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/*
* Copyright (c) 2019, Alliance for Open Media. All rights reserved
*
* This source code is subject to the terms of the BSD 2 Clause License and
* the Alliance for Open Media Patent License 1.0. If the BSD 2 Clause License
* was not distributed with this source code in the LICENSE file, you can
* obtain it at www.aomedia.org/license/software. If the Alliance for Open
* Media Patent License 1.0 was not distributed with this source code in the
* PATENTS file, you can obtain it at www.aomedia.org/license/patent.
*/
#ifndef AOM_AV1_ENCODER_LEVEL_H_
#define AOM_AV1_ENCODER_LEVEL_H_
#include "av1/common/enums.h"
struct AV1_COMP;
// AV1 Level Specifications
typedef struct {
AV1_LEVEL level;
int max_picture_size;
int max_h_size;
int max_v_size;
int max_header_rate;
int max_tile_rate;
int max_tiles;
int max_tile_cols;
int64_t max_display_rate;
int64_t max_decode_rate;
double main_mbps;
double high_mbps;
double main_cr;
double high_cr;
} AV1LevelSpec;
typedef struct {
int64_t ts_start;
int64_t ts_end;
size_t encoded_size_in_bytes;
int pic_size;
int frame_header_count;
int tiles;
int show_frame;
int show_existing_frame;
} FrameRecord;
// Record frame info. in a rolling window.
#define FRAME_WINDOW_SIZE 256
typedef struct {
FrameRecord buf[FRAME_WINDOW_SIZE];
int num; // Number of FrameRecord stored in the buffer.
int start; // Buffer index of the first FrameRecord.
} FrameWindowBuffer;
typedef struct {
int max_bitrate; // Max bitrate in any 1-second window, in bps.
int max_tile_size;
int max_superres_tile_width;
int min_cropped_tile_width;
int min_cropped_tile_height;
int tile_width_is_valid;
int min_frame_width;
int min_frame_height;
double total_compressed_size; // In bytes.
double total_time_encoded; // In seconds.
double min_cr;
} AV1LevelStats;
// The following data structures are for the decoder model.
typedef struct {
int decoder_ref_count;
int player_ref_count;
int display_index;
FRAME_TYPE frame_type;
double presentation_time;
} FRAME_BUFFER;
// Interval of bits transmission for a DFG(Decodable Frame Group).
typedef struct {
double first_bit_arrival_time; // Time when the first bit arrives.
double last_bit_arrival_time; // Time when the last bit arrives.
// Removal time means the time when the bits to be decoded are removed from
// the smoothing buffer. Removal time is essentially the time when the
// decoding of the frame starts.
double removal_time;
} DFG_INTERVAL;
#define DFG_INTERVAL_QUEUE_SIZE 64
typedef struct {
int head;
int size;
double total_interval;
DFG_INTERVAL buf[DFG_INTERVAL_QUEUE_SIZE];
} DFG_INTERVAL_QUEUE;
enum {
RESOURCE_MODE = 0, // Resource availability mode.
SCHEDULE_MODE // Decoding schedule mode.
} UENUM1BYTE(DECODER_MODEL_MODE);
enum {
DECODER_MODEL_OK = 0,
DECODE_BUFFER_AVAILABLE_LATE,
DECODE_FRAME_BUF_UNAVAILABLE,
DECODE_EXISTING_FRAME_BUF_EMPTY,
DISPLAY_FRAME_LATE,
SMOOTHING_BUFFER_UNDERFLOW,
SMOOTHING_BUFFER_OVERFLOW,
DECODER_MODEL_DISABLED
} UENUM1BYTE(DECODER_MODEL_STATUS);
#define BUFFER_POOL_MAX_SIZE 10
typedef struct {
DECODER_MODEL_STATUS status;
DECODER_MODEL_MODE mode;
bool is_low_delay_mode;
AV1_LEVEL level;
int encoder_buffer_delay; // In units of 1/90000 seconds.
int decoder_buffer_delay; // In units of 1/90000 seconds.
int num_ticks_per_picture;
int initial_display_delay; // In units of frames.
int64_t decode_rate;
double display_clock_tick; // In units of seconds.
double current_time; // In units of seconds.
double initial_presentation_delay; // In units of seconds.
double bit_rate; // Bits per second.
int num_frame;
int num_decoded_frame;
int num_shown_frame;
int vbi[REF_FRAMES]; // Virtual buffer index.
FRAME_BUFFER frame_buffer_pool[BUFFER_POOL_MAX_SIZE];
DFG_INTERVAL_QUEUE dfg_interval_queue;
// Information for the DFG(Decodable Frame Group) being processed.
double first_bit_arrival_time;
double last_bit_arrival_time;
size_t coded_bits;
// Information for the frame being processed.
double removal_time;
double presentation_time;
int decode_samples;
int display_samples;
double max_display_rate;
double max_decode_rate;
} DECODER_MODEL;
typedef struct {
AV1LevelStats level_stats;
AV1LevelSpec level_spec;
FrameWindowBuffer frame_window_buffer;
DECODER_MODEL decoder_models[SEQ_LEVELS];
} AV1LevelInfo;
typedef struct AV1LevelParams {
// Specifies the level that the coded video sequence conforms to for each
// operating point.
AV1_LEVEL target_seq_level_idx[MAX_NUM_OPERATING_POINTS];
// Bit mask to indicate whether to keep level stats for corresponding
// operating points.
uint32_t keep_level_stats;
// Level information for each operating point.
AV1LevelInfo *level_info[MAX_NUM_OPERATING_POINTS];
} AV1LevelParams;
static INLINE int is_in_operating_point(int operating_point,
int temporal_layer_id,
int spatial_layer_id) {
if (!operating_point) return 1;
return ((operating_point >> temporal_layer_id) & 1) &&
((operating_point >> (spatial_layer_id + 8)) & 1);
}
void av1_init_level_info(struct AV1_COMP *cpi);
void av1_update_level_info(struct AV1_COMP *cpi, size_t size, int64_t ts_start,
int64_t ts_end);
// Return sequence level indices in seq_level_idx[MAX_NUM_OPERATING_POINTS].
aom_codec_err_t av1_get_seq_level_idx(const SequenceHeader *seq_params,
const AV1LevelParams *level_params,
int *seq_level_idx);
// Print the status of the decoder model(for debugging).
void av1_decoder_model_print_status(const DECODER_MODEL *const decoder_model);
void av1_decoder_model_init(const struct AV1_COMP *const cpi, AV1_LEVEL level,
int op_index, DECODER_MODEL *const decoder_model);
void av1_decoder_model_process_frame(const struct AV1_COMP *const cpi,
size_t coded_bits,
DECODER_MODEL *const decoder_model);
// This function uses the decoder model to check whether there could be
// SMOOTHING_BUFFER_UNDERFLOW or SMOOTHING_BUFFER_OVERFLOW. It does not
// update the content of decoder_model, and can be used to target certain
// encoding level in the recode loop.
DECODER_MODEL_STATUS av1_decoder_model_try_smooth_buf(
const struct AV1_COMP *const cpi, size_t coded_bits,
const DECODER_MODEL *const decoder_model);
// Return max bitrate(bps) for given level.
double av1_get_max_bitrate_for_level(AV1_LEVEL level_index, int tier,
BITSTREAM_PROFILE profile);
// Get max number of tiles and tile columns for given level.
void av1_get_max_tiles_for_level(AV1_LEVEL level_index, int *const max_tiles,
int *const max_tile_cols);
// Return minimum compression ratio for given level.
double av1_get_min_cr_for_level(AV1_LEVEL level_index, int tier,
int is_still_picture);
#endif // AOM_AV1_ENCODER_LEVEL_H_