The AVM project source code is stored in the Alliance of Open Media’s GitLab repository. To get the code,
$ git clone https://gitlab.com/AOMediaCodec/avm.git # By default, the above command stores the source in the avm directory: $ cd avm
CMake replaces the configure step typical of many projects. Running CMake will produce configuration and build files for the currently selected CMake generator. For most systems the default generator is Unix Makefiles. The basic form of a makefile build is the following:
$ cmake path/to/avm $ make
The above will generate a makefile build that produces the AVM library and applications for the current host system after the make step completes successfully. The compiler chosen varies by host platform, but a general rule applies: On systems where cc and c++ are present in $PATH at the time CMake is run the generated build will use cc and c++ by default.
The AVM codec library has a great many configuration options. These come in two varieties:
ENABLE_FEATURE
.CONFIG_FEATURE
.Both types of options are set at the time CMake is run. The following example enables ccache and disables the AVM encoder:
$ cmake path/to/avm -DENABLE_CCACHE=1 -DCONFIG_MULTITHREAD=0 $ make
The available configuration options are too numerous to list here. Build system configuration options can be found at the top of the CMakeLists.txt file found in the root of the AVM repository, and AVM codec configuration options can currently be found in the file build/cmake/aom_config_defaults.cmake
.
A dylib (shared object) build of the AVM codec library can be enabled via the CMake built in variable BUILD_SHARED_LIBS
:
$ cmake path/to/avm -DBUILD_SHARED_LIBS=1 $ make
This is currently only supported on non-Windows targets.
Depending on the generator used there are multiple ways of going about debugging AVM components. For single configuration generators like the Unix Makefiles generator, setting CMAKE_BUILD_TYPE
to Debug is sufficient:
$ cmake path/to/avm -DCMAKE_BUILD_TYPE=Debug
For Xcode, mainly because configuration controls for Xcode builds are buried two configuration windows deep and must be set for each subproject within the Xcode IDE individually, CMAKE_CONFIGURATION_TYPES
should be set to Debug:
$ cmake path/to/avm -G Xcode -DCMAKE_CONFIGURATION_TYPES=Debug
For Visual Studio the in-IDE configuration controls should be used. Simply set the IDE project configuration to Debug to allow for stepping through the code.
In addition to the above it can sometimes be useful to debug only C and C++ code. To disable all assembly code and intrinsics set AOM_TARGET_CPU
to generic at generation time:
$ cmake path/to/avm -DAOM_TARGET_CPU=generic
For the purposes of building the AVM codec and applications, relative to the scope of this guide, all builds for architectures differing from the native host architecture will be considered cross compiles. The AVM CMake build handles cross compiling via the use of toolchain files included in the AVM repository. The available toolchain files can be found at cmake folder in the AVM repository. The following example demonstrates use of the x86-linux.cmake toolchain file on a x86_64 linux host:
$ cmake path/to/avm \ -DCMAKE_TOOLCHAIN_FILE=path/to/avm/build/cmake/toolchains/x86-linux.cmake $ make
Sanitizer integration is built-in to the CMake build system. To enable a sanitizer, add -DSANITIZE=<type>
to the CMake command line. For example, to enable address sanitizer:
$ cmake path/to/avm -DSANITIZE=address $ make
Sanitizers available vary by platform, target, and compiler. Consult your compiler documentation to determine which, if any, are available.
Building the AVM codec library in Microsoft Visual Studio is supported. Visual Studio 2019 (16.7) or later is required. The following example demonstrates generating projects and a solution for the Microsoft IDE:
# This does not require a bash shell; Command Prompt (cmd.exe) is fine. # This assumes the build host is a Windows x64 computer. # To build with Visual Studio 2019 for the x64 target: $ cmake path/to/avm -G "Visual Studio 16 2019" $ cmake --build . # To build with Visual Studio 2019 for the 32-bit x86 target: $ cmake path/to/avm -G "Visual Studio 16 2019" -A Win32 $ cmake --build .
NOTE: The build system targets Windows 7 or later by compiling files with -D_WIN32_WINNT=0x0601
.
Building the AVM codec library in Xcode is supported. The following example demonstrates generating an Xcode project:
$ cmake path/to/avm -G Xcode
After installing libvmaf.a, you can use it with the encoder:
$ cmake path/to/avm -DCONFIG_TUNE_VMAF=1
Please note that the default VMAF model will be used unless you set the following flag when running the encoder:
# --vmaf-model-path=path/to/model
There are several methods of testing the AVM codec. All of these methods require the presence of the AVM source code and a working build of the AVM library and applications.
The unit tests can be run at build time:
# Before running the make command the LIBAOM_TEST_DATA_PATH environment # variable should be set to avoid downloading the test files to the # cmake build configuration directory. $ cmake path/to/avm # Note: The AVM CMake build creates many test targets. Running make # with multiple jobs will speed up the test run significantly. $ make runtests
The example tests require a bash shell and can be run in the following manner:
# See the note above about LIBAOM_TEST_DATA_PATH above. $ cmake path/to/avm $ make # It's best to build the testdata target using many make jobs. # Running it like this will verify and download (if necessary) # one at a time, which takes a while. $ make testdata $ path/to/avm/test/examples.sh --bin-path examples
The fastest and easiest way to obtain the test data is to use CMake to generate a build using the Unix Makefiles generator, and then to build only the testdata rule:
$ cmake path/to/avm -G "Unix Makefiles" # 28 is used because there are 28 test files as of this writing. $ make -j28 testdata
The above make command will only download and verify the test data.
Additional input data for testing the encoder can be obtained from: AV2 - CTC
The AVM codec library unit tests are built upon gtest which supports sharding of test jobs. Sharded tests can be achieved as follows for example:
# Set the environment variable GTEST_TOTAL_SHARDS to control the number of # shards. $ export GTEST_TOTAL_SHARDS=10 # (GTEST shard indexing is 0 based). $ seq 0 $(( $GTEST_TOTAL_SHARDS - 1 )) \ | xargs -n 1 -P 0 -I{} env GTEST_SHARD_INDEX={} ./test_libaom
To create a test shard for each CPU core available on the current system set GTEST_TOTAL_SHARDS
to the number of CPU cores on your system minus one. The maximum number of test targets that can run concurrently is determined by the number of CPUs on the system where the build is configured as detected by CMake. A system with 24 cores can run 24 test shards using a value of 24 with the -j
parameter. When CMake is unable to detect the number of cores 10 shards is the default maximum value.
We are using the Google C Coding Style defined by the Google C++ Style Guide.
The coding style used by this project is enforced with clang-format
and cmake-format
.
clang-format
can be installed with your system's package manager, or directly from llvm.org. For best results, your version should match the one used by Gitlab CI, noted as a comment in .clang-format.
cmake-format
can be obtained by installing cmakelang. Again, for best results, your version should match the one used by Gitlab CI, noted as a comment in .cmake-format.py
Before pushing changes for review, format your code using the tools above.
We recommend automating the formatting by adding a pre-commit hook at .git/hooks/pre-commit
. An example pre-commit hook is provided below:
#!/bin/bash # Replace 'VERSION' below to match clang-format version in the CI. CLANG_FORMAT_PATH=/usr/lib/llvm-VERSION/bin CMAKE_FORMAT_PATH=${HOME}/.local/bin/ echo "Applying clang-format ..." for file in $(git diff-index --cached --name-only HEAD -- "*.[hc]pp" "*.cc" "*.[ch]") ; do ${CLANG_FORMAT_PATH}/clang-format -i --style=file ${file} git add ${file} echo "Formatted file: $file" done echo "Done." echo "Applying cmake-format ..." for file in $(git diff-index --cached --name-only HEAD -- '*.cmake' CMakeLists.txt) ; do ${CMAKE_FORMAT_PATH}/cmake-format -i ${file} git add ${file} echo "Formatted file: $file" done echo "Done."
We manage the submission of patches using Gitlab's merge request process. This tool implements a workflow on top of the Git version control system to ensure that all changes get peer reviewed and tested prior to their distribution. If you are not able to submit an MR, please contact SW coordinators to make sure necessary contributor agreements are signed for the AOMedia Project.
Follow the Merge request page to check the status of the changes, review comments etc.
This library is an open source project supported by its community. Please email https://aomedia.org/contact/ for help.
Bug reports can be filed in the Alliance for Open Media Gitlab issue tracker.