)]}'
{
  "commit": "703b9a7181be3dc4eb59d16ed97f2d55525b8dc2",
  "tree": "c7cf735553d8a20a266cec7c65a94a2e8de070a1",
  "parents": [
    "c6e6f60a84c99e5fcc10523e3867e6a20d0140df"
  ],
  "author": {
    "name": "Marco Paniconi",
    "email": "marpan@google.com",
    "time": "Fri Apr 10 12:08:57 2026 -0700"
  },
  "committer": {
    "name": "Marco Paniconi",
    "email": "marpan@google.com",
    "time": "Tue Apr 14 12:01:14 2026 -0700"
  },
  "message": "Fix to OOB heap reads in rc_scene_detection\n\nRemove the variables svc-\u003emi_cols/rows_full_resoln\nand directly set the num_mi_cols/rows in the\nscene detection. This avoids issues with dynamic\nlayers changes and frame dropping, where the\nsvc-\u003emi_cols/rows_full_resoln were not updated\nproperly.\n\nAlso fix a memory leak due to dynamic change in\nnumber of layers with cyclic_refresh, triggered\nby the unittests added for this issue. Fix is to make\nsure the cyclic_refresh-\u003emap is cleared when the\nnumber of layers change.\n\nThe unittest comes from the poc in the issue below.\n\nBug: 499606109\nChange-Id: Ibec15766720e123f516028f5346eed48ae35194e\n",
  "tree_diff": [
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