Assign offsets correctly to compute warped motion

Offsets for the least-squares for affine motion computation
are now set at the top left corner of the current block.

Improves stability and performance a little.

Change-Id: I68ca7e74c6102502daa8ca3373af2b2dd59400c3
diff --git a/av1/decoder/decodemv.c b/av1/decoder/decodemv.c
index dff0d5c..0b97099 100644
--- a/av1/decoder/decodemv.c
+++ b/av1/decoder/decodemv.c
@@ -1979,7 +1979,7 @@
     if (mbmi->motion_mode == WARPED_CAUSAL) {
       mbmi->wm_params[0].wmtype = DEFAULT_WMTYPE;
       find_projection(mbmi->num_proj_ref[0], pts, pts_inref,
-                      &mbmi->wm_params[0]);
+                      &mbmi->wm_params[0], mi_row, mi_col);
     }
 #endif  // CONFIG_WARPED_MOTION
 #if CONFIG_SUPERTX