)]}'
{
  "commit": "672ba3ddf53760ce8777b3d4d7a78b03dc28f0aa",
  "tree": "59ae56233b2dbce9761edba7a1a555c1fb04d3e0",
  "parents": [
    "00adebd184975c5af9da638d09557e45aeed55ad"
  ],
  "author": {
    "name": "Dmitry Kovalev",
    "email": "dkovalev@google.com",
    "time": "Wed Nov 06 18:15:33 2013 -0800"
  },
  "committer": {
    "name": "Dmitry Kovalev",
    "email": "dkovalev@google.com",
    "time": "Wed Nov 06 18:15:33 2013 -0800"
  },
  "message": "Unifying tile decoding for both direct and inverse tile order.\n\nNow tile decoding consists of two stages:\n1. Find tile buffer start and its size, put this info into tile_buffers.\n2. Decode each tile based on information from tile_buffers.\n\nIt seems that stage 1 can also be reused by multithreaded tile decoder.\n\nChange-Id: If0cdaefdd6d10bb41c63561346c9ae4cfac081dd\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "1fd9e979a58519b162e2b20eaab6d42b0d476ddd",
      "old_mode": 33188,
      "old_path": "vp9/decoder/vp9_decodframe.c",
      "new_id": "989d5250a44025cb8da19120e02ae50cfb569c8a",
      "new_mode": 33188,
      "new_path": "vp9/decoder/vp9_decodframe.c"
    }
  ]
}
