|  | /* | 
|  | * Copyright (c) 2016, Alliance for Open Media. All rights reserved | 
|  | * | 
|  | * This source code is subject to the terms of the BSD 2 Clause License and | 
|  | * the Alliance for Open Media Patent License 1.0. If the BSD 2 Clause License | 
|  | * was not distributed with this source code in the LICENSE file, you can | 
|  | * obtain it at www.aomedia.org/license/software. If the Alliance for Open | 
|  | * Media Patent License 1.0 was not distributed with this source code in the | 
|  | * PATENTS file, you can obtain it at www.aomedia.org/license/patent. | 
|  | */ | 
|  |  | 
|  | #include <math.h> | 
|  | #include <stdlib.h> | 
|  |  | 
|  | #include "./aom_config.h" | 
|  | #include "./aom_dsp_rtcd.h" | 
|  |  | 
|  | #include "aom/aom_integer.h" | 
|  | #include "aom_ports/mem.h" | 
|  |  | 
|  | void aom_plane_add_noise_c(uint8_t *start, char *noise, char blackclamp[16], | 
|  | char whiteclamp[16], char bothclamp[16], | 
|  | unsigned int width, unsigned int height, int pitch) { | 
|  | unsigned int i, j; | 
|  |  | 
|  | for (i = 0; i < height; ++i) { | 
|  | uint8_t *pos = start + i * pitch; | 
|  | char *ref = (char *)(noise + (rand() & 0xff));  // NOLINT | 
|  |  | 
|  | for (j = 0; j < width; ++j) { | 
|  | int v = pos[j]; | 
|  |  | 
|  | v = clamp(v - blackclamp[0], 0, 255); | 
|  | v = clamp(v + bothclamp[0], 0, 255); | 
|  | v = clamp(v - whiteclamp[0], 0, 255); | 
|  |  | 
|  | pos[j] = v + ref[j]; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | static double gaussian(double sigma, double mu, double x) { | 
|  | return 1 / (sigma * sqrt(2.0 * 3.14159265)) * | 
|  | (exp(-(x - mu) * (x - mu) / (2 * sigma * sigma))); | 
|  | } | 
|  |  | 
|  | int aom_setup_noise(double sigma, int size, char *noise) { | 
|  | char char_dist[256]; | 
|  | int next = 0, i, j; | 
|  |  | 
|  | // set up a 256 entry lookup that matches gaussian distribution | 
|  | for (i = -32; i < 32; ++i) { | 
|  | const int a_i = (int)(0.5 + 256 * gaussian(sigma, 0, i)); | 
|  | if (a_i) { | 
|  | for (j = 0; j < a_i; ++j) { | 
|  | char_dist[next + j] = (char)i; | 
|  | } | 
|  | next = next + j; | 
|  | } | 
|  | } | 
|  |  | 
|  | // Rounding error - might mean we have less than 256. | 
|  | for (; next < 256; ++next) { | 
|  | char_dist[next] = 0; | 
|  | } | 
|  |  | 
|  | for (i = 0; i < size; ++i) { | 
|  | noise[i] = char_dist[rand() & 0xff];  // NOLINT | 
|  | } | 
|  |  | 
|  | // Returns the highest non 0 value used in distribution. | 
|  | return -char_dist[0]; | 
|  | } |