| <div style="font-size:3em; text-align:center;"> Algorithm Description </div> |
| |
| # Abstract |
| This document describes technical aspects of coding tools included in |
| the associated codec. This document is not a specification of the associated |
| codec. Instead, it summarizes the highlighted features of coding tools for new |
| developers. This document should be updated when significant new normative |
| changes have been integrated into the associated codec. |
| |
| # Abbreviations |
| |
| CDEF: Constrained directional enhancement\ |
| CfL: Chroma from Luma\ |
| IntraBC: Intra block copy\ |
| LCU: Largest coding unit\ |
| OBMC: Overlapped Block Motion Compensation |
| |
| # Algorithm Description |
| |
| ## Block Partitioning |
| |
| ### Coding block partition |
| |
| The largest coding block unit (LCU) applied in this codec is 128×128. In |
| addition to no split mode `PARTITION_NONE`, the partition tree supports 9 |
| different partitioning patterns, as shown in below figure. |
| |
| <figure class="image"> <center><img src="img\partition_codingblock.svg" |
| alt="Partition" width="400" /> <figcaption>Figure 1: Supported coding block |
| partitions</figcaption> </figure> |
| |
| According to the number of sub-partitions, the 9 partition modes are summarized |
| as follows: 1. Four partitions: `PARTITION_SPLIT`, `PARTITION_VERT_4`, |
| `PARTITION_HORZ_4` 2. Three partitions (T-Shape): `PARTITION_HORZ_A`, |
| `PARTITION_HORZ_B`, `PARTITION_VERT_A`, `PARTITION_HORZ_B` 3. Two partitions: |
| `PARTITION_HORZ`, `PARTITION_VERT` |
| |
| Among all the 9 partitioning patterns, only `PARTITION_SPLIT` mode supports |
| recursive partitioning, i.e., sub-partitions can be further split, other |
| partitioning modes cannot further split. Particularly, for 8x8 and 128x128, |
| `PARTITION_VERT_4`, `PARTITION_HORZ_4` are not used, and for 8x8, T-Shape |
| partitions are not used either. |
| |
| ### Transform block partition |
| |
| For inter prediction blocks, the coding block can be further partitioned into |
| multiple transform units. The transform unit partitioning can be done in a |
| recursive manner with the partitioning depth up to 2 levels. The transform |
| partitioning supports 1:1 (square), 1:2/2:1, and 1:4/4:1 transform unit sizes |
| ranging from 4×4 to 64×64. The transform unit partitioning only applies to |
| luma component, for chroma blocks, the transform unit is identical to the coding |
| block size. |
| |
| ## Intra Prediction |
| |
| ### Directional intra prediction modes |
| |
| Directional intra prediction modes are applied in intra prediction, which models |
| local textures using a given direction pattern. Directional intra prediction |
| modes are represented by nominal modes and angle delta. The nominal modes are |
| the same set of intra predictio angle used in VP9, which includes 8 angles. The |
| index value of angle delta is ranging from -3 ~ +3, and zero delta angle |
| indicates a nominal mode. The prediction angle is represented by a nominal intra |
| angle plus an angle delta. In total, there are 56 directional intra prediction |
| modes, as shown in the following figure. In the below figure, solid arrows |
| indicate directional intra prediction modes and dotted arrows represent non-zero |
| angle delta. |
| |
| <figure class="image"> <center><img src="img\intra_directional.svg" |
| alt="Directional intra" width="300" /> <figcaption>Figure 2: Directional intra |
| prediction modes</figcaption> </figure> |
| |
| The nominal mode index and angle delta index is signalled separately, and |
| nominal mode index is signalled before the associated angle delta index. It is |
| noted that for small block sizes, where the coding gain from extending intra |
| prediction angles may saturate, only the nominal modes are used and angle delta |
| index is not signalled. |
| |
| ### Non-directional intra prediction modes |
| |
| In addition to directional intra prediction modes, four non-directional intra |
| modes which simulate smooth textures are also included. The four non-directional |
| intra modes include `SMOOTH_V`, `SMOOTH_H`, `SMOOTH` and `PAETH predictor`. |
| |
| In `SMOOTH V`, `SMOOTH H` and `SMOOTH modes`, the prediction values are |
| generated using quadratic interpolation along vertical, horizontal directions, |
| or the average thereof. The samples used in the quadratic interpolation include |
| reconstructed samples from the top and left neighboring blocks and samples from |
| the right and bottom boundaries which are aspproxmated by top reconstructed |
| samples and the left reconstructed samples. |
| |
| In `PAETH predictor` mode, the prediction for each sample is assigned as one |
| from the top (T), left (L) and top-left (TL) reference samples, which has the |
| value closest to the Paeth predictor value, i.e., T + L -TL. The samples used in |
| `PAETH predictor` are illustrated in below figure. |
| |
| <figure class="image"> <center><img src="img\intra_paeth.svg" alt="Directional |
| intra" width="300" /> <figcaption>Figure 3: Paeth predictor</figcaption> |
| </figure> |
| |
| ### Recursive filtering modes |
| |
| Five filtering intra modes are defined, and each mode specify a set of eight |
| 7-tap filters. Given the selected filtering mode index (0~4), the current block |
| is divided into 4x2 sub-blocks. For one 4×2 sub-block, each sample is predicted |
| by 7-tap interpolation using the 7 top and left neighboring samples as inputs. |
| Different filters are applied for samples located at different coordinates |
| within a 4×2 sub-block. The prediction process can be done recursively in unit |
| 4x2 sub-block, which means that prediction samples generated for one 4x2 |
| prediction block can be used to predict another 4x2 sub-block. |
| |
| <figure class="image"> <center><img src="img\intra_recursive.svg" |
| alt="Directional intra" width="300" /> <figcaption>Figure 4: Recursive filtering |
| modes</figcaption> </figure> |
| |
| ### Chroma from Luma mode |
| |
| Chroma from Luma (CfL) is a chroma intra preddiction mode, which models chroma |
| samples as a linear function of co-located reconstructed luma samples. To algin |
| the resolution between luma and chroma samples for differnt chroma sampling |
| format, e.g., 4:2:0 and 4:2:2, reconstructed luma pixels may need to be |
| subsampled before being used in CfL mode. In addition, the DC component is |
| removed to form the AC contribution. In CfL mode, the model parameters whihc |
| specify the linear function between two color compoennts are optimized by |
| encoder signalled in the bitstream. |
| |
| ## Inter Prediction |
| |
| ### Motion vector prediction |
| |
| Motion vectors are predicted by neighboring blocks which can be either spatial |
| neighboring blocks, or temporal neighboring blocks located in a reference frame. |
| A set of MV predictors will be identified by checking all these blocks and |
| utilized to encode the motion vector information. |
| |
| **Spatial motion vector prediction** |
| |
| There are two sets of spatial neighboring blocks that can be utilized for |
| finding spatial MV predictors, including the adjacent spatial neighbors which |
| are direct top and left neighbors of the current block, and second outer spatial |
| neighbors which are close but not directly adjacent to the current block. The |
| two sets of spatial neighboring blocks are illustrated in an example shown in |
| Figure 5.<figure class="image"> <center><img src="img\inter_spatial_mvp.svg" |
| alt="Directional intra" width="350" /><figcaption>Figure 5: Motion field |
| estimation by linear projection</figcaption></figure> For each set of spatial |
| neighbors, the top row will be checked from left to right and then the left |
| column will be checked from top to down. For the adjacent spatial neighors, an |
| additional top-right block will be also checked after checking the left column |
| neighboring blocks. For the non-adjacent spatial neighbors, the top-left block |
| located at (-1, -1) position will be checked first, then the top row and left |
| column in a similar manner as the adjacent neighbors. The adjacent neighbors |
| will be checked first, then the temporal MV predictor that will be described in |
| the next subsection will be checked second, after that, the non-adjacent spatial |
| neighboring blocks will be checked. |
| |
| For compound prediction which utilizes a pair of reference frames, the |
| non-adjacent spatial neighbors are not used for deriving the MV predictor. |
| |
| **Temporal motion vector prediction** |
| |
| In addition to spatial neighboring blocks, MV predictor can be also derived |
| using co-located blocks of reference pictures, namely temporal MV predictor. To |
| generate temporal MV predictor, the MVs of reference frames are first stored |
| together with reference indices associated with the reference frame. Then for |
| each 8x8 block of the current frame, the MVs of a reference frame which pass the |
| 8x8 block are identified and stored together with the reference frame index in a |
| temporal MV buffer. In an example shown in Figure 5, the MV of reference frame 1 |
| (R1) pointing from R1 to a reference frame of R1 is identified, i.e., MVref, |
| which passes the a 8x8 block (shaded in blue dots) of current frame. Then this |
| MVref is stored in the temporal MV buffer associated with this 8x8 block. |
| <figure class="image"> <center><img src="img\inter_motion_field.svg" |
| alt="Directional intra" width="800" /><figcaption>Figure 5: Motion field |
| estimation by linear projection</figcaption></figure> Finally, given a couple of |
| pre-defined block coordinates, the associated MVs stored in the temporal MV |
| buffer are identified and projected accordingly to derive a temporal MV |
| predictor which points from the current block to its reference frame, e.g., MV0 |
| in Figure 5. In Figure 6, the pre-defined block positions for derviging temporal |
| MV predictors of a 16x16 block are shown and up to 7 blocks will be checked to |
| find valid temporal MV predictors.<figure class="image"> <center><img |
| src="img\inter_tmvp_positions.svg" alt="Directional intra" width="300" |
| /><figcaption>Figure 5: Block positions for deriving temporal MV |
| predictors</figcaption></figure> The temporal MV predictors are checked after |
| the nearest spatial MV predictors but before the non-adjacent spatial MV |
| predictors. |
| |
| All the spatial and temporal MV candidates will be put together in a pool, with |
| each predictor associated with a weighting determined during the scanning of the |
| spatial and temporal neighboring blocks. Based on the associated weightings, the |
| candidates are sorted and ranked, and up to four candidates will be used as a |
| list MV predictor list. |
| |
| ### Motion vector coding |
| |
| ### Interpolation filter for motion compensation |
| |
| <mark>[Ed.: to be added]</mark> |
| |
| ### Warped motion compensation |
| |
| **Global warped motion** |
| |
| <mark>[Ed.: to be added]</mark> |
| |
| **Local warped motion** |
| |
| <mark>[Ed.: to be added]</mark> |
| |
| ### Overlapped block motion compensation |
| |
| <mark>[Ed.: to be added]</mark> |
| |
| ### Reference frames |
| |
| <mark>[Ed.: to be added]</mark> |
| |
| ### Compound Prediction |
| |
| <mark>[Ed.: to be added]</mark> |
| |
| **Compound wedge prediction** |
| |
| <mark>[Ed.: to be added]</mark> |
| |
| **Difference-modulated masked prediction** |
| |
| <mark>[Ed.: to be added]</mark> |
| |
| **Frame distance-based compound prediction** |
| |
| <mark>[Ed.: to be added]</mark> |
| |
| **Compound inter-intra prediction** |
| |
| <mark>[Ed.: to be added]</mark> |
| |
| ## Transform |
| |
| <mark>[Ed.: to be added]</mark> |
| |
| ## Quantization <mark>[Ed.: to be added]</mark> |
| |
| ## Entropy Coding |
| |
| **Entropy coding engine** |
| |
| <mark>[Ed.: to be added]</mark> |
| |
| **Coefficient coding** |
| |
| For each transform unit, the coefficient coding starts with coding a skip sign, |
| which is followed by the signaling of primary transform kernel type and the |
| end-of-block (EOB) position in case the transform coding is not skipped. After |
| that, the coefficient values are coded in a multiple level map manner plus sign |
| values. The level maps are coded as three level planes, namely lower-level, |
| middle-level and higher-level planes, and the sign is coded as another separate |
| plane. The lower-level, middle-level and higher-level planes correspond to |
| correspond to different ranges of coefficient magnitudes. The lower level plane |
| corresponds to the range of 0–2, the middle level plane takes care of the |
| range of 3–14, and the higher-level plane covers the range of 15 and above. |
| |
| The three level planes are coded as follows. After the EOB position is coded, |
| the lower-level and middle-level planes are coded together in backward scan |
| order, and the scan order refers to zig-zag scan applied on the entire transform |
| unit basis. Then the sign plane and higher-level plane are coded together in |
| forward scan order. After that, the remainder (coefficenit level minus 14) is |
| entropy coded using Exp-Golomb code. |
| |
| The context model applied to the lower level plane depends on the primary |
| transform directions, including: bi-directional, horizontal, and vertical, as |
| well as transform size, and up to five neighbor (in frequency domain) |
| coefficients are used to derive the context. The middle level plane uses a |
| similar context model, but the number of context neighbor coefficients is |
| reduced from 5 to 2. The higher-level plane is coded by Exp-Golomb code without |
| using context model. For the sign plane, except the DC sign that is coded using |
| the DC signs from its neighboring transform units, sign values of other |
| coefficients are coded directly without using context model. |
| |
| ## Loop filtering and post-processing |
| |
| ### Deblocking |
| |
| <mark>[Ed.: to be added]</mark> |
| |
| ### Constrained directional enhancement |
| |
| <mark>[Ed.: to be added]</mark> |
| |
| **Direction Estimation** |
| |
| <mark>[Ed.: to be added]</mark> |
| |
| **Non-linear low-pass filter** |
| |
| <mark>[Ed.: to be added]</mark> |
| |
| ### Loop Restoration filter |
| |
| **Separable symmetric normalized Wiener filter** |
| |
| <mark>[Ed.: to be added]</mark> |
| |
| **Dual self-guided filter** |
| |
| <mark>[Ed.: to be added]</mark> |
| |
| ### Frame super-resolution |
| |
| <mark>[Ed.: to be added]</mark> |
| |
| ### Film grain synthesis |
| |
| <mark>[Ed.: to be added]</mark> |
| |
| ## Screen content coding |
| |
| ### Intra block copy |
| |
| <mark>[Ed.: to be added]</mark> |
| |
| ### Pallete mode |
| |
| <mark>[Ed.: to be added]</mark> |
| |
| # References |