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/*
* Copyright (c) 2016 The WebM project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef VPX_DSP_BLEND_H_
#define VPX_DSP_BLEND_H_
#include "vpx_ports/mem.h"
// Various blending functions and macros.
// See also the vpx_blend_* functions in vpx_dsp_rtcd.h
// Alpha blending with alpha values from the range [0, 64], where 64
// means use the first input and 0 means use the second input.
#define VPX_BLEND_A64_ROUND_BITS 6
#define VPX_BLEND_A64_MAX_ALPHA (1 << VPX_BLEND_A64_ROUND_BITS) // 64
#define VPX_BLEND_A64(a, v0, v1) \
ROUND_POWER_OF_TWO((a) * (v0) + (VPX_BLEND_A64_MAX_ALPHA - (a)) * (v1), \
VPX_BLEND_A64_ROUND_BITS)
// Alpha blending with alpha values from the range [0, 256], where 256
// means use the first input and 0 means use the second input.
#define VPX_BLEND_A256_ROUND_BITS 8
#define VPX_BLEND_A256_MAX_ALPHA (1 << VPX_BLEND_A256_ROUND_BITS) // 256
#define VPX_BLEND_A256(a, v0, v1) \
ROUND_POWER_OF_TWO((a) * (v0) + (VPX_BLEND_A256_MAX_ALPHA - (a)) * (v1), \
VPX_BLEND_A256_ROUND_BITS)
// Blending by averaging.
#define VPX_BLEND_AVG(v0, v1) ROUND_POWER_OF_TWO((v0) + (v1), 1)
#endif // VPX_DSP_BLEND_H_