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* Copyright (c) 2022, Alliance for Open Media. All rights reserved
* This source code is subject to the terms of the BSD 2 Clause License and
* the Alliance for Open Media Patent License 1.0. If the BSD 2 Clause License
* was not distributed with this source code in the LICENSE file, you can
* obtain it at If the Alliance for Open
* Media Patent License 1.0 was not distributed with this source code in the
* PATENTS file, you can obtain it at
#include <stddef.h>
#include <stdint.h>
#include <stdbool.h>
#include "config/aom_config.h"
#include "aom_scale/yv12config.h"
#include "aom_util/aom_thread.h"
#ifdef __cplusplus
extern "C" {
// Minimum dimensions of a downsampled image
// Size of border around each pyramid image, in pixels
// Similarly to the border around regular image buffers, this border is filled
// with copies of the outermost pixels of the frame, to allow for more efficient
// convolution code
// TODO(rachelbarker): How many pixels do we actually need here?
// I think we only need 9 for disflow, but how many for corner matching?
// Byte alignment of each line within the image pyramids.
// That is, the first pixel inside the image (ie, not in the border region),
// on each row of each pyramid level, is aligned to this byte alignment.
// This value must be a power of 2.
typedef struct {
uint8_t *buffer;
int width;
int height;
int stride;
} PyramidLayer;
// Struct for an image pyramid
typedef struct image_pyramid {
// Mutex which is used to prevent the pyramid being computed twice at the
// same time
// Semantics:
// * This mutex must be held whenever reading or writing the `valid` flag
// * This mutex must also be held while computing the image pyramid,
// to ensure that only one thread may do so at a time.
// * However, once you have read the valid flag and seen a true value,
// it is safe to drop the mutex and read from the remaining fields.
// This is because, once the image pyramid is computed, its contents
// will not be changed until the parent frame buffer is recycled,
// which will not happen until there are no more outstanding references
// to the frame buffer.
pthread_mutex_t mutex;
// Flag indicating whether the pyramid contains valid data
bool valid;
// Number of allocated/filled levels in this pyramid
int n_levels;
// Pointer to allocated buffer
uint8_t *buffer_alloc;
// Data for each level
// The `buffer` pointers inside this array point into the region which
// is stored in the `buffer_alloc` field here
PyramidLayer *layers;
} ImagePyramid;
size_t aom_get_pyramid_alloc_size(int width, int height, int n_levels,
bool image_is_16bit);
ImagePyramid *aom_alloc_pyramid(int width, int height, int n_levels,
bool image_is_16bit);
// Fill out a downsampling pyramid for a given frame.
// The top level (index 0) will always be an 8-bit copy of the input frame,
// regardless of the input bit depth. Additional levels are then downscaled
// by powers of 2.
// For small input frames, the number of levels actually constructed
// will be limited so that the smallest image is at least MIN_PYRAMID_SIZE
// pixels along each side.
// However, if the input frame has a side of length < MIN_PYRAMID_SIZE,
// we will still construct the top level.
void aom_compute_pyramid(const YV12_BUFFER_CONFIG *frame, int bit_depth,
ImagePyramid *pyr);
#ifndef NDEBUG
// Check if a pyramid has already been computed.
// This is mostly a debug helper - as it is necessary to hold pyr->mutex
// while reading the valid flag, we cannot just write:
// assert(pyr->valid);
// This function allows the check to be correctly written as:
// assert(aom_is_pyramid_valid(pyr));
bool aom_is_pyramid_valid(ImagePyramid *pyr);
// Mark a pyramid as no longer containing valid data.
// This must be done whenever the corresponding frame buffer is reused
void aom_invalidate_pyramid(ImagePyramid *pyr);
// Release the memory associated with a pyramid
void aom_free_pyramid(ImagePyramid *pyr);
#ifdef __cplusplus