av1_cx_iface.c: move #if outside of macro

This fixes the build under Visual Studio using cl.exe after:
  0bfd0b97dc Fix a bug when CONFIG_REALTIME_ONLY=1

av1\av1_cx_iface.c(3069,1): warning C4002: too many argumengs for
  function-like macro invocation 'AOMMIN'
av1\av1_cx_iface.c(3060,28): error C2121: '#': invalid character:
  possibly the result of a macro expansion
av1\av1_cx_iface.c(3060,28): error C2059: syntax error: 'if'

Change-Id: Iebc541f54fd94a72c34060aa99167a862915c4d4
diff --git a/av1/av1_cx_iface.c b/av1/av1_cx_iface.c
index 1cb36cb..6d80fc7 100644
--- a/av1/av1_cx_iface.c
+++ b/av1/av1_cx_iface.c
@@ -1388,7 +1388,7 @@
 
   // Set Group of frames configuration.
 #if CONFIG_REALTIME_ONLY
-  // When CONFIG_REALTIMIE_ONLY=1 and mode=REALTIME, then force lag_in_frames
+  // When CONFIG_REALTIME_ONLY=1 and mode=REALTIME, then force lag_in_frames
   // = 0.
   gf_cfg->lag_in_frames = (oxcf->mode == REALTIME)
                               ? 0
@@ -3057,16 +3057,18 @@
       set_encoder_config(&priv->oxcf, &priv->cfg, &priv->extra_cfg);
       if (priv->oxcf.pass == AOM_RC_ONE_PASS) {
         // Enable look ahead.
-        *num_lap_buffers = AOMMIN(
 #if CONFIG_REALTIME_ONLY
-            // When CONFIG_REALTIMIE_ONLY=1 and mode=REALTIME, then force
-            // lag_in_frames = 0.
-            (priv->oxcf.mode == REALTIME) ? 0 : (int)priv->cfg.g_lag_in_frames,
+        // When CONFIG_REALTIME_ONLY=1 and mode=REALTIME, then force
+        // lag_in_frames = 0.
+        const int lag_in_frames =
+            (priv->oxcf.mode == REALTIME) ? 0 : (int)priv->cfg.g_lag_in_frames;
 #else
-            (int)priv->cfg.g_lag_in_frames,
+        const int lag_in_frames = (int)priv->cfg.g_lag_in_frames;
 #endif
-            AOMMIN(MAX_LAP_BUFFERS, priv->oxcf.kf_cfg.key_freq_max +
-                                        SCENE_CUT_KEY_TEST_INTERVAL));
+        *num_lap_buffers =
+            AOMMIN(lag_in_frames,
+                   AOMMIN(MAX_LAP_BUFFERS, priv->oxcf.kf_cfg.key_freq_max +
+                                               SCENE_CUT_KEY_TEST_INTERVAL));
         if ((int)priv->cfg.g_lag_in_frames - (*num_lap_buffers) >=
             LAP_LAG_IN_FRAMES) {
           lap_lag_in_frames = LAP_LAG_IN_FRAMES;