Refactor to use block_size_wide/high[] consistently

Replace the computation of block size in pixels with lookup table
directly.

Change-Id: I39589b2bc1d20372969ff5ad0f60639e64a19b41
diff --git a/test/subtract_test.cc b/test/subtract_test.cc
index 6bd1b2b..34c57b1 100644
--- a/test/subtract_test.cc
+++ b/test/subtract_test.cc
@@ -45,8 +45,8 @@
   // FIXME(rbultje) split in its own file
   for (BLOCK_SIZE bsize = BLOCK_4X4; bsize < BLOCK_SIZES;
        bsize = static_cast<BLOCK_SIZE>(static_cast<int>(bsize) + 1)) {
-    const int block_width = 4 * num_4x4_blocks_wide_lookup[bsize];
-    const int block_height = 4 * num_4x4_blocks_high_lookup[bsize];
+    const int block_width = block_size_wide[bsize];
+    const int block_height = block_size_high[bsize];
     int16_t *diff = reinterpret_cast<int16_t *>(
         aom_memalign(16, sizeof(*diff) * block_width * block_height * 2));
     uint8_t *pred = reinterpret_cast<uint8_t *>(