| /* |
| * Copyright (c) 2016, Alliance for Open Media. All rights reserved |
| * |
| * This source code is subject to the terms of the BSD 2 Clause License and |
| * the Alliance for Open Media Patent License 1.0. If the BSD 2 Clause License |
| * was not distributed with this source code in the LICENSE file, you can |
| * obtain it at www.aomedia.org/license/software. If the Alliance for Open |
| * Media Patent License 1.0 was not distributed with this source code in the |
| * PATENTS file, you can obtain it at www.aomedia.org/license/patent. |
| */ |
| |
| #include <math.h> |
| #include <stdlib.h> |
| |
| #ifdef HAVE_CONFIG_H |
| #include "./config.h" |
| #endif |
| |
| #include "./aom_dsp_rtcd.h" |
| #include "./av1_rtcd.h" |
| #include "./cdef.h" |
| |
| /* Generated from gen_filter_tables.c. */ |
| const int OD_DIRECTION_OFFSETS_TABLE[8][3] = { |
| { -1 * OD_FILT_BSTRIDE + 1, -2 * OD_FILT_BSTRIDE + 2, |
| -3 * OD_FILT_BSTRIDE + 3 }, |
| { 0 * OD_FILT_BSTRIDE + 1, -1 * OD_FILT_BSTRIDE + 2, |
| -1 * OD_FILT_BSTRIDE + 3 }, |
| { 0 * OD_FILT_BSTRIDE + 1, 0 * OD_FILT_BSTRIDE + 2, 0 * OD_FILT_BSTRIDE + 3 }, |
| { 0 * OD_FILT_BSTRIDE + 1, 1 * OD_FILT_BSTRIDE + 2, 1 * OD_FILT_BSTRIDE + 3 }, |
| { 1 * OD_FILT_BSTRIDE + 1, 2 * OD_FILT_BSTRIDE + 2, 3 * OD_FILT_BSTRIDE + 3 }, |
| { 1 * OD_FILT_BSTRIDE + 0, 2 * OD_FILT_BSTRIDE + 1, 3 * OD_FILT_BSTRIDE + 1 }, |
| { 1 * OD_FILT_BSTRIDE + 0, 2 * OD_FILT_BSTRIDE + 0, 3 * OD_FILT_BSTRIDE + 0 }, |
| { 1 * OD_FILT_BSTRIDE + 0, 2 * OD_FILT_BSTRIDE - 1, 3 * OD_FILT_BSTRIDE - 1 }, |
| }; |
| |
| /* Detect direction. 0 means 45-degree up-right, 2 is horizontal, and so on. |
| The search minimizes the weighted variance along all the lines in a |
| particular direction, i.e. the squared error between the input and a |
| "predicted" block where each pixel is replaced by the average along a line |
| in a particular direction. Since each direction have the same sum(x^2) term, |
| that term is never computed. See Section 2, step 2, of: |
| http://jmvalin.ca/notes/intra_paint.pdf */ |
| int od_dir_find8_c(const uint16_t *img, int stride, int32_t *var, |
| int coeff_shift) { |
| int i; |
| int32_t cost[8] = { 0 }; |
| int partial[8][15] = { { 0 } }; |
| int32_t best_cost = 0; |
| int best_dir = 0; |
| /* Instead of dividing by n between 2 and 8, we multiply by 3*5*7*8/n. |
| The output is then 840 times larger, but we don't care for finding |
| the max. */ |
| static const int div_table[] = { 0, 840, 420, 280, 210, 168, 140, 120, 105 }; |
| for (i = 0; i < 8; i++) { |
| int j; |
| for (j = 0; j < 8; j++) { |
| int x; |
| /* We subtract 128 here to reduce the maximum range of the squared |
| partial sums. */ |
| x = (img[i * stride + j] >> coeff_shift) - 128; |
| partial[0][i + j] += x; |
| partial[1][i + j / 2] += x; |
| partial[2][i] += x; |
| partial[3][3 + i - j / 2] += x; |
| partial[4][7 + i - j] += x; |
| partial[5][3 - i / 2 + j] += x; |
| partial[6][j] += x; |
| partial[7][i / 2 + j] += x; |
| } |
| } |
| for (i = 0; i < 8; i++) { |
| cost[2] += partial[2][i] * partial[2][i]; |
| cost[6] += partial[6][i] * partial[6][i]; |
| } |
| cost[2] *= div_table[8]; |
| cost[6] *= div_table[8]; |
| for (i = 0; i < 7; i++) { |
| cost[0] += (partial[0][i] * partial[0][i] + |
| partial[0][14 - i] * partial[0][14 - i]) * |
| div_table[i + 1]; |
| cost[4] += (partial[4][i] * partial[4][i] + |
| partial[4][14 - i] * partial[4][14 - i]) * |
| div_table[i + 1]; |
| } |
| cost[0] += partial[0][7] * partial[0][7] * div_table[8]; |
| cost[4] += partial[4][7] * partial[4][7] * div_table[8]; |
| for (i = 1; i < 8; i += 2) { |
| int j; |
| for (j = 0; j < 4 + 1; j++) { |
| cost[i] += partial[i][3 + j] * partial[i][3 + j]; |
| } |
| cost[i] *= div_table[8]; |
| for (j = 0; j < 4 - 1; j++) { |
| cost[i] += (partial[i][j] * partial[i][j] + |
| partial[i][10 - j] * partial[i][10 - j]) * |
| div_table[2 * j + 2]; |
| } |
| } |
| for (i = 0; i < 8; i++) { |
| if (cost[i] > best_cost) { |
| best_cost = cost[i]; |
| best_dir = i; |
| } |
| } |
| /* Difference between the optimal variance and the variance along the |
| orthogonal direction. Again, the sum(x^2) terms cancel out. */ |
| *var = best_cost - cost[(best_dir + 4) & 7]; |
| /* We'd normally divide by 840, but dividing by 1024 is close enough |
| for what we're going to do with this. */ |
| *var >>= 10; |
| return best_dir; |
| } |
| |
| /* Smooth in the direction detected. */ |
| void od_filter_dering_direction_8x8_c(uint16_t *y, int ystride, |
| const uint16_t *in, int threshold, |
| int dir, int damping) { |
| int i; |
| int j; |
| int k; |
| static const int taps[3] = { 3, 2, 1 }; |
| for (i = 0; i < 8; i++) { |
| for (j = 0; j < 8; j++) { |
| int16_t sum; |
| int16_t xx; |
| int16_t yy; |
| xx = in[i * OD_FILT_BSTRIDE + j]; |
| sum = 0; |
| for (k = 0; k < 3; k++) { |
| int16_t p0; |
| int16_t p1; |
| p0 = in[i * OD_FILT_BSTRIDE + j + OD_DIRECTION_OFFSETS_TABLE[dir][k]] - |
| xx; |
| p1 = in[i * OD_FILT_BSTRIDE + j - OD_DIRECTION_OFFSETS_TABLE[dir][k]] - |
| xx; |
| sum += taps[k] * constrain(p0, threshold, damping); |
| sum += taps[k] * constrain(p1, threshold, damping); |
| } |
| sum = (sum + 8) >> 4; |
| yy = xx + sum; |
| y[i * ystride + j] = yy; |
| } |
| } |
| } |
| |
| /* Smooth in the direction detected. */ |
| void od_filter_dering_direction_4x4_c(uint16_t *y, int ystride, |
| const uint16_t *in, int threshold, |
| int dir, int damping) { |
| int i; |
| int j; |
| int k; |
| static const int taps[2] = { 4, 1 }; |
| for (i = 0; i < 4; i++) { |
| for (j = 0; j < 4; j++) { |
| int16_t sum; |
| int16_t xx; |
| int16_t yy; |
| xx = in[i * OD_FILT_BSTRIDE + j]; |
| sum = 0; |
| for (k = 0; k < 2; k++) { |
| int16_t p0; |
| int16_t p1; |
| p0 = in[i * OD_FILT_BSTRIDE + j + OD_DIRECTION_OFFSETS_TABLE[dir][k]] - |
| xx; |
| p1 = in[i * OD_FILT_BSTRIDE + j - OD_DIRECTION_OFFSETS_TABLE[dir][k]] - |
| xx; |
| sum += taps[k] * constrain(p0, threshold, damping); |
| sum += taps[k] * constrain(p1, threshold, damping); |
| } |
| sum = (sum + 8) >> 4; |
| yy = xx + sum; |
| y[i * ystride + j] = yy; |
| } |
| } |
| } |
| |
| /* Compute deringing filter threshold for an 8x8 block based on the |
| directional variance difference. A high variance difference means that we |
| have a highly directional pattern (e.g. a high contrast edge), so we can |
| apply more deringing. A low variance means that we either have a low |
| contrast edge, or a non-directional texture, so we want to be careful not |
| to blur. */ |
| static INLINE int od_adjust_thresh(int threshold, int32_t var) { |
| const int i = var >> 6 ? AOMMIN(get_msb(var >> 6), 12) : 0; |
| /* We use the variance of 8x8 blocks to adjust the threshold. */ |
| return var ? (threshold * (4 + i) + 8) >> 4 : 0; |
| } |
| |
| void copy_8x8_16bit_to_16bit_c(uint16_t *dst, int dstride, const uint16_t *src, |
| int sstride) { |
| int i, j; |
| for (i = 0; i < 8; i++) |
| for (j = 0; j < 8; j++) dst[i * dstride + j] = src[i * sstride + j]; |
| } |
| |
| void copy_4x4_16bit_to_16bit_c(uint16_t *dst, int dstride, const uint16_t *src, |
| int sstride) { |
| int i, j; |
| for (i = 0; i < 4; i++) |
| for (j = 0; j < 4; j++) dst[i * dstride + j] = src[i * sstride + j]; |
| } |
| |
| static void copy_dering_16bit_to_16bit(uint16_t *dst, int dstride, |
| uint16_t *src, dering_list *dlist, |
| int dering_count, int bsize) { |
| int bi, bx, by; |
| |
| if (bsize == BLOCK_8X8) { |
| for (bi = 0; bi < dering_count; bi++) { |
| by = dlist[bi].by; |
| bx = dlist[bi].bx; |
| copy_8x8_16bit_to_16bit(&dst[(by << 3) * dstride + (bx << 3)], dstride, |
| &src[bi << (3 + 3)], 8); |
| } |
| } else if (bsize == BLOCK_4X8) { |
| for (bi = 0; bi < dering_count; bi++) { |
| by = dlist[bi].by; |
| bx = dlist[bi].bx; |
| copy_4x4_16bit_to_16bit(&dst[(by << 3) * dstride + (bx << 2)], dstride, |
| &src[bi << (3 + 2)], 4); |
| copy_4x4_16bit_to_16bit(&dst[((by << 3) + 4) * dstride + (bx << 2)], |
| dstride, &src[(bi << (3 + 2)) + 4 * 4], 4); |
| } |
| } else if (bsize == BLOCK_8X4) { |
| for (bi = 0; bi < dering_count; bi++) { |
| by = dlist[bi].by; |
| bx = dlist[bi].bx; |
| copy_4x4_16bit_to_16bit(&dst[(by << 2) * dstride + (bx << 3)], dstride, |
| &src[bi << (2 + 3)], 8); |
| copy_4x4_16bit_to_16bit(&dst[(by << 2) * dstride + (bx << 3) + 4], |
| dstride, &src[(bi << (2 + 3)) + 4], 8); |
| } |
| } else { |
| assert(bsize == BLOCK_4X4); |
| for (bi = 0; bi < dering_count; bi++) { |
| by = dlist[bi].by; |
| bx = dlist[bi].bx; |
| copy_4x4_16bit_to_16bit(&dst[(by << 2) * dstride + (bx << 2)], dstride, |
| &src[bi << (2 + 2)], 4); |
| } |
| } |
| } |
| |
| void copy_8x8_16bit_to_8bit_c(uint8_t *dst, int dstride, const uint16_t *src, |
| int sstride) { |
| int i, j; |
| for (i = 0; i < 8; i++) |
| for (j = 0; j < 8; j++) |
| dst[i * dstride + j] = (uint8_t)src[i * sstride + j]; |
| } |
| |
| void copy_4x4_16bit_to_8bit_c(uint8_t *dst, int dstride, const uint16_t *src, |
| int sstride) { |
| int i, j; |
| for (i = 0; i < 4; i++) |
| for (j = 0; j < 4; j++) |
| dst[i * dstride + j] = (uint8_t)src[i * sstride + j]; |
| } |
| |
| static void copy_dering_16bit_to_8bit(uint8_t *dst, int dstride, |
| const uint16_t *src, dering_list *dlist, |
| int dering_count, int bsize) { |
| int bi, bx, by; |
| if (bsize == BLOCK_8X8) { |
| for (bi = 0; bi < dering_count; bi++) { |
| by = dlist[bi].by; |
| bx = dlist[bi].bx; |
| copy_8x8_16bit_to_8bit(&dst[(by << 3) * dstride + (bx << 3)], dstride, |
| &src[bi << (3 + 3)], 8); |
| } |
| } else if (bsize == BLOCK_4X8) { |
| for (bi = 0; bi < dering_count; bi++) { |
| by = dlist[bi].by; |
| bx = dlist[bi].bx; |
| copy_4x4_16bit_to_8bit(&dst[(by << 3) * dstride + (bx << 2)], dstride, |
| &src[bi << (3 + 2)], 4); |
| copy_4x4_16bit_to_8bit(&dst[((by << 3) + 4) * dstride + (bx << 2)], |
| dstride, &src[(bi << (3 + 2)) + 4 * 4], 4); |
| } |
| } else if (bsize == BLOCK_8X4) { |
| for (bi = 0; bi < dering_count; bi++) { |
| by = dlist[bi].by; |
| bx = dlist[bi].bx; |
| copy_4x4_16bit_to_8bit(&dst[(by << 2) * dstride + (bx << 3)], dstride, |
| &src[bi << (2 + 3)], 8); |
| copy_4x4_16bit_to_8bit(&dst[(by << 2) * dstride + (bx << 3) + 4], dstride, |
| &src[(bi << (2 + 3)) + 4], 8); |
| } |
| } else { |
| assert(bsize == BLOCK_4X4); |
| for (bi = 0; bi < dering_count; bi++) { |
| by = dlist[bi].by; |
| bx = dlist[bi].bx; |
| copy_4x4_16bit_to_8bit(&dst[(by << 2) * dstride + (bx << 2)], dstride, |
| &src[bi << (2 * 2)], 4); |
| } |
| } |
| } |
| |
| int get_filter_skip(int level) { |
| int filter_skip = level & 1; |
| if (level == 1) filter_skip = 0; |
| return filter_skip; |
| } |
| |
| void od_dering(uint8_t *dst, int dstride, uint16_t *y, uint16_t *in, int xdec, |
| int ydec, int dir[OD_DERING_NBLOCKS][OD_DERING_NBLOCKS], |
| int *dirinit, int var[OD_DERING_NBLOCKS][OD_DERING_NBLOCKS], |
| int pli, dering_list *dlist, int dering_count, int level, |
| int clpf_strength, int clpf_damping, int dering_damping, |
| int coeff_shift, int skip_dering, int hbd) { |
| int bi; |
| int bx; |
| int by; |
| int bsize, bsizex, bsizey; |
| |
| int threshold = (level >> 1) << coeff_shift; |
| int filter_skip = get_filter_skip(level); |
| if (level == 1) threshold = 31 << coeff_shift; |
| |
| od_filter_dering_direction_func filter_dering_direction[] = { |
| od_filter_dering_direction_4x4, od_filter_dering_direction_8x8 |
| }; |
| clpf_damping += coeff_shift - (pli != AOM_PLANE_Y); |
| dering_damping += coeff_shift - (pli != AOM_PLANE_Y); |
| bsize = |
| ydec ? (xdec ? BLOCK_4X4 : BLOCK_8X4) : (xdec ? BLOCK_4X8 : BLOCK_8X8); |
| bsizex = 3 - xdec; |
| bsizey = 3 - ydec; |
| |
| if (!skip_dering) { |
| if (pli == 0) { |
| if (!dirinit || !*dirinit) { |
| for (bi = 0; bi < dering_count; bi++) { |
| by = dlist[bi].by; |
| bx = dlist[bi].bx; |
| dir[by][bx] = |
| od_dir_find8(&in[8 * by * OD_FILT_BSTRIDE + 8 * bx], |
| OD_FILT_BSTRIDE, &var[by][bx], coeff_shift); |
| } |
| if (dirinit) *dirinit = 1; |
| } |
| } |
| // Only run dering for non-zero threshold (which is always the case for |
| // 4:2:2 or 4:4:0). If we don't dering, we still need to eventually write |
| // something out in y[] later. |
| if (threshold != 0) { |
| assert(bsize == BLOCK_8X8 || bsize == BLOCK_4X4); |
| for (bi = 0; bi < dering_count; bi++) { |
| int t = !filter_skip && dlist[bi].skip ? 0 : threshold; |
| by = dlist[bi].by; |
| bx = dlist[bi].bx; |
| (filter_dering_direction[bsize == BLOCK_8X8])( |
| &y[bi << (bsizex + bsizey)], 1 << bsizex, |
| &in[(by * OD_FILT_BSTRIDE << bsizey) + (bx << bsizex)], |
| pli ? t : od_adjust_thresh(t, var[by][bx]), dir[by][bx], |
| dering_damping); |
| } |
| } |
| } |
| |
| if (clpf_strength) { |
| if (threshold && !skip_dering) |
| copy_dering_16bit_to_16bit(in, OD_FILT_BSTRIDE, y, dlist, dering_count, |
| bsize); |
| for (bi = 0; bi < dering_count; bi++) { |
| by = dlist[bi].by; |
| bx = dlist[bi].bx; |
| int py = by << bsizey; |
| int px = bx << bsizex; |
| |
| if (!filter_skip && dlist[bi].skip) continue; |
| if (!dst || hbd) { |
| // 16 bit destination if high bitdepth or 8 bit destination not given |
| (!threshold || (dir[by][bx] < 4 && dir[by][bx]) ? aom_clpf_block_hbd |
| : aom_clpf_hblock_hbd)( |
| dst ? (uint16_t *)dst + py * dstride + px |
| : &y[bi << (bsizex + bsizey)], |
| in + py * OD_FILT_BSTRIDE + px, dst && hbd ? dstride : 1 << bsizex, |
| OD_FILT_BSTRIDE, 1 << bsizex, 1 << bsizey, |
| clpf_strength << coeff_shift, clpf_damping); |
| } else { |
| // Do clpf and write the result to an 8 bit destination |
| (!threshold || (dir[by][bx] < 4 && dir[by][bx]) ? aom_clpf_block |
| : aom_clpf_hblock)( |
| dst + py * dstride + px, in + py * OD_FILT_BSTRIDE + px, dstride, |
| OD_FILT_BSTRIDE, 1 << bsizex, 1 << bsizey, |
| clpf_strength << coeff_shift, clpf_damping); |
| } |
| } |
| } else if (threshold != 0) { |
| // No clpf, so copy instead |
| if (hbd) { |
| copy_dering_16bit_to_16bit((uint16_t *)dst, dstride, y, dlist, |
| dering_count, bsize); |
| } else { |
| copy_dering_16bit_to_8bit(dst, dstride, y, dlist, dering_count, bsize); |
| } |
| } else if (dirinit) { |
| // If we're here, both dering and clpf are off, and we still haven't written |
| // anything to y[] yet, so we just copy the input to y[]. This is necessary |
| // only for av1_cdef_search() and only av1_cdef_search() sets dirinit. |
| for (bi = 0; bi < dering_count; bi++) { |
| by = dlist[bi].by; |
| bx = dlist[bi].bx; |
| int iy, ix; |
| // TODO(stemidts/jmvalin): SIMD optimisations |
| for (iy = 0; iy < 1 << bsizey; iy++) |
| for (ix = 0; ix < 1 << bsizex; ix++) |
| y[(bi << (bsizex + bsizey)) + (iy << bsizex) + ix] = |
| in[((by << bsizey) + iy) * OD_FILT_BSTRIDE + (bx << bsizex) + ix]; |
| } |
| } |
| } |