| # AV1 Codec Library | |
| ## Contents | |
| 1. [Building the lib and applications](#building-the-library-and-applications) | |
| - [Prerequisites](#prerequisites) | |
| - [Get the code](#get-the-code) | |
| - [Basics](#basic-build) | |
| - [Configuration options](#configuration-options) | |
| - [Dylib builds](#dylib-builds) | |
| - [Debugging](#debugging) | |
| - [Cross compiling](#cross-compiling) | |
| - [Sanitizer support](#sanitizers) | |
| - [MSVC builds](#microsoft-visual-studio-builds) | |
| - [Xcode builds](#xcode-builds) | |
| - [Emscripten builds](#emscripten-builds) | |
| - [Extra Build Flags](#extra-build-flags) | |
| 2. [Testing the library](#testing-the-av1-codec) | |
| - [Basics](#testing-basics) | |
| - [Unit tests](#1_unit-tests) | |
| - [Example tests](#2_example-tests) | |
| - [Encoder tests](#3_encoder-tests) | |
| - [IDE hosted tests](#ide-hosted-tests) | |
| - [Downloading test data](#downloading-the-test-data) | |
| - [Adding a new test data file](#adding-a-new-test-data-file) | |
| - [Additional test data](#additional-test-data) | |
| - [Sharded testing](#sharded-testing) | |
| - [Running tests directly](#1_running-test_libaom-directly) | |
| - [Running tests via CMake](#2_running-the-tests-via-the-cmake-build) | |
| 3. [Coding style](#coding-style) | |
| 4. [Submitting patches](#submitting-patches) | |
| - [Login cookie](#login-cookie) | |
| - [Contributor agreement](#contributor-agreement) | |
| - [Testing your code](#testing-your-code) | |
| - [Commit message hook](#commit-message-hook) | |
| - [Upload your change](#upload-your-change) | |
| - [Incorporating Reviewer Comments](#incorporating-reviewer-comments) | |
| - [Submitting your change](#submitting-your-change) | |
| - [Viewing change status](#viewing-the-status-of-uploaded-changes) | |
| 5. [Support](#support) | |
| 6. [Bug reports](#bug-reports) | |
| ## Building the library and applications | |
| ### Prerequisites | |
| 1. [CMake](https://cmake.org) version 3.5 or higher. | |
| 2. [Git](https://git-scm.com/). | |
| 3. [Perl](https://www.perl.org/). | |
| 4. For x86 targets, [yasm](http://yasm.tortall.net/), which is preferred, or a | |
| recent version of [nasm](http://www.nasm.us/). | |
| 5. Building the documentation requires [doxygen](http://doxygen.org). | |
| 6. Building the unit tests requires [Python](https://www.python.org/). | |
| 7. Emscripten builds require the portable | |
| [EMSDK](https://kripken.github.io/emscripten-site/index.html). | |
| ### Get the code | |
| The AV1 library source code is stored in the Alliance for Open Media Git | |
| repository: | |
| ~~~ | |
| $ git clone https://aomedia.googlesource.com/aom | |
| # By default, the above command stores the source in the aom directory: | |
| $ cd aom | |
| ~~~ | |
| ### Basic build | |
| CMake replaces the configure step typical of many projects. Running CMake will | |
| produce configuration and build files for the currently selected CMake | |
| generator. For most systems the default generator is Unix Makefiles. The basic | |
| form of a makefile build is the following: | |
| ~~~ | |
| $ cmake path/to/aom | |
| $ make | |
| ~~~ | |
| The above will generate a makefile build that produces the AV1 library and | |
| applications for the current host system after the make step completes | |
| successfully. The compiler chosen varies by host platform, but a general rule | |
| applies: On systems where cc and c++ are present in $PATH at the time CMake is | |
| run the generated build will use cc and c++ by default. | |
| ### Configuration options | |
| The AV1 codec library has a great many configuration options. These come in two | |
| varieties: | |
| 1. Build system configuration options. These have the form `ENABLE_FEATURE`. | |
| 2. AV1 codec configuration options. These have the form `CONFIG_FEATURE`. | |
| Both types of options are set at the time CMake is run. The following example | |
| enables ccache and disables the AV1 encoder: | |
| ~~~ | |
| $ cmake path/to/aom -DENABLE_CCACHE=1 -DCONFIG_AV1_ENCODER=0 | |
| $ make | |
| ~~~ | |
| The available configuration options are too numerous to list here. Build system | |
| configuration options can be found at the top of the CMakeLists.txt file found | |
| in the root of the AV1 repository, and AV1 codec configuration options can | |
| currently be found in the file `build/cmake/aom_config_defaults.cmake`. | |
| ### Dylib builds | |
| A dylib (shared object) build of the AV1 codec library can be enabled via the | |
| CMake built in variable `BUILD_SHARED_LIBS`: | |
| ~~~ | |
| $ cmake path/to/aom -DBUILD_SHARED_LIBS=1 | |
| $ make | |
| ~~~ | |
| This is currently only supported on non-Windows targets. | |
| ### Debugging | |
| Depending on the generator used there are multiple ways of going about | |
| debugging AV1 components. For single configuration generators like the Unix | |
| Makefiles generator, setting `CMAKE_BUILD_TYPE` to Debug is sufficient: | |
| ~~~ | |
| $ cmake path/to/aom -DCMAKE_BUILD_TYPE=Debug | |
| ~~~ | |
| For Xcode, mainly because configuration controls for Xcode builds are buried two | |
| configuration windows deep and must be set for each subproject within the Xcode | |
| IDE individually, `CMAKE_CONFIGURATION_TYPES` should be set to Debug: | |
| ~~~ | |
| $ cmake path/to/aom -G Xcode -DCMAKE_CONFIGURATION_TYPES=Debug | |
| ~~~ | |
| For Visual Studio the in-IDE configuration controls should be used. Simply set | |
| the IDE project configuration to Debug to allow for stepping through the code. | |
| In addition to the above it can sometimes be useful to debug only C and C++ | |
| code. To disable all assembly code and intrinsics set `AOM_TARGET_CPU` to | |
| generic at generation time: | |
| ~~~ | |
| $ cmake path/to/aom -DAOM_TARGET_CPU=generic | |
| ~~~ | |
| ### Cross compiling | |
| For the purposes of building the AV1 codec and applications and relative to the | |
| scope of this guide, all builds for architectures differing from the native host | |
| architecture will be considered cross compiles. The AV1 CMake build handles | |
| cross compiling via the use of toolchain files included in the AV1 repository. | |
| The toolchain files available at the time of this writing are: | |
| - arm64-ios.cmake | |
| - arm64-linux-gcc.cmake | |
| - arm64-mingw-gcc.cmake | |
| - armv7-ios.cmake | |
| - armv7-linux-gcc.cmake | |
| - armv7-mingw-gcc.cmake | |
| - armv7s-ios.cmake | |
| - mips32-linux-gcc.cmake | |
| - mips64-linux-gcc.cmake | |
| - x86-ios-simulator.cmake | |
| - x86-linux.cmake | |
| - x86-macos.cmake | |
| - x86-mingw-gcc.cmake | |
| - x86\_64-ios-simulator.cmake | |
| - x86\_64-mingw-gcc.cmake | |
| The following example demonstrates use of the x86-macos.cmake toolchain file on | |
| a x86\_64 MacOS host: | |
| ~~~ | |
| $ cmake path/to/aom \ | |
| -DCMAKE_TOOLCHAIN_FILE=path/to/aom/build/cmake/toolchains/x86-macos.cmake | |
| $ make | |
| ~~~ | |
| To build for an unlisted target creation of a new toolchain file is the best | |
| solution. The existing toolchain files can be used a starting point for a new | |
| toolchain file since each one exposes the basic requirements for toolchain files | |
| as used in the AV1 codec build. | |
| As a temporary work around an unoptimized AV1 configuration that builds only C | |
| and C++ sources can be produced using the following commands: | |
| ~~~ | |
| $ cmake path/to/aom -DAOM_TARGET_CPU=generic | |
| $ make | |
| ~~~ | |
| In addition to the above it's important to note that the toolchain files | |
| suffixed with gcc behave differently than the others. These toolchain files | |
| attempt to obey the $CROSS environment variable. | |
| ### Sanitizers | |
| Sanitizer integration is built-in to the CMake build system. To enable a | |
| sanitizer, add `-DSANITIZE=<type>` to the CMake command line. For example, to | |
| enable address sanitizer: | |
| ~~~ | |
| $ cmake path/to/aom -DSANITIZE=address | |
| $ make | |
| ~~~ | |
| Sanitizers available vary by platform, target, and compiler. Consult your | |
| compiler documentation to determine which, if any, are available. | |
| ### Microsoft Visual Studio builds | |
| Building the AV1 codec library in Microsoft Visual Studio is supported. Visual | |
| Studio 2015 (14.0) or later is required. The following example demonstrates | |
| generating projects and a solution for the Microsoft IDE: | |
| ~~~ | |
| # This does not require a bash shell; command.exe is fine. | |
| $ cmake path/to/aom -G "Visual Studio 15 2017" | |
| ~~~ | |
| NOTE: The build system targets Windows 7 or later by compiling files with | |
| `-D_WIN32_WINNT=0x0601`. | |
| ### Xcode builds | |
| Building the AV1 codec library in Xcode is supported. The following example | |
| demonstrates generating an Xcode project: | |
| ~~~ | |
| $ cmake path/to/aom -G Xcode | |
| ~~~ | |
| ### Emscripten builds | |
| Building the AV1 codec library with Emscripten is supported. Typically this is | |
| used to hook into the AOMAnalyzer GUI application. These instructions focus on | |
| using the inspector with AOMAnalyzer, but all tools can be built with | |
| Emscripten. | |
| It is assumed here that you have already downloaded and installed the EMSDK, | |
| installed and activated at least one toolchain, and setup your environment | |
| appropriately using the emsdk\_env script. | |
| 1. Download [AOMAnalyzer](https://people.xiph.org/~mbebenita/analyzer/). | |
| 2. Configure the build: | |
| ~~~ | |
| $ cmake path/to/aom \ | |
| -DENABLE_CCACHE=1 \ | |
| -DAOM_TARGET_CPU=generic \ | |
| -DENABLE_DOCS=0 \ | |
| -DENABLE_TESTS=0 \ | |
| -DCONFIG_ACCOUNTING=1 \ | |
| -DCONFIG_INSPECTION=1 \ | |
| -DCONFIG_MULTITHREAD=0 \ | |
| -DCONFIG_RUNTIME_CPU_DETECT=0 \ | |
| -DCONFIG_WEBM_IO=0 \ | |
| -DCMAKE_TOOLCHAIN_FILE=path/to/emsdk-portable/.../Emscripten.cmake | |
| ~~~ | |
| 3. Build it: run make if that's your generator of choice: | |
| ~~~ | |
| $ make inspect | |
| ~~~ | |
| 4. Run the analyzer: | |
| ~~~ | |
| # inspect.js is in the examples sub directory of the directory in which you | |
| # executed cmake. | |
| $ path/to/AOMAnalyzer path/to/examples/inspect.js path/to/av1/input/file | |
| ~~~ | |
| ### Extra build flags | |
| Three variables allow for passing of additional flags to the build system. | |
| - AOM\_EXTRA\_C\_FLAGS | |
| - AOM\_EXTRA\_CXX\_FLAGS | |
| - AOM\_EXTRA\_EXE\_LINKER\_FLAGS | |
| The build system attempts to ensure the flags passed through the above variables | |
| are passed to tools last in order to allow for override of default behavior. | |
| These flags can be used, for example, to enable asserts in a release build: | |
| ~~~ | |
| $ cmake path/to/aom \ | |
| -DCMAKE_BUILD_TYPE=Release \ | |
| -DAOM_EXTRA_C_FLAGS=-UNDEBUG \ | |
| -DAOM_EXTRA_CXX_FLAGS=-UNDEBUG | |
| ~~~ | |
| ## Testing the AV1 codec | |
| ### Testing basics | |
| There are several methods of testing the AV1 codec. All of these methods require | |
| the presence of the AV1 source code and a working build of the AV1 library and | |
| applications. | |
| #### 1. Unit tests: | |
| The unit tests can be run at build time: | |
| ~~~ | |
| # Before running the make command the LIBAOM_TEST_DATA_PATH environment | |
| # variable should be set to avoid downloading the test files to the | |
| # cmake build configuration directory. | |
| $ cmake path/to/aom | |
| # Note: The AV1 CMake build creates many test targets. Running make | |
| # with multiple jobs will speed up the test run significantly. | |
| $ make runtests | |
| ~~~ | |
| #### 2. Example tests: | |
| The example tests require a bash shell and can be run in the following manner: | |
| ~~~ | |
| # See the note above about LIBAOM_TEST_DATA_PATH above. | |
| $ cmake path/to/aom | |
| $ make | |
| # It's best to build the testdata target using many make jobs. | |
| # Running it like this will verify and download (if necessary) | |
| # one at a time, which takes a while. | |
| $ make testdata | |
| $ path/to/aom/test/examples.sh --bin-path examples | |
| ~~~ | |
| #### 3. Encoder tests: | |
| When making a change to the encoder run encoder tests to confirm that your | |
| change has a positive or negligible impact on encode quality. When running these | |
| tests the build configuration should be changed to enable internal encoder | |
| statistics: | |
| ~~~ | |
| $ cmake path/to/aom -DCONFIG_INTERNAL_STATS=1 | |
| $ make | |
| ~~~ | |
| The repository contains scripts intended to make running these tests as simple | |
| as possible. The following example demonstrates creating a set of baseline clips | |
| for comparison to results produced after making your change to libaom: | |
| ~~~ | |
| # This will encode all Y4M files in the current directory using the | |
| # settings specified to create the encoder baseline statistical data: | |
| $ cd path/to/test/inputs | |
| # This command line assumes that run_encodes.sh, its helper script | |
| # best_encode.sh, and the aomenc you intend to test are all within a | |
| # directory in your PATH. | |
| $ run_encodes.sh 200 500 50 baseline | |
| ~~~ | |
| After making your change and creating the baseline clips, you'll need to run | |
| encodes that include your change(s) to confirm that things are working as | |
| intended: | |
| ~~~ | |
| # This will encode all Y4M files in the current directory using the | |
| # settings specified to create the statistical data for your change: | |
| $ cd path/to/test/inputs | |
| # This command line assumes that run_encodes.sh, its helper script | |
| # best_encode.sh, and the aomenc you intend to test are all within a | |
| # directory in your PATH. | |
| $ run_encodes.sh 200 500 50 mytweak | |
| ~~~ | |
| After creating both data sets you can use `test/visual_metrics.py` to generate a | |
| report that can be viewed in a web browser: | |
| ~~~ | |
| $ visual_metrics.py metrics_template.html "*stt" baseline mytweak \ | |
| > mytweak.html | |
| ~~~ | |
| You can view the report by opening mytweak.html in a web browser. | |
| ### IDE hosted tests | |
| By default the generated projects files created by CMake will not include the | |
| runtests and testdata rules when generating for IDEs like Microsoft Visual | |
| Studio and Xcode. This is done to avoid intolerably long build cycles in the | |
| IDEs-- IDE behavior is to build all targets when selecting the build project | |
| options in MSVS and Xcode. To enable the test rules in IDEs the | |
| `ENABLE_IDE_TEST_HOSTING` variable must be enabled at CMake generation time: | |
| ~~~ | |
| # This example uses Xcode. To get a list of the generators | |
| # available, run cmake with the -G argument missing its | |
| # value. | |
| $ cmake path/to/aom -DENABLE_IDE_TEST_HOSTING=1 -G Xcode | |
| ~~~ | |
| ### Downloading the test data | |
| The fastest and easiest way to obtain the test data is to use CMake to generate | |
| a build using the Unix Makefiles generator, and then to build only the testdata | |
| rule: | |
| ~~~ | |
| $ cmake path/to/aom -G "Unix Makefiles" | |
| # 28 is used because there are 28 test files as of this writing. | |
| $ make -j28 testdata | |
| ~~~ | |
| The above make command will only download and verify the test data. | |
| ### Adding a new test data file | |
| First, add the new test data file to the `aom-test-data` bucket of the | |
| `aomedia-testing` project on Google Cloud Platform. You may need to ask someone | |
| with the necessary access permissions to do this for you. | |
| NOTE: When a new test data file is added to the `aom-test-data` bucket, its | |
| "Public access" is initially "Not public". We need to change its | |
| "Public access" to "Public" by using the following | |
| [`gsutil`](https://cloud.google.com/storage/docs/gsutil_install) command: | |
| ~~~ | |
| $ gsutil acl ch -g all:R gs://aom-test-data/test-data-file-name | |
| ~~~ | |
| This command grants the `AllUsers` group READ access to the file named | |
| "test-data-file-name" in the `aom-test-data` bucket. | |
| Once the new test data file has been added to `aom-test-data`, create a CL to | |
| add the name of the new test data file to `test/test_data_util.cmake` and add | |
| the SHA1 checksum of the new test data file to `test/test-data.sha1`. (The SHA1 | |
| checksum of a file can be calculated by running the `sha1sum` command on the | |
| file.) | |
| ### Additional test data | |
| The test data mentioned above is strictly intended for unit testing. | |
| Additional input data for testing the encoder can be obtained from: | |
| https://media.xiph.org/video/derf/ | |
| ### Sharded testing | |
| The AV1 codec library unit tests are built upon gtest which supports sharding of | |
| test jobs. Sharded test runs can be achieved in a couple of ways. | |
| #### 1. Running test\_libaom directly: | |
| ~~~ | |
| # Set the environment variable GTEST_TOTAL_SHARDS to control the number of | |
| # shards. | |
| $ export GTEST_TOTAL_SHARDS=10 | |
| # (GTEST shard indexing is 0 based). | |
| $ seq 0 $(( $GTEST_TOTAL_SHARDS - 1 )) \ | |
| | xargs -n 1 -P 0 -I{} env GTEST_SHARD_INDEX={} ./test_libaom | |
| ~~~ | |
| To create a test shard for each CPU core available on the current system set | |
| `GTEST_TOTAL_SHARDS` to the number of CPU cores on your system minus one. | |
| #### 2. Running the tests via the CMake build: | |
| ~~~ | |
| # For IDE based builds, ENABLE_IDE_TEST_HOSTING must be enabled. See | |
| # the IDE hosted tests section above for more information. If the IDE | |
| # supports building targets concurrently tests will be sharded by default. | |
| # For make and ninja builds the -j parameter controls the number of shards | |
| # at test run time. This example will run the tests using 10 shards via | |
| # make. | |
| $ make -j10 runtests | |
| ~~~ | |
| The maximum number of test targets that can run concurrently is determined by | |
| the number of CPUs on the system where the build is configured as detected by | |
| CMake. A system with 24 cores can run 24 test shards using a value of 24 with | |
| the `-j` parameter. When CMake is unable to detect the number of cores 10 shards | |
| is the default maximum value. | |
| ## Coding style | |
| We are using the Google C Coding Style defined by the | |
| [Google C++ Style Guide](https://google.github.io/styleguide/cppguide.html). | |
| The coding style used by this project is enforced with clang-format using the | |
| configuration contained in the | |
| [.clang-format](https://chromium.googlesource.com/webm/aom/+/master/.clang-format) | |
| file in the root of the repository. | |
| You can download clang-format using your system's package manager, or directly | |
| from [llvm.org](http://llvm.org/releases/download.html). You can also view the | |
| [documentation](https://clang.llvm.org/docs/ClangFormat.html) on llvm.org. | |
| Output from clang-format varies by clang-format version, for best results your | |
| version should match the one used on Jenkins. You can find the clang-format | |
| version by reading the comment in the `.clang-format` file linked above. | |
| Before pushing changes for review you can format your code with: | |
| ~~~ | |
| # Apply clang-format to modified .c, .h and .cc files | |
| $ clang-format -i --style=file \ | |
| $(git diff --name-only --diff-filter=ACMR '*.[hc]' '*.cc') | |
| ~~~ | |
| Check the .clang-format file for the version used to generate it if there is any | |
| difference between your local formatting and the review system. | |
| Some Git installations have clang-format integration. Here are some examples: | |
| ~~~ | |
| # Apply clang-format to all staged changes: | |
| $ git clang-format | |
| # Clang format all staged and unstaged changes: | |
| $ git clang-format -f | |
| # Clang format all staged and unstaged changes interactively: | |
| $ git clang-format -f -p | |
| ~~~ | |
| ## Submitting patches | |
| We manage the submission of patches using the | |
| [Gerrit](https://www.gerritcodereview.com/) code review tool. This tool | |
| implements a workflow on top of the Git version control system to ensure that | |
| all changes get peer reviewed and tested prior to their distribution. | |
| ### Login cookie | |
| Browse to [AOMedia Git index](https://aomedia.googlesource.com/) and login with | |
| your account (Gmail credentials, for example). Next, follow the | |
| `Generate Password` Password link at the top of the page. You’ll be given | |
| instructions for creating a cookie to use with our Git repos. | |
| ### Contributor agreement | |
| You will be required to execute a | |
| [contributor agreement](http://aomedia.org/license) to ensure that the AOMedia | |
| Project has the right to distribute your changes. | |
| ### Testing your code | |
| The testing basics are covered in the [testing section](#testing-the-av1-codec) | |
| above. | |
| In addition to the local tests, many more (e.g. asan, tsan, valgrind) will run | |
| through Jenkins instances upon upload to gerrit. | |
| ### Commit message hook | |
| Gerrit requires that each submission include a unique Change-Id. You can assign | |
| one manually using git commit --amend, but it’s easier to automate it with the | |
| commit-msg hook provided by Gerrit. | |
| Copy commit-msg to the `.git/hooks` directory of your local repo. Here's an | |
| example: | |
| ~~~ | |
| $ curl -Lo aom/.git/hooks/commit-msg https://chromium-review.googlesource.com/tools/hooks/commit-msg | |
| # Next, ensure that the downloaded commit-msg script is executable: | |
| $ chmod u+x aom/.git/hooks/commit-msg | |
| ~~~ | |
| See the Gerrit | |
| [documentation](https://gerrit-review.googlesource.com/Documentation/user-changeid.html) | |
| for more information. | |
| ### Upload your change | |
| The command line to upload your patch looks like this: | |
| ~~~ | |
| $ git push https://aomedia-review.googlesource.com/aom HEAD:refs/for/master | |
| ~~~ | |
| ### Incorporating reviewer comments | |
| If you previously uploaded a change to Gerrit and the Approver has asked for | |
| changes, follow these steps: | |
| 1. Edit the files to make the changes the reviewer has requested. | |
| 2. Recommit your edits using the --amend flag, for example: | |
| ~~~ | |
| $ git commit -a --amend | |
| ~~~ | |
| 3. Use the same git push command as above to upload to Gerrit again for another | |
| review cycle. | |
| In general, you should not rebase your changes when doing updates in response to | |
| review. Doing so can make it harder to follow the evolution of your change in | |
| the diff view. | |
| ### Submitting your change | |
| Once your change has been Approved and Verified, you can “submit” it through the | |
| Gerrit UI. This will usually automatically rebase your change onto the branch | |
| specified. | |
| Sometimes this can’t be done automatically. If you run into this problem, you | |
| must rebase your changes manually: | |
| ~~~ | |
| $ git fetch | |
| $ git rebase origin/branchname | |
| ~~~ | |
| If there are any conflicts, resolve them as you normally would with Git. When | |
| you’re done, reupload your change. | |
| ### Viewing the status of uploaded changes | |
| To check the status of a change that you uploaded, open | |
| [Gerrit](https://aomedia-review.googlesource.com/), sign in, and click My > | |
| Changes. | |
| ## Support | |
| This library is an open source project supported by its community. Please | |
| please email aomediacodec@jointdevelopment.kavi.com for help. | |
| ## Bug reports | |
| Bug reports can be filed in the Alliance for Open Media | |
| [issue tracker](https://bugs.chromium.org/p/aomedia/issues/list). |