| /* | 
 |  * Copyright (c) 2016, Alliance for Open Media. All rights reserved | 
 |  * | 
 |  * This source code is subject to the terms of the BSD 2 Clause License and | 
 |  * the Alliance for Open Media Patent License 1.0. If the BSD 2 Clause License | 
 |  * was not distributed with this source code in the LICENSE file, you can | 
 |  * obtain it at www.aomedia.org/license/software. If the Alliance for Open | 
 |  * Media Patent License 1.0 was not distributed with this source code in the | 
 |  * PATENTS file, you can obtain it at www.aomedia.org/license/patent. | 
 |  */ | 
 | #ifdef HAVE_CONFIG_H | 
 | #include "config.h" | 
 | #endif | 
 |  | 
 | #include <stdlib.h> | 
 | #include <math.h> | 
 | #include "dering.h" | 
 |  | 
 | const od_dering_opt_vtbl OD_DERING_VTBL_C = { | 
 |   { od_filter_dering_direction_4x4_c, od_filter_dering_direction_8x8_c }, | 
 |   { od_filter_dering_orthogonal_4x4_c, od_filter_dering_orthogonal_8x8_c } | 
 | }; | 
 |  | 
 | /* Generated from gen_filter_tables.c. */ | 
 | const int OD_DIRECTION_OFFSETS_TABLE[8][3] = { | 
 |   { -1 * OD_FILT_BSTRIDE + 1, -2 * OD_FILT_BSTRIDE + 2, | 
 |     -3 * OD_FILT_BSTRIDE + 3 }, | 
 |   { 0 * OD_FILT_BSTRIDE + 1, -1 * OD_FILT_BSTRIDE + 2, | 
 |     -1 * OD_FILT_BSTRIDE + 3 }, | 
 |   { 0 * OD_FILT_BSTRIDE + 1, 0 * OD_FILT_BSTRIDE + 2, 0 * OD_FILT_BSTRIDE + 3 }, | 
 |   { 0 * OD_FILT_BSTRIDE + 1, 1 * OD_FILT_BSTRIDE + 2, 1 * OD_FILT_BSTRIDE + 3 }, | 
 |   { 1 * OD_FILT_BSTRIDE + 1, 2 * OD_FILT_BSTRIDE + 2, 3 * OD_FILT_BSTRIDE + 3 }, | 
 |   { 1 * OD_FILT_BSTRIDE + 0, 2 * OD_FILT_BSTRIDE + 1, 3 * OD_FILT_BSTRIDE + 1 }, | 
 |   { 1 * OD_FILT_BSTRIDE + 0, 2 * OD_FILT_BSTRIDE + 0, 3 * OD_FILT_BSTRIDE + 0 }, | 
 |   { 1 * OD_FILT_BSTRIDE + 0, 2 * OD_FILT_BSTRIDE - 1, 3 * OD_FILT_BSTRIDE - 1 }, | 
 | }; | 
 |  | 
 | /* Detect direction. 0 means 45-degree up-right, 2 is horizontal, and so on. | 
 |    The search minimizes the weighted variance along all the lines in a | 
 |    particular direction, i.e. the squared error between the input and a | 
 |    "predicted" block where each pixel is replaced by the average along a line | 
 |    in a particular direction. Since each direction have the same sum(x^2) term, | 
 |    that term is never computed. See Section 2, step 2, of: | 
 |    http://jmvalin.ca/notes/intra_paint.pdf */ | 
 | static int od_dir_find8(const od_dering_in *img, int stride, int32_t *var, | 
 |                         int coeff_shift) { | 
 |   int i; | 
 |   int32_t cost[8] = { 0 }; | 
 |   int partial[8][15] = { { 0 } }; | 
 |   int32_t best_cost = 0; | 
 |   int best_dir = 0; | 
 |   /* Instead of dividing by n between 2 and 8, we multiply by 3*5*7*8/n. | 
 |      The output is then 840 times larger, but we don't care for finding | 
 |      the max. */ | 
 |   static const int div_table[] = { 0, 840, 420, 280, 210, 168, 140, 120, 105 }; | 
 |   for (i = 0; i < 8; i++) { | 
 |     int j; | 
 |     for (j = 0; j < 8; j++) { | 
 |       int x; | 
 |       /* We subtract 128 here to reduce the maximum range of the squared | 
 |          partial sums. */ | 
 |       x = (img[i * stride + j] >> coeff_shift) - 128; | 
 |       partial[0][i + j] += x; | 
 |       partial[1][i + j / 2] += x; | 
 |       partial[2][i] += x; | 
 |       partial[3][3 + i - j / 2] += x; | 
 |       partial[4][7 + i - j] += x; | 
 |       partial[5][3 - i / 2 + j] += x; | 
 |       partial[6][j] += x; | 
 |       partial[7][i / 2 + j] += x; | 
 |     } | 
 |   } | 
 |   for (i = 0; i < 8; i++) { | 
 |     cost[2] += partial[2][i] * partial[2][i]; | 
 |     cost[6] += partial[6][i] * partial[6][i]; | 
 |   } | 
 |   cost[2] *= div_table[8]; | 
 |   cost[6] *= div_table[8]; | 
 |   for (i = 0; i < 7; i++) { | 
 |     cost[0] += (partial[0][i] * partial[0][i] + | 
 |                 partial[0][14 - i] * partial[0][14 - i]) * | 
 |                div_table[i + 1]; | 
 |     cost[4] += (partial[4][i] * partial[4][i] + | 
 |                 partial[4][14 - i] * partial[4][14 - i]) * | 
 |                div_table[i + 1]; | 
 |   } | 
 |   cost[0] += partial[0][7] * partial[0][7] * div_table[8]; | 
 |   cost[4] += partial[4][7] * partial[4][7] * div_table[8]; | 
 |   for (i = 1; i < 8; i += 2) { | 
 |     int j; | 
 |     for (j = 0; j < 4 + 1; j++) { | 
 |       cost[i] += partial[i][3 + j] * partial[i][3 + j]; | 
 |     } | 
 |     cost[i] *= div_table[8]; | 
 |     for (j = 0; j < 4 - 1; j++) { | 
 |       cost[i] += (partial[i][j] * partial[i][j] + | 
 |                   partial[i][10 - j] * partial[i][10 - j]) * | 
 |                  div_table[2 * j + 2]; | 
 |     } | 
 |   } | 
 |   for (i = 0; i < 8; i++) { | 
 |     if (cost[i] > best_cost) { | 
 |       best_cost = cost[i]; | 
 |       best_dir = i; | 
 |     } | 
 |   } | 
 |   /* Difference between the optimal variance and the variance along the | 
 |      orthogonal direction. Again, the sum(x^2) terms cancel out. */ | 
 |   *var = best_cost - cost[(best_dir + 4) & 7]; | 
 |   /* We'd normally divide by 840, but dividing by 1024 is close enough | 
 |      for what we're going to do with this. */ | 
 |   *var >>= 10; | 
 |   return best_dir; | 
 | } | 
 |  | 
 | #define OD_DERING_VERY_LARGE (30000) | 
 | #define OD_DERING_INBUF_SIZE \ | 
 |   ((OD_BSIZE_MAX + 2 * OD_FILT_BORDER) * (OD_BSIZE_MAX + 2 * OD_FILT_BORDER)) | 
 |  | 
 | /* Smooth in the direction detected. */ | 
 | void od_filter_dering_direction_c(int16_t *y, int ystride, const int16_t *in, | 
 |                                   int ln, int threshold, int dir) { | 
 |   int i; | 
 |   int j; | 
 |   int k; | 
 |   static const int taps[3] = { 3, 2, 1 }; | 
 |   for (i = 0; i < 1 << ln; i++) { | 
 |     for (j = 0; j < 1 << ln; j++) { | 
 |       int16_t sum; | 
 |       int16_t xx; | 
 |       int16_t yy; | 
 |       xx = in[i * OD_FILT_BSTRIDE + j]; | 
 |       sum = 0; | 
 |       for (k = 0; k < 3; k++) { | 
 |         int16_t p0; | 
 |         int16_t p1; | 
 |         p0 = in[i * OD_FILT_BSTRIDE + j + OD_DIRECTION_OFFSETS_TABLE[dir][k]] - | 
 |              xx; | 
 |         p1 = in[i * OD_FILT_BSTRIDE + j - OD_DIRECTION_OFFSETS_TABLE[dir][k]] - | 
 |              xx; | 
 |         if (abs(p0) < threshold) sum += taps[k] * p0; | 
 |         if (abs(p1) < threshold) sum += taps[k] * p1; | 
 |       } | 
 |       yy = xx + ((sum + 8) >> 4); | 
 |       y[i * ystride + j] = yy; | 
 |     } | 
 |   } | 
 | } | 
 |  | 
 | void od_filter_dering_direction_4x4_c(int16_t *y, int ystride, | 
 |                                       const int16_t *in, int threshold, | 
 |                                       int dir) { | 
 |   od_filter_dering_direction_c(y, ystride, in, 2, threshold, dir); | 
 | } | 
 |  | 
 | void od_filter_dering_direction_8x8_c(int16_t *y, int ystride, | 
 |                                       const int16_t *in, int threshold, | 
 |                                       int dir) { | 
 |   od_filter_dering_direction_c(y, ystride, in, 3, threshold, dir); | 
 | } | 
 |  | 
 | /* Smooth in the direction orthogonal to what was detected. */ | 
 | void od_filter_dering_orthogonal_c(int16_t *y, int ystride, const int16_t *in, | 
 |                                    const od_dering_in *x, int xstride, int ln, | 
 |                                    int threshold, int dir) { | 
 |   int i; | 
 |   int j; | 
 |   int offset; | 
 |   if (dir > 0 && dir < 4) | 
 |     offset = OD_FILT_BSTRIDE; | 
 |   else | 
 |     offset = 1; | 
 |   for (i = 0; i < 1 << ln; i++) { | 
 |     for (j = 0; j < 1 << ln; j++) { | 
 |       int16_t athresh; | 
 |       int16_t yy; | 
 |       int16_t sum; | 
 |       int16_t p; | 
 |       /* Deringing orthogonal to the direction uses a tighter threshold | 
 |          because we want to be conservative. We've presumably already | 
 |          achieved some deringing, so the amount of change is expected | 
 |          to be low. Also, since we might be filtering across an edge, we | 
 |          want to make sure not to blur it. That being said, we might want | 
 |          to be a little bit more aggressive on pure horizontal/vertical | 
 |          since the ringing there tends to be directional, so it doesn't | 
 |          get removed by the directional filtering. */ | 
 |       athresh = OD_MINI( | 
 |           threshold, threshold / 3 + | 
 |                          abs(in[i * OD_FILT_BSTRIDE + j] - x[i * xstride + j])); | 
 |       yy = in[i * OD_FILT_BSTRIDE + j]; | 
 |       sum = 0; | 
 |       p = in[i * OD_FILT_BSTRIDE + j + offset] - yy; | 
 |       if (abs(p) < athresh) sum += p; | 
 |       p = in[i * OD_FILT_BSTRIDE + j - offset] - yy; | 
 |       if (abs(p) < athresh) sum += p; | 
 |       p = in[i * OD_FILT_BSTRIDE + j + 2 * offset] - yy; | 
 |       if (abs(p) < athresh) sum += p; | 
 |       p = in[i * OD_FILT_BSTRIDE + j - 2 * offset] - yy; | 
 |       if (abs(p) < athresh) sum += p; | 
 |       y[i * ystride + j] = yy + ((3 * sum + 8) >> 4); | 
 |     } | 
 |   } | 
 | } | 
 |  | 
 | void od_filter_dering_orthogonal_4x4_c(int16_t *y, int ystride, | 
 |                                        const int16_t *in, const od_dering_in *x, | 
 |                                        int xstride, int threshold, int dir) { | 
 |   od_filter_dering_orthogonal_c(y, ystride, in, x, xstride, 2, threshold, dir); | 
 | } | 
 |  | 
 | void od_filter_dering_orthogonal_8x8_c(int16_t *y, int ystride, | 
 |                                        const int16_t *in, const od_dering_in *x, | 
 |                                        int xstride, int threshold, int dir) { | 
 |   od_filter_dering_orthogonal_c(y, ystride, in, x, xstride, 3, threshold, dir); | 
 | } | 
 |  | 
 | /* This table approximates x^0.16 with the index being log2(x). It is clamped | 
 |    to [-.5, 3]. The table is computed as: | 
 |    round(256*min(3, max(.5, 1.08*(sqrt(2)*2.^([0:17]+8)/256/256).^.16))) */ | 
 | static const int16_t OD_THRESH_TABLE_Q8[18] = { | 
 |   128, 134, 150, 168, 188, 210, 234, 262, 292, | 
 |   327, 365, 408, 455, 509, 569, 635, 710, 768, | 
 | }; | 
 |  | 
 | /* Compute deringing filter threshold for each 8x8 block based on the | 
 |    directional variance difference. A high variance difference means that we | 
 |    have a highly directional pattern (e.g. a high contrast edge), so we can | 
 |    apply more deringing. A low variance means that we either have a low | 
 |    contrast edge, or a non-directional texture, so we want to be careful not | 
 |    to blur. */ | 
 | static void od_compute_thresh(int thresh[OD_DERING_NBLOCKS][OD_DERING_NBLOCKS], | 
 |                               int threshold, | 
 |                               int32_t var[OD_DERING_NBLOCKS][OD_DERING_NBLOCKS], | 
 |                               int nhb, int nvb) { | 
 |   int bx; | 
 |   int by; | 
 |   for (by = 0; by < nvb; by++) { | 
 |     for (bx = 0; bx < nhb; bx++) { | 
 |       int v1; | 
 |       /* We use the variance of 8x8 blocks to adjust the threshold. */ | 
 |       v1 = OD_MINI(32767, var[by][bx] >> 6); | 
 |       thresh[by][bx] = (threshold * OD_THRESH_TABLE_Q8[OD_ILOG(v1)] + 128) >> 8; | 
 |     } | 
 |   } | 
 | } | 
 |  | 
 | void od_dering(const od_dering_opt_vtbl *vtbl, int16_t *y, int ystride, | 
 |                const od_dering_in *x, int xstride, int nhb, int nvb, int sbx, | 
 |                int sby, int nhsb, int nvsb, int xdec, | 
 |                int dir[OD_DERING_NBLOCKS][OD_DERING_NBLOCKS], int pli, | 
 |                unsigned char *bskip, int skip_stride, int threshold, | 
 |                int coeff_shift) { | 
 |   int i; | 
 |   int j; | 
 |   int bx; | 
 |   int by; | 
 |   int16_t inbuf[OD_DERING_INBUF_SIZE]; | 
 |   int16_t *in; | 
 |   int bsize; | 
 |   int32_t var[OD_DERING_NBLOCKS][OD_DERING_NBLOCKS]; | 
 |   int thresh[OD_DERING_NBLOCKS][OD_DERING_NBLOCKS]; | 
 |   bsize = 3 - xdec; | 
 |   in = inbuf + OD_FILT_BORDER * OD_FILT_BSTRIDE + OD_FILT_BORDER; | 
 |   /* We avoid filtering the pixels for which some of the pixels to average | 
 |      are outside the frame. We could change the filter instead, but it would | 
 |      add special cases for any future vectorization. */ | 
 |   for (i = 0; i < OD_DERING_INBUF_SIZE; i++) inbuf[i] = OD_DERING_VERY_LARGE; | 
 |   for (i = -OD_FILT_BORDER * (sby != 0); | 
 |        i < (nvb << bsize) + OD_FILT_BORDER * (sby != nvsb - 1); i++) { | 
 |     for (j = -OD_FILT_BORDER * (sbx != 0); | 
 |          j < (nhb << bsize) + OD_FILT_BORDER * (sbx != nhsb - 1); j++) { | 
 |       in[i * OD_FILT_BSTRIDE + j] = x[i * xstride + j]; | 
 |     } | 
 |   } | 
 |   /* Assume deringing filter is sparsely applied, so do one large copy rather | 
 |      than small copies later if deringing is skipped. */ | 
 |   for (i = 0; i < nvb << bsize; i++) { | 
 |     for (j = 0; j < nhb << bsize; j++) { | 
 |       y[i * ystride + j] = in[i * OD_FILT_BSTRIDE + j]; | 
 |     } | 
 |   } | 
 |   if (pli == 0) { | 
 |     for (by = 0; by < nvb; by++) { | 
 |       for (bx = 0; bx < nhb; bx++) { | 
 |         dir[by][bx] = od_dir_find8(&x[8 * by * xstride + 8 * bx], xstride, | 
 |                                    &var[by][bx], coeff_shift); | 
 |       } | 
 |     } | 
 |     od_compute_thresh(thresh, threshold, var, nhb, nvb); | 
 |   } else { | 
 |     for (by = 0; by < nvb; by++) { | 
 |       for (bx = 0; bx < nhb; bx++) { | 
 |         thresh[by][bx] = threshold; | 
 |       } | 
 |     } | 
 |   } | 
 |   for (by = 0; by < nvb; by++) { | 
 |     for (bx = 0; bx < nhb; bx++) { | 
 |       if (bskip[by * skip_stride + bx]) thresh[by][bx] = 0; | 
 |     } | 
 |   } | 
 |   for (by = 0; by < nvb; by++) { | 
 |     for (bx = 0; bx < nhb; bx++) { | 
 |       if (thresh[by][bx] == 0) continue; | 
 |       (vtbl->filter_dering_direction[bsize - OD_LOG_BSIZE0])( | 
 |           &y[(by * ystride << bsize) + (bx << bsize)], ystride, | 
 |           &in[(by * OD_FILT_BSTRIDE << bsize) + (bx << bsize)], thresh[by][bx], | 
 |           dir[by][bx]); | 
 |     } | 
 |   } | 
 |   for (i = 0; i < nvb << bsize; i++) { | 
 |     for (j = 0; j < nhb << bsize; j++) { | 
 |       in[i * OD_FILT_BSTRIDE + j] = y[i * ystride + j]; | 
 |     } | 
 |   } | 
 |   for (by = 0; by < nvb; by++) { | 
 |     for (bx = 0; bx < nhb; bx++) { | 
 |       if (thresh[by][bx] == 0) continue; | 
 |       (vtbl->filter_dering_orthogonal[bsize - OD_LOG_BSIZE0])( | 
 |           &y[(by * ystride << bsize) + (bx << bsize)], ystride, | 
 |           &in[(by * OD_FILT_BSTRIDE << bsize) + (bx << bsize)], | 
 |           &x[(by * xstride << bsize) + (bx << bsize)], xstride, thresh[by][bx], | 
 |           dir[by][bx]); | 
 |     } | 
 |   } | 
 | } |