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/*
* Copyright (c) 2016, Alliance for Open Media. All rights reserved
*
* This source code is subject to the terms of the BSD 2 Clause License and
* the Alliance for Open Media Patent License 1.0. If the BSD 2 Clause License
* was not distributed with this source code in the LICENSE file, you can
* obtain it at www.aomedia.org/license/software. If the Alliance for Open
* Media Patent License 1.0 was not distributed with this source code in the
* PATENTS file, you can obtain it at www.aomedia.org/license/patent.
*/
#include "config/av1_rtcd.h"
#include "config/aom_config.h"
#include "config/aom_dsp_rtcd.h"
#include "av1/common/common.h"
#include "av1/common/filter.h"
#include "aom/aom_integer.h"
#include "aom_dsp/aom_filter.h"
#include "aom_ports/mem.h"
static int horizontal_filter(const uint8_t *s) {
return (s[1] - s[-2]) * 2 + (s[-1] - s[0]) * 6;
}
static int vertical_filter(const uint8_t *s, int p) {
return (s[p] - s[-2 * p]) * 2 + (s[-p] - s[0]) * 6;
}
static int variance(int sum, int sum_squared, int size) {
return sum_squared / size - (sum / size) * (sum / size);
}
// Calculate a blockiness level for a vertical block edge.
// This function returns a new blockiness metric that's defined as
// p0 p1 p2 p3
// q0 q1 q2 q3
// block edge ->
// r0 r1 r2 r3
// s0 s1 s2 s3
// blockiness = p0*-2+q0*6+r0*-6+s0*2 +
// p1*-2+q1*6+r1*-6+s1*2 +
// p2*-2+q2*6+r2*-6+s2*2 +
// p3*-2+q3*6+r3*-6+s3*2 ;
// reconstructed_blockiness = abs(blockiness from reconstructed buffer -
// blockiness from source buffer,0)
//
// I make the assumption that flat blocks are much more visible than high
// contrast blocks. As such, I scale the result of the blockiness calc
// by dividing the blockiness by the variance of the pixels on either side
// of the edge as follows:
// var_0 = (q0^2+q1^2+q2^2+q3^2) - ((q0 + q1 + q2 + q3) / 4 )^2
// var_1 = (r0^2+r1^2+r2^2+r3^2) - ((r0 + r1 + r2 + r3) / 4 )^2
// The returned blockiness is the scaled value
// Reconstructed blockiness / ( 1 + var_0 + var_1 ) ;
static int blockiness_vertical(const uint8_t *s, int sp, const uint8_t *r,
int rp, int size) {
int s_blockiness = 0;
int r_blockiness = 0;
int sum_0 = 0;
int sum_sq_0 = 0;
int sum_1 = 0;
int sum_sq_1 = 0;
int i;
int var_0;
int var_1;
for (i = 0; i < size; ++i, s += sp, r += rp) {
s_blockiness += horizontal_filter(s);
r_blockiness += horizontal_filter(r);
sum_0 += s[0];
sum_sq_0 += s[0] * s[0];
sum_1 += s[-1];
sum_sq_1 += s[-1] * s[-1];
}
var_0 = variance(sum_0, sum_sq_0, size);
var_1 = variance(sum_1, sum_sq_1, size);
r_blockiness = abs(r_blockiness);
s_blockiness = abs(s_blockiness);
if (r_blockiness > s_blockiness)
return (r_blockiness - s_blockiness) / (1 + var_0 + var_1);
else
return 0;
}
// Calculate a blockiness level for a horizontal block edge
// same as above.
static int blockiness_horizontal(const uint8_t *s, int sp, const uint8_t *r,
int rp, int size) {
int s_blockiness = 0;
int r_blockiness = 0;
int sum_0 = 0;
int sum_sq_0 = 0;
int sum_1 = 0;
int sum_sq_1 = 0;
int i;
int var_0;
int var_1;
for (i = 0; i < size; ++i, ++s, ++r) {
s_blockiness += vertical_filter(s, sp);
r_blockiness += vertical_filter(r, rp);
sum_0 += s[0];
sum_sq_0 += s[0] * s[0];
sum_1 += s[-sp];
sum_sq_1 += s[-sp] * s[-sp];
}
var_0 = variance(sum_0, sum_sq_0, size);
var_1 = variance(sum_1, sum_sq_1, size);
r_blockiness = abs(r_blockiness);
s_blockiness = abs(s_blockiness);
if (r_blockiness > s_blockiness)
return (r_blockiness - s_blockiness) / (1 + var_0 + var_1);
else
return 0;
}
// This function returns the blockiness for the entire frame currently by
// looking at all borders in steps of 4.
double av1_get_blockiness(const unsigned char *img1, int img1_pitch,
const unsigned char *img2, int img2_pitch, int width,
int height) {
double blockiness = 0;
int i, j;
for (i = 0; i < height;
i += 4, img1 += img1_pitch * 4, img2 += img2_pitch * 4) {
for (j = 0; j < width; j += 4) {
if (i > 0 && i < height && j > 0 && j < width) {
blockiness +=
blockiness_vertical(img1 + j, img1_pitch, img2 + j, img2_pitch, 4);
blockiness += blockiness_horizontal(img1 + j, img1_pitch, img2 + j,
img2_pitch, 4);
}
}
}
blockiness /= width * height / 16;
return blockiness;
}