)]}'
{
  "commit": "9f5fd31d7fdf8380fd95b5ceb073fa08ee7c4b65",
  "tree": "5c0d616cad6a754d4cf4ef2974e8ed48e5abbf8b",
  "parents": [
    "907541ee1848e4b9e9e2b929a486d5a0edbd62d5"
  ],
  "author": {
    "name": "John Koleszar",
    "email": "jkoleszar@google.com",
    "time": "Mon Apr 29 13:44:54 2013 -0700"
  },
  "committer": {
    "name": "John Koleszar",
    "email": "jkoleszar@google.com",
    "time": "Mon Apr 29 17:35:51 2013 -0700"
  },
  "message": "Expand UMV border to 96 pixels\n\nEnsures that the full 64 pixel border is available for prediction (need a minimum of\n64+INTERP_EXTEND on all sides, and 32+INTERP_EXTEND on UV). Value also must be a\nmultiple of 32 to keep UV stride alignment. The smaller border was causing the prediction\nto read outside the frame, which can cause a mismatch.\n\nTODO: Get rid of this explicit border and use edge emulation instead.\n\nChange-Id: I3f68453a088ec0ab4349d0f5cc02b573be06d7c4\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "14b6e278b1a052b3714684d736689aa0ff688520",
      "old_mode": 33188,
      "old_path": "vpx_scale/yv12config.h",
      "new_id": "22df3999eec54c25d2c6bba17effe97d17679ab7",
      "new_mode": 33188,
      "new_path": "vpx_scale/yv12config.h"
    }
  ]
}
