Rework base range entropy coding in level map system

Replace the truncated geometric distribution model with the grouped
leaves structure for more efficient probability modeling.
Each group has its own Geometric distribution

This give us 0.2% gain on lowres

Change-Id: If5c73dd429bd5183a8aa81042f8f56937b1d8a6a
diff --git a/av1/encoder/block.h b/av1/encoder/block.h
index 94c2bda..451f3be 100644
--- a/av1/encoder/block.h
+++ b/av1/encoder/block.h
@@ -75,6 +75,9 @@
   int dc_sign_cost[DC_SIGN_CONTEXTS][2];
   int base_cost[NUM_BASE_LEVELS][COEFF_BASE_CONTEXTS][2];
   int lps_cost[LEVEL_CONTEXTS][2];
+#if BR_NODE
+  int br_cost[BASE_RANGE_SETS][LEVEL_CONTEXTS][2];
+#endif
 } LV_MAP_COEFF_COST;
 
 typedef struct {