|  | /* | 
|  | * Copyright (c) 2020, Alliance for Open Media. All rights reserved | 
|  | * | 
|  | * This source code is subject to the terms of the BSD 2 Clause License and | 
|  | * the Alliance for Open Media Patent License 1.0. If the BSD 2 Clause License | 
|  | * was not distributed with this source code in the LICENSE file, you can | 
|  | * obtain it at www.aomedia.org/license/software. If the Alliance for Open | 
|  | * Media Patent License 1.0 was not distributed with this source code in the | 
|  | * PATENTS file, you can obtain it at www.aomedia.org/license/patent. | 
|  | */ | 
|  |  | 
|  | #include <arm_neon.h> | 
|  |  | 
|  | #include "aom_dsp/txfm_common.h" | 
|  |  | 
|  | static void transpose4x4(int16x8_t in[2], int16x4_t out[4]) { | 
|  | int32x4x2_t b0 = | 
|  | vtrnq_s32(vreinterpretq_s32_s16(in[0]), vreinterpretq_s32_s16(in[1])); | 
|  | int16x4x2_t c0 = vtrn_s16(vreinterpret_s16_s32(vget_low_s32(b0.val[0])), | 
|  | vreinterpret_s16_s32(vget_high_s32(b0.val[0]))); | 
|  | int16x4x2_t c1 = vtrn_s16(vreinterpret_s16_s32(vget_low_s32(b0.val[1])), | 
|  | vreinterpret_s16_s32(vget_high_s32(b0.val[1]))); | 
|  | out[0] = c0.val[0]; | 
|  | out[1] = c0.val[1]; | 
|  | out[2] = c1.val[0]; | 
|  | out[3] = c1.val[1]; | 
|  | } | 
|  |  | 
|  | void av1_fwht4x4_neon(const int16_t *input, tran_low_t *output, int stride) { | 
|  | // Load the 4x4 source in transposed form. | 
|  | int16x4_t a1, b1, c1, d1, e; | 
|  | a1 = vld1_s16(&input[0]); | 
|  | b1 = vld1_s16(&input[1 * stride]); | 
|  | c1 = vld1_s16(&input[2 * stride]); | 
|  | d1 = vld1_s16(&input[3 * stride]); | 
|  |  | 
|  | // WHT. | 
|  |  | 
|  | // Row transforms. | 
|  | a1 = vadd_s16(a1, b1); | 
|  | d1 = vsub_s16(d1, c1); | 
|  | e = vhsub_s16(a1, d1); | 
|  | b1 = vsub_s16(e, b1); | 
|  | c1 = vsub_s16(e, c1); | 
|  | a1 = vsub_s16(a1, c1); | 
|  | d1 = vadd_s16(d1, b1); | 
|  |  | 
|  | int16x8_t x[2]; | 
|  | x[0] = vcombine_s16(a1, c1); | 
|  | x[1] = vcombine_s16(d1, b1); | 
|  |  | 
|  | int16x4_t s[4]; | 
|  | transpose4x4(x, s); | 
|  |  | 
|  | a1 = s[0]; | 
|  | b1 = s[1]; | 
|  | c1 = s[2]; | 
|  | d1 = s[3]; | 
|  |  | 
|  | // Row transforms. | 
|  | a1 = vadd_s16(a1, b1); | 
|  | d1 = vsub_s16(d1, c1); | 
|  | e = vhsub_s16(a1, d1); | 
|  | b1 = vsub_s16(e, b1); | 
|  | c1 = vsub_s16(e, c1); | 
|  | a1 = vsub_s16(a1, c1); | 
|  | d1 = vadd_s16(d1, b1); | 
|  |  | 
|  | x[0] = vcombine_s16(a1, c1); | 
|  | x[1] = vcombine_s16(d1, b1); | 
|  |  | 
|  | transpose4x4(x, s); | 
|  |  | 
|  | vst1q_s32(&output[0], vshll_n_s16(s[0], UNIT_QUANT_SHIFT)); | 
|  | vst1q_s32(&output[4], vshll_n_s16(s[1], UNIT_QUANT_SHIFT)); | 
|  | vst1q_s32(&output[8], vshll_n_s16(s[2], UNIT_QUANT_SHIFT)); | 
|  | vst1q_s32(&output[12], vshll_n_s16(s[3], UNIT_QUANT_SHIFT)); | 
|  | } | 
|  |  | 
|  | void av1_highbd_fwht4x4_neon(const int16_t *input, tran_low_t *output, | 
|  | int stride) { | 
|  | av1_fwht4x4_neon(input, output, stride); | 
|  | } |