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/*
* Copyright (c) 2021, Alliance for Open Media. All rights reserved
*
* This source code is subject to the terms of the BSD 3-Clause Clear License
* and the Alliance for Open Media Patent License 1.0. If the BSD 3-Clause Clear
* License was not distributed with this source code in the LICENSE file, you
* can obtain it at aomedia.org/license/software-license/bsd-3-c-c/. If the
* Alliance for Open Media Patent License 1.0 was not distributed with this
* source code in the PATENTS file, you can obtain it at
* aomedia.org/license/patent-license/.
*/
#include <immintrin.h>
#include "config/aom_config.h"
#include "config/av1_rtcd.h"
#include "av1/common/restoration.h"
#include "aom_dsp/x86/synonyms.h"
#include "aom_dsp/x86/synonyms_avx2.h"
// Load 8 bytes from the possibly-misaligned pointer p, extend each byte to
// 32-bit precision and return them in an AVX2 register.
static __m256i yy256_load_extend_8_32(const void *p) {
return _mm256_cvtepu8_epi32(xx_loadl_64(p));
}
// Load 8 halfwords from the possibly-misaligned pointer p, extend each
// halfword to 32-bit precision and return them in an AVX2 register.
static __m256i yy256_load_extend_16_32(const void *p) {
return _mm256_cvtepu16_epi32(xx_loadu_128(p));
}
// Compute the scan of an AVX2 register holding 8 32-bit integers. If the
// register holds x0..x7 then the scan will hold x0, x0+x1, x0+x1+x2, ...,
// x0+x1+...+x7
//
// Let [...] represent a 128-bit block, and let a, ..., h be 32-bit integers
// (assumed small enough to be able to add them without overflow).
//
// Use -> as shorthand for summing, i.e. h->a = h + g + f + e + d + c + b + a.
//
// x = [h g f e][d c b a]
// x01 = [g f e 0][c b a 0]
// x02 = [g+h f+g e+f e][c+d b+c a+b a]
// x03 = [e+f e 0 0][a+b a 0 0]
// x04 = [e->h e->g e->f e][a->d a->c a->b a]
// s = a->d
// s01 = [a->d a->d a->d a->d]
// s02 = [a->d a->d a->d a->d][0 0 0 0]
// ret = [a->h a->g a->f a->e][a->d a->c a->b a]
static __m256i scan_32(__m256i x) {
const __m256i x01 = _mm256_slli_si256(x, 4);
const __m256i x02 = _mm256_add_epi32(x, x01);
const __m256i x03 = _mm256_slli_si256(x02, 8);
const __m256i x04 = _mm256_add_epi32(x02, x03);
const int32_t s = _mm256_extract_epi32(x04, 3);
const __m128i s01 = _mm_set1_epi32(s);
const __m256i s02 = _mm256_insertf128_si256(_mm256_setzero_si256(), s01, 1);
return _mm256_add_epi32(x04, s02);
}
// Compute two integral images from src. B sums elements; A sums their
// squares. The images are offset by one pixel, so will have width and height
// equal to width + 1, height + 1 and the first row and column will be zero.
//
// A+1 and B+1 should be aligned to 32 bytes. buf_stride should be a multiple
// of 8.
static void *memset_zero_avx(int32_t *dest, const __m256i *zero, size_t count) {
unsigned int i = 0;
for (i = 0; i < (count & 0xffffffe0); i += 32) {
_mm256_storeu_si256((__m256i *)(dest + i), *zero);
_mm256_storeu_si256((__m256i *)(dest + i + 8), *zero);
_mm256_storeu_si256((__m256i *)(dest + i + 16), *zero);
_mm256_storeu_si256((__m256i *)(dest + i + 24), *zero);
}
for (; i < (count & 0xfffffff8); i += 8) {
_mm256_storeu_si256((__m256i *)(dest + i), *zero);
}
for (; i < count; i++) {
dest[i] = 0;
}
return dest;
}
static void integral_images(const uint8_t *src, int src_stride, int width,
int height, int32_t *A, int32_t *B,
int buf_stride) {
const __m256i zero = _mm256_setzero_si256();
// Write out the zero top row
memset_zero_avx(A, &zero, (width + 8));
memset_zero_avx(B, &zero, (width + 8));
for (int i = 0; i < height; ++i) {
// Zero the left column.
A[(i + 1) * buf_stride] = B[(i + 1) * buf_stride] = 0;
// ldiff is the difference H - D where H is the output sample immediately
// to the left and D is the output sample above it. These are scalars,
// replicated across the eight lanes.
__m256i ldiff1 = zero, ldiff2 = zero;
for (int j = 0; j < width; j += 8) {
const int ABj = 1 + j;
const __m256i above1 = yy_load_256(B + ABj + i * buf_stride);
const __m256i above2 = yy_load_256(A + ABj + i * buf_stride);
const __m256i x1 = yy256_load_extend_8_32(src + j + i * src_stride);
const __m256i x2 = _mm256_madd_epi16(x1, x1);
const __m256i sc1 = scan_32(x1);
const __m256i sc2 = scan_32(x2);
const __m256i row1 =
_mm256_add_epi32(_mm256_add_epi32(sc1, above1), ldiff1);
const __m256i row2 =
_mm256_add_epi32(_mm256_add_epi32(sc2, above2), ldiff2);
yy_store_256(B + ABj + (i + 1) * buf_stride, row1);
yy_store_256(A + ABj + (i + 1) * buf_stride, row2);
// Calculate the new H - D.
ldiff1 = _mm256_set1_epi32(
_mm256_extract_epi32(_mm256_sub_epi32(row1, above1), 7));
ldiff2 = _mm256_set1_epi32(
_mm256_extract_epi32(_mm256_sub_epi32(row2, above2), 7));
}
}
}
// Compute two integral images from src. B sums elements; A sums their squares
//
// A and B should be aligned to 32 bytes. buf_stride should be a multiple of 8.
static void integral_images_highbd(const uint16_t *src, int src_stride,
int width, int height, int32_t *A,
int32_t *B, int buf_stride) {
const __m256i zero = _mm256_setzero_si256();
// Write out the zero top row
memset_zero_avx(A, &zero, (width + 8));
memset_zero_avx(B, &zero, (width + 8));
for (int i = 0; i < height; ++i) {
// Zero the left column.
A[(i + 1) * buf_stride] = B[(i + 1) * buf_stride] = 0;
// ldiff is the difference H - D where H is the output sample immediately
// to the left and D is the output sample above it. These are scalars,
// replicated across the eight lanes.
__m256i ldiff1 = zero, ldiff2 = zero;
for (int j = 0; j < width; j += 8) {
const int ABj = 1 + j;
const __m256i above1 = yy_load_256(B + ABj + i * buf_stride);
const __m256i above2 = yy_load_256(A + ABj + i * buf_stride);
const __m256i x1 = yy256_load_extend_16_32(src + j + i * src_stride);
const __m256i x2 = _mm256_madd_epi16(x1, x1);
const __m256i sc1 = scan_32(x1);
const __m256i sc2 = scan_32(x2);
const __m256i row1 =
_mm256_add_epi32(_mm256_add_epi32(sc1, above1), ldiff1);
const __m256i row2 =
_mm256_add_epi32(_mm256_add_epi32(sc2, above2), ldiff2);
yy_store_256(B + ABj + (i + 1) * buf_stride, row1);
yy_store_256(A + ABj + (i + 1) * buf_stride, row2);
// Calculate the new H - D.
ldiff1 = _mm256_set1_epi32(
_mm256_extract_epi32(_mm256_sub_epi32(row1, above1), 7));
ldiff2 = _mm256_set1_epi32(
_mm256_extract_epi32(_mm256_sub_epi32(row2, above2), 7));
}
}
}
// Compute 8 values of boxsum from the given integral image. ii should point
// at the middle of the box (for the first value). r is the box radius.
static INLINE __m256i boxsum_from_ii(const int32_t *ii, int stride, int r) {
const __m256i tl = yy_loadu_256(ii - (r + 1) - (r + 1) * stride);
const __m256i tr = yy_loadu_256(ii + (r + 0) - (r + 1) * stride);
const __m256i bl = yy_loadu_256(ii - (r + 1) + r * stride);
const __m256i br = yy_loadu_256(ii + (r + 0) + r * stride);
const __m256i u = _mm256_sub_epi32(tr, tl);
const __m256i v = _mm256_sub_epi32(br, bl);
return _mm256_sub_epi32(v, u);
}
static __m256i round_for_shift(unsigned shift) {
return _mm256_set1_epi32((1 << shift) >> 1);
}
static __m256i compute_p(__m256i sum1, __m256i sum2, int bit_depth, int n) {
__m256i an, bb;
if (bit_depth > 8) {
const __m256i rounding_a = round_for_shift(2 * (bit_depth - 8));
const __m256i rounding_b = round_for_shift(bit_depth - 8);
const __m128i shift_a = _mm_cvtsi32_si128(2 * (bit_depth - 8));
const __m128i shift_b = _mm_cvtsi32_si128(bit_depth - 8);
const __m256i a =
_mm256_srl_epi32(_mm256_add_epi32(sum2, rounding_a), shift_a);
const __m256i b =
_mm256_srl_epi32(_mm256_add_epi32(sum1, rounding_b), shift_b);
// b < 2^14, so we can use a 16-bit madd rather than a 32-bit
// mullo to square it
bb = _mm256_madd_epi16(b, b);
an = _mm256_max_epi32(_mm256_mullo_epi32(a, _mm256_set1_epi32(n)), bb);
} else {
bb = _mm256_madd_epi16(sum1, sum1);
an = _mm256_mullo_epi32(sum2, _mm256_set1_epi32(n));
}
return _mm256_sub_epi32(an, bb);
}
// Assumes that C, D are integral images for the original buffer which has been
// extended to have a padding of SGRPROJ_BORDER_VERT/SGRPROJ_BORDER_HORZ pixels
// on the sides. A, B, C, D point at logical position (0, 0).
static void calc_ab(int32_t *A, int32_t *B, const int32_t *C, const int32_t *D,
int width, int height, int buf_stride, int bit_depth,
int sgr_params_idx, int radius_idx) {
const sgr_params_type *const params = &av1_sgr_params[sgr_params_idx];
const int r = params->r[radius_idx];
const int n = (2 * r + 1) * (2 * r + 1);
const __m256i s = _mm256_set1_epi32(params->s[radius_idx]);
// one_over_n[n-1] is 2^12/n, so easily fits in an int16
const __m256i one_over_n = _mm256_set1_epi32(av1_one_by_x[n - 1]);
const __m256i rnd_z = round_for_shift(SGRPROJ_MTABLE_BITS);
const __m256i rnd_res = round_for_shift(SGRPROJ_RECIP_BITS);
// Set up masks
const __m128i ones32 = _mm_set_epi32(0, 0, 0xffffffff, 0xffffffff);
__m256i mask[8];
for (int idx = 0; idx < 8; idx++) {
const __m128i shift = _mm_cvtsi32_si128(8 * (8 - idx));
mask[idx] = _mm256_cvtepi8_epi32(_mm_srl_epi64(ones32, shift));
}
for (int i = -1; i < height + 1; ++i) {
for (int j = -1; j < width + 1; j += 8) {
const int32_t *Cij = C + i * buf_stride + j;
const int32_t *Dij = D + i * buf_stride + j;
__m256i sum1 = boxsum_from_ii(Dij, buf_stride, r);
__m256i sum2 = boxsum_from_ii(Cij, buf_stride, r);
// When width + 2 isn't a multiple of 8, sum1 and sum2 will contain
// some uninitialised data in their upper words. We use a mask to
// ensure that these bits are set to 0.
int idx = AOMMIN(8, width + 1 - j);
assert(idx >= 1);
if (idx < 8) {
sum1 = _mm256_and_si256(mask[idx], sum1);
sum2 = _mm256_and_si256(mask[idx], sum2);
}
const __m256i p = compute_p(sum1, sum2, bit_depth, n);
const __m256i z = _mm256_min_epi32(
_mm256_srli_epi32(_mm256_add_epi32(_mm256_mullo_epi32(p, s), rnd_z),
SGRPROJ_MTABLE_BITS),
_mm256_set1_epi32(255));
const __m256i a_res = _mm256_i32gather_epi32(av1_x_by_xplus1, z, 4);
yy_storeu_256(A + i * buf_stride + j, a_res);
const __m256i a_complement =
_mm256_sub_epi32(_mm256_set1_epi32(SGRPROJ_SGR), a_res);
// sum1 might have lanes greater than 2^15, so we can't use madd to do
// multiplication involving sum1. However, a_complement and one_over_n
// are both less than 256, so we can multiply them first.
const __m256i a_comp_over_n = _mm256_madd_epi16(a_complement, one_over_n);
const __m256i b_int = _mm256_mullo_epi32(a_comp_over_n, sum1);
const __m256i b_res = _mm256_srli_epi32(_mm256_add_epi32(b_int, rnd_res),
SGRPROJ_RECIP_BITS);
yy_storeu_256(B + i * buf_stride + j, b_res);
}
}
}
// Calculate 8 values of the "cross sum" starting at buf. This is a 3x3 filter
// where the outer four corners have weight 3 and all other pixels have weight
// 4.
//
// Pixels are indexed as follows:
// xtl xt xtr
// xl x xr
// xbl xb xbr
//
// buf points to x
//
// fours = xl + xt + xr + xb + x
// threes = xtl + xtr + xbr + xbl
// cross_sum = 4 * fours + 3 * threes
// = 4 * (fours + threes) - threes
// = (fours + threes) << 2 - threes
static INLINE __m256i cross_sum(const int32_t *buf, int stride) {
const __m256i xtl = yy_loadu_256(buf - 1 - stride);
const __m256i xt = yy_loadu_256(buf - stride);
const __m256i xtr = yy_loadu_256(buf + 1 - stride);
const __m256i xl = yy_loadu_256(buf - 1);
const __m256i x = yy_loadu_256(buf);
const __m256i xr = yy_loadu_256(buf + 1);
const __m256i xbl = yy_loadu_256(buf - 1 + stride);
const __m256i xb = yy_loadu_256(buf + stride);
const __m256i xbr = yy_loadu_256(buf + 1 + stride);
const __m256i fours = _mm256_add_epi32(
xl, _mm256_add_epi32(xt, _mm256_add_epi32(xr, _mm256_add_epi32(xb, x))));
const __m256i threes =
_mm256_add_epi32(xtl, _mm256_add_epi32(xtr, _mm256_add_epi32(xbr, xbl)));
return _mm256_sub_epi32(_mm256_slli_epi32(_mm256_add_epi32(fours, threes), 2),
threes);
}
// The final filter for self-guided restoration. Computes a weighted average
// across A, B with "cross sums" (see cross_sum implementation above).
static void final_filter(int32_t *dst, int dst_stride, const int32_t *A,
const int32_t *B, int buf_stride, const void *dgd8,
int dgd_stride, int width, int height, int highbd) {
const int nb = 5;
const __m256i rounding =
round_for_shift(SGRPROJ_SGR_BITS + nb - SGRPROJ_RST_BITS);
const uint8_t *dgd_real =
highbd ? (const uint8_t *)CONVERT_TO_SHORTPTR(dgd8) : dgd8;
for (int i = 0; i < height; ++i) {
for (int j = 0; j < width; j += 8) {
const __m256i a = cross_sum(A + i * buf_stride + j, buf_stride);
const __m256i b = cross_sum(B + i * buf_stride + j, buf_stride);
const __m128i raw =
xx_loadu_128(dgd_real + ((i * dgd_stride + j) << highbd));
const __m256i src =
highbd ? _mm256_cvtepu16_epi32(raw) : _mm256_cvtepu8_epi32(raw);
__m256i v = _mm256_add_epi32(_mm256_madd_epi16(a, src), b);
__m256i w = _mm256_srai_epi32(_mm256_add_epi32(v, rounding),
SGRPROJ_SGR_BITS + nb - SGRPROJ_RST_BITS);
yy_storeu_256(dst + i * dst_stride + j, w);
}
}
}
// Assumes that C, D are integral images for the original buffer which has been
// extended to have a padding of SGRPROJ_BORDER_VERT/SGRPROJ_BORDER_HORZ pixels
// on the sides. A, B, C, D point at logical position (0, 0).
static void calc_ab_fast(int32_t *A, int32_t *B, const int32_t *C,
const int32_t *D, int width, int height,
int buf_stride, int bit_depth, int sgr_params_idx,
int radius_idx) {
const sgr_params_type *const params = &av1_sgr_params[sgr_params_idx];
const int r = params->r[radius_idx];
const int n = (2 * r + 1) * (2 * r + 1);
const __m256i s = _mm256_set1_epi32(params->s[radius_idx]);
// one_over_n[n-1] is 2^12/n, so easily fits in an int16
const __m256i one_over_n = _mm256_set1_epi32(av1_one_by_x[n - 1]);
const __m256i rnd_z = round_for_shift(SGRPROJ_MTABLE_BITS);
const __m256i rnd_res = round_for_shift(SGRPROJ_RECIP_BITS);
// Set up masks
const __m128i ones32 = _mm_set_epi32(0, 0, 0xffffffff, 0xffffffff);
__m256i mask[8];
for (int idx = 0; idx < 8; idx++) {
const __m128i shift = _mm_cvtsi32_si128(8 * (8 - idx));
mask[idx] = _mm256_cvtepi8_epi32(_mm_srl_epi64(ones32, shift));
}
for (int i = -1; i < height + 1; i += 2) {
for (int j = -1; j < width + 1; j += 8) {
const int32_t *Cij = C + i * buf_stride + j;
const int32_t *Dij = D + i * buf_stride + j;
__m256i sum1 = boxsum_from_ii(Dij, buf_stride, r);
__m256i sum2 = boxsum_from_ii(Cij, buf_stride, r);
// When width + 2 isn't a multiple of 8, sum1 and sum2 will contain
// some uninitialised data in their upper words. We use a mask to
// ensure that these bits are set to 0.
int idx = AOMMIN(8, width + 1 - j);
assert(idx >= 1);
if (idx < 8) {
sum1 = _mm256_and_si256(mask[idx], sum1);
sum2 = _mm256_and_si256(mask[idx], sum2);
}
const __m256i p = compute_p(sum1, sum2, bit_depth, n);
const __m256i z = _mm256_min_epi32(
_mm256_srli_epi32(_mm256_add_epi32(_mm256_mullo_epi32(p, s), rnd_z),
SGRPROJ_MTABLE_BITS),
_mm256_set1_epi32(255));
const __m256i a_res = _mm256_i32gather_epi32(av1_x_by_xplus1, z, 4);
yy_storeu_256(A + i * buf_stride + j, a_res);
const __m256i a_complement =
_mm256_sub_epi32(_mm256_set1_epi32(SGRPROJ_SGR), a_res);
// sum1 might have lanes greater than 2^15, so we can't use madd to do
// multiplication involving sum1. However, a_complement and one_over_n
// are both less than 256, so we can multiply them first.
const __m256i a_comp_over_n = _mm256_madd_epi16(a_complement, one_over_n);
const __m256i b_int = _mm256_mullo_epi32(a_comp_over_n, sum1);
const __m256i b_res = _mm256_srli_epi32(_mm256_add_epi32(b_int, rnd_res),
SGRPROJ_RECIP_BITS);
yy_storeu_256(B + i * buf_stride + j, b_res);
}
}
}
// Calculate 8 values of the "cross sum" starting at buf.
//
// Pixels are indexed like this:
// xtl xt xtr
// - buf -
// xbl xb xbr
//
// Pixels are weighted like this:
// 5 6 5
// 0 0 0
// 5 6 5
//
// fives = xtl + xtr + xbl + xbr
// sixes = xt + xb
// cross_sum = 6 * sixes + 5 * fives
// = 5 * (fives + sixes) - sixes
// = (fives + sixes) << 2 + (fives + sixes) + sixes
static INLINE __m256i cross_sum_fast_even_row(const int32_t *buf, int stride) {
const __m256i xtl = yy_loadu_256(buf - 1 - stride);
const __m256i xt = yy_loadu_256(buf - stride);
const __m256i xtr = yy_loadu_256(buf + 1 - stride);
const __m256i xbl = yy_loadu_256(buf - 1 + stride);
const __m256i xb = yy_loadu_256(buf + stride);
const __m256i xbr = yy_loadu_256(buf + 1 + stride);
const __m256i fives =
_mm256_add_epi32(xtl, _mm256_add_epi32(xtr, _mm256_add_epi32(xbr, xbl)));
const __m256i sixes = _mm256_add_epi32(xt, xb);
const __m256i fives_plus_sixes = _mm256_add_epi32(fives, sixes);
return _mm256_add_epi32(
_mm256_add_epi32(_mm256_slli_epi32(fives_plus_sixes, 2),
fives_plus_sixes),
sixes);
}
// Calculate 8 values of the "cross sum" starting at buf.
//
// Pixels are indexed like this:
// xl x xr
//
// Pixels are weighted like this:
// 5 6 5
//
// buf points to x
//
// fives = xl + xr
// sixes = x
// cross_sum = 5 * fives + 6 * sixes
// = 4 * (fives + sixes) + (fives + sixes) + sixes
// = (fives + sixes) << 2 + (fives + sixes) + sixes
static INLINE __m256i cross_sum_fast_odd_row(const int32_t *buf) {
const __m256i xl = yy_loadu_256(buf - 1);
const __m256i x = yy_loadu_256(buf);
const __m256i xr = yy_loadu_256(buf + 1);
const __m256i fives = _mm256_add_epi32(xl, xr);
const __m256i sixes = x;
const __m256i fives_plus_sixes = _mm256_add_epi32(fives, sixes);
return _mm256_add_epi32(
_mm256_add_epi32(_mm256_slli_epi32(fives_plus_sixes, 2),
fives_plus_sixes),
sixes);
}
// The final filter for the self-guided restoration. Computes a
// weighted average across A, B with "cross sums" (see cross_sum_...
// implementations above).
static void final_filter_fast(int32_t *dst, int dst_stride, const int32_t *A,
const int32_t *B, int buf_stride,
const void *dgd8, int dgd_stride, int width,
int height, int highbd) {
const int nb0 = 5;
const int nb1 = 4;
const __m256i rounding0 =
round_for_shift(SGRPROJ_SGR_BITS + nb0 - SGRPROJ_RST_BITS);
const __m256i rounding1 =
round_for_shift(SGRPROJ_SGR_BITS + nb1 - SGRPROJ_RST_BITS);
const uint8_t *dgd_real =
highbd ? (const uint8_t *)CONVERT_TO_SHORTPTR(dgd8) : dgd8;
for (int i = 0; i < height; ++i) {
if (!(i & 1)) { // even row
for (int j = 0; j < width; j += 8) {
const __m256i a =
cross_sum_fast_even_row(A + i * buf_stride + j, buf_stride);
const __m256i b =
cross_sum_fast_even_row(B + i * buf_stride + j, buf_stride);
const __m128i raw =
xx_loadu_128(dgd_real + ((i * dgd_stride + j) << highbd));
const __m256i src =
highbd ? _mm256_cvtepu16_epi32(raw) : _mm256_cvtepu8_epi32(raw);
__m256i v = _mm256_add_epi32(_mm256_madd_epi16(a, src), b);
__m256i w =
_mm256_srai_epi32(_mm256_add_epi32(v, rounding0),
SGRPROJ_SGR_BITS + nb0 - SGRPROJ_RST_BITS);
yy_storeu_256(dst + i * dst_stride + j, w);
}
} else { // odd row
for (int j = 0; j < width; j += 8) {
const __m256i a = cross_sum_fast_odd_row(A + i * buf_stride + j);
const __m256i b = cross_sum_fast_odd_row(B + i * buf_stride + j);
const __m128i raw =
xx_loadu_128(dgd_real + ((i * dgd_stride + j) << highbd));
const __m256i src =
highbd ? _mm256_cvtepu16_epi32(raw) : _mm256_cvtepu8_epi32(raw);
__m256i v = _mm256_add_epi32(_mm256_madd_epi16(a, src), b);
__m256i w =
_mm256_srai_epi32(_mm256_add_epi32(v, rounding1),
SGRPROJ_SGR_BITS + nb1 - SGRPROJ_RST_BITS);
yy_storeu_256(dst + i * dst_stride + j, w);
}
}
}
}
int av1_selfguided_restoration_avx2(const uint8_t *dgd8, int width, int height,
int dgd_stride, int32_t *flt0,
int32_t *flt1, int flt_stride,
int sgr_params_idx, int bit_depth,
int highbd) {
// The ALIGN_POWER_OF_TWO macro here ensures that column 1 of Atl, Btl,
// Ctl and Dtl is 32-byte aligned.
const int buf_elts = ALIGN_POWER_OF_TWO(RESTORATION_PROC_UNIT_PELS, 3);
int32_t *buf = aom_memalign(
32, 4 * sizeof(*buf) * ALIGN_POWER_OF_TWO(RESTORATION_PROC_UNIT_PELS, 3));
if (!buf) return -1;
const int width_ext = width + 2 * SGRPROJ_BORDER_HORZ;
const int height_ext = height + 2 * SGRPROJ_BORDER_VERT;
// Adjusting the stride of A and B here appears to avoid bad cache effects,
// leading to a significant speed improvement.
// We also align the stride to a multiple of 32 bytes for efficiency.
int buf_stride = ALIGN_POWER_OF_TWO(width_ext + 16, 3);
// The "tl" pointers point at the top-left of the initialised data for the
// array.
int32_t *Atl = buf + 0 * buf_elts + 7;
int32_t *Btl = buf + 1 * buf_elts + 7;
int32_t *Ctl = buf + 2 * buf_elts + 7;
int32_t *Dtl = buf + 3 * buf_elts + 7;
// The "0" pointers are (- SGRPROJ_BORDER_VERT, -SGRPROJ_BORDER_HORZ). Note
// there's a zero row and column in A, B (integral images), so we move down
// and right one for them.
const int buf_diag_border =
SGRPROJ_BORDER_HORZ + buf_stride * SGRPROJ_BORDER_VERT;
int32_t *A0 = Atl + 1 + buf_stride;
int32_t *B0 = Btl + 1 + buf_stride;
int32_t *C0 = Ctl + 1 + buf_stride;
int32_t *D0 = Dtl + 1 + buf_stride;
// Finally, A, B, C, D point at position (0, 0).
int32_t *A = A0 + buf_diag_border;
int32_t *B = B0 + buf_diag_border;
int32_t *C = C0 + buf_diag_border;
int32_t *D = D0 + buf_diag_border;
const int dgd_diag_border =
SGRPROJ_BORDER_HORZ + dgd_stride * SGRPROJ_BORDER_VERT;
const uint8_t *dgd0 = dgd8 - dgd_diag_border;
// Generate integral images from the input. C will contain sums of squares; D
// will contain just sums
if (highbd)
integral_images_highbd(CONVERT_TO_SHORTPTR(dgd0), dgd_stride, width_ext,
height_ext, Ctl, Dtl, buf_stride);
else
integral_images(dgd0, dgd_stride, width_ext, height_ext, Ctl, Dtl,
buf_stride);
const sgr_params_type *const params = &av1_sgr_params[sgr_params_idx];
// Write to flt0 and flt1
// If params->r == 0 we skip the corresponding filter. We only allow one of
// the radii to be 0, as having both equal to 0 would be equivalent to
// skipping SGR entirely.
assert(!(params->r[0] == 0 && params->r[1] == 0));
assert(params->r[0] < AOMMIN(SGRPROJ_BORDER_VERT, SGRPROJ_BORDER_HORZ));
assert(params->r[1] < AOMMIN(SGRPROJ_BORDER_VERT, SGRPROJ_BORDER_HORZ));
if (params->r[0] > 0) {
calc_ab_fast(A, B, C, D, width, height, buf_stride, bit_depth,
sgr_params_idx, 0);
final_filter_fast(flt0, flt_stride, A, B, buf_stride, dgd8, dgd_stride,
width, height, highbd);
}
if (params->r[1] > 0) {
calc_ab(A, B, C, D, width, height, buf_stride, bit_depth, sgr_params_idx,
1);
final_filter(flt1, flt_stride, A, B, buf_stride, dgd8, dgd_stride, width,
height, highbd);
}
aom_free(buf);
return 0;
}
void av1_apply_selfguided_restoration_avx2(const uint8_t *dat8, int width,
int height, int stride, int eps,
const int *xqd, uint8_t *dst8,
int dst_stride, int32_t *tmpbuf,
int bit_depth, int highbd) {
int32_t *flt0 = tmpbuf;
int32_t *flt1 = flt0 + RESTORATION_UNITPELS_MAX;
assert(width * height <= RESTORATION_UNITPELS_MAX);
const int ret = av1_selfguided_restoration_avx2(
dat8, width, height, stride, flt0, flt1, width, eps, bit_depth, highbd);
(void)ret;
assert(!ret);
const sgr_params_type *const params = &av1_sgr_params[eps];
int xq[2];
av1_decode_xq(xqd, xq, params);
__m256i xq0 = _mm256_set1_epi32(xq[0]);
__m256i xq1 = _mm256_set1_epi32(xq[1]);
for (int i = 0; i < height; ++i) {
// Calculate output in batches of 16 pixels
for (int j = 0; j < width; j += 16) {
const int k = i * width + j;
const int m = i * dst_stride + j;
const uint8_t *dat8ij = dat8 + i * stride + j;
__m256i ep_0, ep_1;
__m128i src_0, src_1;
if (highbd) {
src_0 = xx_loadu_128(CONVERT_TO_SHORTPTR(dat8ij));
src_1 = xx_loadu_128(CONVERT_TO_SHORTPTR(dat8ij + 8));
ep_0 = _mm256_cvtepu16_epi32(src_0);
ep_1 = _mm256_cvtepu16_epi32(src_1);
} else {
src_0 = xx_loadu_128(dat8ij);
ep_0 = _mm256_cvtepu8_epi32(src_0);
ep_1 = _mm256_cvtepu8_epi32(_mm_srli_si128(src_0, 8));
}
const __m256i u_0 = _mm256_slli_epi32(ep_0, SGRPROJ_RST_BITS);
const __m256i u_1 = _mm256_slli_epi32(ep_1, SGRPROJ_RST_BITS);
__m256i v_0 = _mm256_slli_epi32(u_0, SGRPROJ_PRJ_BITS);
__m256i v_1 = _mm256_slli_epi32(u_1, SGRPROJ_PRJ_BITS);
if (params->r[0] > 0) {
const __m256i f1_0 = _mm256_sub_epi32(yy_loadu_256(&flt0[k]), u_0);
v_0 = _mm256_add_epi32(v_0, _mm256_mullo_epi32(xq0, f1_0));
const __m256i f1_1 = _mm256_sub_epi32(yy_loadu_256(&flt0[k + 8]), u_1);
v_1 = _mm256_add_epi32(v_1, _mm256_mullo_epi32(xq0, f1_1));
}
if (params->r[1] > 0) {
const __m256i f2_0 = _mm256_sub_epi32(yy_loadu_256(&flt1[k]), u_0);
v_0 = _mm256_add_epi32(v_0, _mm256_mullo_epi32(xq1, f2_0));
const __m256i f2_1 = _mm256_sub_epi32(yy_loadu_256(&flt1[k + 8]), u_1);
v_1 = _mm256_add_epi32(v_1, _mm256_mullo_epi32(xq1, f2_1));
}
const __m256i rounding =
round_for_shift(SGRPROJ_PRJ_BITS + SGRPROJ_RST_BITS);
const __m256i w_0 = _mm256_srai_epi32(
_mm256_add_epi32(v_0, rounding), SGRPROJ_PRJ_BITS + SGRPROJ_RST_BITS);
const __m256i w_1 = _mm256_srai_epi32(
_mm256_add_epi32(v_1, rounding), SGRPROJ_PRJ_BITS + SGRPROJ_RST_BITS);
if (highbd) {
// Pack into 16 bits and clamp to [0, 2^bit_depth)
// Note that packing into 16 bits messes up the order of the bits,
// so we use a permute function to correct this
const __m256i tmp = _mm256_packus_epi32(w_0, w_1);
const __m256i tmp2 = _mm256_permute4x64_epi64(tmp, 0xd8);
const __m256i max = _mm256_set1_epi16((1 << bit_depth) - 1);
const __m256i res = _mm256_min_epi16(tmp2, max);
yy_storeu_256(CONVERT_TO_SHORTPTR(dst8 + m), res);
} else {
// Pack into 8 bits and clamp to [0, 256)
// Note that each pack messes up the order of the bits,
// so we use a permute function to correct this
const __m256i tmp = _mm256_packs_epi32(w_0, w_1);
const __m256i tmp2 = _mm256_permute4x64_epi64(tmp, 0xd8);
const __m256i res =
_mm256_packus_epi16(tmp2, tmp2 /* "don't care" value */);
const __m128i res2 =
_mm256_castsi256_si128(_mm256_permute4x64_epi64(res, 0xd8));
xx_storeu_128(dst8 + m, res2);
}
}
}
}