tools_common: fix build w/encoders/decoders disabled
gcc-based builds will allow a 0-element array, but visual studio builds
will not; this change hides the encoder and decoder specific symbols as
modules using them are selected based on the configuration.
Change-Id: Ic16ba9d12241070ec689dc5880164c14a4f7ca44
diff --git a/tools_common.c b/tools_common.c
index 8d356af..fe3401c 100644
--- a/tools_common.c
+++ b/tools_common.c
@@ -130,6 +130,8 @@
return shortread;
}
+#if CONFIG_ENCODERS
+
static const VpxInterface vpx_encoders[] = {
#if CONFIG_VP8_ENCODER
{"vp8", VP8_FOURCC, &vpx_codec_vp8_cx},
@@ -160,6 +162,10 @@
return NULL;
}
+#endif // CONFIG_ENCODERS
+
+#if CONFIG_DECODERS
+
static const VpxInterface vpx_decoders[] = {
#if CONFIG_VP8_DECODER
{"vp8", VP8_FOURCC, &vpx_codec_vp8_dx},
@@ -202,6 +208,8 @@
return NULL;
}
+#endif // CONFIG_DECODERS
+
// TODO(dkovalev): move this function to vpx_image.{c, h}, so it will be part
// of vpx_image_t support
int vpx_img_plane_width(const vpx_image_t *img, int plane) {