Add block size in pixels lookup table
This prepares for the next refactoring to support 2x2 transform
block sizes.
Change-Id: Ia06bc487da34e853ef9323cd13e3d482e819db43
diff --git a/av1/common/common_data.h b/av1/common/common_data.h
index 528343b..88bfb0a 100644
--- a/av1/common/common_data.h
+++ b/av1/common/common_data.h
@@ -42,6 +42,12 @@
};
// Width/height lookup tables in units of various block sizes
+static const uint8_t block_size_wide[BLOCK_SIZES] = {
+ 4, 4, 8, 8, 8, 16, 16, 16, 32, 32, 32, 64, 64, IF_EXT_PARTITION(64, 128, 128)
+};
+static const uint8_t block_size_high[BLOCK_SIZES] = {
+ 4, 8, 4, 8, 16, 8, 16, 32, 16, 32, 64, 32, 64, IF_EXT_PARTITION(128, 64, 128)
+};
static const uint8_t num_4x4_blocks_wide_lookup[BLOCK_SIZES] = {
1, 1, 2, 2, 2, 4, 4, 4, 8, 8, 8, 16, 16, IF_EXT_PARTITION(16, 32, 32)
};