Fixes to make 4:1 rectangular intra work correctly
This patch fixes and enables rectangular intra transform
sizes for 4:1 partitions (that were turned off before).
4:1 partitions can now use rectangular intra predictions with
2:1 rectangular transform sizes.
BDRATE lowres (single keyframe): -0.612%
Change-Id: I6f062f7c08aae8eeb0a55d31e792c8f7e3f302a2
diff --git a/av1/common/blockd.h b/av1/common/blockd.h
index 384b59e..eb434eb 100644
--- a/av1/common/blockd.h
+++ b/av1/common/blockd.h
@@ -900,15 +900,15 @@
0, // BLOCK_128X64
0, // BLOCK_128X128
#endif // CONFIG_EXT_PARTITION
- 0, // BLOCK_4X16
- 0, // BLOCK_16X4
- 0, // BLOCK_8X32
- 0, // BLOCK_32X8
- 0, // BLOCK_16X64
- 0, // BLOCK_64X16
+ 1, // BLOCK_4X16
+ 1, // BLOCK_16X4
+ 1, // BLOCK_8X32
+ 1, // BLOCK_32X8
+ 1, // BLOCK_16X64
+ 1, // BLOCK_64X16
#if CONFIG_EXT_PARTITION
- 0, // BLOCK_32X128
- 0, // BLOCK_128X32
+ 1, // BLOCK_32X128
+ 1, // BLOCK_128X32
#endif // CONFIG_EXT_PARTITION
};
@@ -1075,15 +1075,21 @@
void av1_setup_block_planes(MACROBLOCKD *xd, int ss_x, int ss_y);
-static INLINE int tx_size_cat_to_max_depth(int tx_size_cat) {
+static INLINE int bsize_to_max_depth(BLOCK_SIZE bsize) {
+ const int32_t tx_size_cat = intra_tx_size_cat_lookup[bsize];
return AOMMIN(tx_size_cat + 1, MAX_TX_DEPTH);
}
-static INLINE int tx_size_to_depth(TX_SIZE tx_size, int tx_size_cat) {
- return (int)(tx_size_cat + 1 - (int)tx_size);
+static INLINE int tx_size_to_depth(TX_SIZE tx_size, BLOCK_SIZE bsize) {
+ if (tx_size == max_txsize_rect_intra_lookup[bsize]) return 0;
+ const int32_t tx_size_cat = intra_tx_size_cat_lookup[bsize];
+ const TX_SIZE coded_tx_size = txsize_sqr_map[tx_size];
+ return (int)(tx_size_cat + 1 - (int)coded_tx_size);
}
-static INLINE TX_SIZE depth_to_tx_size(int depth, int tx_size_cat) {
+static INLINE TX_SIZE depth_to_tx_size(int depth, BLOCK_SIZE bsize) {
+ if (depth == 0) return max_txsize_rect_intra_lookup[bsize];
+ const int32_t tx_size_cat = intra_tx_size_cat_lookup[bsize];
assert(tx_size_cat + 1 - depth >= 0 && tx_size_cat + 1 - depth < TX_SIZES);
return (TX_SIZE)(tx_size_cat + 1 - depth);
}