Use the bottom right 4x4 block for 8x8 unit mv reference

When accessing an 8x8 block for motion vector referencing, always
use the bottom right 4x4 block's motion information.

Change-Id: I95e7235f9645ea3dea83482041b9fbd4e764b13f
diff --git a/av1/common/mvref_common.c b/av1/common/mvref_common.c
index 698a367..f85b97d 100644
--- a/av1/common/mvref_common.c
+++ b/av1/common/mvref_common.c
@@ -166,11 +166,16 @@
                             ? mi_size_wide[BLOCK_4X4]
                             : mi_size_wide[BLOCK_8X8];
   // TODO(jingning): Revisit this part after cb4x4 is stable.
-  if (abs(row_offset) > 1) row_offset *= 2;
+  if (abs(row_offset) > 1) {
+    row_offset *= 2;
+    row_offset += 1;
 
-  if (bsize < BLOCK_8X8 && abs(row_offset) > 1) {
-    if (mi_row & 0x01) row_offset += 1;
-    if (mi_col & 0x01) col_offset -= 1;
+    col_offset = 1;
+
+    if (bsize < BLOCK_8X8) {
+      if (mi_row & 0x01) row_offset += 1;
+      if (mi_col & 0x01) col_offset -= 1;
+    }
   }
 #else
   const int mi_offset = mi_size_wide[BLOCK_8X8];
@@ -220,11 +225,16 @@
   const int mi_offset = (bsize < BLOCK_8X8) || (abs(col_offset) > 1)
                             ? mi_size_high[BLOCK_4X4]
                             : mi_size_high[BLOCK_8X8];
-  if (abs(col_offset) > 1) col_offset *= 2;
+  if (abs(col_offset) > 1) {
+    col_offset *= 2;
+    col_offset += 1;
 
-  if (bsize < BLOCK_8X8 && abs(col_offset) > 1) {
-    if (mi_row & 0x01) row_offset -= 1;
-    if (mi_col & 0x01) col_offset += 1;
+    row_offset = 1;
+
+    if (bsize < BLOCK_8X8) {
+      if (mi_row & 0x01) row_offset -= 1;
+      if (mi_col & 0x01) col_offset += 1;
+    }
   }
 #else
   const int mi_offset = mi_size_wide[BLOCK_8X8];