| /* |
| * Copyright (c) 2022, Alliance for Open Media. All rights reserved. |
| * |
| * This source code is subject to the terms of the BSD 2 Clause License and |
| * the Alliance for Open Media Patent License 1.0. If the BSD 2 Clause License |
| * was not distributed with this source code in the LICENSE file, you can |
| * obtain it at www.aomedia.org/license/software. If the Alliance for Open |
| * Media Patent License 1.0 was not distributed with this source code in the |
| * PATENTS file, you can obtain it at www.aomedia.org/license/patent. |
| */ |
| |
| #ifndef AOM_AOM_DSP_PYRAMID_H_ |
| #define AOM_AOM_DSP_PYRAMID_H_ |
| |
| #include <stddef.h> |
| #include <stdint.h> |
| #include <stdbool.h> |
| |
| #include "config/aom_config.h" |
| |
| #include "aom_scale/yv12config.h" |
| #include "aom_util/aom_pthread.h" |
| |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| // Minimum dimensions of a downsampled image |
| #define MIN_PYRAMID_SIZE_LOG2 3 |
| #define MIN_PYRAMID_SIZE (1 << MIN_PYRAMID_SIZE_LOG2) |
| |
| // Size of border around each pyramid image, in pixels |
| // Similarly to the border around regular image buffers, this border is filled |
| // with copies of the outermost pixels of the frame, to allow for more efficient |
| // convolution code |
| // TODO(rachelbarker): How many pixels do we actually need here? |
| // I think we only need 9 for disflow, but how many for corner matching? |
| #define PYRAMID_PADDING 16 |
| |
| // Byte alignment of each line within the image pyramids. |
| // That is, the first pixel inside the image (ie, not in the border region), |
| // on each row of each pyramid level, is aligned to this byte alignment. |
| // This value must be a power of 2. |
| #define PYRAMID_ALIGNMENT 32 |
| |
| typedef struct { |
| uint8_t *buffer; |
| int width; |
| int height; |
| int stride; |
| } PyramidLayer; |
| |
| // Struct for an image pyramid |
| typedef struct image_pyramid { |
| #if CONFIG_MULTITHREAD |
| // Mutex which is used to prevent the pyramid being computed twice at the |
| // same time |
| // |
| // Semantics: |
| // * This mutex must be held whenever reading or writing the |
| // `filled_levels` field |
| // |
| // * This mutex must also be held while computing the image pyramid, |
| // to ensure that only one thread may do so at a time. |
| // |
| // * However, once you have read the filled_levels field and observed |
| // a value N, it is safe to drop the mutex and read from the remaining |
| // fields, including the first N pyramid levels (but no higher). |
| // Note that filled_levels must be read once and cached in a local variable |
| // in order for this to be safe - it cannot be re-read without retaking |
| // the mutex. |
| // |
| // This works because, once the image pyramid is computed, its contents |
| // will not be changed until the parent frame buffer is recycled, |
| // which will not happen until there are no more outstanding references |
| // to the frame buffer. |
| pthread_mutex_t mutex; |
| #endif |
| // Maximum number of levels for the given frame size |
| // We always allocate enough memory for this many levels, as the memory |
| // cost of higher levels of the pyramid is minimal. |
| int max_levels; |
| // Number of levels which currently hold valid data |
| int filled_levels; |
| // Pointer to allocated buffer |
| uint8_t *buffer_alloc; |
| // Data for each level |
| // The `buffer` pointers inside this array point into the region which |
| // is stored in the `buffer_alloc` field here |
| PyramidLayer *layers; |
| } ImagePyramid; |
| |
| size_t aom_get_pyramid_alloc_size(int width, int height, bool image_is_16bit); |
| |
| ImagePyramid *aom_alloc_pyramid(int width, int height, bool image_is_16bit); |
| |
| // Fill out a downsampling pyramid for a given frame. |
| // |
| // The top level (index 0) will always be an 8-bit copy of the input frame, |
| // regardless of the input bit depth. Additional levels are then downscaled |
| // by powers of 2. |
| // |
| // This function will ensure that the first `n_levels` levels of the pyramid |
| // are filled, unless the frame is too small to have this many levels. |
| // In that case, we will fill all available levels and then stop. |
| // |
| // Returns the actual number of levels filled, capped at n_levels, |
| // or -1 on error. |
| int aom_compute_pyramid(const YV12_BUFFER_CONFIG *frame, int bit_depth, |
| int n_levels, ImagePyramid *pyr); |
| |
| #ifndef NDEBUG |
| // Check if a pyramid has already been computed to at least n levels |
| // This is mostly a debug helper - as it is necessary to hold pyr->mutex |
| // while reading the number of already-computed levels, we cannot just write: |
| // assert(pyr->filled_levels >= n_levels); |
| // This function allows the check to be correctly written as: |
| // assert(aom_is_pyramid_valid(pyr, n_levels)); |
| // |
| // Note: This deliberately does not restrict n_levels based on the maximum |
| // number of permitted levels for the frame size. This allows the check to |
| // catch cases where the caller forgets to handle the case where |
| // max_levels is less than the requested number of levels |
| bool aom_is_pyramid_valid(ImagePyramid *pyr, int n_levels); |
| #endif |
| |
| // Mark a pyramid as no longer containing valid data. |
| // This must be done whenever the corresponding frame buffer is reused |
| void aom_invalidate_pyramid(ImagePyramid *pyr); |
| |
| // Release the memory associated with a pyramid |
| void aom_free_pyramid(ImagePyramid *pyr); |
| |
| #ifdef __cplusplus |
| } |
| #endif |
| |
| #endif // AOM_AOM_DSP_PYRAMID_H_ |