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/*
* Copyright (c) 2016 The WebM project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef _HIGHBD_TXFM_UTILITY_SSE4_H
#define _HIGHBD_TXFM_UTILITY_SSE4_H
#include <smmintrin.h> /* SSE4.1 */
#define TRANSPOSE_4X4(x0, x1, x2, x3, y0, y1, y2, y3) \
do { \
__m128i u0, u1, u2, u3; \
u0 = _mm_unpacklo_epi32(x0, x1); \
u1 = _mm_unpackhi_epi32(x0, x1); \
u2 = _mm_unpacklo_epi32(x2, x3); \
u3 = _mm_unpackhi_epi32(x2, x3); \
y0 = _mm_unpacklo_epi64(u0, u2); \
y1 = _mm_unpackhi_epi64(u0, u2); \
y2 = _mm_unpacklo_epi64(u1, u3); \
y3 = _mm_unpackhi_epi64(u1, u3); \
} while (0)
static INLINE void transpose_8x8(const __m128i *in, __m128i *out) {
TRANSPOSE_4X4(in[0], in[2], in[4], in[6],
out[0], out[2], out[4], out[6]);
TRANSPOSE_4X4(in[1], in[3], in[5], in[7],
out[8], out[10], out[12], out[14]);
TRANSPOSE_4X4(in[8], in[10], in[12], in[14],
out[1], out[3], out[5], out[7]);
TRANSPOSE_4X4(in[9], in[11], in[13], in[15],
out[9], out[11], out[13], out[15]);
}
static INLINE void transpose_16x16(const __m128i *in, __m128i *out) {
// Upper left 8x8
TRANSPOSE_4X4(in[0], in[4], in[8], in[12],
out[0], out[4], out[8], out[12]);
TRANSPOSE_4X4(in[1], in[5], in[9], in[13],
out[16], out[20], out[24], out[28]);
TRANSPOSE_4X4(in[16], in[20], in[24], in[28],
out[1], out[5], out[9], out[13]);
TRANSPOSE_4X4(in[17], in[21], in[25], in[29],
out[17], out[21], out[25], out[29]);
// Upper right 8x8
TRANSPOSE_4X4(in[2], in[6], in[10], in[14],
out[32], out[36], out[40], out[44]);
TRANSPOSE_4X4(in[3], in[7], in[11], in[15],
out[48], out[52], out[56], out[60]);
TRANSPOSE_4X4(in[18], in[22], in[26], in[30],
out[33], out[37], out[41], out[45]);
TRANSPOSE_4X4(in[19], in[23], in[27], in[31],
out[49], out[53], out[57], out[61]);
// Lower left 8x8
TRANSPOSE_4X4(in[32], in[36], in[40], in[44],
out[2], out[6], out[10], out[14]);
TRANSPOSE_4X4(in[33], in[37], in[41], in[45],
out[18], out[22], out[26], out[30]);
TRANSPOSE_4X4(in[48], in[52], in[56], in[60],
out[3], out[7], out[11], out[15]);
TRANSPOSE_4X4(in[49], in[53], in[57], in[61],
out[19], out[23], out[27], out[31]);
// Lower right 8x8
TRANSPOSE_4X4(in[34], in[38], in[42], in[46],
out[34], out[38], out[42], out[46]);
TRANSPOSE_4X4(in[35], in[39], in[43], in[47],
out[50], out[54], out[58], out[62]);
TRANSPOSE_4X4(in[50], in[54], in[58], in[62],
out[35], out[39], out[43], out[47]);
TRANSPOSE_4X4(in[51], in[55], in[59], in[63],
out[51], out[55], out[59], out[63]);
}
// Note:
// rounding = 1 << (bit - 1)
static INLINE __m128i half_btf_sse4_1(__m128i w0, __m128i n0,
__m128i w1, __m128i n1,
__m128i rounding, int bit) {
__m128i x, y;
x = _mm_mullo_epi32(w0, n0);
y = _mm_mullo_epi32(w1, n1);
x = _mm_add_epi32(x, y);
x = _mm_add_epi32(x, rounding);
x = _mm_srai_epi32(x, bit);
return x;
}
#endif // _HIGHBD_TXFM_UTILITY_SSE4_H