| # AV1 Codec Library |
| |
| ## Building the library and applications |
| |
| ### Prerequisites |
| |
| 1. [CMake](https://cmake.org) version 3.5 or higher. |
| 2. [Git](https://git-scm.com/). |
| 3. [Perl](https://www.perl.org/). |
| 4. For x86 targets, [yasm](http://yasm.tortall.net/), which is preferred, or a |
| recent version of [nasm](http://www.nasm.us/). |
| 5. Building the documentation requires [doxygen](http://doxygen.org). |
| 6. Building the unit tests requires [Python](https://www.python.org/). |
| 7. Emscripten builds require the portable |
| [EMSDK](https://kripken.github.io/emscripten-site/index.html). |
| |
| ### Basic build |
| |
| CMake replaces the configure step typical of many projects. Running CMake will |
| produce configuration and build files for the currently selected CMake |
| generator. For most systems the default generator is Unix Makefiles. The basic |
| form of a makefile build is the following: |
| |
| $ cmake path/to/aom |
| $ make |
| |
| The above will generate a makefile build that produces the AV1 library and |
| applications for the current host system after the make step completes |
| successfully. The compiler chosen varies by host platform, but a general rule |
| applies: On systems where cc and c++ are present in $PATH at the time CMake is |
| run the generated build will use cc and c++ by default. |
| |
| ### Configuration options |
| |
| The AV1 codec library has a great many configuration options. These come in two |
| varieties: |
| |
| 1. Build system configuration options. These have the form `ENABLE_FEATURE`. |
| 2. AV1 codec configuration options. These have the form `CONFIG_FEATURE`. |
| |
| Both types of options are set at the time CMake is run. The following example |
| enables ccache and disables high bit depth: |
| |
| ~~~ |
| $ cmake path/to/aom -DENABLE_CCACHE=1 -DCONFIG_HIGHBITDEPTH=0 |
| $ make |
| ~~~ |
| |
| The available configuration options are too numerous to list here. Build system |
| configuration options can be found at the top of the CMakeLists.txt file found |
| in the root of the AV1 repository, and AV1 codec configuration options can |
| currently be found in the file `build/cmake/aom_config_defaults.cmake`. |
| |
| ### Dylib builds |
| |
| A dylib (shared object) build of the AV1 codec library can be enabled via the |
| CMake built in variable `BUILD_SHARED_LIBS`: |
| |
| ~~~ |
| $ cmake path/to/aom -DBUILD_SHARED_LIBS=1 |
| $ make |
| ~~~ |
| |
| This is currently only supported on non-Windows targets. |
| |
| ### Cross compiling |
| |
| For the purposes of building the AV1 codec and applications and relative to the |
| scope of this guide, all builds for architectures differing from the native host |
| architecture will be considered cross compiles. The AV1 CMake build handles |
| cross compiling via the use of toolchain files included in the AV1 repository. |
| The toolchain files available at the time of this writing are: |
| |
| - arm64-ios.cmake |
| - arm64-linux-gcc.cmake |
| - armv7-ios.cmake |
| - armv7-linux-gcc.cmake |
| - armv7s-ios.cmake |
| - mips32-linux-gcc.cmake |
| - mips64-linux-gcc.cmake |
| - x86-ios-simulator.cmake |
| - x86-linux.cmake |
| - x86-macos.cmake |
| - x86\_64-ios-simulator.cmake |
| |
| The following example demonstrates use of the x86-macos.cmake toolchain file on |
| a x86\_64 MacOS host: |
| |
| ~~~ |
| $ cmake path/to/aom \ |
| -DCMAKE_TOOLCHAIN_FILE=path/to/aom/build/cmake/toolchains/x86-macos.cmake |
| $ make |
| ~~~ |
| |
| To build for an unlisted target creation of a new toolchain file is the best |
| solution. The existing toolchain files can be used a starting point for a new |
| toolchain file since each one exposes the basic requirements for toolchain files |
| as used in the AV1 codec build. |
| |
| As a temporary work around an unoptimized AV1 configuration that builds only C |
| and C++ sources can be produced using the following commands: |
| |
| ~~~ |
| $ cmake path/to/aom -DAOM_TARGET_CPU=generic |
| $ make |
| ~~~ |
| |
| In addition to the above it's important to note that the toolchain files |
| suffixed with gcc behave differently than the others. These toolchain files |
| attempt to obey the $CROSS environment variable. |
| |
| ### Sanitizers |
| |
| Sanitizer integration is built-in to the CMake build system. To enable a |
| sanitizer, add `-DSANITIZE=<type>` to the CMake command line. For example, to |
| enable address sanitizer: |
| |
| ~~~ |
| $ cmake path/to/aom -DSANITIZE=address |
| $ make |
| ~~~ |
| |
| Sanitizers available vary by platform, target, and compiler. Consult your |
| compiler documentation to determine which, if any, are available. |
| |
| ### Microsoft Visual Studio builds |
| |
| Building the AV1 codec library in Microsoft Visual Studio is supported. The |
| following example demonstrates generating projects and a solution for the |
| Microsoft IDE: |
| |
| ~~~ |
| # This does not require a bash shell; command.exe is fine. |
| $ cmake path/to/aom -G "Visual Studio 15 2017" |
| ~~~ |
| |
| ### Xcode builds |
| |
| Building the AV1 codec library in Xcode is supported. The following example |
| demonstrates generating an Xcode project: |
| |
| ~~~ |
| $ cmake path/to/aom -G Xcode |
| ~~~ |
| |
| ### Emscripten builds |
| |
| Building the AV1 codec library with Emscripten is supported. Typically this is |
| used to hook into the AOMAnalyzer GUI application. These instructions focus on |
| using the inspector with AOMAnalyzer, but all tools can be built with |
| Emscripten. |
| |
| It is assumed here that you have already downloaded and installed the EMSDK, |
| installed and activated at least one toolchain, and setup your environment |
| appropriately using the emsdk\_env script. |
| |
| 1. Download [AOMAnalyzer](https://people.xiph.org/~mbebenita/analyzer/). |
| |
| 2. Configure the build: |
| |
| ~~~ |
| $ cmake path/to/aom \ |
| -DENABLE_CCACHE=1 \ |
| -DAOM_TARGET_CPU=generic \ |
| -DENABLE_DOCS=0 \ |
| -DCONFIG_ACCOUNTING=1 \ |
| -DCONFIG_INSPECTION=1 \ |
| -DCONFIG_MULTITHREAD=0 \ |
| -DCONFIG_RUNTIME_CPU_DETECT=0 \ |
| -DCONFIG_UNIT_TESTS=0 \ |
| -DCONFIG_WEBM_IO=0 \ |
| -DCMAKE_TOOLCHAIN_FILE=path/to/emsdk-portable/.../Emscripten.cmake |
| ~~~ |
| |
| 3. Build it: run make if that's your generator of choice: |
| |
| ~~~ |
| $ make inspect |
| ~~~ |
| |
| 4. Run the analyzer: |
| |
| ~~~ |
| # inspect.js is in the examples sub directory of the directory in which you |
| # executed cmake. |
| $ path/to/AOMAnalyzer path/to/examples/inspect.js path/to/av1/input/file |
| ~~~ |
| |
| |
| ## Testing the AV1 codec |
| |
| ### Testing basics |
| |
| Currently there are two types of tests in the AV1 codec repository. |
| |
| #### 1. Unit tests: |
| |
| The unit tests can be run at build time: |
| |
| ~~~ |
| # Before running the make command the LIBAOM_TEST_DATA_PATH environment |
| # variable should be set to avoid downloading the test files to the |
| # cmake build configuration directory. |
| $ cmake path/to/aom |
| # Note: The AV1 CMake build creates many test targets. Running make |
| # with multiple jobs will speed up the test run significantly. |
| $ make runtests |
| ~~~ |
| |
| #### 2. Example tests: |
| |
| The example tests require a bash shell and can be run in the following manner: |
| |
| ~~~ |
| # See the note above about LIBAOM_TEST_DATA_PATH above. |
| $ cmake path/to/aom |
| $ make |
| # It's best to build the testdata target using many make jobs. |
| # Running it like this will verify and download (if necessary) |
| # one at a time, which takes a while. |
| $ make testdata |
| $ path/to/aom/test/examples.sh --bin-path examples |
| ~~~ |
| |
| ### IDE hosted tests |
| |
| By default the generated projects files created by CMake will not include the |
| runtests and testdata rules when generating for IDEs like Microsoft Visual |
| Studio and Xcode. This is done to avoid intolerably long build cycles in the |
| IDEs-- IDE behavior is to build all targets when selecting the build project |
| options in MSVS and Xcode. To enable the test rules in IDEs the |
| `ENABLE_IDE_TEST_HOSTING` variable must be enabled at CMake generation time: |
| |
| ~~~ |
| # This example uses Xcode. To get a list of the generators |
| # available, run cmake with the -G argument missing its |
| # value. |
| $ cmake path/to/aom -DENABLE_IDE_TEST_HOSTING=1 -G Xcode |
| ~~~ |
| |
| ### Downloading the test data |
| |
| The fastest and easiest way to obtain the test data is to use CMake to generate |
| a build using the Unix Makefiles generator, and then to build only the testdata |
| rule: |
| |
| ~~~ |
| $ cmake path/to/aom -G "Unix Makefiles" |
| # 28 is used because there are 28 test files as of this writing. |
| $ make -j28 testdata |
| ~~~ |
| |
| The above make command will only download and verify the test data. |
| |
| ### Sharded testing |
| |
| The AV1 codec library unit tests are built upon gtest which supports sharding of |
| test jobs. Sharded test runs can be achieved in a couple of ways. |
| |
| #### 1. Running test\_libaom directly: |
| |
| ~~~ |
| # Set the environment variable GTEST_TOTAL_SHARDS to 9 to run 10 test shards |
| # (GTEST shard indexing is 0 based). |
| $ export GTEST_TOTAL_SHARDS=9 |
| $ seq 0 $(( $GTEST_TOTAL_SHARDS - 1 )) \ |
| | xargs -n 1 -P 0 -I{} env GTEST_SHARD_INDEX={} ./test_libaom |
| ~~~ |
| |
| To create a test shard for each CPU core available on the current system set |
| `GTEST_TOTAL_SHARDS` to the number of CPU cores on your system minus one. |
| |
| #### 2. Running the tests via the CMake build: |
| |
| ~~~ |
| # For IDE based builds, ENABLE_IDE_TEST_HOSTING must be enabled. See |
| # the IDE hosted tests section above for more information. If the IDE |
| # supports building targets concurrently tests will be sharded by default. |
| |
| # For make and ninja builds the -j parameter controls the number of shards |
| # at test run time. This example will run the tests using 10 shards via |
| # make. |
| $ make -j10 runtests |
| ~~~ |
| |
| The maximum number of test targets that can run concurrently is determined by |
| the number of CPUs on the system where the build is configured as detected by |
| CMake. A system with 24 cores can run 24 test shards using a value of 24 with |
| the `-j` parameter. When CMake is unable to detect the number of cores 10 shards |
| is the default maximum value. |
| |
| ## Coding style |
| |
| The coding style used by this project is enforced with clang-format using the |
| configuration contained in the .clang-format file in the root of the repository. |
| |
| Before pushing changes for review you can format your code with: |
| |
| ~~~ |
| # Apply clang-format to modified .c, .h and .cc files |
| $ clang-format -i --style=file \ |
| $(git diff --name-only --diff-filter=ACMR '*.[hc]' '*.cc') |
| ~~~ |
| |
| Check the .clang-format file for the version used to generate it if there is any |
| difference between your local formatting and the review system. |
| |
| See also: http://clang.llvm.org/docs/ClangFormat.html |
| |
| ## Support |
| |
| This library is an open source project supported by its community. Please |
| please email aomediacodec@jointdevelopment.kavi.com for help. |
| |
| ## Bug reports |
| |
| Bug reports can be filed in the Alliance for Open Media |
| [issue tracker](https://bugs.chromium.org/p/aomedia/issues/list). |