rtcd/win32: prefer win32 primatives to pthreads Fixes some build issues for people building for win32 who have a pthreads emulation layer installed. Change-Id: I0e0003fa01f65020f6ced35d961dcb1130db37a8
diff --git a/vp8/common/rtcd.c b/vp8/common/rtcd.c index 4980f48..3150fff 100644 --- a/vp8/common/rtcd.c +++ b/vp8/common/rtcd.c
@@ -11,16 +11,7 @@ #define RTCD_C #include "vpx_rtcd.h" -#if CONFIG_MULTITHREAD && HAVE_PTHREAD_H -#include <pthread.h> -static void once(void (*func)(void)) -{ - static pthread_once_t lock = PTHREAD_ONCE_INIT; - pthread_once(&lock, func); -} - - -#elif CONFIG_MULTITHREAD && defined(_WIN32) +#if CONFIG_MULTITHREAD && defined(_WIN32) #include <windows.h> static void once(void (*func)(void)) { @@ -44,6 +35,15 @@ } +#elif CONFIG_MULTITHREAD && HAVE_PTHREAD_H +#include <pthread.h> +static void once(void (*func)(void)) +{ + static pthread_once_t lock = PTHREAD_ONCE_INIT; + pthread_once(&lock, func); +} + + #else /* No-op version that performs no synchronization. vpx_rtcd() is idempotent, * so as long as your platform provides atomic loads/stores of pointers