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/*
* Copyright (c) 2023, Alliance for Open Media. All rights reserved.
*
* This source code is subject to the terms of the BSD 2 Clause License and
* the Alliance for Open Media Patent License 1.0. If the BSD 2 Clause License
* was not distributed with this source code in the LICENSE file, you can
* obtain it at www.aomedia.org/license/software. If the Alliance for Open
* Media Patent License 1.0 was not distributed with this source code in the
* PATENTS file, you can obtain it at www.aomedia.org/license/patent.
*/
#include <arm_neon.h>
#include "config/aom_config.h"
#include "config/av1_rtcd.h"
#include "aom_dsp/aom_dsp_common.h"
#include "aom_dsp/arm/mem_neon.h"
#include "aom_dsp/arm/transpose_neon.h"
#include "aom_ports/mem.h"
#include "av1/common/convolve.h"
#include "av1/common/filter.h"
#include "av1/common/arm/highbd_convolve_neon.h"
#define UPSCALE_NORMATIVE_TAPS 8
void av1_highbd_convolve_horiz_rs_neon(const uint16_t *src, int src_stride,
uint16_t *dst, int dst_stride, int w,
int h, const int16_t *x_filters,
int x0_qn, int x_step_qn, int bd) {
const int horiz_offset = UPSCALE_NORMATIVE_TAPS / 2 - 1;
static const int32_t kIdx[4] = { 0, 1, 2, 3 };
const int32x4_t idx = vld1q_s32(kIdx);
const int32x4_t subpel_mask = vdupq_n_s32(RS_SCALE_SUBPEL_MASK);
const int32x4_t shift_s32 = vdupq_n_s32(-FILTER_BITS);
const int32x4_t offset_s32 = vdupq_n_s32(0);
const uint16x4_t max = vdup_n_u16((1 << bd) - 1);
const uint16_t *src_ptr = src - horiz_offset;
uint16_t *dst_ptr = dst;
if (w <= 4) {
int height = h;
uint16_t *d = dst_ptr;
do {
int x_qn = x0_qn;
// Load 4 src vectors at a time, they might be the same, but we have to
// calculate the indices anyway. Doing it in SIMD and then storing the
// indices is faster than having to calculate the expression
// &src_ptr[((x_qn + 0*x_step_qn) >> RS_SCALE_SUBPEL_BITS)] 4 times
// Ideally this should be a gather using the indices, but NEON does not
// have that, so have to emulate
const int32x4_t xqn_idx = vmlaq_n_s32(vdupq_n_s32(x_qn), idx, x_step_qn);
// We have to multiply x2 to get the actual pointer as sizeof(uint16_t) =
// 2
const int32x4_t src_idx =
vshlq_n_s32(vshrq_n_s32(xqn_idx, RS_SCALE_SUBPEL_BITS), 1);
// Similarly for the filter vector indices, we calculate the filter
// indices for 4 columns. First we calculate the indices:
// x_qn & RS_SCALE_SUBPEL_MASK) >> RS_SCALE_EXTRA_BITS
// Then we calculate the actual pointers, multiplying with
// UPSCALE_UPSCALE_NORMATIVE_TAPS
// again shift left by 1
const int32x4_t x_filter4_idx = vshlq_n_s32(
vshrq_n_s32(vandq_s32(xqn_idx, subpel_mask), RS_SCALE_EXTRA_BITS), 1);
// Even though pointers are unsigned 32/64-bit ints we do signed
// addition The reason for this is that x_qn can be negative, leading to
// negative offsets. Argon test
// profile0_core/streams/test10573_11003.obu was failing because of
// this.
#if AOM_ARCH_AARCH64
uint64x2_t tmp4[2];
tmp4[0] = vreinterpretq_u64_s64(vaddw_s32(
vdupq_n_s64((const int64_t)src_ptr), vget_low_s32(src_idx)));
tmp4[1] = vreinterpretq_u64_s64(vaddw_s32(
vdupq_n_s64((const int64_t)src_ptr), vget_high_s32(src_idx)));
int16_t *src4_ptr[4];
uint64_t *tmp_ptr = (uint64_t *)&src4_ptr;
vst1q_u64(tmp_ptr, tmp4[0]);
vst1q_u64(tmp_ptr + 2, tmp4[1]);
// filter vectors
tmp4[0] = vreinterpretq_u64_s64(vmlal_s32(
vdupq_n_s64((const int64_t)x_filters), vget_low_s32(x_filter4_idx),
vdup_n_s32(UPSCALE_NORMATIVE_TAPS)));
tmp4[1] = vreinterpretq_u64_s64(vmlal_s32(
vdupq_n_s64((const int64_t)x_filters), vget_high_s32(x_filter4_idx),
vdup_n_s32(UPSCALE_NORMATIVE_TAPS)));
const int16_t *x_filter4_ptr[4];
tmp_ptr = (uint64_t *)&x_filter4_ptr;
vst1q_u64(tmp_ptr, tmp4[0]);
vst1q_u64(tmp_ptr + 2, tmp4[1]);
#else
uint32x4_t tmp4;
tmp4 = vreinterpretq_u32_s32(
vaddq_s32(vdupq_n_s32((const int32_t)src_ptr), src_idx));
int16_t *src4_ptr[4];
uint32_t *tmp_ptr = (uint32_t *)&src4_ptr;
vst1q_u32(tmp_ptr, tmp4);
// filter vectors
tmp4 = vreinterpretq_u32_s32(
vmlaq_s32(vdupq_n_s32((const int32_t)x_filters), x_filter4_idx,
vdupq_n_s32(UPSCALE_NORMATIVE_TAPS)));
const int16_t *x_filter4_ptr[4];
tmp_ptr = (uint32_t *)&x_filter4_ptr;
vst1q_u32(tmp_ptr, tmp4);
#endif // AOM_ARCH_AARCH64
// Load source
int16x8_t s0 = vld1q_s16(src4_ptr[0]);
int16x8_t s1 = vld1q_s16(src4_ptr[1]);
int16x8_t s2 = vld1q_s16(src4_ptr[2]);
int16x8_t s3 = vld1q_s16(src4_ptr[3]);
// Actually load the filters
const int16x8_t x_filter0 = vld1q_s16(x_filter4_ptr[0]);
const int16x8_t x_filter1 = vld1q_s16(x_filter4_ptr[1]);
const int16x8_t x_filter2 = vld1q_s16(x_filter4_ptr[2]);
const int16x8_t x_filter3 = vld1q_s16(x_filter4_ptr[3]);
// Group low and high parts and transpose
int16x4_t filters_lo[] = { vget_low_s16(x_filter0),
vget_low_s16(x_filter1),
vget_low_s16(x_filter2),
vget_low_s16(x_filter3) };
int16x4_t filters_hi[] = { vget_high_s16(x_filter0),
vget_high_s16(x_filter1),
vget_high_s16(x_filter2),
vget_high_s16(x_filter3) };
transpose_array_inplace_u16_4x4((uint16x4_t *)filters_lo);
transpose_array_inplace_u16_4x4((uint16x4_t *)filters_hi);
// Run the 2D Scale convolution
uint16x4_t d0 = highbd_convolve8_2d_scale_horiz4x8_s32_s16(
s0, s1, s2, s3, filters_lo, filters_hi, shift_s32, offset_s32);
d0 = vmin_u16(d0, max);
if (w == 2) {
store_u16_2x1(d, d0);
} else {
vst1_u16(d, d0);
}
src_ptr += src_stride;
d += dst_stride;
height--;
} while (height > 0);
} else {
int height = h;
do {
int width = w;
int x_qn = x0_qn;
uint16_t *d = dst_ptr;
const uint16_t *s = src_ptr;
do {
// Load 4 src vectors at a time, they might be the same, but we have to
// calculate the indices anyway. Doing it in SIMD and then storing the
// indices is faster than having to calculate the expression
// &src_ptr[((x_qn + 0*x_step_qn) >> RS_SCALE_SUBPEL_BITS)] 4 times
// Ideally this should be a gather using the indices, but NEON does not
// have that, so have to emulate
const int32x4_t xqn_idx =
vmlaq_n_s32(vdupq_n_s32(x_qn), idx, x_step_qn);
// We have to multiply x2 to get the actual pointer as sizeof(uint16_t)
// = 2
const int32x4_t src_idx =
vshlq_n_s32(vshrq_n_s32(xqn_idx, RS_SCALE_SUBPEL_BITS), 1);
// Similarly for the filter vector indices, we calculate the filter
// indices for 4 columns. First we calculate the indices:
// x_qn & RS_SCALE_SUBPEL_MASK) >> RS_SCALE_EXTRA_BITS
// Then we calculate the actual pointers, multiplying with
// UPSCALE_UPSCALE_NORMATIVE_TAPS
// again shift left by 1
const int32x4_t x_filter4_idx = vshlq_n_s32(
vshrq_n_s32(vandq_s32(xqn_idx, subpel_mask), RS_SCALE_EXTRA_BITS),
1);
// Even though pointers are unsigned 32/64-bit ints we do signed
// addition The reason for this is that x_qn can be negative, leading to
// negative offsets. Argon test
// profile0_core/streams/test10573_11003.obu was failing because of
// this.
#if AOM_ARCH_AARCH64
uint64x2_t tmp4[2];
tmp4[0] = vreinterpretq_u64_s64(
vaddw_s32(vdupq_n_s64((const int64_t)s), vget_low_s32(src_idx)));
tmp4[1] = vreinterpretq_u64_s64(
vaddw_s32(vdupq_n_s64((const int64_t)s), vget_high_s32(src_idx)));
int16_t *src4_ptr[4];
uint64_t *tmp_ptr = (uint64_t *)&src4_ptr;
vst1q_u64(tmp_ptr, tmp4[0]);
vst1q_u64(tmp_ptr + 2, tmp4[1]);
// filter vectors
tmp4[0] = vreinterpretq_u64_s64(vmlal_s32(
vdupq_n_s64((const int64_t)x_filters), vget_low_s32(x_filter4_idx),
vdup_n_s32(UPSCALE_NORMATIVE_TAPS)));
tmp4[1] = vreinterpretq_u64_s64(vmlal_s32(
vdupq_n_s64((const int64_t)x_filters), vget_high_s32(x_filter4_idx),
vdup_n_s32(UPSCALE_NORMATIVE_TAPS)));
const int16_t *x_filter4_ptr[4];
tmp_ptr = (uint64_t *)&x_filter4_ptr;
vst1q_u64(tmp_ptr, tmp4[0]);
vst1q_u64(tmp_ptr + 2, tmp4[1]);
#else
uint32x4_t tmp4;
tmp4 = vreinterpretq_u32_s32(
vaddq_s32(vdupq_n_s32((const int32_t)s), src_idx));
int16_t *src4_ptr[4];
uint32_t *tmp_ptr = (uint32_t *)&src4_ptr;
vst1q_u32(tmp_ptr, tmp4);
// filter vectors
tmp4 = vreinterpretq_u32_s32(
vmlaq_s32(vdupq_n_s32((const int32_t)x_filters), x_filter4_idx,
vdupq_n_s32(UPSCALE_NORMATIVE_TAPS)));
const int16_t *x_filter4_ptr[4];
tmp_ptr = (uint32_t *)&x_filter4_ptr;
vst1q_u32(tmp_ptr, tmp4);
#endif // AOM_ARCH_AARCH64
// Load source
int16x8_t s0 = vld1q_s16(src4_ptr[0]);
int16x8_t s1 = vld1q_s16(src4_ptr[1]);
int16x8_t s2 = vld1q_s16(src4_ptr[2]);
int16x8_t s3 = vld1q_s16(src4_ptr[3]);
// Actually load the filters
const int16x8_t x_filter0 = vld1q_s16(x_filter4_ptr[0]);
const int16x8_t x_filter1 = vld1q_s16(x_filter4_ptr[1]);
const int16x8_t x_filter2 = vld1q_s16(x_filter4_ptr[2]);
const int16x8_t x_filter3 = vld1q_s16(x_filter4_ptr[3]);
// Group low and high parts and transpose
int16x4_t filters_lo[] = { vget_low_s16(x_filter0),
vget_low_s16(x_filter1),
vget_low_s16(x_filter2),
vget_low_s16(x_filter3) };
int16x4_t filters_hi[] = { vget_high_s16(x_filter0),
vget_high_s16(x_filter1),
vget_high_s16(x_filter2),
vget_high_s16(x_filter3) };
transpose_array_inplace_u16_4x4((uint16x4_t *)filters_lo);
transpose_array_inplace_u16_4x4((uint16x4_t *)filters_hi);
// Run the 2D Scale X convolution
uint16x4_t d0 = highbd_convolve8_2d_scale_horiz4x8_s32_s16(
s0, s1, s2, s3, filters_lo, filters_hi, shift_s32, offset_s32);
d0 = vmin_u16(d0, max);
vst1_u16(d, d0);
x_qn += 4 * x_step_qn;
d += 4;
width -= 4;
} while (width > 0);
src_ptr += src_stride;
dst_ptr += dst_stride;
height--;
} while (height > 0);
}
}