Port folder renaming changes from AOM
Manually cherry-picked commits:
ceef058 libvpx->libaom part2
3d26d91 libvpx -> libaom
cfea7dd vp10/ -> av1/
3a8eff7 Fix a build issue for a test
bf4202e Rename vpx to aom
Change-Id: I1b0eb5a40796e3aaf41c58984b4229a439a597dc
diff --git a/av1/decoder/dthread.h b/av1/decoder/dthread.h
new file mode 100644
index 0000000..ef548b6
--- /dev/null
+++ b/av1/decoder/dthread.h
@@ -0,0 +1,74 @@
+/*
+ * Copyright (c) 2014 The WebM project authors. All Rights Reserved.
+ *
+ * Use of this source code is governed by a BSD-style license
+ * that can be found in the LICENSE file in the root of the source
+ * tree. An additional intellectual property rights grant can be found
+ * in the file PATENTS. All contributing project authors may
+ * be found in the AUTHORS file in the root of the source tree.
+ */
+
+#ifndef VP10_DECODER_DTHREAD_H_
+#define VP10_DECODER_DTHREAD_H_
+
+#include "./vpx_config.h"
+#include "aom_util/vpx_thread.h"
+#include "aom/internal/vpx_codec_internal.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+struct VP10Common;
+struct VP10Decoder;
+
+// WorkerData for the FrameWorker thread. It contains all the information of
+// the worker and decode structures for decoding a frame.
+typedef struct FrameWorkerData {
+ struct VP10Decoder *pbi;
+ const uint8_t *data;
+ const uint8_t *data_end;
+ size_t data_size;
+ void *user_priv;
+ int result;
+ int worker_id;
+ int received_frame;
+
+ // scratch_buffer is used in frame parallel mode only.
+ // It is used to make a copy of the compressed data.
+ uint8_t *scratch_buffer;
+ size_t scratch_buffer_size;
+
+#if CONFIG_MULTITHREAD
+ pthread_mutex_t stats_mutex;
+ pthread_cond_t stats_cond;
+#endif
+
+ int frame_context_ready; // Current frame's context is ready to read.
+ int frame_decoded; // Finished decoding current frame.
+} FrameWorkerData;
+
+void vp10_frameworker_lock_stats(VPxWorker *const worker);
+void vp10_frameworker_unlock_stats(VPxWorker *const worker);
+void vp10_frameworker_signal_stats(VPxWorker *const worker);
+
+// Wait until ref_buf has been decoded to row in real pixel unit.
+// Note: worker may already finish decoding ref_buf and release it in order to
+// start decoding next frame. So need to check whether worker is still decoding
+// ref_buf.
+void vp10_frameworker_wait(VPxWorker *const worker, RefCntBuffer *const ref_buf,
+ int row);
+
+// FrameWorker broadcasts its decoding progress so other workers that are
+// waiting on it can resume decoding.
+void vp10_frameworker_broadcast(RefCntBuffer *const buf, int row);
+
+// Copy necessary decoding context from src worker to dst worker.
+void vp10_frameworker_copy_context(VPxWorker *const dst_worker,
+ VPxWorker *const src_worker);
+
+#ifdef __cplusplus
+} // extern "C"
+#endif
+
+#endif // VP10_DECODER_DTHREAD_H_