blob: 96283d1e52033317a095244915cceb0e5aa3f84e [file] [log] [blame] [edit]
/*
* Copyright (c) 2021, Alliance for Open Media. All rights reserved
*
* This source code is subject to the terms of the BSD 3-Clause Clear License and the
* Alliance for Open Media Patent License 1.0. If the BSD 3-Clause Clear License was
* not distributed with this source code in the LICENSE file, you can obtain it
* at aomedia.org/license/software-license/bsd-3-c-c/. If the Alliance for Open Media Patent
* License 1.0 was not distributed with this source code in the PATENTS file, you
* can obtain it at aomedia.org/license/patent-license/.
*/
#ifndef INCLUDE_LIBYUV_CONVERT_FROM_ARGB_H_ // NOLINT
#define INCLUDE_LIBYUV_CONVERT_FROM_ARGB_H_
#include "libyuv/basic_types.h"
#ifdef __cplusplus
namespace libyuv {
extern "C" {
#endif
// Copy ARGB to ARGB.
#define ARGBToARGB ARGBCopy
LIBYUV_API
int ARGBCopy(const uint8* src_argb, int src_stride_argb,
uint8* dst_argb, int dst_stride_argb,
int width, int height);
// Convert ARGB To BGRA.
LIBYUV_API
int ARGBToBGRA(const uint8* src_argb, int src_stride_argb,
uint8* dst_bgra, int dst_stride_bgra,
int width, int height);
// Convert ARGB To ABGR.
LIBYUV_API
int ARGBToABGR(const uint8* src_argb, int src_stride_argb,
uint8* dst_abgr, int dst_stride_abgr,
int width, int height);
// Convert ARGB To RGBA.
LIBYUV_API
int ARGBToRGBA(const uint8* src_argb, int src_stride_argb,
uint8* dst_rgba, int dst_stride_rgba,
int width, int height);
// Convert ARGB To RGB24.
LIBYUV_API
int ARGBToRGB24(const uint8* src_argb, int src_stride_argb,
uint8* dst_rgb24, int dst_stride_rgb24,
int width, int height);
// Convert ARGB To RAW.
LIBYUV_API
int ARGBToRAW(const uint8* src_argb, int src_stride_argb,
uint8* dst_rgb, int dst_stride_rgb,
int width, int height);
// Convert ARGB To RGB565.
LIBYUV_API
int ARGBToRGB565(const uint8* src_argb, int src_stride_argb,
uint8* dst_rgb565, int dst_stride_rgb565,
int width, int height);
// Convert ARGB To RGB565 with 4x4 dither matrix (16 bytes).
// Values in dither matrix from 0 to 7 recommended.
// The order of the dither matrix is first byte is upper left.
// TODO(fbarchard): Consider pointer to 2d array for dither4x4.
// const uint8(*dither)[4][4];
LIBYUV_API
int ARGBToRGB565Dither(const uint8* src_argb, int src_stride_argb,
uint8* dst_rgb565, int dst_stride_rgb565,
const uint8* dither4x4, int width, int height);
// Convert ARGB To ARGB1555.
LIBYUV_API
int ARGBToARGB1555(const uint8* src_argb, int src_stride_argb,
uint8* dst_argb1555, int dst_stride_argb1555,
int width, int height);
// Convert ARGB To ARGB4444.
LIBYUV_API
int ARGBToARGB4444(const uint8* src_argb, int src_stride_argb,
uint8* dst_argb4444, int dst_stride_argb4444,
int width, int height);
// Convert ARGB To I444.
LIBYUV_API
int ARGBToI444(const uint8* src_argb, int src_stride_argb,
uint8* dst_y, int dst_stride_y,
uint8* dst_u, int dst_stride_u,
uint8* dst_v, int dst_stride_v,
int width, int height);
// Convert ARGB To I422.
LIBYUV_API
int ARGBToI422(const uint8* src_argb, int src_stride_argb,
uint8* dst_y, int dst_stride_y,
uint8* dst_u, int dst_stride_u,
uint8* dst_v, int dst_stride_v,
int width, int height);
// Convert ARGB To I420. (also in convert.h)
LIBYUV_API
int ARGBToI420(const uint8* src_argb, int src_stride_argb,
uint8* dst_y, int dst_stride_y,
uint8* dst_u, int dst_stride_u,
uint8* dst_v, int dst_stride_v,
int width, int height);
// Convert ARGB to J420. (JPeg full range I420).
LIBYUV_API
int ARGBToJ420(const uint8* src_argb, int src_stride_argb,
uint8* dst_yj, int dst_stride_yj,
uint8* dst_u, int dst_stride_u,
uint8* dst_v, int dst_stride_v,
int width, int height);
// Convert ARGB to J422.
LIBYUV_API
int ARGBToJ422(const uint8* src_argb, int src_stride_argb,
uint8* dst_yj, int dst_stride_yj,
uint8* dst_u, int dst_stride_u,
uint8* dst_v, int dst_stride_v,
int width, int height);
// Convert ARGB To I411.
LIBYUV_API
int ARGBToI411(const uint8* src_argb, int src_stride_argb,
uint8* dst_y, int dst_stride_y,
uint8* dst_u, int dst_stride_u,
uint8* dst_v, int dst_stride_v,
int width, int height);
// Convert ARGB to J400. (JPeg full range).
LIBYUV_API
int ARGBToJ400(const uint8* src_argb, int src_stride_argb,
uint8* dst_yj, int dst_stride_yj,
int width, int height);
// Convert ARGB to I400.
LIBYUV_API
int ARGBToI400(const uint8* src_argb, int src_stride_argb,
uint8* dst_y, int dst_stride_y,
int width, int height);
// Convert ARGB to G. (Reverse of J400toARGB, which replicates G back to ARGB)
LIBYUV_API
int ARGBToG(const uint8* src_argb, int src_stride_argb,
uint8* dst_g, int dst_stride_g,
int width, int height);
// Convert ARGB To NV12.
LIBYUV_API
int ARGBToNV12(const uint8* src_argb, int src_stride_argb,
uint8* dst_y, int dst_stride_y,
uint8* dst_uv, int dst_stride_uv,
int width, int height);
// Convert ARGB To NV21.
LIBYUV_API
int ARGBToNV21(const uint8* src_argb, int src_stride_argb,
uint8* dst_y, int dst_stride_y,
uint8* dst_vu, int dst_stride_vu,
int width, int height);
// Convert ARGB To NV21.
LIBYUV_API
int ARGBToNV21(const uint8* src_argb, int src_stride_argb,
uint8* dst_y, int dst_stride_y,
uint8* dst_vu, int dst_stride_vu,
int width, int height);
// Convert ARGB To YUY2.
LIBYUV_API
int ARGBToYUY2(const uint8* src_argb, int src_stride_argb,
uint8* dst_yuy2, int dst_stride_yuy2,
int width, int height);
// Convert ARGB To UYVY.
LIBYUV_API
int ARGBToUYVY(const uint8* src_argb, int src_stride_argb,
uint8* dst_uyvy, int dst_stride_uyvy,
int width, int height);
#ifdef __cplusplus
} // extern "C"
} // namespace libyuv
#endif
#endif // INCLUDE_LIBYUV_CONVERT_FROM_ARGB_H_ NOLINT