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/*
* Copyright (c) 2021, Alliance for Open Media. All rights reserved
*
* This source code is subject to the terms of the BSD 3-Clause Clear License
* and the Alliance for Open Media Patent License 1.0. If the BSD 3-Clause Clear
* License was not distributed with this source code in the LICENSE file, you
* can obtain it at aomedia.org/license/software-license/bsd-3-c-c/. If the
* Alliance for Open Media Patent License 1.0 was not distributed with this
* source code in the PATENTS file, you can obtain it at
* aomedia.org/license/patent-license/.
*/
#include "aom/aom_integer.h"
#include "config/aom_dsp_rtcd.h"
// To start out, just dispatch to the function using the 2D mask and
// pass mask stride as 0. This can be improved upon if necessary.
void aom_highbd_blend_a64_hmask_sse4_1(
uint16_t *dst, uint32_t dst_stride, const uint16_t *src0,
uint32_t src0_stride, const uint16_t *src1, uint32_t src1_stride,
const uint8_t *mask, int w, int h, int bd) {
aom_highbd_blend_a64_mask_sse4_1(dst, dst_stride, src0, src0_stride, src1,
src1_stride, mask, 0, w, h, 0, 0, bd);
}