blob: 3891e2bb76db72f9a7a3a65c0cb014b23f120b4b [file] [log] [blame]
/*
* Copyright (c) 2016, Alliance for Open Media. All rights reserved
*
* This source code is subject to the terms of the BSD 2 Clause License and
* the Alliance for Open Media Patent License 1.0. If the BSD 2 Clause License
* was not distributed with this source code in the LICENSE file, you can
* obtain it at www.aomedia.org/license/software. If the Alliance for Open
* Media Patent License 1.0 was not distributed with this source code in the
* PATENTS file, you can obtain it at www.aomedia.org/license/patent.
*/
#if !defined(_CDEF_BLOCK_H)
#define _CDEF_BLOCK_H (1)
#include "./odintrin.h"
#define CDEF_BLOCKSIZE 64
#define CDEF_BLOCKSIZE_LOG2 6
#define CDEF_NBLOCKS (CDEF_BLOCKSIZE / 8)
/* We need to buffer three vertical lines. */
#define CDEF_VBORDER (3)
/* We only need to buffer three horizontal pixels too, but let's align to
16 bytes (8 x 16 bits) to make vectorization easier. */
#define CDEF_HBORDER (8)
#define CDEF_BSTRIDE ALIGN_POWER_OF_TWO(CDEF_BLOCKSIZE + 2 * CDEF_HBORDER, 3)
#define CDEF_VERY_LARGE (30000)
#define CDEF_INBUF_SIZE (CDEF_BSTRIDE * (CDEF_BLOCKSIZE + 2 * CDEF_VBORDER))
extern const int cdef_directions[8][3];
typedef struct {
uint8_t by;
uint8_t bx;
uint8_t skip;
} cdef_list;
typedef void (*cdef_direction_func)(uint16_t *y, int ystride,
const uint16_t *in, int threshold, int dir,
int damping);
int get_filter_skip(int level);
void cdef_filter_fb(uint8_t *dst, int dstride, uint16_t *y, uint16_t *in,
int xdec, int ydec, int dir[CDEF_NBLOCKS][CDEF_NBLOCKS],
int *dirinit, int var[CDEF_NBLOCKS][CDEF_NBLOCKS], int pli,
cdef_list *dlist, int cdef_count, int level,
int sec_strength, int sec_damping, int pri_damping,
int coeff_shift, int skip_dering, int hbd);
#endif