|  | /* | 
|  | *  Copyright 2014 The LibYuv Project Authors. All rights reserved. | 
|  | * | 
|  | *  Use of this source code is governed by a BSD-style license | 
|  | *  that can be found in the LICENSE file in the root of the source | 
|  | *  tree. An additional intellectual property rights grant can be found | 
|  | *  in the file PATENTS. All contributing project authors may | 
|  | *  be found in the AUTHORS file in the root of the source tree. | 
|  | */ | 
|  |  | 
|  | #include "libyuv/row.h" | 
|  |  | 
|  | #ifdef __cplusplus | 
|  | namespace libyuv { | 
|  | extern "C" { | 
|  | #endif | 
|  |  | 
|  | // This module is for GCC Neon armv8 64 bit. | 
|  | #if !defined(LIBYUV_DISABLE_NEON) && defined(__aarch64__) | 
|  |  | 
|  | // Read 8 Y, 4 U and 4 V from 422 | 
|  | #define READYUV422                               \ | 
|  | "ld1        {v0.8b}, [%0], #8              \n" \ | 
|  | "ld1        {v1.s}[0], [%1], #4            \n" \ | 
|  | "ld1        {v1.s}[1], [%2], #4            \n" | 
|  |  | 
|  | // Read 8 Y, 8 U and 8 V from 444 | 
|  | #define READYUV444                               \ | 
|  | "ld1        {v0.8b}, [%0], #8              \n" \ | 
|  | "ld1        {v1.d}[0], [%1], #8            \n" \ | 
|  | "ld1        {v1.d}[1], [%2], #8            \n" \ | 
|  | "uaddlp     v1.8h, v1.16b                  \n" \ | 
|  | "rshrn      v1.8b, v1.8h, #1               \n" | 
|  |  | 
|  | // Read 8 Y, and set 4 U and 4 V to 128 | 
|  | #define READYUV400                               \ | 
|  | "ld1        {v0.8b}, [%0], #8              \n" \ | 
|  | "movi       v1.8b , #128                   \n" | 
|  |  | 
|  | // Read 8 Y and 4 UV from NV12 | 
|  | #define READNV12                                 \ | 
|  | "ld1        {v0.8b}, [%0], #8              \n" \ | 
|  | "ld1        {v2.8b}, [%1], #8              \n" \ | 
|  | "uzp1       v1.8b, v2.8b, v2.8b            \n" \ | 
|  | "uzp2       v3.8b, v2.8b, v2.8b            \n" \ | 
|  | "ins        v1.s[1], v3.s[0]               \n" | 
|  |  | 
|  | // Read 8 Y and 4 VU from NV21 | 
|  | #define READNV21                                 \ | 
|  | "ld1        {v0.8b}, [%0], #8              \n" \ | 
|  | "ld1        {v2.8b}, [%1], #8              \n" \ | 
|  | "uzp1       v3.8b, v2.8b, v2.8b            \n" \ | 
|  | "uzp2       v1.8b, v2.8b, v2.8b            \n" \ | 
|  | "ins        v1.s[1], v3.s[0]               \n" | 
|  |  | 
|  | // Read 8 YUY2 | 
|  | #define READYUY2                                 \ | 
|  | "ld2        {v0.8b, v1.8b}, [%0], #16      \n" \ | 
|  | "uzp2       v3.8b, v1.8b, v1.8b            \n" \ | 
|  | "uzp1       v1.8b, v1.8b, v1.8b            \n" \ | 
|  | "ins        v1.s[1], v3.s[0]               \n" | 
|  |  | 
|  | // Read 8 UYVY | 
|  | #define READUYVY                                 \ | 
|  | "ld2        {v2.8b, v3.8b}, [%0], #16      \n" \ | 
|  | "orr        v0.8b, v3.8b, v3.8b            \n" \ | 
|  | "uzp1       v1.8b, v2.8b, v2.8b            \n" \ | 
|  | "uzp2       v3.8b, v2.8b, v2.8b            \n" \ | 
|  | "ins        v1.s[1], v3.s[0]               \n" | 
|  |  | 
|  | #define YUVTORGB_SETUP                                      \ | 
|  | "ld3r       {v24.8h, v25.8h, v26.8h}, [%[kUVBiasBGR]] \n" \ | 
|  | "ld1r       {v31.4s}, [%[kYToRgb]]                    \n" \ | 
|  | "ld2        {v27.8h, v28.8h}, [%[kUVToRB]]            \n" \ | 
|  | "ld2        {v29.8h, v30.8h}, [%[kUVToG]]             \n" | 
|  |  | 
|  | // clang-format off | 
|  |  | 
|  | #define YUVTORGB(vR, vG, vB)                                        \ | 
|  | "uxtl       v0.8h, v0.8b                   \n" /* Extract Y    */ \ | 
|  | "shll       v2.8h, v1.8b, #8               \n" /* Replicate UV */ \ | 
|  | "ushll2     v3.4s, v0.8h, #0               \n" /* Y */            \ | 
|  | "ushll      v0.4s, v0.4h, #0               \n"                    \ | 
|  | "mul        v3.4s, v3.4s, v31.4s           \n"                    \ | 
|  | "mul        v0.4s, v0.4s, v31.4s           \n"                    \ | 
|  | "sqshrun    v0.4h, v0.4s, #16              \n"                    \ | 
|  | "sqshrun2   v0.8h, v3.4s, #16              \n" /* Y */            \ | 
|  | "uaddw      v1.8h, v2.8h, v1.8b            \n" /* Replicate UV */ \ | 
|  | "mov        v2.d[0], v1.d[1]               \n" /* Extract V */    \ | 
|  | "uxtl       v2.8h, v2.8b                   \n"                    \ | 
|  | "uxtl       v1.8h, v1.8b                   \n" /* Extract U */    \ | 
|  | "mul        v3.8h, v27.8h, v1.8h           \n"                    \ | 
|  | "mul        v5.8h, v29.8h, v1.8h           \n"                    \ | 
|  | "mul        v6.8h, v30.8h, v2.8h           \n"                    \ | 
|  | "mul        v7.8h, v28.8h, v2.8h           \n"                    \ | 
|  | "sqadd      v6.8h, v6.8h, v5.8h            \n"                    \ | 
|  | "sqadd      " #vB ".8h, v24.8h, v0.8h      \n" /* B */            \ | 
|  | "sqadd      " #vG ".8h, v25.8h, v0.8h      \n" /* G */            \ | 
|  | "sqadd      " #vR ".8h, v26.8h, v0.8h      \n" /* R */            \ | 
|  | "sqadd      " #vB ".8h, " #vB ".8h, v3.8h  \n" /* B */            \ | 
|  | "sqsub      " #vG ".8h, " #vG ".8h, v6.8h  \n" /* G */            \ | 
|  | "sqadd      " #vR ".8h, " #vR ".8h, v7.8h  \n" /* R */            \ | 
|  | "sqshrun    " #vB ".8b, " #vB ".8h, #6     \n" /* B */            \ | 
|  | "sqshrun    " #vG ".8b, " #vG ".8h, #6     \n" /* G */            \ | 
|  | "sqshrun    " #vR ".8b, " #vR ".8h, #6     \n" /* R */ | 
|  |  | 
|  | // clang-format on | 
|  |  | 
|  | void I444ToARGBRow_NEON(const uint8_t* src_y, | 
|  | const uint8_t* src_u, | 
|  | const uint8_t* src_v, | 
|  | uint8_t* dst_argb, | 
|  | const struct YuvConstants* yuvconstants, | 
|  | int width) { | 
|  | asm volatile ( | 
|  | YUVTORGB_SETUP | 
|  | "movi        v23.8b, #255                  \n" /* A */ | 
|  | "1:                                        \n" | 
|  | READYUV444 | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | YUVTORGB(v22, v21, v20) | 
|  | "prfm        pldl1keep, [%1, 448]          \n" | 
|  | "prfm        pldl1keep, [%2, 448]          \n" | 
|  | "subs        %w4, %w4, #8                  \n" | 
|  | "st4         {v20.8b,v21.8b,v22.8b,v23.8b}, [%3], #32 \n" | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src_y),     // %0 | 
|  | "+r"(src_u),     // %1 | 
|  | "+r"(src_v),     // %2 | 
|  | "+r"(dst_argb),  // %3 | 
|  | "+r"(width)      // %4 | 
|  | : [kUVToRB]"r"(&yuvconstants->kUVToRB), | 
|  | [kUVToG]"r"(&yuvconstants->kUVToG), | 
|  | [kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR), | 
|  | [kYToRgb]"r"(&yuvconstants->kYToRgb) | 
|  | : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20", | 
|  | "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30" | 
|  | ); | 
|  | } | 
|  |  | 
|  | void I422ToARGBRow_NEON(const uint8_t* src_y, | 
|  | const uint8_t* src_u, | 
|  | const uint8_t* src_v, | 
|  | uint8_t* dst_argb, | 
|  | const struct YuvConstants* yuvconstants, | 
|  | int width) { | 
|  | asm volatile ( | 
|  | YUVTORGB_SETUP | 
|  | "movi        v23.8b, #255                  \n" /* A */ | 
|  |  | 
|  | "1:                                        \n" | 
|  | READYUV422 | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | YUVTORGB(v22, v21, v20) | 
|  | "prfm        pldl1keep, [%1, 128]          \n" | 
|  | "prfm        pldl1keep, [%2, 128]          \n" | 
|  | "subs        %w4, %w4, #8                  \n" | 
|  | "st4         {v20.8b,v21.8b,v22.8b,v23.8b}, [%3], #32 \n" | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src_y),     // %0 | 
|  | "+r"(src_u),     // %1 | 
|  | "+r"(src_v),     // %2 | 
|  | "+r"(dst_argb),  // %3 | 
|  | "+r"(width)      // %4 | 
|  | : [kUVToRB]"r"(&yuvconstants->kUVToRB), | 
|  | [kUVToG]"r"(&yuvconstants->kUVToG), | 
|  | [kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR), | 
|  | [kYToRgb]"r"(&yuvconstants->kYToRgb) | 
|  | : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20", | 
|  | "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30" | 
|  | ); | 
|  | } | 
|  |  | 
|  | void I422AlphaToARGBRow_NEON(const uint8_t* src_y, | 
|  | const uint8_t* src_u, | 
|  | const uint8_t* src_v, | 
|  | const uint8_t* src_a, | 
|  | uint8_t* dst_argb, | 
|  | const struct YuvConstants* yuvconstants, | 
|  | int width) { | 
|  | asm volatile ( | 
|  | YUVTORGB_SETUP | 
|  | "1:                                        \n" | 
|  | READYUV422 | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | YUVTORGB(v22, v21, v20) | 
|  | "ld1         {v23.8b}, [%3], #8            \n" | 
|  | "prfm        pldl1keep, [%1, 128]          \n" | 
|  | "prfm        pldl1keep, [%2, 128]          \n" | 
|  | "prfm        pldl1keep, [%3, 448]          \n" | 
|  | "subs        %w5, %w5, #8                  \n" | 
|  | "st4         {v20.8b,v21.8b,v22.8b,v23.8b}, [%4], #32 \n" | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src_y),     // %0 | 
|  | "+r"(src_u),     // %1 | 
|  | "+r"(src_v),     // %2 | 
|  | "+r"(src_a),     // %3 | 
|  | "+r"(dst_argb),  // %4 | 
|  | "+r"(width)      // %5 | 
|  | : [kUVToRB]"r"(&yuvconstants->kUVToRB), | 
|  | [kUVToG]"r"(&yuvconstants->kUVToG), | 
|  | [kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR), | 
|  | [kYToRgb]"r"(&yuvconstants->kYToRgb) | 
|  | : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20", | 
|  | "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30" | 
|  | ); | 
|  | } | 
|  |  | 
|  | void I422ToRGBARow_NEON(const uint8_t* src_y, | 
|  | const uint8_t* src_u, | 
|  | const uint8_t* src_v, | 
|  | uint8_t* dst_rgba, | 
|  | const struct YuvConstants* yuvconstants, | 
|  | int width) { | 
|  | asm volatile ( | 
|  | YUVTORGB_SETUP | 
|  | "movi        v20.8b, #255                  \n" /* A */ | 
|  | "1:                                        \n" | 
|  | READYUV422 | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | YUVTORGB(v23, v22, v21) | 
|  | "prfm        pldl1keep, [%1, 128]          \n" | 
|  | "prfm        pldl1keep, [%2, 128]          \n" | 
|  | "subs        %w4, %w4, #8                  \n" | 
|  | "st4         {v20.8b,v21.8b,v22.8b,v23.8b}, [%3], #32 \n" | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src_y),     // %0 | 
|  | "+r"(src_u),     // %1 | 
|  | "+r"(src_v),     // %2 | 
|  | "+r"(dst_rgba),  // %3 | 
|  | "+r"(width)      // %4 | 
|  | : [kUVToRB]"r"(&yuvconstants->kUVToRB), | 
|  | [kUVToG]"r"(&yuvconstants->kUVToG), | 
|  | [kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR), | 
|  | [kYToRgb]"r"(&yuvconstants->kYToRgb) | 
|  | : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20", | 
|  | "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30" | 
|  | ); | 
|  | } | 
|  |  | 
|  | void I422ToRGB24Row_NEON(const uint8_t* src_y, | 
|  | const uint8_t* src_u, | 
|  | const uint8_t* src_v, | 
|  | uint8_t* dst_rgb24, | 
|  | const struct YuvConstants* yuvconstants, | 
|  | int width) { | 
|  | asm volatile ( | 
|  | YUVTORGB_SETUP | 
|  | "1:                                        \n" | 
|  | READYUV422 | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | YUVTORGB(v22, v21, v20) | 
|  | "prfm        pldl1keep, [%1, 128]          \n" | 
|  | "prfm        pldl1keep, [%2, 128]          \n" | 
|  | "subs        %w4, %w4, #8                  \n" | 
|  | "st3         {v20.8b,v21.8b,v22.8b}, [%3], #24 \n" | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src_y),     // %0 | 
|  | "+r"(src_u),     // %1 | 
|  | "+r"(src_v),     // %2 | 
|  | "+r"(dst_rgb24), // %3 | 
|  | "+r"(width)      // %4 | 
|  | : [kUVToRB]"r"(&yuvconstants->kUVToRB), | 
|  | [kUVToG]"r"(&yuvconstants->kUVToG), | 
|  | [kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR), | 
|  | [kYToRgb]"r"(&yuvconstants->kYToRgb) | 
|  | : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20", | 
|  | "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30" | 
|  | ); | 
|  | } | 
|  |  | 
|  | #define ARGBTORGB565                                                        \ | 
|  | "shll       v0.8h,  v22.8b, #8             \n" /* R                    */ \ | 
|  | "shll       v21.8h, v21.8b, #8             \n" /* G                    */ \ | 
|  | "shll       v20.8h, v20.8b, #8             \n" /* B                    */ \ | 
|  | "sri        v0.8h,  v21.8h, #5             \n" /* RG                   */ \ | 
|  | "sri        v0.8h,  v20.8h, #11            \n" /* RGB                  */ | 
|  |  | 
|  | // clang-format off | 
|  |  | 
|  | void I422ToRGB565Row_NEON(const uint8_t* src_y, | 
|  | const uint8_t* src_u, | 
|  | const uint8_t* src_v, | 
|  | uint8_t* dst_rgb565, | 
|  | const struct YuvConstants* yuvconstants, | 
|  | int width) { | 
|  | asm volatile( | 
|  | YUVTORGB_SETUP | 
|  | "1:                                        \n" | 
|  | READYUV422 | 
|  | YUVTORGB(v22, v21, v20) | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | "subs        %w4, %w4, #8                  \n" | 
|  | ARGBTORGB565 | 
|  | "prfm        pldl1keep, [%1, 128]          \n" | 
|  | "prfm        pldl1keep, [%2, 128]          \n" | 
|  | "st1         {v0.8h}, [%3], #16            \n"  // store 8 pixels RGB565. | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src_y),       // %0 | 
|  | "+r"(src_u),       // %1 | 
|  | "+r"(src_v),       // %2 | 
|  | "+r"(dst_rgb565),  // %3 | 
|  | "+r"(width)        // %4 | 
|  | : [kUVToRB] "r"(&yuvconstants->kUVToRB), | 
|  | [kUVToG] "r"(&yuvconstants->kUVToG), | 
|  | [kUVBiasBGR] "r"(&yuvconstants->kUVBiasBGR), | 
|  | [kYToRgb] "r"(&yuvconstants->kYToRgb) | 
|  | : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20", | 
|  | "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30"); | 
|  | } | 
|  |  | 
|  | #define ARGBTOARGB1555                                                      \ | 
|  | "shll       v0.8h,  v23.8b, #8             \n" /* A                    */ \ | 
|  | "shll       v22.8h, v22.8b, #8             \n" /* R                    */ \ | 
|  | "shll       v21.8h, v21.8b, #8             \n" /* G                    */ \ | 
|  | "shll       v20.8h, v20.8b, #8             \n" /* B                    */ \ | 
|  | "sri        v0.8h,  v22.8h, #1             \n" /* AR                   */ \ | 
|  | "sri        v0.8h,  v21.8h, #6             \n" /* ARG                  */ \ | 
|  | "sri        v0.8h,  v20.8h, #11            \n" /* ARGB                 */ | 
|  |  | 
|  | void I422ToARGB1555Row_NEON(const uint8_t* src_y, | 
|  | const uint8_t* src_u, | 
|  | const uint8_t* src_v, | 
|  | uint8_t* dst_argb1555, | 
|  | const struct YuvConstants* yuvconstants, | 
|  | int width) { | 
|  | asm volatile( | 
|  | YUVTORGB_SETUP | 
|  | "movi        v23.8b, #255                  \n" | 
|  | "1:                                        \n" | 
|  | READYUV422 | 
|  | YUVTORGB(v22, v21, v20) | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | "subs        %w4, %w4, #8                  \n" | 
|  | ARGBTOARGB1555 | 
|  | "prfm        pldl1keep, [%1, 128]          \n" | 
|  | "prfm        pldl1keep, [%2, 128]          \n" | 
|  | "st1         {v0.8h}, [%3], #16            \n"  // store 8 pixels RGB565. | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src_y),         // %0 | 
|  | "+r"(src_u),         // %1 | 
|  | "+r"(src_v),         // %2 | 
|  | "+r"(dst_argb1555),  // %3 | 
|  | "+r"(width)          // %4 | 
|  | : [kUVToRB] "r"(&yuvconstants->kUVToRB), | 
|  | [kUVToG] "r"(&yuvconstants->kUVToG), | 
|  | [kUVBiasBGR] "r"(&yuvconstants->kUVBiasBGR), | 
|  | [kYToRgb] "r"(&yuvconstants->kYToRgb) | 
|  | : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20", | 
|  | "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30"); | 
|  | } | 
|  | // clang-format on | 
|  |  | 
|  | #define ARGBTOARGB4444                                                       \ | 
|  | /* Input v20.8b<=B, v21.8b<=G, v22.8b<=R, v23.8b<=A, v4.8b<=0x0f        */ \ | 
|  | "ushr       v20.8b, v20.8b, #4             \n" /* B                    */  \ | 
|  | "bic        v21.8b, v21.8b, v4.8b          \n" /* G                    */  \ | 
|  | "ushr       v22.8b, v22.8b, #4             \n" /* R                    */  \ | 
|  | "bic        v23.8b, v23.8b, v4.8b          \n" /* A                    */  \ | 
|  | "orr        v0.8b,  v20.8b, v21.8b         \n" /* BG                   */  \ | 
|  | "orr        v1.8b,  v22.8b, v23.8b         \n" /* RA                   */  \ | 
|  | "zip1       v0.16b, v0.16b, v1.16b         \n" /* BGRA                 */ | 
|  |  | 
|  | void I422ToARGB4444Row_NEON(const uint8_t* src_y, | 
|  | const uint8_t* src_u, | 
|  | const uint8_t* src_v, | 
|  | uint8_t* dst_argb4444, | 
|  | const struct YuvConstants* yuvconstants, | 
|  | int width) { | 
|  | asm volatile ( | 
|  | YUVTORGB_SETUP | 
|  | "movi        v4.16b, #0x0f                 \n"  // bits to clear with vbic. | 
|  | "1:                                        \n" | 
|  | READYUV422 | 
|  | YUVTORGB(v22, v21, v20) | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | "subs        %w4, %w4, #8                  \n" | 
|  | "movi        v23.8b, #255                  \n" | 
|  | ARGBTOARGB4444 | 
|  | "prfm        pldl1keep, [%1, 128]          \n" | 
|  | "prfm        pldl1keep, [%2, 128]          \n" | 
|  | "st1         {v0.8h}, [%3], #16            \n"  // store 8 pixels ARGB4444. | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src_y),    // %0 | 
|  | "+r"(src_u),    // %1 | 
|  | "+r"(src_v),    // %2 | 
|  | "+r"(dst_argb4444),  // %3 | 
|  | "+r"(width)     // %4 | 
|  | : [kUVToRB]"r"(&yuvconstants->kUVToRB), | 
|  | [kUVToG]"r"(&yuvconstants->kUVToG), | 
|  | [kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR), | 
|  | [kYToRgb]"r"(&yuvconstants->kYToRgb) | 
|  | : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20", | 
|  | "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30" | 
|  | ); | 
|  | } | 
|  |  | 
|  | void I400ToARGBRow_NEON(const uint8_t* src_y, | 
|  | uint8_t* dst_argb, | 
|  | const struct YuvConstants* yuvconstants, | 
|  | int width) { | 
|  | asm volatile ( | 
|  | YUVTORGB_SETUP | 
|  | "movi        v23.8b, #255                  \n" | 
|  | "1:                                        \n" | 
|  | READYUV400 | 
|  | YUVTORGB(v22, v21, v20) | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | "subs        %w2, %w2, #8                  \n" | 
|  | "st4         {v20.8b,v21.8b,v22.8b,v23.8b}, [%1], #32 \n" | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src_y),     // %0 | 
|  | "+r"(dst_argb),  // %1 | 
|  | "+r"(width)      // %2 | 
|  | : [kUVToRB]"r"(&yuvconstants->kUVToRB), | 
|  | [kUVToG]"r"(&yuvconstants->kUVToG), | 
|  | [kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR), | 
|  | [kYToRgb]"r"(&yuvconstants->kYToRgb) | 
|  | : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20", | 
|  | "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30" | 
|  | ); | 
|  | } | 
|  |  | 
|  | void J400ToARGBRow_NEON(const uint8_t* src_y, uint8_t* dst_argb, int width) { | 
|  | asm volatile( | 
|  | "movi        v23.8b, #255                  \n" | 
|  | "1:                                        \n" | 
|  | "ld1         {v20.8b}, [%0], #8            \n" | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | "orr         v21.8b, v20.8b, v20.8b        \n" | 
|  | "orr         v22.8b, v20.8b, v20.8b        \n" | 
|  | "subs        %w2, %w2, #8                  \n" | 
|  | "st4         {v20.8b,v21.8b,v22.8b,v23.8b}, [%1], #32 \n" | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src_y),     // %0 | 
|  | "+r"(dst_argb),  // %1 | 
|  | "+r"(width)      // %2 | 
|  | : | 
|  | : "cc", "memory", "v20", "v21", "v22", "v23"); | 
|  | } | 
|  |  | 
|  | void NV12ToARGBRow_NEON(const uint8_t* src_y, | 
|  | const uint8_t* src_uv, | 
|  | uint8_t* dst_argb, | 
|  | const struct YuvConstants* yuvconstants, | 
|  | int width) { | 
|  | asm volatile ( | 
|  | YUVTORGB_SETUP | 
|  | "movi        v23.8b, #255                  \n" | 
|  | "1:                                        \n" | 
|  | READNV12 | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | YUVTORGB(v22, v21, v20) | 
|  | "prfm        pldl1keep, [%1, 256]          \n" | 
|  | "subs        %w3, %w3, #8                  \n" | 
|  | "st4         {v20.8b,v21.8b,v22.8b,v23.8b}, [%2], #32 \n" | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src_y),     // %0 | 
|  | "+r"(src_uv),    // %1 | 
|  | "+r"(dst_argb),  // %2 | 
|  | "+r"(width)      // %3 | 
|  | : [kUVToRB]"r"(&yuvconstants->kUVToRB), | 
|  | [kUVToG]"r"(&yuvconstants->kUVToG), | 
|  | [kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR), | 
|  | [kYToRgb]"r"(&yuvconstants->kYToRgb) | 
|  | : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20", | 
|  | "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30" | 
|  | ); | 
|  | } | 
|  |  | 
|  | void NV21ToARGBRow_NEON(const uint8_t* src_y, | 
|  | const uint8_t* src_vu, | 
|  | uint8_t* dst_argb, | 
|  | const struct YuvConstants* yuvconstants, | 
|  | int width) { | 
|  | asm volatile ( | 
|  | YUVTORGB_SETUP | 
|  | "movi        v23.8b, #255                  \n" | 
|  | "1:                                        \n" | 
|  | READNV21 | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | YUVTORGB(v22, v21, v20) | 
|  | "prfm        pldl1keep, [%1, 256]          \n" | 
|  | "subs        %w3, %w3, #8                  \n" | 
|  | "st4         {v20.8b,v21.8b,v22.8b,v23.8b}, [%2], #32 \n" | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src_y),     // %0 | 
|  | "+r"(src_vu),    // %1 | 
|  | "+r"(dst_argb),  // %2 | 
|  | "+r"(width)      // %3 | 
|  | : [kUVToRB]"r"(&yuvconstants->kUVToRB), | 
|  | [kUVToG]"r"(&yuvconstants->kUVToG), | 
|  | [kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR), | 
|  | [kYToRgb]"r"(&yuvconstants->kYToRgb) | 
|  | : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20", | 
|  | "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30" | 
|  | ); | 
|  | } | 
|  |  | 
|  | void NV12ToRGB24Row_NEON(const uint8_t* src_y, | 
|  | const uint8_t* src_uv, | 
|  | uint8_t* dst_rgb24, | 
|  | const struct YuvConstants* yuvconstants, | 
|  | int width) { | 
|  | asm volatile ( | 
|  | YUVTORGB_SETUP | 
|  | "1:                                        \n" | 
|  | READNV12 | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | YUVTORGB(v22, v21, v20) | 
|  | "prfm        pldl1keep, [%1, 256]          \n" | 
|  | "subs        %w3, %w3, #8                  \n" | 
|  | "st3         {v20.8b,v21.8b,v22.8b}, [%2], #24 \n" | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src_y),     // %0 | 
|  | "+r"(src_uv),    // %1 | 
|  | "+r"(dst_rgb24),  // %2 | 
|  | "+r"(width)      // %3 | 
|  | : [kUVToRB]"r"(&yuvconstants->kUVToRB), | 
|  | [kUVToG]"r"(&yuvconstants->kUVToG), | 
|  | [kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR), | 
|  | [kYToRgb]"r"(&yuvconstants->kYToRgb) | 
|  | : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20", | 
|  | "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30" | 
|  | ); | 
|  | } | 
|  |  | 
|  | void NV21ToRGB24Row_NEON(const uint8_t* src_y, | 
|  | const uint8_t* src_vu, | 
|  | uint8_t* dst_rgb24, | 
|  | const struct YuvConstants* yuvconstants, | 
|  | int width) { | 
|  | asm volatile ( | 
|  | YUVTORGB_SETUP | 
|  | "1:                                        \n" | 
|  | READNV21 | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | YUVTORGB(v22, v21, v20) | 
|  | "prfm        pldl1keep, [%1, 256]          \n" | 
|  | "subs        %w3, %w3, #8                  \n" | 
|  | "st3         {v20.8b,v21.8b,v22.8b}, [%2], #24 \n" | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src_y),     // %0 | 
|  | "+r"(src_vu),    // %1 | 
|  | "+r"(dst_rgb24),  // %2 | 
|  | "+r"(width)      // %3 | 
|  | : [kUVToRB]"r"(&yuvconstants->kUVToRB), | 
|  | [kUVToG]"r"(&yuvconstants->kUVToG), | 
|  | [kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR), | 
|  | [kYToRgb]"r"(&yuvconstants->kYToRgb) | 
|  | : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20", | 
|  | "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30" | 
|  | ); | 
|  | } | 
|  |  | 
|  | void NV12ToRGB565Row_NEON(const uint8_t* src_y, | 
|  | const uint8_t* src_uv, | 
|  | uint8_t* dst_rgb565, | 
|  | const struct YuvConstants* yuvconstants, | 
|  | int width) { | 
|  | asm volatile( | 
|  | YUVTORGB_SETUP "1:                                        \n" READNV12 | 
|  | "prfm        pldl1keep, [%0, 448]          \n" YUVTORGB( | 
|  | v22, v21, v20) ARGBTORGB565 | 
|  | "prfm        pldl1keep, [%1, 256]          \n" | 
|  | "subs        %w3, %w3, #8                  \n" | 
|  | "st1         {v0.8h}, [%2], 16             \n"  // store 8 pixels | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src_y),       // %0 | 
|  | "+r"(src_uv),      // %1 | 
|  | "+r"(dst_rgb565),  // %2 | 
|  | "+r"(width)        // %3 | 
|  | : [kUVToRB] "r"(&yuvconstants->kUVToRB), | 
|  | [kUVToG] "r"(&yuvconstants->kUVToG), | 
|  | [kUVBiasBGR] "r"(&yuvconstants->kUVBiasBGR), | 
|  | [kYToRgb] "r"(&yuvconstants->kYToRgb) | 
|  | : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20", | 
|  | "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30"); | 
|  | } | 
|  |  | 
|  | void YUY2ToARGBRow_NEON(const uint8_t* src_yuy2, | 
|  | uint8_t* dst_argb, | 
|  | const struct YuvConstants* yuvconstants, | 
|  | int width) { | 
|  | asm volatile ( | 
|  | YUVTORGB_SETUP | 
|  | "movi        v23.8b, #255                  \n" | 
|  | "1:                                        \n" | 
|  | READYUY2 | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | YUVTORGB(v22, v21, v20) | 
|  | "subs        %w2, %w2, #8                  \n" | 
|  | "st4         {v20.8b,v21.8b,v22.8b,v23.8b}, [%1], #32 \n" | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src_yuy2),  // %0 | 
|  | "+r"(dst_argb),  // %1 | 
|  | "+r"(width)      // %2 | 
|  | : [kUVToRB]"r"(&yuvconstants->kUVToRB), | 
|  | [kUVToG]"r"(&yuvconstants->kUVToG), | 
|  | [kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR), | 
|  | [kYToRgb]"r"(&yuvconstants->kYToRgb) | 
|  | : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20", | 
|  | "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30" | 
|  | ); | 
|  | } | 
|  |  | 
|  | void UYVYToARGBRow_NEON(const uint8_t* src_uyvy, | 
|  | uint8_t* dst_argb, | 
|  | const struct YuvConstants* yuvconstants, | 
|  | int width) { | 
|  | asm volatile ( | 
|  | YUVTORGB_SETUP | 
|  | "movi        v23.8b, #255                  \n" | 
|  | "1:                                        \n" | 
|  | READUYVY | 
|  | YUVTORGB(v22, v21, v20) | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | "subs        %w2, %w2, #8                  \n" | 
|  | "st4         {v20.8b,v21.8b,v22.8b,v23.8b}, [%1], 32 \n" | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src_uyvy),  // %0 | 
|  | "+r"(dst_argb),  // %1 | 
|  | "+r"(width)      // %2 | 
|  | : [kUVToRB]"r"(&yuvconstants->kUVToRB), | 
|  | [kUVToG]"r"(&yuvconstants->kUVToG), | 
|  | [kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR), | 
|  | [kYToRgb]"r"(&yuvconstants->kYToRgb) | 
|  | : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20", | 
|  | "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30" | 
|  | ); | 
|  | } | 
|  |  | 
|  | // Reads 16 pairs of UV and write even values to dst_u and odd to dst_v. | 
|  | void SplitUVRow_NEON(const uint8_t* src_uv, | 
|  | uint8_t* dst_u, | 
|  | uint8_t* dst_v, | 
|  | int width) { | 
|  | asm volatile( | 
|  | "1:                                        \n" | 
|  | "ld2         {v0.16b,v1.16b}, [%0], #32    \n"  // load 16 pairs of UV | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | "subs        %w3, %w3, #16                 \n"  // 16 processed per loop | 
|  | "st1         {v0.16b}, [%1], #16           \n"  // store U | 
|  | "st1         {v1.16b}, [%2], #16           \n"  // store V | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src_uv),               // %0 | 
|  | "+r"(dst_u),                // %1 | 
|  | "+r"(dst_v),                // %2 | 
|  | "+r"(width)                 // %3  // Output registers | 
|  | :                             // Input registers | 
|  | : "cc", "memory", "v0", "v1"  // Clobber List | 
|  | ); | 
|  | } | 
|  |  | 
|  | // Reads 16 U's and V's and writes out 16 pairs of UV. | 
|  | void MergeUVRow_NEON(const uint8_t* src_u, | 
|  | const uint8_t* src_v, | 
|  | uint8_t* dst_uv, | 
|  | int width) { | 
|  | asm volatile( | 
|  | "1:                                        \n" | 
|  | "ld1         {v0.16b}, [%0], #16           \n"  // load U | 
|  | "ld1         {v1.16b}, [%1], #16           \n"  // load V | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | "prfm        pldl1keep, [%1, 448]          \n" | 
|  | "subs        %w3, %w3, #16                 \n"  // 16 processed per loop | 
|  | "st2         {v0.16b,v1.16b}, [%2], #32    \n"  // store 16 pairs of UV | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src_u),                // %0 | 
|  | "+r"(src_v),                // %1 | 
|  | "+r"(dst_uv),               // %2 | 
|  | "+r"(width)                 // %3  // Output registers | 
|  | :                             // Input registers | 
|  | : "cc", "memory", "v0", "v1"  // Clobber List | 
|  | ); | 
|  | } | 
|  |  | 
|  | // Reads 16 packed RGB and write to planar dst_r, dst_g, dst_b. | 
|  | void SplitRGBRow_NEON(const uint8_t* src_rgb, | 
|  | uint8_t* dst_r, | 
|  | uint8_t* dst_g, | 
|  | uint8_t* dst_b, | 
|  | int width) { | 
|  | asm volatile( | 
|  | "1:                                        \n" | 
|  | "ld3         {v0.16b,v1.16b,v2.16b}, [%0], #48 \n"  // load 16 RGB | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | "subs        %w4, %w4, #16                 \n"  // 16 processed per loop | 
|  | "st1         {v0.16b}, [%1], #16           \n"  // store R | 
|  | "st1         {v1.16b}, [%2], #16           \n"  // store G | 
|  | "st1         {v2.16b}, [%3], #16           \n"  // store B | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src_rgb),                    // %0 | 
|  | "+r"(dst_r),                      // %1 | 
|  | "+r"(dst_g),                      // %2 | 
|  | "+r"(dst_b),                      // %3 | 
|  | "+r"(width)                       // %4 | 
|  | :                                   // Input registers | 
|  | : "cc", "memory", "v0", "v1", "v2"  // Clobber List | 
|  | ); | 
|  | } | 
|  |  | 
|  | // Reads 16 planar R's, G's and B's and writes out 16 packed RGB at a time | 
|  | void MergeRGBRow_NEON(const uint8_t* src_r, | 
|  | const uint8_t* src_g, | 
|  | const uint8_t* src_b, | 
|  | uint8_t* dst_rgb, | 
|  | int width) { | 
|  | asm volatile( | 
|  | "1:                                        \n" | 
|  | "ld1         {v0.16b}, [%0], #16           \n"  // load R | 
|  | "ld1         {v1.16b}, [%1], #16           \n"  // load G | 
|  | "ld1         {v2.16b}, [%2], #16           \n"  // load B | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | "prfm        pldl1keep, [%1, 448]          \n" | 
|  | "prfm        pldl1keep, [%2, 448]          \n" | 
|  | "subs        %w4, %w4, #16                 \n"  // 16 processed per loop | 
|  | "st3         {v0.16b,v1.16b,v2.16b}, [%3], #48 \n"  // store 16 RGB | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src_r),                      // %0 | 
|  | "+r"(src_g),                      // %1 | 
|  | "+r"(src_b),                      // %2 | 
|  | "+r"(dst_rgb),                    // %3 | 
|  | "+r"(width)                       // %4 | 
|  | :                                   // Input registers | 
|  | : "cc", "memory", "v0", "v1", "v2"  // Clobber List | 
|  | ); | 
|  | } | 
|  |  | 
|  | // Copy multiple of 32. | 
|  | void CopyRow_NEON(const uint8_t* src, uint8_t* dst, int width) { | 
|  | asm volatile( | 
|  | "1:                                        \n" | 
|  | "ldp         q0, q1, [%0], #32             \n" | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | "subs        %w2, %w2, #32                 \n"  // 32 processed per loop | 
|  | "stp         q0, q1, [%1], #32             \n" | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src),                  // %0 | 
|  | "+r"(dst),                  // %1 | 
|  | "+r"(width)                 // %2  // Output registers | 
|  | :                             // Input registers | 
|  | : "cc", "memory", "v0", "v1"  // Clobber List | 
|  | ); | 
|  | } | 
|  |  | 
|  | // SetRow writes 'width' bytes using an 8 bit value repeated. | 
|  | void SetRow_NEON(uint8_t* dst, uint8_t v8, int width) { | 
|  | asm volatile( | 
|  | "dup         v0.16b, %w2                   \n"  // duplicate 16 bytes | 
|  | "1:                                        \n" | 
|  | "subs        %w1, %w1, #16                 \n"  // 16 bytes per loop | 
|  | "st1         {v0.16b}, [%0], #16           \n"  // store | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(dst),   // %0 | 
|  | "+r"(width)  // %1 | 
|  | : "r"(v8)      // %2 | 
|  | : "cc", "memory", "v0"); | 
|  | } | 
|  |  | 
|  | void ARGBSetRow_NEON(uint8_t* dst, uint32_t v32, int width) { | 
|  | asm volatile( | 
|  | "dup         v0.4s, %w2                    \n"  // duplicate 4 ints | 
|  | "1:                                        \n" | 
|  | "subs        %w1, %w1, #4                  \n"  // 4 ints per loop | 
|  | "st1         {v0.16b}, [%0], #16           \n"  // store | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(dst),   // %0 | 
|  | "+r"(width)  // %1 | 
|  | : "r"(v32)     // %2 | 
|  | : "cc", "memory", "v0"); | 
|  | } | 
|  |  | 
|  | // Shuffle table for reversing the bytes. | 
|  | static const uvec8 kShuffleMirror = {15u, 14u, 13u, 12u, 11u, 10u, 9u, 8u, | 
|  | 7u,  6u,  5u,  4u,  3u,  2u,  1u, 0u}; | 
|  |  | 
|  | void MirrorRow_NEON(const uint8_t* src, uint8_t* dst, int width) { | 
|  | asm volatile( | 
|  | // Start at end of source row. | 
|  | "ld1         {v3.16b}, [%3]                \n"  // shuffler | 
|  | "add         %0, %0, %w2, sxtw             \n" | 
|  | "sub         %0, %0, #32                   \n" | 
|  | "1:                                        \n" | 
|  | "ldr         q2, [%0, 16]                  \n" | 
|  | "ldr         q1, [%0], -32                 \n"  // src -= 32 | 
|  | "subs        %w2, %w2, #32                 \n"  // 32 pixels per loop. | 
|  | "tbl         v0.16b, {v2.16b}, v3.16b      \n" | 
|  | "tbl         v1.16b, {v1.16b}, v3.16b      \n" | 
|  | "st1         {v0.16b, v1.16b}, [%1], #32   \n"  // store 32 pixels | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src),            // %0 | 
|  | "+r"(dst),            // %1 | 
|  | "+r"(width)           // %2 | 
|  | : "r"(&kShuffleMirror)  // %3 | 
|  | : "cc", "memory", "v0", "v1", "v2", "v3"); | 
|  | } | 
|  |  | 
|  | // Shuffle table for reversing the UV. | 
|  | static const uvec8 kShuffleMirrorUV = {14u, 15u, 12u, 13u, 10u, 11u, 8u, 9u, | 
|  | 6u,  7u,  4u,  5u,  2u,  3u,  0u, 1u}; | 
|  |  | 
|  | void MirrorUVRow_NEON(const uint8_t* src_uv, uint8_t* dst_uv, int width) { | 
|  | asm volatile( | 
|  | // Start at end of source row. | 
|  | "ld1         {v4.16b}, [%3]                \n"  // shuffler | 
|  | "add         %0, %0, %w2, sxtw #1          \n" | 
|  | "sub         %0, %0, #32                   \n" | 
|  | "1:                                        \n" | 
|  | "ldr         q1, [%0, 16]                  \n" | 
|  | "ldr         q0, [%0], -32                 \n"  // src -= 32 | 
|  | "subs        %w2, %w2, #16                 \n"  // 16 pixels per loop. | 
|  | "tbl         v2.16b, {v1.16b}, v4.16b      \n" | 
|  | "tbl         v3.16b, {v0.16b}, v4.16b      \n" | 
|  | "st1         {v2.16b, v3.16b}, [%1], #32   \n"  // dst += 32 | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src_uv),           // %0 | 
|  | "+r"(dst_uv),           // %1 | 
|  | "+r"(width)             // %2 | 
|  | : "r"(&kShuffleMirrorUV)  // %3 | 
|  | : "cc", "memory", "v0", "v1", "v2", "v3", "v4"); | 
|  | } | 
|  |  | 
|  | void MirrorSplitUVRow_NEON(const uint8_t* src_uv, | 
|  | uint8_t* dst_u, | 
|  | uint8_t* dst_v, | 
|  | int width) { | 
|  | asm volatile( | 
|  | // Start at end of source row. | 
|  | "ld1         {v4.16b}, [%4]                \n"  // shuffler | 
|  | "add         %0, %0, %w3, sxtw #1          \n" | 
|  | "sub         %0, %0, #32                   \n" | 
|  | "1:                                        \n" | 
|  | "ldr         q1, [%0, 16]                  \n" | 
|  | "ldr         q0, [%0], -32                 \n"  // src -= 32 | 
|  | "subs        %w3, %w3, #16                 \n"  // 16 pixels per loop. | 
|  | "tbl         v2.16b, {v1.16b}, v4.16b      \n" | 
|  | "tbl         v3.16b, {v0.16b}, v4.16b      \n" | 
|  | "uzp1        v0.16b, v2.16b, v3.16b        \n"  // U | 
|  | "uzp2        v1.16b, v2.16b, v3.16b        \n"  // V | 
|  | "st1         {v0.16b}, [%1], #16           \n"  // dst += 16 | 
|  | "st1         {v1.16b}, [%2], #16           \n" | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src_uv),           // %0 | 
|  | "+r"(dst_u),            // %1 | 
|  | "+r"(dst_v),            // %2 | 
|  | "+r"(width)             // %3 | 
|  | : "r"(&kShuffleMirrorUV)  // %4 | 
|  | : "cc", "memory", "v0", "v1", "v2", "v3", "v4"); | 
|  | } | 
|  |  | 
|  | // Shuffle table for reversing the ARGB. | 
|  | static const uvec8 kShuffleMirrorARGB = {12u, 13u, 14u, 15u, 8u, 9u, 10u, 11u, | 
|  | 4u,  5u,  6u,  7u,  0u, 1u, 2u,  3u}; | 
|  |  | 
|  | void ARGBMirrorRow_NEON(const uint8_t* src_argb, uint8_t* dst_argb, int width) { | 
|  | asm volatile( | 
|  | // Start at end of source row. | 
|  | "ld1         {v4.16b}, [%3]                \n"  // shuffler | 
|  | "add         %0, %0, %w2, sxtw #2          \n" | 
|  | "sub         %0, %0, #32                   \n" | 
|  | "1:                                        \n" | 
|  | "ldr         q1, [%0, 16]                  \n" | 
|  | "ldr         q0, [%0], -32                 \n"  // src -= 32 | 
|  | "subs        %w2, %w2, #8                  \n"  // 8 pixels per loop. | 
|  | "tbl         v2.16b, {v1.16b}, v4.16b      \n" | 
|  | "tbl         v3.16b, {v0.16b}, v4.16b      \n" | 
|  | "st1         {v2.16b, v3.16b}, [%1], #32   \n"  // dst += 32 | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src_argb),           // %0 | 
|  | "+r"(dst_argb),           // %1 | 
|  | "+r"(width)               // %2 | 
|  | : "r"(&kShuffleMirrorARGB)  // %3 | 
|  | : "cc", "memory", "v0", "v1", "v2", "v3", "v4"); | 
|  | } | 
|  |  | 
|  | void RGB24MirrorRow_NEON(const uint8_t* src_rgb24, | 
|  | uint8_t* dst_rgb24, | 
|  | int width) { | 
|  | asm volatile( | 
|  | "ld1         {v3.16b}, [%4]                \n"  // shuffler | 
|  | "add         %0, %0, %w2, sxtw #1          \n"  // Start at end of row. | 
|  | "add         %0, %0, %w2, sxtw             \n" | 
|  | "sub         %0, %0, #48                   \n" | 
|  |  | 
|  | "1:                                        \n" | 
|  | "ld3         {v0.16b, v1.16b, v2.16b}, [%0], %3 \n"  // src -= 48 | 
|  | "subs        %w2, %w2, #16                 \n"  // 16 pixels per loop. | 
|  | "tbl         v0.16b, {v0.16b}, v3.16b      \n" | 
|  | "tbl         v1.16b, {v1.16b}, v3.16b      \n" | 
|  | "tbl         v2.16b, {v2.16b}, v3.16b      \n" | 
|  | "st3         {v0.16b, v1.16b, v2.16b}, [%1], #48 \n"  // dst += 48 | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src_rgb24),      // %0 | 
|  | "+r"(dst_rgb24),      // %1 | 
|  | "+r"(width)           // %2 | 
|  | : "r"((ptrdiff_t)-48),  // %3 | 
|  | "r"(&kShuffleMirror)  // %4 | 
|  | : "cc", "memory", "v0", "v1", "v2", "v3"); | 
|  | } | 
|  |  | 
|  | void RGB24ToARGBRow_NEON(const uint8_t* src_rgb24, | 
|  | uint8_t* dst_argb, | 
|  | int width) { | 
|  | asm volatile( | 
|  | "movi        v4.8b, #255                   \n"  // Alpha | 
|  | "1:                                        \n" | 
|  | "ld3         {v1.8b,v2.8b,v3.8b}, [%0], #24 \n"  // load 8 pixels of | 
|  | // RGB24. | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | "subs        %w2, %w2, #8                  \n"  // 8 processed per loop. | 
|  | "st4         {v1.8b,v2.8b,v3.8b,v4.8b}, [%1], #32 \n"  // store 8 ARGB | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src_rgb24),  // %0 | 
|  | "+r"(dst_argb),   // %1 | 
|  | "+r"(width)       // %2 | 
|  | : | 
|  | : "cc", "memory", "v1", "v2", "v3", "v4"  // Clobber List | 
|  | ); | 
|  | } | 
|  |  | 
|  | void RAWToARGBRow_NEON(const uint8_t* src_raw, uint8_t* dst_argb, int width) { | 
|  | asm volatile( | 
|  | "movi        v5.8b, #255                   \n"  // Alpha | 
|  | "1:                                        \n" | 
|  | "ld3         {v0.8b,v1.8b,v2.8b}, [%0], #24 \n"  // read r g b | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | "subs        %w2, %w2, #8                  \n"  // 8 processed per loop. | 
|  | "orr         v3.8b, v1.8b, v1.8b           \n"  // move g | 
|  | "orr         v4.8b, v0.8b, v0.8b           \n"  // move r | 
|  | "st4         {v2.8b,v3.8b,v4.8b,v5.8b}, [%1], #32 \n"  // store b g r a | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src_raw),   // %0 | 
|  | "+r"(dst_argb),  // %1 | 
|  | "+r"(width)      // %2 | 
|  | : | 
|  | : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5"  // Clobber List | 
|  | ); | 
|  | } | 
|  |  | 
|  | void RAWToRGBARow_NEON(const uint8_t* src_raw, uint8_t* dst_rgba, int width) { | 
|  | asm volatile( | 
|  | "movi        v0.8b, #255                   \n"  // Alpha | 
|  | "1:                                        \n" | 
|  | "ld3         {v3.8b,v4.8b,v5.8b}, [%0], #24 \n"  // read r g b | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | "subs        %w2, %w2, #8                  \n"  // 8 processed per loop. | 
|  | "orr         v2.8b, v4.8b, v4.8b           \n"  // move g | 
|  | "orr         v1.8b, v5.8b, v5.8b           \n"  // move r | 
|  | "st4         {v0.8b,v1.8b,v2.8b,v3.8b}, [%1], #32 \n"  // store a b g r | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src_raw),   // %0 | 
|  | "+r"(dst_rgba),  // %1 | 
|  | "+r"(width)      // %2 | 
|  | : | 
|  | : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5"  // Clobber List | 
|  | ); | 
|  | } | 
|  |  | 
|  | void RAWToRGB24Row_NEON(const uint8_t* src_raw, uint8_t* dst_rgb24, int width) { | 
|  | asm volatile( | 
|  | "1:                                        \n" | 
|  | "ld3         {v0.8b,v1.8b,v2.8b}, [%0], #24 \n"  // read r g b | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | "subs        %w2, %w2, #8                  \n"   // 8 processed per loop. | 
|  | "orr         v3.8b, v1.8b, v1.8b           \n"   // move g | 
|  | "orr         v4.8b, v0.8b, v0.8b           \n"   // move r | 
|  | "st3         {v2.8b,v3.8b,v4.8b}, [%1], #24 \n"  // store b g r | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src_raw),    // %0 | 
|  | "+r"(dst_rgb24),  // %1 | 
|  | "+r"(width)       // %2 | 
|  | : | 
|  | : "cc", "memory", "v0", "v1", "v2", "v3", "v4"  // Clobber List | 
|  | ); | 
|  | } | 
|  |  | 
|  | #define RGB565TOARGB                                                        \ | 
|  | "shrn       v6.8b, v0.8h, #5               \n" /* G xxGGGGGG           */ \ | 
|  | "shl        v6.8b, v6.8b, #2               \n" /* G GGGGGG00 upper 6   */ \ | 
|  | "ushr       v4.8b, v6.8b, #6               \n" /* G 000000GG lower 2   */ \ | 
|  | "orr        v1.8b, v4.8b, v6.8b            \n" /* G                    */ \ | 
|  | "xtn        v2.8b, v0.8h                   \n" /* B xxxBBBBB           */ \ | 
|  | "ushr       v0.8h, v0.8h, #11              \n" /* R 000RRRRR           */ \ | 
|  | "xtn2       v2.16b,v0.8h                   \n" /* R in upper part      */ \ | 
|  | "shl        v2.16b, v2.16b, #3             \n" /* R,B BBBBB000 upper 5 */ \ | 
|  | "ushr       v0.16b, v2.16b, #5             \n" /* R,B 00000BBB lower 3 */ \ | 
|  | "orr        v0.16b, v0.16b, v2.16b         \n" /* R,B                  */ \ | 
|  | "dup        v2.2D, v0.D[1]                 \n" /* R                    */ | 
|  |  | 
|  | void RGB565ToARGBRow_NEON(const uint8_t* src_rgb565, | 
|  | uint8_t* dst_argb, | 
|  | int width) { | 
|  | asm volatile( | 
|  | "movi        v3.8b, #255                   \n"  // Alpha | 
|  | "1:                                        \n" | 
|  | "ld1         {v0.16b}, [%0], #16           \n"  // load 8 RGB565 pixels. | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | "subs        %w2, %w2, #8                  \n"  // 8 processed per loop. | 
|  | RGB565TOARGB | 
|  | "st4         {v0.8b,v1.8b,v2.8b,v3.8b}, [%1], #32 \n"  // store 8 ARGB | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src_rgb565),  // %0 | 
|  | "+r"(dst_argb),    // %1 | 
|  | "+r"(width)        // %2 | 
|  | : | 
|  | : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v6"  // Clobber List | 
|  | ); | 
|  | } | 
|  |  | 
|  | #define ARGB1555TOARGB                                                      \ | 
|  | "ushr       v2.8h, v0.8h, #10              \n" /* R xxxRRRRR           */ \ | 
|  | "shl        v2.8h, v2.8h, #3               \n" /* R RRRRR000 upper 5   */ \ | 
|  | "xtn        v3.8b, v2.8h                   \n" /* RRRRR000 AAAAAAAA    */ \ | 
|  | \ | 
|  | "sshr       v2.8h, v0.8h, #15              \n" /* A AAAAAAAA           */ \ | 
|  | "xtn2       v3.16b, v2.8h                  \n"                            \ | 
|  | \ | 
|  | "xtn        v2.8b, v0.8h                   \n" /* B xxxBBBBB           */ \ | 
|  | "shrn2      v2.16b,v0.8h, #5               \n" /* G xxxGGGGG           */ \ | 
|  | \ | 
|  | "ushr       v1.16b, v3.16b, #5             \n" /* R,A 00000RRR lower 3 */ \ | 
|  | "shl        v0.16b, v2.16b, #3             \n" /* B,G BBBBB000 upper 5 */ \ | 
|  | "ushr       v2.16b, v0.16b, #5             \n" /* B,G 00000BBB lower 3 */ \ | 
|  | \ | 
|  | "orr        v0.16b, v0.16b, v2.16b         \n" /* B,G                  */ \ | 
|  | "orr        v2.16b, v1.16b, v3.16b         \n" /* R,A                  */ \ | 
|  | "dup        v1.2D, v0.D[1]                 \n"                            \ | 
|  | "dup        v3.2D, v2.D[1]                 \n" | 
|  |  | 
|  | // RGB555TOARGB is same as ARGB1555TOARGB but ignores alpha. | 
|  | #define RGB555TOARGB                                                        \ | 
|  | "ushr       v2.8h, v0.8h, #10              \n" /* R xxxRRRRR           */ \ | 
|  | "shl        v2.8h, v2.8h, #3               \n" /* R RRRRR000 upper 5   */ \ | 
|  | "xtn        v3.8b, v2.8h                   \n" /* RRRRR000             */ \ | 
|  | \ | 
|  | "xtn        v2.8b, v0.8h                   \n" /* B xxxBBBBB           */ \ | 
|  | "shrn2      v2.16b,v0.8h, #5               \n" /* G xxxGGGGG           */ \ | 
|  | \ | 
|  | "ushr       v1.16b, v3.16b, #5             \n" /* R   00000RRR lower 3 */ \ | 
|  | "shl        v0.16b, v2.16b, #3             \n" /* B,G BBBBB000 upper 5 */ \ | 
|  | "ushr       v2.16b, v0.16b, #5             \n" /* B,G 00000BBB lower 3 */ \ | 
|  | \ | 
|  | "orr        v0.16b, v0.16b, v2.16b         \n" /* B,G                  */ \ | 
|  | "orr        v2.16b, v1.16b, v3.16b         \n" /* R                    */ \ | 
|  | "dup        v1.2D, v0.D[1]                 \n" /* G */ | 
|  |  | 
|  | void ARGB1555ToARGBRow_NEON(const uint8_t* src_argb1555, | 
|  | uint8_t* dst_argb, | 
|  | int width) { | 
|  | asm volatile( | 
|  | "movi        v3.8b, #255                   \n"  // Alpha | 
|  | "1:                                        \n" | 
|  | "ld1         {v0.16b}, [%0], #16           \n"  // load 8 ARGB1555 pixels. | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | "subs        %w2, %w2, #8                  \n"  // 8 processed per loop. | 
|  | ARGB1555TOARGB | 
|  | "st4         {v0.8b,v1.8b,v2.8b,v3.8b}, [%1], #32 \n"  // store 8 ARGB | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src_argb1555),  // %0 | 
|  | "+r"(dst_argb),      // %1 | 
|  | "+r"(width)          // %2 | 
|  | : | 
|  | : "cc", "memory", "v0", "v1", "v2", "v3"  // Clobber List | 
|  | ); | 
|  | } | 
|  |  | 
|  | // Convert v0.8h to b = v0.8b g = v1.8b r = v2.8b | 
|  | // clobbers v3 | 
|  | #define ARGB4444TOARGB                                                      \ | 
|  | "shrn       v1.8b,  v0.8h, #8              \n" /* v1(l) AR             */ \ | 
|  | "xtn2       v1.16b, v0.8h                  \n" /* v1(h) GB             */ \ | 
|  | "shl        v2.16b, v1.16b, #4             \n" /* B,R BBBB0000         */ \ | 
|  | "ushr       v3.16b, v1.16b, #4             \n" /* G,A 0000GGGG         */ \ | 
|  | "ushr       v0.16b, v2.16b, #4             \n" /* B,R 0000BBBB         */ \ | 
|  | "shl        v1.16b, v3.16b, #4             \n" /* G,A GGGG0000         */ \ | 
|  | "orr        v2.16b, v0.16b, v2.16b         \n" /* B,R BBBBBBBB         */ \ | 
|  | "orr        v3.16b, v1.16b, v3.16b         \n" /* G,A GGGGGGGG         */ \ | 
|  | "dup        v0.2D, v2.D[1]                 \n"                            \ | 
|  | "dup        v1.2D, v3.D[1]                 \n" | 
|  |  | 
|  | void ARGB4444ToARGBRow_NEON(const uint8_t* src_argb4444, | 
|  | uint8_t* dst_argb, | 
|  | int width) { | 
|  | asm volatile( | 
|  | "1:                                        \n" | 
|  | "ld1         {v0.16b}, [%0], #16           \n"  // load 8 ARGB4444 pixels. | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | "subs        %w2, %w2, #8                  \n"  // 8 processed per loop. | 
|  | ARGB4444TOARGB | 
|  | "st4         {v0.8b,v1.8b,v2.8b,v3.8b}, [%1], #32 \n"  // store 8 ARGB | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src_argb4444),  // %0 | 
|  | "+r"(dst_argb),      // %1 | 
|  | "+r"(width)          // %2 | 
|  | : | 
|  | : "cc", "memory", "v0", "v1", "v2", "v3", "v4"  // Clobber List | 
|  | ); | 
|  | } | 
|  |  | 
|  | void ARGBToRGB24Row_NEON(const uint8_t* src_argb, | 
|  | uint8_t* dst_rgb24, | 
|  | int width) { | 
|  | asm volatile( | 
|  | "1:                                        \n" | 
|  | "ld4         {v1.8b,v2.8b,v3.8b,v4.8b}, [%0], #32 \n"  // load 8 ARGB | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | "subs        %w2, %w2, #8                  \n"   // 8 processed per loop. | 
|  | "st3         {v1.8b,v2.8b,v3.8b}, [%1], #24 \n"  // store 8 pixels of | 
|  | // RGB24 | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src_argb),   // %0 | 
|  | "+r"(dst_rgb24),  // %1 | 
|  | "+r"(width)       // %2 | 
|  | : | 
|  | : "cc", "memory", "v1", "v2", "v3", "v4"  // Clobber List | 
|  | ); | 
|  | } | 
|  |  | 
|  | void ARGBToRAWRow_NEON(const uint8_t* src_argb, uint8_t* dst_raw, int width) { | 
|  | asm volatile( | 
|  | "1:                                        \n" | 
|  | "ld4         {v1.8b,v2.8b,v3.8b,v4.8b}, [%0], #32 \n"  // load b g r a | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | "subs        %w2, %w2, #8                  \n"   // 8 processed per loop. | 
|  | "orr         v4.8b, v2.8b, v2.8b           \n"   // mov g | 
|  | "orr         v5.8b, v1.8b, v1.8b           \n"   // mov b | 
|  | "st3         {v3.8b,v4.8b,v5.8b}, [%1], #24 \n"  // store r g b | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src_argb),  // %0 | 
|  | "+r"(dst_raw),   // %1 | 
|  | "+r"(width)      // %2 | 
|  | : | 
|  | : "cc", "memory", "v1", "v2", "v3", "v4", "v5"  // Clobber List | 
|  | ); | 
|  | } | 
|  |  | 
|  | void YUY2ToYRow_NEON(const uint8_t* src_yuy2, uint8_t* dst_y, int width) { | 
|  | asm volatile( | 
|  | "1:                                        \n" | 
|  | "ld2         {v0.16b,v1.16b}, [%0], #32    \n"  // load 16 pixels of YUY2. | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | "subs        %w2, %w2, #16                 \n"  // 16 processed per loop. | 
|  | "st1         {v0.16b}, [%1], #16           \n"  // store 16 pixels of Y. | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src_yuy2),  // %0 | 
|  | "+r"(dst_y),     // %1 | 
|  | "+r"(width)      // %2 | 
|  | : | 
|  | : "cc", "memory", "v0", "v1"  // Clobber List | 
|  | ); | 
|  | } | 
|  |  | 
|  | void UYVYToYRow_NEON(const uint8_t* src_uyvy, uint8_t* dst_y, int width) { | 
|  | asm volatile( | 
|  | "1:                                        \n" | 
|  | "ld2         {v0.16b,v1.16b}, [%0], #32    \n"  // load 16 pixels of UYVY. | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | "subs        %w2, %w2, #16                 \n"  // 16 processed per loop. | 
|  | "st1         {v1.16b}, [%1], #16           \n"  // store 16 pixels of Y. | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src_uyvy),  // %0 | 
|  | "+r"(dst_y),     // %1 | 
|  | "+r"(width)      // %2 | 
|  | : | 
|  | : "cc", "memory", "v0", "v1"  // Clobber List | 
|  | ); | 
|  | } | 
|  |  | 
|  | void YUY2ToUV422Row_NEON(const uint8_t* src_yuy2, | 
|  | uint8_t* dst_u, | 
|  | uint8_t* dst_v, | 
|  | int width) { | 
|  | asm volatile( | 
|  | "1:                                        \n" | 
|  | "ld4         {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n"  // load 16 YUY2 | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | "subs        %w3, %w3, #16                 \n"  // 16 pixels = 8 UVs. | 
|  | "st1         {v1.8b}, [%1], #8             \n"  // store 8 U. | 
|  | "st1         {v3.8b}, [%2], #8             \n"  // store 8 V. | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src_yuy2),  // %0 | 
|  | "+r"(dst_u),     // %1 | 
|  | "+r"(dst_v),     // %2 | 
|  | "+r"(width)      // %3 | 
|  | : | 
|  | : "cc", "memory", "v0", "v1", "v2", "v3"  // Clobber List | 
|  | ); | 
|  | } | 
|  |  | 
|  | void UYVYToUV422Row_NEON(const uint8_t* src_uyvy, | 
|  | uint8_t* dst_u, | 
|  | uint8_t* dst_v, | 
|  | int width) { | 
|  | asm volatile( | 
|  | "1:                                        \n" | 
|  | "ld4         {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n"  // load 16 UYVY | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | "subs        %w3, %w3, #16                 \n"  // 16 pixels = 8 UVs. | 
|  | "st1         {v0.8b}, [%1], #8             \n"  // store 8 U. | 
|  | "st1         {v2.8b}, [%2], #8             \n"  // store 8 V. | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src_uyvy),  // %0 | 
|  | "+r"(dst_u),     // %1 | 
|  | "+r"(dst_v),     // %2 | 
|  | "+r"(width)      // %3 | 
|  | : | 
|  | : "cc", "memory", "v0", "v1", "v2", "v3"  // Clobber List | 
|  | ); | 
|  | } | 
|  |  | 
|  | void YUY2ToUVRow_NEON(const uint8_t* src_yuy2, | 
|  | int stride_yuy2, | 
|  | uint8_t* dst_u, | 
|  | uint8_t* dst_v, | 
|  | int width) { | 
|  | const uint8_t* src_yuy2b = src_yuy2 + stride_yuy2; | 
|  | asm volatile( | 
|  | "1:                                        \n" | 
|  | "ld4         {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n"  // load 16 pixels | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | "subs        %w4, %w4, #16                 \n"  // 16 pixels = 8 UVs. | 
|  | "ld4         {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n"  // load next row | 
|  | "urhadd      v1.8b, v1.8b, v5.8b           \n"  // average rows of U | 
|  | "urhadd      v3.8b, v3.8b, v7.8b           \n"  // average rows of V | 
|  | "st1         {v1.8b}, [%2], #8             \n"  // store 8 U. | 
|  | "st1         {v3.8b}, [%3], #8             \n"  // store 8 V. | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src_yuy2),   // %0 | 
|  | "+r"(src_yuy2b),  // %1 | 
|  | "+r"(dst_u),      // %2 | 
|  | "+r"(dst_v),      // %3 | 
|  | "+r"(width)       // %4 | 
|  | : | 
|  | : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", | 
|  | "v7"  // Clobber List | 
|  | ); | 
|  | } | 
|  |  | 
|  | void UYVYToUVRow_NEON(const uint8_t* src_uyvy, | 
|  | int stride_uyvy, | 
|  | uint8_t* dst_u, | 
|  | uint8_t* dst_v, | 
|  | int width) { | 
|  | const uint8_t* src_uyvyb = src_uyvy + stride_uyvy; | 
|  | asm volatile( | 
|  | "1:                                        \n" | 
|  | "ld4         {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n"  // load 16 pixels | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | "subs        %w4, %w4, #16                 \n"  // 16 pixels = 8 UVs. | 
|  | "ld4         {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n"  // load next row | 
|  | "urhadd      v0.8b, v0.8b, v4.8b           \n"  // average rows of U | 
|  | "urhadd      v2.8b, v2.8b, v6.8b           \n"  // average rows of V | 
|  | "st1         {v0.8b}, [%2], #8             \n"  // store 8 U. | 
|  | "st1         {v2.8b}, [%3], #8             \n"  // store 8 V. | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src_uyvy),   // %0 | 
|  | "+r"(src_uyvyb),  // %1 | 
|  | "+r"(dst_u),      // %2 | 
|  | "+r"(dst_v),      // %3 | 
|  | "+r"(width)       // %4 | 
|  | : | 
|  | : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", | 
|  | "v7"  // Clobber List | 
|  | ); | 
|  | } | 
|  |  | 
|  | // For BGRAToARGB, ABGRToARGB, RGBAToARGB, and ARGBToRGBA. | 
|  | void ARGBShuffleRow_NEON(const uint8_t* src_argb, | 
|  | uint8_t* dst_argb, | 
|  | const uint8_t* shuffler, | 
|  | int width) { | 
|  | asm volatile( | 
|  | "ld1         {v2.16b}, [%3]                \n"  // shuffler | 
|  | "1:                                        \n" | 
|  | "ld1         {v0.16b}, [%0], #16           \n"  // load 4 pixels. | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | "subs        %w2, %w2, #4                  \n"  // 4 processed per loop | 
|  | "tbl         v1.16b, {v0.16b}, v2.16b      \n"  // look up 4 pixels | 
|  | "st1         {v1.16b}, [%1], #16           \n"  // store 4. | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src_argb),                   // %0 | 
|  | "+r"(dst_argb),                   // %1 | 
|  | "+r"(width)                       // %2 | 
|  | : "r"(shuffler)                     // %3 | 
|  | : "cc", "memory", "v0", "v1", "v2"  // Clobber List | 
|  | ); | 
|  | } | 
|  |  | 
|  | void I422ToYUY2Row_NEON(const uint8_t* src_y, | 
|  | const uint8_t* src_u, | 
|  | const uint8_t* src_v, | 
|  | uint8_t* dst_yuy2, | 
|  | int width) { | 
|  | asm volatile( | 
|  | "1:                                        \n" | 
|  | "ld2         {v0.8b, v1.8b}, [%0], #16     \n"  // load 16 Ys | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | "orr         v2.8b, v1.8b, v1.8b           \n" | 
|  | "ld1         {v1.8b}, [%1], #8             \n"         // load 8 Us | 
|  | "ld1         {v3.8b}, [%2], #8             \n"         // load 8 Vs | 
|  | "subs        %w4, %w4, #16                 \n"         // 16 pixels | 
|  | "st4         {v0.8b,v1.8b,v2.8b,v3.8b}, [%3], #32 \n"  // Store 16 pixels. | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src_y),     // %0 | 
|  | "+r"(src_u),     // %1 | 
|  | "+r"(src_v),     // %2 | 
|  | "+r"(dst_yuy2),  // %3 | 
|  | "+r"(width)      // %4 | 
|  | : | 
|  | : "cc", "memory", "v0", "v1", "v2", "v3"); | 
|  | } | 
|  |  | 
|  | void I422ToUYVYRow_NEON(const uint8_t* src_y, | 
|  | const uint8_t* src_u, | 
|  | const uint8_t* src_v, | 
|  | uint8_t* dst_uyvy, | 
|  | int width) { | 
|  | asm volatile( | 
|  | "1:                                        \n" | 
|  | "ld2         {v1.8b,v2.8b}, [%0], #16      \n"  // load 16 Ys | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | "orr         v3.8b, v2.8b, v2.8b           \n" | 
|  | "ld1         {v0.8b}, [%1], #8             \n"         // load 8 Us | 
|  | "ld1         {v2.8b}, [%2], #8             \n"         // load 8 Vs | 
|  | "subs        %w4, %w4, #16                 \n"         // 16 pixels | 
|  | "st4         {v0.8b,v1.8b,v2.8b,v3.8b}, [%3], #32 \n"  // Store 16 pixels. | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src_y),     // %0 | 
|  | "+r"(src_u),     // %1 | 
|  | "+r"(src_v),     // %2 | 
|  | "+r"(dst_uyvy),  // %3 | 
|  | "+r"(width)      // %4 | 
|  | : | 
|  | : "cc", "memory", "v0", "v1", "v2", "v3"); | 
|  | } | 
|  |  | 
|  | void ARGBToRGB565Row_NEON(const uint8_t* src_argb, | 
|  | uint8_t* dst_rgb565, | 
|  | int width) { | 
|  | asm volatile( | 
|  | "1:                                        \n" | 
|  | "ld4         {v20.8b,v21.8b,v22.8b,v23.8b}, [%0], #32 \n"  // load 8 | 
|  | // pixels | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | "subs        %w2, %w2, #8                  \n"  // 8 processed per loop. | 
|  | ARGBTORGB565 | 
|  | "st1         {v0.16b}, [%1], #16           \n"  // store 8 pixels RGB565. | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src_argb),    // %0 | 
|  | "+r"(dst_rgb565),  // %1 | 
|  | "+r"(width)        // %2 | 
|  | : | 
|  | : "cc", "memory", "v0", "v20", "v21", "v22", "v23"); | 
|  | } | 
|  |  | 
|  | void ARGBToRGB565DitherRow_NEON(const uint8_t* src_argb, | 
|  | uint8_t* dst_rgb, | 
|  | const uint32_t dither4, | 
|  | int width) { | 
|  | asm volatile( | 
|  | "dup         v1.4s, %w2                    \n"  // dither4 | 
|  | "1:                                        \n" | 
|  | "ld4         {v20.8b,v21.8b,v22.8b,v23.8b}, [%1], #32 \n"  // load 8 | 
|  | // pixels | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | "subs        %w3, %w3, #8                  \n"  // 8 processed per loop. | 
|  | "uqadd       v20.8b, v20.8b, v1.8b         \n" | 
|  | "uqadd       v21.8b, v21.8b, v1.8b         \n" | 
|  | "uqadd       v22.8b, v22.8b, v1.8b         \n" ARGBTORGB565 | 
|  | "st1         {v0.16b}, [%0], #16           \n"  // store 8 pixels RGB565. | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(dst_rgb)   // %0 | 
|  | : "r"(src_argb),  // %1 | 
|  | "r"(dither4),   // %2 | 
|  | "r"(width)      // %3 | 
|  | : "cc", "memory", "v0", "v1", "v20", "v21", "v22", "v23"); | 
|  | } | 
|  |  | 
|  | void ARGBToARGB1555Row_NEON(const uint8_t* src_argb, | 
|  | uint8_t* dst_argb1555, | 
|  | int width) { | 
|  | asm volatile( | 
|  | "1:                                        \n" | 
|  | "ld4         {v20.8b,v21.8b,v22.8b,v23.8b}, [%0], #32 \n"  // load 8 | 
|  | // pixels | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | "subs        %w2, %w2, #8                  \n"  // 8 processed per loop. | 
|  | ARGBTOARGB1555 | 
|  | "st1         {v0.16b}, [%1], #16           \n"  // store 8 pixels | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src_argb),      // %0 | 
|  | "+r"(dst_argb1555),  // %1 | 
|  | "+r"(width)          // %2 | 
|  | : | 
|  | : "cc", "memory", "v0", "v20", "v21", "v22", "v23"); | 
|  | } | 
|  |  | 
|  | void ARGBToARGB4444Row_NEON(const uint8_t* src_argb, | 
|  | uint8_t* dst_argb4444, | 
|  | int width) { | 
|  | asm volatile( | 
|  | "movi        v4.16b, #0x0f                 \n"  // bits to clear with | 
|  | // vbic. | 
|  | "1:                                        \n" | 
|  | "ld4         {v20.8b,v21.8b,v22.8b,v23.8b}, [%0], #32 \n"  // load 8 | 
|  | // pixels | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | "subs        %w2, %w2, #8                  \n"  // 8 processed per loop. | 
|  | ARGBTOARGB4444 | 
|  | "st1         {v0.16b}, [%1], #16           \n"  // store 8 pixels | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src_argb),      // %0 | 
|  | "+r"(dst_argb4444),  // %1 | 
|  | "+r"(width)          // %2 | 
|  | : | 
|  | : "cc", "memory", "v0", "v1", "v4", "v20", "v21", "v22", "v23"); | 
|  | } | 
|  |  | 
|  | void ARGBToYRow_NEON(const uint8_t* src_argb, uint8_t* dst_y, int width) { | 
|  | asm volatile( | 
|  | "movi        v4.8b, #25                    \n"  // B * 0.1016 coefficient | 
|  | "movi        v5.8b, #129                   \n"  // G * 0.5078 coefficient | 
|  | "movi        v6.8b, #66                    \n"  // R * 0.2578 coefficient | 
|  | "movi        v7.8b, #16                    \n"  // Add 16 constant | 
|  | "1:                                        \n" | 
|  | "ld4         {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n"  // load 8 ARGB | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | "subs        %w2, %w2, #8                  \n"  // 8 processed per loop. | 
|  | "umull       v3.8h, v0.8b, v4.8b           \n"  // B | 
|  | "umlal       v3.8h, v1.8b, v5.8b           \n"  // G | 
|  | "umlal       v3.8h, v2.8b, v6.8b           \n"  // R | 
|  | "uqrshrn     v0.8b, v3.8h, #8              \n"  // 16 bit to 8 bit Y | 
|  | "uqadd       v0.8b, v0.8b, v7.8b           \n" | 
|  | "st1         {v0.8b}, [%1], #8             \n"  // store 8 pixels Y. | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src_argb),  // %0 | 
|  | "+r"(dst_y),     // %1 | 
|  | "+r"(width)      // %2 | 
|  | : | 
|  | : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7"); | 
|  | } | 
|  |  | 
|  | void ARGBExtractAlphaRow_NEON(const uint8_t* src_argb, | 
|  | uint8_t* dst_a, | 
|  | int width) { | 
|  | asm volatile( | 
|  | "1:                                        \n" | 
|  | "ld4         {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n"  // load 16 | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | "subs        %w2, %w2, #16                 \n"  // 16 processed per loop | 
|  | "st1         {v3.16b}, [%1], #16           \n"  // store 16 A's. | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src_argb),  // %0 | 
|  | "+r"(dst_a),     // %1 | 
|  | "+r"(width)      // %2 | 
|  | : | 
|  | : "cc", "memory", "v0", "v1", "v2", "v3"  // Clobber List | 
|  | ); | 
|  | } | 
|  |  | 
|  | void ARGBToYJRow_NEON(const uint8_t* src_argb, uint8_t* dst_y, int width) { | 
|  | asm volatile( | 
|  | "movi        v4.8b, #29                    \n"  // B * 0.1140 coefficient | 
|  | "movi        v5.8b, #150                   \n"  // G * 0.5870 coefficient | 
|  | "movi        v6.8b, #77                    \n"  // R * 0.2990 coefficient | 
|  | "1:                                        \n" | 
|  | "ld4         {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n"  // load 8 ARGB | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | "subs        %w2, %w2, #8                  \n"  // 8 processed per loop. | 
|  | "umull       v3.8h, v0.8b, v4.8b           \n"  // B | 
|  | "umlal       v3.8h, v1.8b, v5.8b           \n"  // G | 
|  | "umlal       v3.8h, v2.8b, v6.8b           \n"  // R | 
|  | "uqrshrn     v0.8b, v3.8h, #8              \n"  // 16 bit to 8 bit Y | 
|  | "st1         {v0.8b}, [%1], #8             \n"  // store 8 pixels Y. | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src_argb),  // %0 | 
|  | "+r"(dst_y),     // %1 | 
|  | "+r"(width)      // %2 | 
|  | : | 
|  | : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6"); | 
|  | } | 
|  |  | 
|  | void RGBAToYJRow_NEON(const uint8_t* src_argb, uint8_t* dst_y, int width) { | 
|  | asm volatile( | 
|  | "movi        v4.8b, #29                    \n"  // B * 0.1140 coefficient | 
|  | "movi        v5.8b, #150                   \n"  // G * 0.5870 coefficient | 
|  | "movi        v6.8b, #77                    \n"  // R * 0.2990 coefficient | 
|  | "1:                                        \n" | 
|  | "ld4         {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n"  // load 8 RGBA | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | "subs        %w2, %w2, #8                  \n"  // 8 processed per loop. | 
|  | "umull       v0.8h, v1.8b, v4.8b           \n"  // B | 
|  | "umlal       v0.8h, v2.8b, v5.8b           \n"  // G | 
|  | "umlal       v0.8h, v3.8b, v6.8b           \n"  // R | 
|  | "uqrshrn     v3.8b, v0.8h, #8              \n"  // 16 bit to 8 bit Y | 
|  | "st1         {v3.8b}, [%1], #8             \n"  // store 8 pixels Y. | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src_argb),  // %0 | 
|  | "+r"(dst_y),     // %1 | 
|  | "+r"(width)      // %2 | 
|  | : | 
|  | : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6"); | 
|  | } | 
|  |  | 
|  | // 8x1 pixels. | 
|  | void ARGBToUV444Row_NEON(const uint8_t* src_argb, | 
|  | uint8_t* dst_u, | 
|  | uint8_t* dst_v, | 
|  | int width) { | 
|  | asm volatile( | 
|  | "movi        v24.8b, #112                  \n"  // UB / VR 0.875 | 
|  | // coefficient | 
|  | "movi        v25.8b, #74                   \n"  // UG -0.5781 coefficient | 
|  | "movi        v26.8b, #38                   \n"  // UR -0.2969 coefficient | 
|  | "movi        v27.8b, #18                   \n"  // VB -0.1406 coefficient | 
|  | "movi        v28.8b, #94                   \n"  // VG -0.7344 coefficient | 
|  | "movi        v29.16b,#0x80                 \n"  // 128.5 | 
|  | "1:                                        \n" | 
|  | "ld4         {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n"  // load 8 ARGB | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | "subs        %w3, %w3, #8                  \n"  // 8 processed per loop. | 
|  | "umull       v4.8h, v0.8b, v24.8b          \n"  // B | 
|  | "umlsl       v4.8h, v1.8b, v25.8b          \n"  // G | 
|  | "umlsl       v4.8h, v2.8b, v26.8b          \n"  // R | 
|  | "add         v4.8h, v4.8h, v29.8h          \n"  // +128 -> unsigned | 
|  |  | 
|  | "umull       v3.8h, v2.8b, v24.8b          \n"  // R | 
|  | "umlsl       v3.8h, v1.8b, v28.8b          \n"  // G | 
|  | "umlsl       v3.8h, v0.8b, v27.8b          \n"  // B | 
|  | "add         v3.8h, v3.8h, v29.8h          \n"  // +128 -> unsigned | 
|  |  | 
|  | "uqshrn      v0.8b, v4.8h, #8              \n"  // 16 bit to 8 bit U | 
|  | "uqshrn      v1.8b, v3.8h, #8              \n"  // 16 bit to 8 bit V | 
|  |  | 
|  | "st1         {v0.8b}, [%1], #8             \n"  // store 8 pixels U. | 
|  | "st1         {v1.8b}, [%2], #8             \n"  // store 8 pixels V. | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src_argb),  // %0 | 
|  | "+r"(dst_u),     // %1 | 
|  | "+r"(dst_v),     // %2 | 
|  | "+r"(width)      // %3 | 
|  | : | 
|  | : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v24", "v25", "v26", | 
|  | "v27", "v28", "v29"); | 
|  | } | 
|  |  | 
|  | #define RGBTOUV_SETUP_REG                                                  \ | 
|  | "movi       v20.8h, #56, lsl #0  \n" /* UB/VR coefficient (0.875) / 2 */ \ | 
|  | "movi       v21.8h, #37, lsl #0  \n" /* UG coefficient (-0.5781) / 2  */ \ | 
|  | "movi       v22.8h, #19, lsl #0  \n" /* UR coefficient (-0.2969) / 2  */ \ | 
|  | "movi       v23.8h, #9,  lsl #0  \n" /* VB coefficient (-0.1406) / 2  */ \ | 
|  | "movi       v24.8h, #47, lsl #0  \n" /* VG coefficient (-0.7344) / 2  */ \ | 
|  | "movi       v25.16b, #0x80       \n" /* 128.5 (0x8080 in 16-bit)      */ | 
|  |  | 
|  | // 16x2 pixels -> 8x1.  width is number of argb pixels. e.g. 16. | 
|  | // clang-format off | 
|  | #define RGBTOUV(QB, QG, QR)                                                 \ | 
|  | "mul        v3.8h, " #QB ",v20.8h          \n" /* B                    */ \ | 
|  | "mul        v4.8h, " #QR ",v20.8h          \n" /* R                    */ \ | 
|  | "mls        v3.8h, " #QG ",v21.8h          \n" /* G                    */ \ | 
|  | "mls        v4.8h, " #QG ",v24.8h          \n" /* G                    */ \ | 
|  | "mls        v3.8h, " #QR ",v22.8h          \n" /* R                    */ \ | 
|  | "mls        v4.8h, " #QB ",v23.8h          \n" /* B                    */ \ | 
|  | "add        v3.8h, v3.8h, v25.8h           \n" /* +128 -> unsigned     */ \ | 
|  | "add        v4.8h, v4.8h, v25.8h           \n" /* +128 -> unsigned     */ \ | 
|  | "uqshrn     v0.8b, v3.8h, #8               \n" /* 16 bit to 8 bit U    */ \ | 
|  | "uqshrn     v1.8b, v4.8h, #8               \n" /* 16 bit to 8 bit V    */ | 
|  | // clang-format on | 
|  |  | 
|  | // TODO(fbarchard): Consider vhadd vertical, then vpaddl horizontal, avoid shr. | 
|  | // TODO(fbarchard): consider ptrdiff_t for all strides. | 
|  |  | 
|  | void ARGBToUVRow_NEON(const uint8_t* src_argb, | 
|  | int src_stride_argb, | 
|  | uint8_t* dst_u, | 
|  | uint8_t* dst_v, | 
|  | int width) { | 
|  | const uint8_t* src_argb_1 = src_argb + src_stride_argb; | 
|  | asm volatile ( | 
|  | RGBTOUV_SETUP_REG | 
|  | "1:                                        \n" | 
|  | "ld4         {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n"  // load 16 pixels. | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | "uaddlp      v0.8h, v0.16b                 \n"  // B 16 bytes -> 8 shorts. | 
|  | "uaddlp      v1.8h, v1.16b                 \n"  // G 16 bytes -> 8 shorts. | 
|  | "uaddlp      v2.8h, v2.16b                 \n"  // R 16 bytes -> 8 shorts. | 
|  |  | 
|  | "ld4         {v4.16b,v5.16b,v6.16b,v7.16b}, [%1], #64 \n"  // load next 16 | 
|  | "prfm        pldl1keep, [%1, 448]          \n" | 
|  | "uadalp      v0.8h, v4.16b                 \n"  // B 16 bytes -> 8 shorts. | 
|  | "uadalp      v1.8h, v5.16b                 \n"  // G 16 bytes -> 8 shorts. | 
|  | "uadalp      v2.8h, v6.16b                 \n"  // R 16 bytes -> 8 shorts. | 
|  |  | 
|  | "urshr       v0.8h, v0.8h, #1              \n"  // 2x average | 
|  | "urshr       v1.8h, v1.8h, #1              \n" | 
|  | "urshr       v2.8h, v2.8h, #1              \n" | 
|  |  | 
|  | "subs        %w4, %w4, #16                 \n"  // 16 processed per loop. | 
|  | RGBTOUV(v0.8h, v1.8h, v2.8h) | 
|  | "st1         {v0.8b}, [%2], #8             \n"  // store 8 pixels U. | 
|  | "st1         {v1.8b}, [%3], #8             \n"  // store 8 pixels V. | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src_argb),  // %0 | 
|  | "+r"(src_argb_1),  // %1 | 
|  | "+r"(dst_u),     // %2 | 
|  | "+r"(dst_v),     // %3 | 
|  | "+r"(width)        // %4 | 
|  | : | 
|  | : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", | 
|  | "v20", "v21", "v22", "v23", "v24", "v25" | 
|  | ); | 
|  | } | 
|  |  | 
|  | void ARGBToUVJRow_NEON(const uint8_t* src_argb, | 
|  | int src_stride_argb, | 
|  | uint8_t* dst_u, | 
|  | uint8_t* dst_v, | 
|  | int width) { | 
|  | const uint8_t* src_argb_1 = src_argb + src_stride_argb; | 
|  | asm volatile ( | 
|  | "movi        v20.8h, #63, lsl #0           \n"  // UB/VR coeff (0.500) / 2 | 
|  | "movi        v21.8h, #42, lsl #0           \n"  // UG coeff (-0.33126) / 2 | 
|  | "movi        v22.8h, #21, lsl #0           \n"  // UR coeff (-0.16874) / 2 | 
|  | "movi        v23.8h, #10, lsl #0           \n"  // VB coeff (-0.08131) / 2 | 
|  | "movi        v24.8h, #53, lsl #0           \n"  // VG coeff (-0.41869) / 2 | 
|  | "movi        v25.16b, #0x80                \n"  // 128.5 (0x8080 in 16-bit) | 
|  | "1:                                        \n" | 
|  | "ld4         {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n"  // load 16 pixels. | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | "uaddlp      v0.8h, v0.16b                 \n"  // B 16 bytes -> 8 shorts. | 
|  | "uaddlp      v1.8h, v1.16b                 \n"  // G 16 bytes -> 8 shorts. | 
|  | "uaddlp      v2.8h, v2.16b                 \n"  // R 16 bytes -> 8 shorts. | 
|  | "ld4         {v4.16b,v5.16b,v6.16b,v7.16b}, [%1], #64 \n"  // load next 16 | 
|  | "prfm        pldl1keep, [%1, 448]          \n" | 
|  | "uadalp      v0.8h, v4.16b                 \n"  // B 16 bytes -> 8 shorts. | 
|  | "uadalp      v1.8h, v5.16b                 \n"  // G 16 bytes -> 8 shorts. | 
|  | "uadalp      v2.8h, v6.16b                 \n"  // R 16 bytes -> 8 shorts. | 
|  |  | 
|  | "urshr       v0.8h, v0.8h, #1              \n"  // 2x average | 
|  | "urshr       v1.8h, v1.8h, #1              \n" | 
|  | "urshr       v2.8h, v2.8h, #1              \n" | 
|  |  | 
|  | "subs        %w4, %w4, #16                 \n"  // 32 processed per loop. | 
|  | RGBTOUV(v0.8h, v1.8h, v2.8h) | 
|  | "st1         {v0.8b}, [%2], #8             \n"  // store 8 pixels U. | 
|  | "st1         {v1.8b}, [%3], #8             \n"  // store 8 pixels V. | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src_argb),  // %0 | 
|  | "+r"(src_argb_1),  // %1 | 
|  | "+r"(dst_u),     // %2 | 
|  | "+r"(dst_v),     // %3 | 
|  | "+r"(width)        // %4 | 
|  | : | 
|  | : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", | 
|  | "v20", "v21", "v22", "v23", "v24", "v25" | 
|  | ); | 
|  | } | 
|  |  | 
|  | void BGRAToUVRow_NEON(const uint8_t* src_bgra, | 
|  | int src_stride_bgra, | 
|  | uint8_t* dst_u, | 
|  | uint8_t* dst_v, | 
|  | int width) { | 
|  | const uint8_t* src_bgra_1 = src_bgra + src_stride_bgra; | 
|  | asm volatile ( | 
|  | RGBTOUV_SETUP_REG | 
|  | "1:                                        \n" | 
|  | "ld4         {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n"  // load 16 pixels. | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | "uaddlp      v0.8h, v3.16b                 \n"  // B 16 bytes -> 8 shorts. | 
|  | "uaddlp      v3.8h, v2.16b                 \n"  // G 16 bytes -> 8 shorts. | 
|  | "uaddlp      v2.8h, v1.16b                 \n"  // R 16 bytes -> 8 shorts. | 
|  | "ld4         {v4.16b,v5.16b,v6.16b,v7.16b}, [%1], #64 \n"  // load 16 more | 
|  | "prfm        pldl1keep, [%1, 448]          \n" | 
|  | "uadalp      v0.8h, v7.16b                 \n"  // B 16 bytes -> 8 shorts. | 
|  | "uadalp      v3.8h, v6.16b                 \n"  // G 16 bytes -> 8 shorts. | 
|  | "uadalp      v2.8h, v5.16b                 \n"  // R 16 bytes -> 8 shorts. | 
|  |  | 
|  | "urshr       v0.8h, v0.8h, #1              \n"  // 2x average | 
|  | "urshr       v1.8h, v3.8h, #1              \n" | 
|  | "urshr       v2.8h, v2.8h, #1              \n" | 
|  |  | 
|  | "subs        %w4, %w4, #16                 \n"  // 32 processed per loop. | 
|  | RGBTOUV(v0.8h, v1.8h, v2.8h) | 
|  | "st1         {v0.8b}, [%2], #8             \n"  // store 8 pixels U. | 
|  | "st1         {v1.8b}, [%3], #8             \n"  // store 8 pixels V. | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src_bgra),  // %0 | 
|  | "+r"(src_bgra_1),  // %1 | 
|  | "+r"(dst_u),     // %2 | 
|  | "+r"(dst_v),     // %3 | 
|  | "+r"(width)        // %4 | 
|  | : | 
|  | : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", | 
|  | "v20", "v21", "v22", "v23", "v24", "v25" | 
|  | ); | 
|  | } | 
|  |  | 
|  | void ABGRToUVRow_NEON(const uint8_t* src_abgr, | 
|  | int src_stride_abgr, | 
|  | uint8_t* dst_u, | 
|  | uint8_t* dst_v, | 
|  | int width) { | 
|  | const uint8_t* src_abgr_1 = src_abgr + src_stride_abgr; | 
|  | asm volatile ( | 
|  | RGBTOUV_SETUP_REG | 
|  | "1:                                        \n" | 
|  | "ld4         {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n"  // load 16 pixels. | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | "uaddlp      v3.8h, v2.16b                 \n"  // B 16 bytes -> 8 shorts. | 
|  | "uaddlp      v2.8h, v1.16b                 \n"  // G 16 bytes -> 8 shorts. | 
|  | "uaddlp      v1.8h, v0.16b                 \n"  // R 16 bytes -> 8 shorts. | 
|  | "ld4         {v4.16b,v5.16b,v6.16b,v7.16b}, [%1], #64 \n"  // load 16 more. | 
|  | "prfm        pldl1keep, [%1, 448]          \n" | 
|  | "uadalp      v3.8h, v6.16b                 \n"  // B 16 bytes -> 8 shorts. | 
|  | "uadalp      v2.8h, v5.16b                 \n"  // G 16 bytes -> 8 shorts. | 
|  | "uadalp      v1.8h, v4.16b                 \n"  // R 16 bytes -> 8 shorts. | 
|  |  | 
|  | "urshr       v0.8h, v3.8h, #1              \n"  // 2x average | 
|  | "urshr       v2.8h, v2.8h, #1              \n" | 
|  | "urshr       v1.8h, v1.8h, #1              \n" | 
|  |  | 
|  | "subs        %w4, %w4, #16                 \n"  // 32 processed per loop. | 
|  | RGBTOUV(v0.8h, v2.8h, v1.8h) | 
|  | "st1         {v0.8b}, [%2], #8             \n"  // store 8 pixels U. | 
|  | "st1         {v1.8b}, [%3], #8             \n"  // store 8 pixels V. | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src_abgr),  // %0 | 
|  | "+r"(src_abgr_1),  // %1 | 
|  | "+r"(dst_u),     // %2 | 
|  | "+r"(dst_v),     // %3 | 
|  | "+r"(width)        // %4 | 
|  | : | 
|  | : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", | 
|  | "v20", "v21", "v22", "v23", "v24", "v25" | 
|  | ); | 
|  | } | 
|  |  | 
|  | void RGBAToUVRow_NEON(const uint8_t* src_rgba, | 
|  | int src_stride_rgba, | 
|  | uint8_t* dst_u, | 
|  | uint8_t* dst_v, | 
|  | int width) { | 
|  | const uint8_t* src_rgba_1 = src_rgba + src_stride_rgba; | 
|  | asm volatile ( | 
|  | RGBTOUV_SETUP_REG | 
|  | "1:                                        \n" | 
|  | "ld4         {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n"  // load 16 pixels. | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | "uaddlp      v0.8h, v1.16b                 \n"  // B 16 bytes -> 8 shorts. | 
|  | "uaddlp      v1.8h, v2.16b                 \n"  // G 16 bytes -> 8 shorts. | 
|  | "uaddlp      v2.8h, v3.16b                 \n"  // R 16 bytes -> 8 shorts. | 
|  | "ld4         {v4.16b,v5.16b,v6.16b,v7.16b}, [%1], #64 \n"  // load 16 more. | 
|  | "prfm        pldl1keep, [%1, 448]          \n" | 
|  | "uadalp      v0.8h, v5.16b                 \n"  // B 16 bytes -> 8 shorts. | 
|  | "uadalp      v1.8h, v6.16b                 \n"  // G 16 bytes -> 8 shorts. | 
|  | "uadalp      v2.8h, v7.16b                 \n"  // R 16 bytes -> 8 shorts. | 
|  |  | 
|  | "urshr       v0.8h, v0.8h, #1              \n"  // 2x average | 
|  | "urshr       v1.8h, v1.8h, #1              \n" | 
|  | "urshr       v2.8h, v2.8h, #1              \n" | 
|  |  | 
|  | "subs        %w4, %w4, #16                 \n"  // 32 processed per loop. | 
|  | RGBTOUV(v0.8h, v1.8h, v2.8h) | 
|  | "st1         {v0.8b}, [%2], #8             \n"  // store 8 pixels U. | 
|  | "st1         {v1.8b}, [%3], #8             \n"  // store 8 pixels V. | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src_rgba),  // %0 | 
|  | "+r"(src_rgba_1),  // %1 | 
|  | "+r"(dst_u),     // %2 | 
|  | "+r"(dst_v),     // %3 | 
|  | "+r"(width)        // %4 | 
|  | : | 
|  | : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", | 
|  | "v20", "v21", "v22", "v23", "v24", "v25" | 
|  | ); | 
|  | } | 
|  |  | 
|  | void RGB24ToUVRow_NEON(const uint8_t* src_rgb24, | 
|  | int src_stride_rgb24, | 
|  | uint8_t* dst_u, | 
|  | uint8_t* dst_v, | 
|  | int width) { | 
|  | const uint8_t* src_rgb24_1 = src_rgb24 + src_stride_rgb24; | 
|  | asm volatile ( | 
|  | RGBTOUV_SETUP_REG | 
|  | "1:                                        \n" | 
|  | "ld3         {v0.16b,v1.16b,v2.16b}, [%0], #48 \n"  // load 16 pixels. | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | "uaddlp      v0.8h, v0.16b                 \n"  // B 16 bytes -> 8 shorts. | 
|  | "uaddlp      v1.8h, v1.16b                 \n"  // G 16 bytes -> 8 shorts. | 
|  | "uaddlp      v2.8h, v2.16b                 \n"  // R 16 bytes -> 8 shorts. | 
|  | "ld3         {v4.16b,v5.16b,v6.16b}, [%1], #48 \n"  // load 16 more. | 
|  | "prfm        pldl1keep, [%1, 448]          \n" | 
|  | "uadalp      v0.8h, v4.16b                 \n"  // B 16 bytes -> 8 shorts. | 
|  | "uadalp      v1.8h, v5.16b                 \n"  // G 16 bytes -> 8 shorts. | 
|  | "uadalp      v2.8h, v6.16b                 \n"  // R 16 bytes -> 8 shorts. | 
|  |  | 
|  | "urshr       v0.8h, v0.8h, #1              \n"  // 2x average | 
|  | "urshr       v1.8h, v1.8h, #1              \n" | 
|  | "urshr       v2.8h, v2.8h, #1              \n" | 
|  |  | 
|  | "subs        %w4, %w4, #16                 \n"  // 32 processed per loop. | 
|  | RGBTOUV(v0.8h, v1.8h, v2.8h) | 
|  | "st1         {v0.8b}, [%2], #8             \n"  // store 8 pixels U. | 
|  | "st1         {v1.8b}, [%3], #8             \n"  // store 8 pixels V. | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src_rgb24),  // %0 | 
|  | "+r"(src_rgb24_1),  // %1 | 
|  | "+r"(dst_u),     // %2 | 
|  | "+r"(dst_v),     // %3 | 
|  | "+r"(width)        // %4 | 
|  | : | 
|  | : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", | 
|  | "v20", "v21", "v22", "v23", "v24", "v25" | 
|  | ); | 
|  | } | 
|  |  | 
|  | void RAWToUVRow_NEON(const uint8_t* src_raw, | 
|  | int src_stride_raw, | 
|  | uint8_t* dst_u, | 
|  | uint8_t* dst_v, | 
|  | int width) { | 
|  | const uint8_t* src_raw_1 = src_raw + src_stride_raw; | 
|  | asm volatile ( | 
|  | RGBTOUV_SETUP_REG | 
|  | "1:                                        \n" | 
|  | "ld3         {v0.16b,v1.16b,v2.16b}, [%0], #48 \n"  // load 8 RAW pixels. | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | "uaddlp      v2.8h, v2.16b                 \n"  // B 16 bytes -> 8 shorts. | 
|  | "uaddlp      v1.8h, v1.16b                 \n"  // G 16 bytes -> 8 shorts. | 
|  | "uaddlp      v0.8h, v0.16b                 \n"  // R 16 bytes -> 8 shorts. | 
|  | "ld3         {v4.16b,v5.16b,v6.16b}, [%1], #48 \n"  // load 8 more RAW pixels | 
|  | "prfm        pldl1keep, [%1, 448]          \n" | 
|  | "uadalp      v2.8h, v6.16b                 \n"  // B 16 bytes -> 8 shorts. | 
|  | "uadalp      v1.8h, v5.16b                 \n"  // G 16 bytes -> 8 shorts. | 
|  | "uadalp      v0.8h, v4.16b                 \n"  // R 16 bytes -> 8 shorts. | 
|  |  | 
|  | "urshr       v2.8h, v2.8h, #1              \n"  // 2x average | 
|  | "urshr       v1.8h, v1.8h, #1              \n" | 
|  | "urshr       v0.8h, v0.8h, #1              \n" | 
|  |  | 
|  | "subs        %w4, %w4, #16                 \n"  // 32 processed per loop. | 
|  | RGBTOUV(v2.8h, v1.8h, v0.8h) | 
|  | "st1         {v0.8b}, [%2], #8             \n"  // store 8 pixels U. | 
|  | "st1         {v1.8b}, [%3], #8             \n"  // store 8 pixels V. | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src_raw),  // %0 | 
|  | "+r"(src_raw_1),  // %1 | 
|  | "+r"(dst_u),     // %2 | 
|  | "+r"(dst_v),     // %3 | 
|  | "+r"(width)        // %4 | 
|  | : | 
|  | : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", | 
|  | "v20", "v21", "v22", "v23", "v24", "v25" | 
|  | ); | 
|  | } | 
|  |  | 
|  | // 16x2 pixels -> 8x1.  width is number of rgb pixels. e.g. 16. | 
|  | void RGB565ToUVRow_NEON(const uint8_t* src_rgb565, | 
|  | int src_stride_rgb565, | 
|  | uint8_t* dst_u, | 
|  | uint8_t* dst_v, | 
|  | int width) { | 
|  | const uint8_t* src_rgb565_1 = src_rgb565 + src_stride_rgb565; | 
|  | asm volatile( | 
|  | RGBTOUV_SETUP_REG | 
|  | "1:                                        \n" | 
|  | "ld1         {v0.16b}, [%0], #16           \n"  // load 8 RGB565 pixels. | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | RGB565TOARGB | 
|  | "uaddlp      v16.4h, v0.8b                 \n"  // B 8 bytes -> 4 shorts. | 
|  | "uaddlp      v17.4h, v1.8b                 \n"  // G 8 bytes -> 4 shorts. | 
|  | "uaddlp      v18.4h, v2.8b                 \n"  // R 8 bytes -> 4 shorts. | 
|  | "ld1         {v0.16b}, [%0], #16           \n"  // next 8 RGB565 pixels. | 
|  | RGB565TOARGB | 
|  | "uaddlp      v26.4h, v0.8b                 \n"  // B 8 bytes -> 4 shorts. | 
|  | "uaddlp      v27.4h, v1.8b                 \n"  // G 8 bytes -> 4 shorts. | 
|  | "uaddlp      v28.4h, v2.8b                 \n"  // R 8 bytes -> 4 shorts. | 
|  |  | 
|  | "ld1         {v0.16b}, [%1], #16           \n"  // load 8 RGB565 pixels. | 
|  | "prfm        pldl1keep, [%1, 448]          \n" | 
|  | RGB565TOARGB | 
|  | "uadalp      v16.4h, v0.8b                 \n"  // B 8 bytes -> 4 shorts. | 
|  | "uadalp      v17.4h, v1.8b                 \n"  // G 8 bytes -> 4 shorts. | 
|  | "uadalp      v18.4h, v2.8b                 \n"  // R 8 bytes -> 4 shorts. | 
|  | "ld1         {v0.16b}, [%1], #16           \n"  // next 8 RGB565 pixels. | 
|  | RGB565TOARGB | 
|  | "uadalp      v26.4h, v0.8b                 \n"  // B 8 bytes -> 4 shorts. | 
|  | "uadalp      v27.4h, v1.8b                 \n"  // G 8 bytes -> 4 shorts. | 
|  | "uadalp      v28.4h, v2.8b                 \n"  // R 8 bytes -> 4 shorts. | 
|  |  | 
|  | "ins         v16.D[1], v26.D[0]            \n" | 
|  | "ins         v17.D[1], v27.D[0]            \n" | 
|  | "ins         v18.D[1], v28.D[0]            \n" | 
|  |  | 
|  | "urshr       v0.8h, v16.8h, #1             \n"  // 2x average | 
|  | "urshr       v1.8h, v17.8h, #1             \n" | 
|  | "urshr       v2.8h, v18.8h, #1             \n" | 
|  |  | 
|  | "subs        %w4, %w4, #16                 \n"  // 16 processed per loop. | 
|  | RGBTOUV(v0.8h, v1.8h, v2.8h) | 
|  | "st1         {v0.8b}, [%2], #8             \n"  // store 8 pixels U. | 
|  | "st1         {v1.8b}, [%3], #8             \n"  // store 8 pixels V. | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src_rgb565),    // %0 | 
|  | "+r"(src_rgb565_1),  // %1 | 
|  | "+r"(dst_u),           // %2 | 
|  | "+r"(dst_v),           // %3 | 
|  | "+r"(width)            // %4 | 
|  | : | 
|  | : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v16", "v17", | 
|  | "v18", "v19", "v20", "v21", "v22", "v23", "v24", "v25", "v26", "v27", | 
|  | "v28"); | 
|  | } | 
|  |  | 
|  | // 16x2 pixels -> 8x1.  width is number of argb pixels. e.g. 16. | 
|  | void ARGB1555ToUVRow_NEON(const uint8_t* src_argb1555, | 
|  | int src_stride_argb1555, | 
|  | uint8_t* dst_u, | 
|  | uint8_t* dst_v, | 
|  | int width) { | 
|  | const uint8_t* src_argb1555_1 = src_argb1555 + src_stride_argb1555; | 
|  | asm volatile( | 
|  | RGBTOUV_SETUP_REG | 
|  | "1:                                        \n" | 
|  | "ld1         {v0.16b}, [%0], #16           \n"  // load 8 ARGB1555 pixels. | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | RGB555TOARGB | 
|  | "uaddlp      v16.4h, v0.8b                 \n"  // B 8 bytes -> 4 shorts. | 
|  | "uaddlp      v17.4h, v1.8b                 \n"  // G 8 bytes -> 4 shorts. | 
|  | "uaddlp      v18.4h, v2.8b                 \n"  // R 8 bytes -> 4 shorts. | 
|  | "ld1         {v0.16b}, [%0], #16           \n"  // next 8 ARGB1555 pixels. | 
|  | RGB555TOARGB | 
|  | "uaddlp      v26.4h, v0.8b                 \n"  // B 8 bytes -> 4 shorts. | 
|  | "uaddlp      v27.4h, v1.8b                 \n"  // G 8 bytes -> 4 shorts. | 
|  | "uaddlp      v28.4h, v2.8b                 \n"  // R 8 bytes -> 4 shorts. | 
|  |  | 
|  | "ld1         {v0.16b}, [%1], #16           \n"  // load 8 ARGB1555 pixels. | 
|  | "prfm        pldl1keep, [%1, 448]          \n" | 
|  | RGB555TOARGB | 
|  | "uadalp      v16.4h, v0.8b                 \n"  // B 8 bytes -> 4 shorts. | 
|  | "uadalp      v17.4h, v1.8b                 \n"  // G 8 bytes -> 4 shorts. | 
|  | "uadalp      v18.4h, v2.8b                 \n"  // R 8 bytes -> 4 shorts. | 
|  | "ld1         {v0.16b}, [%1], #16           \n"  // next 8 ARGB1555 pixels. | 
|  | RGB555TOARGB | 
|  | "uadalp      v26.4h, v0.8b                 \n"  // B 8 bytes -> 4 shorts. | 
|  | "uadalp      v27.4h, v1.8b                 \n"  // G 8 bytes -> 4 shorts. | 
|  | "uadalp      v28.4h, v2.8b                 \n"  // R 8 bytes -> 4 shorts. | 
|  |  | 
|  | "ins         v16.D[1], v26.D[0]            \n" | 
|  | "ins         v17.D[1], v27.D[0]            \n" | 
|  | "ins         v18.D[1], v28.D[0]            \n" | 
|  |  | 
|  | "urshr       v0.8h, v16.8h, #1             \n"  // 2x average | 
|  | "urshr       v1.8h, v17.8h, #1             \n" | 
|  | "urshr       v2.8h, v18.8h, #1             \n" | 
|  |  | 
|  | "subs        %w4, %w4, #16                 \n"  // 16 processed per loop. | 
|  | RGBTOUV(v0.8h, v1.8h, v2.8h) | 
|  | "st1         {v0.8b}, [%2], #8             \n"  // store 8 pixels U. | 
|  | "st1         {v1.8b}, [%3], #8             \n"  // store 8 pixels V. | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src_argb1555),    // %0 | 
|  | "+r"(src_argb1555_1),  // %1 | 
|  | "+r"(dst_u),           // %2 | 
|  | "+r"(dst_v),           // %3 | 
|  | "+r"(width)            // %4 | 
|  | : | 
|  | : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v16", "v17", | 
|  | "v18", "v19", "v20", "v21", "v22", "v23", "v24", "v25", "v26", "v27", | 
|  | "v28"); | 
|  | } | 
|  |  | 
|  | // 16x2 pixels -> 8x1.  width is number of argb pixels. e.g. 16. | 
|  | void ARGB4444ToUVRow_NEON(const uint8_t* src_argb4444, | 
|  | int src_stride_argb4444, | 
|  | uint8_t* dst_u, | 
|  | uint8_t* dst_v, | 
|  | int width) { | 
|  | const uint8_t* src_argb4444_1 = src_argb4444 + src_stride_argb4444; | 
|  | asm volatile( | 
|  | RGBTOUV_SETUP_REG  // sets v20-v25 | 
|  | "1:                                        \n" | 
|  | "ld1         {v0.16b}, [%0], #16           \n"  // load 8 ARGB4444 pixels. | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | ARGB4444TOARGB | 
|  | "uaddlp      v16.4h, v0.8b                 \n"  // B 8 bytes -> 4 shorts. | 
|  | "uaddlp      v17.4h, v1.8b                 \n"  // G 8 bytes -> 4 shorts. | 
|  | "uaddlp      v18.4h, v2.8b                 \n"  // R 8 bytes -> 4 shorts. | 
|  | "ld1         {v0.16b}, [%0], #16           \n"  // next 8 ARGB4444 pixels. | 
|  | ARGB4444TOARGB | 
|  | "uaddlp      v26.4h, v0.8b                 \n"  // B 8 bytes -> 4 shorts. | 
|  | "uaddlp      v27.4h, v1.8b                 \n"  // G 8 bytes -> 4 shorts. | 
|  | "uaddlp      v28.4h, v2.8b                 \n"  // R 8 bytes -> 4 shorts. | 
|  |  | 
|  | "ld1         {v0.16b}, [%1], #16           \n"  // load 8 ARGB4444 pixels. | 
|  | "prfm        pldl1keep, [%1, 448]          \n" | 
|  | ARGB4444TOARGB | 
|  | "uadalp      v16.4h, v0.8b                 \n"  // B 8 bytes -> 4 shorts. | 
|  | "uadalp      v17.4h, v1.8b                 \n"  // G 8 bytes -> 4 shorts. | 
|  | "uadalp      v18.4h, v2.8b                 \n"  // R 8 bytes -> 4 shorts. | 
|  | "ld1         {v0.16b}, [%1], #16           \n"  // next 8 ARGB4444 pixels. | 
|  | ARGB4444TOARGB | 
|  | "uadalp      v26.4h, v0.8b                 \n"  // B 8 bytes -> 4 shorts. | 
|  | "uadalp      v27.4h, v1.8b                 \n"  // G 8 bytes -> 4 shorts. | 
|  | "uadalp      v28.4h, v2.8b                 \n"  // R 8 bytes -> 4 shorts. | 
|  |  | 
|  | "ins         v16.D[1], v26.D[0]            \n" | 
|  | "ins         v17.D[1], v27.D[0]            \n" | 
|  | "ins         v18.D[1], v28.D[0]            \n" | 
|  |  | 
|  | "urshr       v0.8h, v16.8h, #1             \n"  // 2x average | 
|  | "urshr       v1.8h, v17.8h, #1             \n" | 
|  | "urshr       v2.8h, v18.8h, #1             \n" | 
|  |  | 
|  | "subs        %w4, %w4, #16                 \n"  // 16 processed per loop. | 
|  | RGBTOUV(v0.8h, v1.8h, v2.8h) | 
|  | "st1         {v0.8b}, [%2], #8             \n"  // store 8 pixels U. | 
|  | "st1         {v1.8b}, [%3], #8             \n"  // store 8 pixels V. | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src_argb4444),    // %0 | 
|  | "+r"(src_argb4444_1),  // %1 | 
|  | "+r"(dst_u),           // %2 | 
|  | "+r"(dst_v),           // %3 | 
|  | "+r"(width)            // %4 | 
|  | : | 
|  | : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v16", "v17", | 
|  | "v18", "v19", "v20", "v21", "v22", "v23", "v24", "v25", "v26", "v27", | 
|  | "v28" | 
|  |  | 
|  | ); | 
|  | } | 
|  |  | 
|  | void RGB565ToYRow_NEON(const uint8_t* src_rgb565, uint8_t* dst_y, int width) { | 
|  | asm volatile( | 
|  | "movi        v24.8b, #25                   \n"  // B * 0.1016 coefficient | 
|  | "movi        v25.8b, #129                  \n"  // G * 0.5078 coefficient | 
|  | "movi        v26.8b, #66                   \n"  // R * 0.2578 coefficient | 
|  | "movi        v27.8b, #16                   \n"  // Add 16 constant | 
|  | "1:                                        \n" | 
|  | "ld1         {v0.16b}, [%0], #16           \n"  // load 8 RGB565 pixels. | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | "subs        %w2, %w2, #8                  \n"  // 8 processed per loop. | 
|  | RGB565TOARGB | 
|  | "umull       v3.8h, v0.8b, v24.8b          \n"  // B | 
|  | "umlal       v3.8h, v1.8b, v25.8b          \n"  // G | 
|  | "umlal       v3.8h, v2.8b, v26.8b          \n"  // R | 
|  | "uqrshrn     v0.8b, v3.8h, #8              \n"  // 16 bit to 8 bit Y | 
|  | "uqadd       v0.8b, v0.8b, v27.8b          \n" | 
|  | "st1         {v0.8b}, [%1], #8             \n"  // store 8 pixels Y. | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src_rgb565),  // %0 | 
|  | "+r"(dst_y),       // %1 | 
|  | "+r"(width)        // %2 | 
|  | : | 
|  | : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v6", "v24", "v25", "v26", | 
|  | "v27"); | 
|  | } | 
|  |  | 
|  | void ARGB1555ToYRow_NEON(const uint8_t* src_argb1555, | 
|  | uint8_t* dst_y, | 
|  | int width) { | 
|  | asm volatile( | 
|  | "movi        v4.8b, #25                    \n"  // B * 0.1016 coefficient | 
|  | "movi        v5.8b, #129                   \n"  // G * 0.5078 coefficient | 
|  | "movi        v6.8b, #66                    \n"  // R * 0.2578 coefficient | 
|  | "movi        v7.8b, #16                    \n"  // Add 16 constant | 
|  | "1:                                        \n" | 
|  | "ld1         {v0.16b}, [%0], #16           \n"  // load 8 ARGB1555 pixels. | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | "subs        %w2, %w2, #8                  \n"  // 8 processed per loop. | 
|  | ARGB1555TOARGB | 
|  | "umull       v3.8h, v0.8b, v4.8b           \n"  // B | 
|  | "umlal       v3.8h, v1.8b, v5.8b           \n"  // G | 
|  | "umlal       v3.8h, v2.8b, v6.8b           \n"  // R | 
|  | "uqrshrn     v0.8b, v3.8h, #8              \n"  // 16 bit to 8 bit Y | 
|  | "uqadd       v0.8b, v0.8b, v7.8b           \n" | 
|  | "st1         {v0.8b}, [%1], #8             \n"  // store 8 pixels Y. | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src_argb1555),  // %0 | 
|  | "+r"(dst_y),         // %1 | 
|  | "+r"(width)          // %2 | 
|  | : | 
|  | : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7"); | 
|  | } | 
|  |  | 
|  | void ARGB4444ToYRow_NEON(const uint8_t* src_argb4444, | 
|  | uint8_t* dst_y, | 
|  | int width) { | 
|  | asm volatile( | 
|  | "movi        v24.8b, #25                   \n"  // B * 0.1016 coefficient | 
|  | "movi        v25.8b, #129                  \n"  // G * 0.5078 coefficient | 
|  | "movi        v26.8b, #66                   \n"  // R * 0.2578 coefficient | 
|  | "movi        v27.8b, #16                   \n"  // Add 16 constant | 
|  | "1:                                        \n" | 
|  | "ld1         {v0.16b}, [%0], #16           \n"  // load 8 ARGB4444 pixels. | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | "subs        %w2, %w2, #8                  \n"  // 8 processed per loop. | 
|  | ARGB4444TOARGB | 
|  | "umull       v3.8h, v0.8b, v24.8b          \n"  // B | 
|  | "umlal       v3.8h, v1.8b, v25.8b          \n"  // G | 
|  | "umlal       v3.8h, v2.8b, v26.8b          \n"  // R | 
|  | "uqrshrn     v0.8b, v3.8h, #8              \n"  // 16 bit to 8 bit Y | 
|  | "uqadd       v0.8b, v0.8b, v27.8b          \n" | 
|  | "st1         {v0.8b}, [%1], #8             \n"  // store 8 pixels Y. | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src_argb4444),  // %0 | 
|  | "+r"(dst_y),         // %1 | 
|  | "+r"(width)          // %2 | 
|  | : | 
|  | : "cc", "memory", "v0", "v1", "v2", "v3", "v24", "v25", "v26", "v27"); | 
|  | } | 
|  |  | 
|  | void BGRAToYRow_NEON(const uint8_t* src_bgra, uint8_t* dst_y, int width) { | 
|  | asm volatile( | 
|  | "movi        v4.8b, #66                    \n"  // R * 0.2578 coefficient | 
|  | "movi        v5.8b, #129                   \n"  // G * 0.5078 coefficient | 
|  | "movi        v6.8b, #25                    \n"  // B * 0.1016 coefficient | 
|  | "movi        v7.8b, #16                    \n"  // Add 16 constant | 
|  | "1:                                        \n" | 
|  | "ld4         {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n"  // load 8 pixels. | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | "subs        %w2, %w2, #8                  \n"  // 8 processed per loop. | 
|  | "umull       v16.8h, v1.8b, v4.8b          \n"  // R | 
|  | "umlal       v16.8h, v2.8b, v5.8b          \n"  // G | 
|  | "umlal       v16.8h, v3.8b, v6.8b          \n"  // B | 
|  | "uqrshrn     v0.8b, v16.8h, #8             \n"  // 16 bit to 8 bit Y | 
|  | "uqadd       v0.8b, v0.8b, v7.8b           \n" | 
|  | "st1         {v0.8b}, [%1], #8             \n"  // store 8 pixels Y. | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src_bgra),  // %0 | 
|  | "+r"(dst_y),     // %1 | 
|  | "+r"(width)      // %2 | 
|  | : | 
|  | : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16"); | 
|  | } | 
|  |  | 
|  | void ABGRToYRow_NEON(const uint8_t* src_abgr, uint8_t* dst_y, int width) { | 
|  | asm volatile( | 
|  | "movi        v6.8b, #25                    \n"  // B * 0.1016 coefficient | 
|  | "movi        v5.8b, #129                   \n"  // G * 0.5078 coefficient | 
|  | "movi        v4.8b, #66                    \n"  // R * 0.2578 coefficient | 
|  | "movi        v7.8b, #16                    \n"  // Add 16 constant | 
|  | "1:                                        \n" | 
|  | "ld4         {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n"  // load 8 pixels. | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | "subs        %w2, %w2, #8                  \n"  // 8 processed per loop. | 
|  | "umull       v16.8h, v0.8b, v4.8b          \n"  // R | 
|  | "umlal       v16.8h, v1.8b, v5.8b          \n"  // G | 
|  | "umlal       v16.8h, v2.8b, v6.8b          \n"  // B | 
|  | "uqrshrn     v0.8b, v16.8h, #8             \n"  // 16 bit to 8 bit Y | 
|  | "uqadd       v0.8b, v0.8b, v7.8b           \n" | 
|  | "st1         {v0.8b}, [%1], #8             \n"  // store 8 pixels Y. | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src_abgr),  // %0 | 
|  | "+r"(dst_y),     // %1 | 
|  | "+r"(width)      // %2 | 
|  | : | 
|  | : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16"); | 
|  | } | 
|  |  | 
|  | void RGBAToYRow_NEON(const uint8_t* src_rgba, uint8_t* dst_y, int width) { | 
|  | asm volatile( | 
|  | "movi        v4.8b, #25                    \n"  // B * 0.1016 coefficient | 
|  | "movi        v5.8b, #129                   \n"  // G * 0.5078 coefficient | 
|  | "movi        v6.8b, #66                    \n"  // R * 0.2578 coefficient | 
|  | "movi        v7.8b, #16                    \n"  // Add 16 constant | 
|  | "1:                                        \n" | 
|  | "ld4         {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n"  // load 8 pixels. | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | "subs        %w2, %w2, #8                  \n"  // 8 processed per loop. | 
|  | "umull       v16.8h, v1.8b, v4.8b          \n"  // B | 
|  | "umlal       v16.8h, v2.8b, v5.8b          \n"  // G | 
|  | "umlal       v16.8h, v3.8b, v6.8b          \n"  // R | 
|  | "uqrshrn     v0.8b, v16.8h, #8             \n"  // 16 bit to 8 bit Y | 
|  | "uqadd       v0.8b, v0.8b, v7.8b           \n" | 
|  | "st1         {v0.8b}, [%1], #8             \n"  // store 8 pixels Y. | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src_rgba),  // %0 | 
|  | "+r"(dst_y),     // %1 | 
|  | "+r"(width)      // %2 | 
|  | : | 
|  | : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16"); | 
|  | } | 
|  |  | 
|  | void RGB24ToYRow_NEON(const uint8_t* src_rgb24, uint8_t* dst_y, int width) { | 
|  | asm volatile( | 
|  | "movi        v4.8b, #25                    \n"  // B * 0.1016 coefficient | 
|  | "movi        v5.8b, #129                   \n"  // G * 0.5078 coefficient | 
|  | "movi        v6.8b, #66                    \n"  // R * 0.2578 coefficient | 
|  | "movi        v7.8b, #16                    \n"  // Add 16 constant | 
|  | "1:                                        \n" | 
|  | "ld3         {v0.8b,v1.8b,v2.8b}, [%0], #24 \n"  // load 8 pixels. | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | "subs        %w2, %w2, #8                  \n"  // 8 processed per loop. | 
|  | "umull       v16.8h, v0.8b, v4.8b          \n"  // B | 
|  | "umlal       v16.8h, v1.8b, v5.8b          \n"  // G | 
|  | "umlal       v16.8h, v2.8b, v6.8b          \n"  // R | 
|  | "uqrshrn     v0.8b, v16.8h, #8             \n"  // 16 bit to 8 bit Y | 
|  | "uqadd       v0.8b, v0.8b, v7.8b           \n" | 
|  | "st1         {v0.8b}, [%1], #8             \n"  // store 8 pixels Y. | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src_rgb24),  // %0 | 
|  | "+r"(dst_y),      // %1 | 
|  | "+r"(width)       // %2 | 
|  | : | 
|  | : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16"); | 
|  | } | 
|  |  | 
|  | void RAWToYRow_NEON(const uint8_t* src_raw, uint8_t* dst_y, int width) { | 
|  | asm volatile( | 
|  | "movi        v6.8b, #25                    \n"  // B * 0.1016 coefficient | 
|  | "movi        v5.8b, #129                   \n"  // G * 0.5078 coefficient | 
|  | "movi        v4.8b, #66                    \n"  // R * 0.2578 coefficient | 
|  | "movi        v7.8b, #16                    \n"  // Add 16 constant | 
|  | "1:                                        \n" | 
|  | "ld3         {v0.8b,v1.8b,v2.8b}, [%0], #24 \n"  // load 8 pixels. | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | "subs        %w2, %w2, #8                  \n"  // 8 processed per loop. | 
|  | "umull       v16.8h, v0.8b, v4.8b          \n"  // B | 
|  | "umlal       v16.8h, v1.8b, v5.8b          \n"  // G | 
|  | "umlal       v16.8h, v2.8b, v6.8b          \n"  // R | 
|  | "uqrshrn     v0.8b, v16.8h, #8             \n"  // 16 bit to 8 bit Y | 
|  | "uqadd       v0.8b, v0.8b, v7.8b           \n" | 
|  | "st1         {v0.8b}, [%1], #8             \n"  // store 8 pixels Y. | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src_raw),  // %0 | 
|  | "+r"(dst_y),    // %1 | 
|  | "+r"(width)     // %2 | 
|  | : | 
|  | : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16"); | 
|  | } | 
|  |  | 
|  | void RGB24ToYJRow_NEON(const uint8_t* src_rgb24, uint8_t* dst_yj, int width) { | 
|  | asm volatile( | 
|  | "movi        v4.8b, #29                    \n"  // B * 0.1140 coefficient | 
|  | "movi        v5.8b, #150                   \n"  // G * 0.5870 coefficient | 
|  | "movi        v6.8b, #77                    \n"  // R * 0.2990 coefficient | 
|  | "1:                                        \n" | 
|  | "ld3         {v0.8b,v1.8b,v2.8b}, [%0], #24 \n"  // load 8 pixels. | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | "subs        %w2, %w2, #8                  \n"  // 8 processed per loop. | 
|  | "umull       v0.8h, v0.8b, v4.8b           \n"  // B | 
|  | "umlal       v0.8h, v1.8b, v5.8b           \n"  // G | 
|  | "umlal       v0.8h, v2.8b, v6.8b           \n"  // R | 
|  | "uqrshrn     v0.8b, v0.8h, #8              \n"  // 16 bit to 8 bit Y | 
|  | "st1         {v0.8b}, [%1], #8             \n"  // store 8 pixels Y. | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src_rgb24),  // %0 | 
|  | "+r"(dst_yj),     // %1 | 
|  | "+r"(width)       // %2 | 
|  | : | 
|  | : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6"); | 
|  | } | 
|  |  | 
|  | void RAWToYJRow_NEON(const uint8_t* src_raw, uint8_t* dst_yj, int width) { | 
|  | asm volatile( | 
|  | "movi        v6.8b, #29                    \n"  // B * 0.1140 coefficient | 
|  | "movi        v5.8b, #150                   \n"  // G * 0.5870 coefficient | 
|  | "movi        v4.8b, #77                    \n"  // R * 0.2990 coefficient | 
|  | "1:                                        \n" | 
|  | "ld3         {v0.8b,v1.8b,v2.8b}, [%0], #24 \n"  // load 8 pixels. | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | "subs        %w2, %w2, #8                  \n"  // 8 processed per loop. | 
|  | "umull       v0.8h, v0.8b, v4.8b           \n"  // B | 
|  | "umlal       v0.8h, v1.8b, v5.8b           \n"  // G | 
|  | "umlal       v0.8h, v2.8b, v6.8b           \n"  // R | 
|  | "uqrshrn     v0.8b, v0.8h, #8              \n"  // 16 bit to 8 bit Y | 
|  | "st1         {v0.8b}, [%1], #8             \n"  // store 8 pixels Y. | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src_raw),  // %0 | 
|  | "+r"(dst_yj),   // %1 | 
|  | "+r"(width)     // %2 | 
|  | : | 
|  | : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6"); | 
|  | } | 
|  |  | 
|  | // Bilinear filter 16x2 -> 16x1 | 
|  | void InterpolateRow_NEON(uint8_t* dst_ptr, | 
|  | const uint8_t* src_ptr, | 
|  | ptrdiff_t src_stride, | 
|  | int dst_width, | 
|  | int source_y_fraction) { | 
|  | int y1_fraction = source_y_fraction; | 
|  | int y0_fraction = 256 - y1_fraction; | 
|  | const uint8_t* src_ptr1 = src_ptr + src_stride; | 
|  | asm volatile( | 
|  | "cmp         %w4, #0                       \n" | 
|  | "b.eq        100f                          \n" | 
|  | "cmp         %w4, #128                     \n" | 
|  | "b.eq        50f                           \n" | 
|  |  | 
|  | "dup         v5.16b, %w4                   \n" | 
|  | "dup         v4.16b, %w5                   \n" | 
|  | // General purpose row blend. | 
|  | "1:                                        \n" | 
|  | "ld1         {v0.16b}, [%1], #16           \n" | 
|  | "ld1         {v1.16b}, [%2], #16           \n" | 
|  | "prfm        pldl1keep, [%1, 448]          \n" | 
|  | "prfm        pldl1keep, [%2, 448]          \n" | 
|  | "subs        %w3, %w3, #16                 \n" | 
|  | "umull       v2.8h, v0.8b,  v4.8b          \n" | 
|  | "umull2      v3.8h, v0.16b, v4.16b         \n" | 
|  | "umlal       v2.8h, v1.8b,  v5.8b          \n" | 
|  | "umlal2      v3.8h, v1.16b, v5.16b         \n" | 
|  | "rshrn       v0.8b,  v2.8h, #8             \n" | 
|  | "rshrn2      v0.16b, v3.8h, #8             \n" | 
|  | "st1         {v0.16b}, [%0], #16           \n" | 
|  | "b.gt        1b                            \n" | 
|  | "b           99f                           \n" | 
|  |  | 
|  | // Blend 50 / 50. | 
|  | "50:                                       \n" | 
|  | "ld1         {v0.16b}, [%1], #16           \n" | 
|  | "ld1         {v1.16b}, [%2], #16           \n" | 
|  | "prfm        pldl1keep, [%1, 448]          \n" | 
|  | "prfm        pldl1keep, [%2, 448]          \n" | 
|  | "subs        %w3, %w3, #16                 \n" | 
|  | "urhadd      v0.16b, v0.16b, v1.16b        \n" | 
|  | "st1         {v0.16b}, [%0], #16           \n" | 
|  | "b.gt        50b                           \n" | 
|  | "b           99f                           \n" | 
|  |  | 
|  | // Blend 100 / 0 - Copy row unchanged. | 
|  | "100:                                      \n" | 
|  | "ld1         {v0.16b}, [%1], #16           \n" | 
|  | "prfm        pldl1keep, [%1, 448]          \n" | 
|  | "subs        %w3, %w3, #16                 \n" | 
|  | "st1         {v0.16b}, [%0], #16           \n" | 
|  | "b.gt        100b                          \n" | 
|  |  | 
|  | "99:                                       \n" | 
|  | : "+r"(dst_ptr),      // %0 | 
|  | "+r"(src_ptr),      // %1 | 
|  | "+r"(src_ptr1),     // %2 | 
|  | "+r"(dst_width),    // %3 | 
|  | "+r"(y1_fraction),  // %4 | 
|  | "+r"(y0_fraction)   // %5 | 
|  | : | 
|  | : "cc", "memory", "v0", "v1", "v3", "v4", "v5"); | 
|  | } | 
|  |  | 
|  | // dr * (256 - sa) / 256 + sr = dr - dr * sa / 256 + sr | 
|  | void ARGBBlendRow_NEON(const uint8_t* src_argb0, | 
|  | const uint8_t* src_argb1, | 
|  | uint8_t* dst_argb, | 
|  | int width) { | 
|  | asm volatile( | 
|  | "subs        %w3, %w3, #8                  \n" | 
|  | "b.lt        89f                           \n" | 
|  | // Blend 8 pixels. | 
|  | "8:                                        \n" | 
|  | "ld4         {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n"  // load 8 ARGB0 | 
|  | "ld4         {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n"  // load 8 ARGB1 | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | "prfm        pldl1keep, [%1, 448]          \n" | 
|  | "subs        %w3, %w3, #8                  \n"  // 8 processed per loop. | 
|  | "umull       v16.8h, v4.8b, v3.8b          \n"  // db * a | 
|  | "umull       v17.8h, v5.8b, v3.8b          \n"  // dg * a | 
|  | "umull       v18.8h, v6.8b, v3.8b          \n"  // dr * a | 
|  | "uqrshrn     v16.8b, v16.8h, #8            \n"  // db >>= 8 | 
|  | "uqrshrn     v17.8b, v17.8h, #8            \n"  // dg >>= 8 | 
|  | "uqrshrn     v18.8b, v18.8h, #8            \n"  // dr >>= 8 | 
|  | "uqsub       v4.8b, v4.8b, v16.8b          \n"  // db - (db * a / 256) | 
|  | "uqsub       v5.8b, v5.8b, v17.8b          \n"  // dg - (dg * a / 256) | 
|  | "uqsub       v6.8b, v6.8b, v18.8b          \n"  // dr - (dr * a / 256) | 
|  | "uqadd       v0.8b, v0.8b, v4.8b           \n"  // + sb | 
|  | "uqadd       v1.8b, v1.8b, v5.8b           \n"  // + sg | 
|  | "uqadd       v2.8b, v2.8b, v6.8b           \n"  // + sr | 
|  | "movi        v3.8b, #255                   \n"  // a = 255 | 
|  | "st4         {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n"  // store 8 ARGB | 
|  | // pixels | 
|  | "b.ge        8b                            \n" | 
|  |  | 
|  | "89:                                       \n" | 
|  | "adds        %w3, %w3, #8-1                \n" | 
|  | "b.lt        99f                           \n" | 
|  |  | 
|  | // Blend 1 pixels. | 
|  | "1:                                        \n" | 
|  | "ld4         {v0.b,v1.b,v2.b,v3.b}[0], [%0], #4 \n"  // load 1 pixel | 
|  | // ARGB0. | 
|  | "ld4         {v4.b,v5.b,v6.b,v7.b}[0], [%1], #4 \n"  // load 1 pixel | 
|  | // ARGB1. | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | "prfm        pldl1keep, [%1, 448]          \n" | 
|  | "subs        %w3, %w3, #1                  \n"  // 1 processed per loop. | 
|  | "umull       v16.8h, v4.8b, v3.8b          \n"  // db * a | 
|  | "umull       v17.8h, v5.8b, v3.8b          \n"  // dg * a | 
|  | "umull       v18.8h, v6.8b, v3.8b          \n"  // dr * a | 
|  | "uqrshrn     v16.8b, v16.8h, #8            \n"  // db >>= 8 | 
|  | "uqrshrn     v17.8b, v17.8h, #8            \n"  // dg >>= 8 | 
|  | "uqrshrn     v18.8b, v18.8h, #8            \n"  // dr >>= 8 | 
|  | "uqsub       v4.8b, v4.8b, v16.8b          \n"  // db - (db * a / 256) | 
|  | "uqsub       v5.8b, v5.8b, v17.8b          \n"  // dg - (dg * a / 256) | 
|  | "uqsub       v6.8b, v6.8b, v18.8b          \n"  // dr - (dr * a / 256) | 
|  | "uqadd       v0.8b, v0.8b, v4.8b           \n"  // + sb | 
|  | "uqadd       v1.8b, v1.8b, v5.8b           \n"  // + sg | 
|  | "uqadd       v2.8b, v2.8b, v6.8b           \n"  // + sr | 
|  | "movi        v3.8b, #255                   \n"  // a = 255 | 
|  | "st4         {v0.b,v1.b,v2.b,v3.b}[0], [%2], #4 \n"  // store 1 pixel. | 
|  | "b.ge        1b                            \n" | 
|  |  | 
|  | "99:                                       \n" | 
|  |  | 
|  | : "+r"(src_argb0),  // %0 | 
|  | "+r"(src_argb1),  // %1 | 
|  | "+r"(dst_argb),   // %2 | 
|  | "+r"(width)       // %3 | 
|  | : | 
|  | : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16", | 
|  | "v17", "v18"); | 
|  | } | 
|  |  | 
|  | // Attenuate 8 pixels at a time. | 
|  | void ARGBAttenuateRow_NEON(const uint8_t* src_argb, | 
|  | uint8_t* dst_argb, | 
|  | int width) { | 
|  | asm volatile( | 
|  | // Attenuate 8 pixels. | 
|  | "1:                                        \n" | 
|  | "ld4         {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n"  // load 8 ARGB | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | "subs        %w2, %w2, #8                  \n"  // 8 processed per loop. | 
|  | "umull       v4.8h, v0.8b, v3.8b           \n"  // b * a | 
|  | "umull       v5.8h, v1.8b, v3.8b           \n"  // g * a | 
|  | "umull       v6.8h, v2.8b, v3.8b           \n"  // r * a | 
|  | "uqrshrn     v0.8b, v4.8h, #8              \n"  // b >>= 8 | 
|  | "uqrshrn     v1.8b, v5.8h, #8              \n"  // g >>= 8 | 
|  | "uqrshrn     v2.8b, v6.8h, #8              \n"  // r >>= 8 | 
|  | "st4         {v0.8b,v1.8b,v2.8b,v3.8b}, [%1], #32 \n"  // store 8 ARGB | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src_argb),  // %0 | 
|  | "+r"(dst_argb),  // %1 | 
|  | "+r"(width)      // %2 | 
|  | : | 
|  | : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6"); | 
|  | } | 
|  |  | 
|  | // Quantize 8 ARGB pixels (32 bytes). | 
|  | // dst = (dst * scale >> 16) * interval_size + interval_offset; | 
|  | void ARGBQuantizeRow_NEON(uint8_t* dst_argb, | 
|  | int scale, | 
|  | int interval_size, | 
|  | int interval_offset, | 
|  | int width) { | 
|  | asm volatile( | 
|  | "dup         v4.8h, %w2                    \n" | 
|  | "ushr        v4.8h, v4.8h, #1              \n"  // scale >>= 1 | 
|  | "dup         v5.8h, %w3                    \n"  // interval multiply. | 
|  | "dup         v6.8h, %w4                    \n"  // interval add | 
|  |  | 
|  | // 8 pixel loop. | 
|  | "1:                                        \n" | 
|  | "ld4         {v0.8b,v1.8b,v2.8b,v3.8b}, [%0] \n"  // load 8  ARGB. | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | "subs        %w1, %w1, #8                  \n"  // 8 processed per loop. | 
|  | "uxtl        v0.8h, v0.8b                  \n"  // b (0 .. 255) | 
|  | "uxtl        v1.8h, v1.8b                  \n" | 
|  | "uxtl        v2.8h, v2.8b                  \n" | 
|  | "sqdmulh     v0.8h, v0.8h, v4.8h           \n"  // b * scale | 
|  | "sqdmulh     v1.8h, v1.8h, v4.8h           \n"  // g | 
|  | "sqdmulh     v2.8h, v2.8h, v4.8h           \n"  // r | 
|  | "mul         v0.8h, v0.8h, v5.8h           \n"  // b * interval_size | 
|  | "mul         v1.8h, v1.8h, v5.8h           \n"  // g | 
|  | "mul         v2.8h, v2.8h, v5.8h           \n"  // r | 
|  | "add         v0.8h, v0.8h, v6.8h           \n"  // b + interval_offset | 
|  | "add         v1.8h, v1.8h, v6.8h           \n"  // g | 
|  | "add         v2.8h, v2.8h, v6.8h           \n"  // r | 
|  | "uqxtn       v0.8b, v0.8h                  \n" | 
|  | "uqxtn       v1.8b, v1.8h                  \n" | 
|  | "uqxtn       v2.8b, v2.8h                  \n" | 
|  | "st4         {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n"  // store 8 ARGB | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(dst_argb),       // %0 | 
|  | "+r"(width)           // %1 | 
|  | : "r"(scale),           // %2 | 
|  | "r"(interval_size),   // %3 | 
|  | "r"(interval_offset)  // %4 | 
|  | : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6"); | 
|  | } | 
|  |  | 
|  | // Shade 8 pixels at a time by specified value. | 
|  | // NOTE vqrdmulh.s16 q10, q10, d0[0] must use a scaler register from 0 to 8. | 
|  | // Rounding in vqrdmulh does +1 to high if high bit of low s16 is set. | 
|  | void ARGBShadeRow_NEON(const uint8_t* src_argb, | 
|  | uint8_t* dst_argb, | 
|  | int width, | 
|  | uint32_t value) { | 
|  | asm volatile( | 
|  | "dup         v0.4s, %w3                    \n"  // duplicate scale value. | 
|  | "zip1        v0.8b, v0.8b, v0.8b           \n"  // v0.8b aarrggbb. | 
|  | "ushr        v0.8h, v0.8h, #1              \n"  // scale / 2. | 
|  |  | 
|  | // 8 pixel loop. | 
|  | "1:                                        \n" | 
|  | "ld4         {v4.8b,v5.8b,v6.8b,v7.8b}, [%0], #32 \n"  // load 8 ARGB | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | "subs        %w2, %w2, #8                  \n"  // 8 processed per loop. | 
|  | "uxtl        v4.8h, v4.8b                  \n"  // b (0 .. 255) | 
|  | "uxtl        v5.8h, v5.8b                  \n" | 
|  | "uxtl        v6.8h, v6.8b                  \n" | 
|  | "uxtl        v7.8h, v7.8b                  \n" | 
|  | "sqrdmulh    v4.8h, v4.8h, v0.h[0]         \n"  // b * scale * 2 | 
|  | "sqrdmulh    v5.8h, v5.8h, v0.h[1]         \n"  // g | 
|  | "sqrdmulh    v6.8h, v6.8h, v0.h[2]         \n"  // r | 
|  | "sqrdmulh    v7.8h, v7.8h, v0.h[3]         \n"  // a | 
|  | "uqxtn       v4.8b, v4.8h                  \n" | 
|  | "uqxtn       v5.8b, v5.8h                  \n" | 
|  | "uqxtn       v6.8b, v6.8h                  \n" | 
|  | "uqxtn       v7.8b, v7.8h                  \n" | 
|  | "st4         {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n"  // store 8 ARGB | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src_argb),  // %0 | 
|  | "+r"(dst_argb),  // %1 | 
|  | "+r"(width)      // %2 | 
|  | : "r"(value)       // %3 | 
|  | : "cc", "memory", "v0", "v4", "v5", "v6", "v7"); | 
|  | } | 
|  |  | 
|  | // Convert 8 ARGB pixels (64 bytes) to 8 Gray ARGB pixels | 
|  | // Similar to ARGBToYJ but stores ARGB. | 
|  | // C code is (29 * b + 150 * g + 77 * r + 128) >> 8; | 
|  | void ARGBGrayRow_NEON(const uint8_t* src_argb, uint8_t* dst_argb, int width) { | 
|  | asm volatile( | 
|  | "movi        v24.8b, #29                   \n"  // B * 0.1140 coefficient | 
|  | "movi        v25.8b, #150                  \n"  // G * 0.5870 coefficient | 
|  | "movi        v26.8b, #77                   \n"  // R * 0.2990 coefficient | 
|  | "1:                                        \n" | 
|  | "ld4         {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n"  // load 8 ARGB | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | "subs        %w2, %w2, #8                  \n"  // 8 processed per loop. | 
|  | "umull       v4.8h, v0.8b, v24.8b          \n"  // B | 
|  | "umlal       v4.8h, v1.8b, v25.8b          \n"  // G | 
|  | "umlal       v4.8h, v2.8b, v26.8b          \n"  // R | 
|  | "uqrshrn     v0.8b, v4.8h, #8              \n"  // 16 bit to 8 bit B | 
|  | "orr         v1.8b, v0.8b, v0.8b           \n"  // G | 
|  | "orr         v2.8b, v0.8b, v0.8b           \n"  // R | 
|  | "st4         {v0.8b,v1.8b,v2.8b,v3.8b}, [%1], #32 \n"  // store 8 pixels. | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src_argb),  // %0 | 
|  | "+r"(dst_argb),  // %1 | 
|  | "+r"(width)      // %2 | 
|  | : | 
|  | : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v24", "v25", "v26"); | 
|  | } | 
|  |  | 
|  | // Convert 8 ARGB pixels (32 bytes) to 8 Sepia ARGB pixels. | 
|  | //    b = (r * 35 + g * 68 + b * 17) >> 7 | 
|  | //    g = (r * 45 + g * 88 + b * 22) >> 7 | 
|  | //    r = (r * 50 + g * 98 + b * 24) >> 7 | 
|  |  | 
|  | void ARGBSepiaRow_NEON(uint8_t* dst_argb, int width) { | 
|  | asm volatile( | 
|  | "movi        v20.8b, #17                   \n"  // BB coefficient | 
|  | "movi        v21.8b, #68                   \n"  // BG coefficient | 
|  | "movi        v22.8b, #35                   \n"  // BR coefficient | 
|  | "movi        v24.8b, #22                   \n"  // GB coefficient | 
|  | "movi        v25.8b, #88                   \n"  // GG coefficient | 
|  | "movi        v26.8b, #45                   \n"  // GR coefficient | 
|  | "movi        v28.8b, #24                   \n"  // BB coefficient | 
|  | "movi        v29.8b, #98                   \n"  // BG coefficient | 
|  | "movi        v30.8b, #50                   \n"  // BR coefficient | 
|  | "1:                                        \n" | 
|  | "ld4         {v0.8b,v1.8b,v2.8b,v3.8b}, [%0] \n"  // load 8 ARGB pixels. | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | "subs        %w1, %w1, #8                  \n"  // 8 processed per loop. | 
|  | "umull       v4.8h, v0.8b, v20.8b          \n"  // B to Sepia B | 
|  | "umlal       v4.8h, v1.8b, v21.8b          \n"  // G | 
|  | "umlal       v4.8h, v2.8b, v22.8b          \n"  // R | 
|  | "umull       v5.8h, v0.8b, v24.8b          \n"  // B to Sepia G | 
|  | "umlal       v5.8h, v1.8b, v25.8b          \n"  // G | 
|  | "umlal       v5.8h, v2.8b, v26.8b          \n"  // R | 
|  | "umull       v6.8h, v0.8b, v28.8b          \n"  // B to Sepia R | 
|  | "umlal       v6.8h, v1.8b, v29.8b          \n"  // G | 
|  | "umlal       v6.8h, v2.8b, v30.8b          \n"  // R | 
|  | "uqshrn      v0.8b, v4.8h, #7              \n"  // 16 bit to 8 bit B | 
|  | "uqshrn      v1.8b, v5.8h, #7              \n"  // 16 bit to 8 bit G | 
|  | "uqshrn      v2.8b, v6.8h, #7              \n"  // 16 bit to 8 bit R | 
|  | "st4         {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n"  // store 8 pixels. | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(dst_argb),  // %0 | 
|  | "+r"(width)      // %1 | 
|  | : | 
|  | : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20", | 
|  | "v21", "v22", "v24", "v25", "v26", "v28", "v29", "v30"); | 
|  | } | 
|  |  | 
|  | // Tranform 8 ARGB pixels (32 bytes) with color matrix. | 
|  | // TODO(fbarchard): Was same as Sepia except matrix is provided.  This function | 
|  | // needs to saturate.  Consider doing a non-saturating version. | 
|  | void ARGBColorMatrixRow_NEON(const uint8_t* src_argb, | 
|  | uint8_t* dst_argb, | 
|  | const int8_t* matrix_argb, | 
|  | int width) { | 
|  | asm volatile( | 
|  | "ld1         {v2.16b}, [%3]                \n"  // load 3 ARGB vectors. | 
|  | "sxtl        v0.8h, v2.8b                  \n"  // B,G coefficients s16. | 
|  | "sxtl2       v1.8h, v2.16b                 \n"  // R,A coefficients s16. | 
|  |  | 
|  | "1:                                        \n" | 
|  | "ld4         {v16.8b,v17.8b,v18.8b,v19.8b}, [%0], #32 \n"  // load 8 ARGB | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | "subs        %w2, %w2, #8                  \n"  // 8 processed per loop. | 
|  | "uxtl        v16.8h, v16.8b                \n"  // b (0 .. 255) 16 bit | 
|  | "uxtl        v17.8h, v17.8b                \n"  // g | 
|  | "uxtl        v18.8h, v18.8b                \n"  // r | 
|  | "uxtl        v19.8h, v19.8b                \n"  // a | 
|  | "mul         v22.8h, v16.8h, v0.h[0]       \n"  // B = B * Matrix B | 
|  | "mul         v23.8h, v16.8h, v0.h[4]       \n"  // G = B * Matrix G | 
|  | "mul         v24.8h, v16.8h, v1.h[0]       \n"  // R = B * Matrix R | 
|  | "mul         v25.8h, v16.8h, v1.h[4]       \n"  // A = B * Matrix A | 
|  | "mul         v4.8h, v17.8h, v0.h[1]        \n"  // B += G * Matrix B | 
|  | "mul         v5.8h, v17.8h, v0.h[5]        \n"  // G += G * Matrix G | 
|  | "mul         v6.8h, v17.8h, v1.h[1]        \n"  // R += G * Matrix R | 
|  | "mul         v7.8h, v17.8h, v1.h[5]        \n"  // A += G * Matrix A | 
|  | "sqadd       v22.8h, v22.8h, v4.8h         \n"  // Accumulate B | 
|  | "sqadd       v23.8h, v23.8h, v5.8h         \n"  // Accumulate G | 
|  | "sqadd       v24.8h, v24.8h, v6.8h         \n"  // Accumulate R | 
|  | "sqadd       v25.8h, v25.8h, v7.8h         \n"  // Accumulate A | 
|  | "mul         v4.8h, v18.8h, v0.h[2]        \n"  // B += R * Matrix B | 
|  | "mul         v5.8h, v18.8h, v0.h[6]        \n"  // G += R * Matrix G | 
|  | "mul         v6.8h, v18.8h, v1.h[2]        \n"  // R += R * Matrix R | 
|  | "mul         v7.8h, v18.8h, v1.h[6]        \n"  // A += R * Matrix A | 
|  | "sqadd       v22.8h, v22.8h, v4.8h         \n"  // Accumulate B | 
|  | "sqadd       v23.8h, v23.8h, v5.8h         \n"  // Accumulate G | 
|  | "sqadd       v24.8h, v24.8h, v6.8h         \n"  // Accumulate R | 
|  | "sqadd       v25.8h, v25.8h, v7.8h         \n"  // Accumulate A | 
|  | "mul         v4.8h, v19.8h, v0.h[3]        \n"  // B += A * Matrix B | 
|  | "mul         v5.8h, v19.8h, v0.h[7]        \n"  // G += A * Matrix G | 
|  | "mul         v6.8h, v19.8h, v1.h[3]        \n"  // R += A * Matrix R | 
|  | "mul         v7.8h, v19.8h, v1.h[7]        \n"  // A += A * Matrix A | 
|  | "sqadd       v22.8h, v22.8h, v4.8h         \n"  // Accumulate B | 
|  | "sqadd       v23.8h, v23.8h, v5.8h         \n"  // Accumulate G | 
|  | "sqadd       v24.8h, v24.8h, v6.8h         \n"  // Accumulate R | 
|  | "sqadd       v25.8h, v25.8h, v7.8h         \n"  // Accumulate A | 
|  | "sqshrun     v16.8b, v22.8h, #6            \n"  // 16 bit to 8 bit B | 
|  | "sqshrun     v17.8b, v23.8h, #6            \n"  // 16 bit to 8 bit G | 
|  | "sqshrun     v18.8b, v24.8h, #6            \n"  // 16 bit to 8 bit R | 
|  | "sqshrun     v19.8b, v25.8h, #6            \n"  // 16 bit to 8 bit A | 
|  | "st4         {v16.8b,v17.8b,v18.8b,v19.8b}, [%1], #32 \n"  // store 8 ARGB | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src_argb),   // %0 | 
|  | "+r"(dst_argb),   // %1 | 
|  | "+r"(width)       // %2 | 
|  | : "r"(matrix_argb)  // %3 | 
|  | : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16", | 
|  | "v17", "v18", "v19", "v22", "v23", "v24", "v25"); | 
|  | } | 
|  |  | 
|  | // TODO(fbarchard): fix vqshrun in ARGBMultiplyRow_NEON and reenable. | 
|  | // Multiply 2 rows of ARGB pixels together, 8 pixels at a time. | 
|  | void ARGBMultiplyRow_NEON(const uint8_t* src_argb0, | 
|  | const uint8_t* src_argb1, | 
|  | uint8_t* dst_argb, | 
|  | int width) { | 
|  | asm volatile( | 
|  | // 8 pixel loop. | 
|  | "1:                                        \n" | 
|  | "ld4         {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n"  // load 8 ARGB | 
|  | "ld4         {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n"  // load 8 more | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | "prfm        pldl1keep, [%1, 448]          \n" | 
|  | "subs        %w3, %w3, #8                  \n"  // 8 processed per loop. | 
|  | "umull       v0.8h, v0.8b, v4.8b           \n"  // multiply B | 
|  | "umull       v1.8h, v1.8b, v5.8b           \n"  // multiply G | 
|  | "umull       v2.8h, v2.8b, v6.8b           \n"  // multiply R | 
|  | "umull       v3.8h, v3.8b, v7.8b           \n"  // multiply A | 
|  | "rshrn       v0.8b, v0.8h, #8              \n"  // 16 bit to 8 bit B | 
|  | "rshrn       v1.8b, v1.8h, #8              \n"  // 16 bit to 8 bit G | 
|  | "rshrn       v2.8b, v2.8h, #8              \n"  // 16 bit to 8 bit R | 
|  | "rshrn       v3.8b, v3.8h, #8              \n"  // 16 bit to 8 bit A | 
|  | "st4         {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n"  // store 8 ARGB | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src_argb0),  // %0 | 
|  | "+r"(src_argb1),  // %1 | 
|  | "+r"(dst_argb),   // %2 | 
|  | "+r"(width)       // %3 | 
|  | : | 
|  | : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7"); | 
|  | } | 
|  |  | 
|  | // Add 2 rows of ARGB pixels together, 8 pixels at a time. | 
|  | void ARGBAddRow_NEON(const uint8_t* src_argb0, | 
|  | const uint8_t* src_argb1, | 
|  | uint8_t* dst_argb, | 
|  | int width) { | 
|  | asm volatile( | 
|  | // 8 pixel loop. | 
|  | "1:                                        \n" | 
|  | "ld4         {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n"  // load 8 ARGB | 
|  | "ld4         {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n"  // load 8 more | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | "prfm        pldl1keep, [%1, 448]          \n" | 
|  | "subs        %w3, %w3, #8                  \n"  // 8 processed per loop. | 
|  | "uqadd       v0.8b, v0.8b, v4.8b           \n" | 
|  | "uqadd       v1.8b, v1.8b, v5.8b           \n" | 
|  | "uqadd       v2.8b, v2.8b, v6.8b           \n" | 
|  | "uqadd       v3.8b, v3.8b, v7.8b           \n" | 
|  | "st4         {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n"  // store 8 ARGB | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src_argb0),  // %0 | 
|  | "+r"(src_argb1),  // %1 | 
|  | "+r"(dst_argb),   // %2 | 
|  | "+r"(width)       // %3 | 
|  | : | 
|  | : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7"); | 
|  | } | 
|  |  | 
|  | // Subtract 2 rows of ARGB pixels, 8 pixels at a time. | 
|  | void ARGBSubtractRow_NEON(const uint8_t* src_argb0, | 
|  | const uint8_t* src_argb1, | 
|  | uint8_t* dst_argb, | 
|  | int width) { | 
|  | asm volatile( | 
|  | // 8 pixel loop. | 
|  | "1:                                        \n" | 
|  | "ld4         {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n"  // load 8 ARGB | 
|  | "ld4         {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n"  // load 8 more | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | "prfm        pldl1keep, [%1, 448]          \n" | 
|  | "subs        %w3, %w3, #8                  \n"  // 8 processed per loop. | 
|  | "uqsub       v0.8b, v0.8b, v4.8b           \n" | 
|  | "uqsub       v1.8b, v1.8b, v5.8b           \n" | 
|  | "uqsub       v2.8b, v2.8b, v6.8b           \n" | 
|  | "uqsub       v3.8b, v3.8b, v7.8b           \n" | 
|  | "st4         {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n"  // store 8 ARGB | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src_argb0),  // %0 | 
|  | "+r"(src_argb1),  // %1 | 
|  | "+r"(dst_argb),   // %2 | 
|  | "+r"(width)       // %3 | 
|  | : | 
|  | : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7"); | 
|  | } | 
|  |  | 
|  | // Adds Sobel X and Sobel Y and stores Sobel into ARGB. | 
|  | // A = 255 | 
|  | // R = Sobel | 
|  | // G = Sobel | 
|  | // B = Sobel | 
|  | void SobelRow_NEON(const uint8_t* src_sobelx, | 
|  | const uint8_t* src_sobely, | 
|  | uint8_t* dst_argb, | 
|  | int width) { | 
|  | asm volatile( | 
|  | "movi        v3.8b, #255                   \n"  // alpha | 
|  | // 8 pixel loop. | 
|  | "1:                                        \n" | 
|  | "ld1         {v0.8b}, [%0], #8             \n"  // load 8 sobelx. | 
|  | "ld1         {v1.8b}, [%1], #8             \n"  // load 8 sobely. | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | "prfm        pldl1keep, [%1, 448]          \n" | 
|  | "subs        %w3, %w3, #8                  \n"  // 8 processed per loop. | 
|  | "uqadd       v0.8b, v0.8b, v1.8b           \n"  // add | 
|  | "orr         v1.8b, v0.8b, v0.8b           \n" | 
|  | "orr         v2.8b, v0.8b, v0.8b           \n" | 
|  | "st4         {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n"  // store 8 ARGB | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src_sobelx),  // %0 | 
|  | "+r"(src_sobely),  // %1 | 
|  | "+r"(dst_argb),    // %2 | 
|  | "+r"(width)        // %3 | 
|  | : | 
|  | : "cc", "memory", "v0", "v1", "v2", "v3"); | 
|  | } | 
|  |  | 
|  | // Adds Sobel X and Sobel Y and stores Sobel into plane. | 
|  | void SobelToPlaneRow_NEON(const uint8_t* src_sobelx, | 
|  | const uint8_t* src_sobely, | 
|  | uint8_t* dst_y, | 
|  | int width) { | 
|  | asm volatile( | 
|  | // 16 pixel loop. | 
|  | "1:                                        \n" | 
|  | "ld1         {v0.16b}, [%0], #16           \n"  // load 16 sobelx. | 
|  | "ld1         {v1.16b}, [%1], #16           \n"  // load 16 sobely. | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | "prfm        pldl1keep, [%1, 448]          \n" | 
|  | "subs        %w3, %w3, #16                 \n"  // 16 processed per loop. | 
|  | "uqadd       v0.16b, v0.16b, v1.16b        \n"  // add | 
|  | "st1         {v0.16b}, [%2], #16           \n"  // store 16 pixels. | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src_sobelx),  // %0 | 
|  | "+r"(src_sobely),  // %1 | 
|  | "+r"(dst_y),       // %2 | 
|  | "+r"(width)        // %3 | 
|  | : | 
|  | : "cc", "memory", "v0", "v1"); | 
|  | } | 
|  |  | 
|  | // Mixes Sobel X, Sobel Y and Sobel into ARGB. | 
|  | // A = 255 | 
|  | // R = Sobel X | 
|  | // G = Sobel | 
|  | // B = Sobel Y | 
|  | void SobelXYRow_NEON(const uint8_t* src_sobelx, | 
|  | const uint8_t* src_sobely, | 
|  | uint8_t* dst_argb, | 
|  | int width) { | 
|  | asm volatile( | 
|  | "movi        v3.8b, #255                   \n"  // alpha | 
|  | // 8 pixel loop. | 
|  | "1:                                        \n" | 
|  | "ld1         {v2.8b}, [%0], #8             \n"  // load 8 sobelx. | 
|  | "ld1         {v0.8b}, [%1], #8             \n"  // load 8 sobely. | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | "prfm        pldl1keep, [%1, 448]          \n" | 
|  | "subs        %w3, %w3, #8                  \n"  // 8 processed per loop. | 
|  | "uqadd       v1.8b, v0.8b, v2.8b           \n"  // add | 
|  | "st4         {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n"  // store 8 ARGB | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src_sobelx),  // %0 | 
|  | "+r"(src_sobely),  // %1 | 
|  | "+r"(dst_argb),    // %2 | 
|  | "+r"(width)        // %3 | 
|  | : | 
|  | : "cc", "memory", "v0", "v1", "v2", "v3"); | 
|  | } | 
|  |  | 
|  | // SobelX as a matrix is | 
|  | // -1  0  1 | 
|  | // -2  0  2 | 
|  | // -1  0  1 | 
|  | void SobelXRow_NEON(const uint8_t* src_y0, | 
|  | const uint8_t* src_y1, | 
|  | const uint8_t* src_y2, | 
|  | uint8_t* dst_sobelx, | 
|  | int width) { | 
|  | asm volatile( | 
|  | "1:                                        \n" | 
|  | "ld1         {v0.8b}, [%0],%5              \n"  // top | 
|  | "ld1         {v1.8b}, [%0],%6              \n" | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | "usubl       v0.8h, v0.8b, v1.8b           \n" | 
|  | "ld1         {v2.8b}, [%1],%5              \n"  // center * 2 | 
|  | "ld1         {v3.8b}, [%1],%6              \n" | 
|  | "prfm        pldl1keep, [%1, 448]          \n" | 
|  | "usubl       v1.8h, v2.8b, v3.8b           \n" | 
|  | "add         v0.8h, v0.8h, v1.8h           \n" | 
|  | "add         v0.8h, v0.8h, v1.8h           \n" | 
|  | "ld1         {v2.8b}, [%2],%5              \n"  // bottom | 
|  | "ld1         {v3.8b}, [%2],%6              \n" | 
|  | "prfm        pldl1keep, [%2, 448]          \n" | 
|  | "subs        %w4, %w4, #8                  \n"  // 8 pixels | 
|  | "usubl       v1.8h, v2.8b, v3.8b           \n" | 
|  | "add         v0.8h, v0.8h, v1.8h           \n" | 
|  | "abs         v0.8h, v0.8h                  \n" | 
|  | "uqxtn       v0.8b, v0.8h                  \n" | 
|  | "st1         {v0.8b}, [%3], #8             \n"  // store 8 sobelx | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src_y0),                           // %0 | 
|  | "+r"(src_y1),                           // %1 | 
|  | "+r"(src_y2),                           // %2 | 
|  | "+r"(dst_sobelx),                       // %3 | 
|  | "+r"(width)                             // %4 | 
|  | : "r"(2LL),                               // %5 | 
|  | "r"(6LL)                                // %6 | 
|  | : "cc", "memory", "v0", "v1", "v2", "v3"  // Clobber List | 
|  | ); | 
|  | } | 
|  |  | 
|  | // SobelY as a matrix is | 
|  | // -1 -2 -1 | 
|  | //  0  0  0 | 
|  | //  1  2  1 | 
|  | void SobelYRow_NEON(const uint8_t* src_y0, | 
|  | const uint8_t* src_y1, | 
|  | uint8_t* dst_sobely, | 
|  | int width) { | 
|  | asm volatile( | 
|  | "1:                                        \n" | 
|  | "ld1         {v0.8b}, [%0],%4              \n"  // left | 
|  | "ld1         {v1.8b}, [%1],%4              \n" | 
|  | "usubl       v0.8h, v0.8b, v1.8b           \n" | 
|  | "ld1         {v2.8b}, [%0],%4              \n"  // center * 2 | 
|  | "ld1         {v3.8b}, [%1],%4              \n" | 
|  | "usubl       v1.8h, v2.8b, v3.8b           \n" | 
|  | "add         v0.8h, v0.8h, v1.8h           \n" | 
|  | "add         v0.8h, v0.8h, v1.8h           \n" | 
|  | "ld1         {v2.8b}, [%0],%5              \n"  // right | 
|  | "ld1         {v3.8b}, [%1],%5              \n" | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | "prfm        pldl1keep, [%1, 448]          \n" | 
|  | "subs        %w3, %w3, #8                  \n"  // 8 pixels | 
|  | "usubl       v1.8h, v2.8b, v3.8b           \n" | 
|  | "add         v0.8h, v0.8h, v1.8h           \n" | 
|  | "abs         v0.8h, v0.8h                  \n" | 
|  | "uqxtn       v0.8b, v0.8h                  \n" | 
|  | "st1         {v0.8b}, [%2], #8             \n"  // store 8 sobely | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src_y0),                           // %0 | 
|  | "+r"(src_y1),                           // %1 | 
|  | "+r"(dst_sobely),                       // %2 | 
|  | "+r"(width)                             // %3 | 
|  | : "r"(1LL),                               // %4 | 
|  | "r"(6LL)                                // %5 | 
|  | : "cc", "memory", "v0", "v1", "v2", "v3"  // Clobber List | 
|  | ); | 
|  | } | 
|  |  | 
|  | // Caveat - rounds float to half float whereas scaling version truncates. | 
|  | void HalfFloat1Row_NEON(const uint16_t* src, | 
|  | uint16_t* dst, | 
|  | float /*unused*/, | 
|  | int width) { | 
|  | asm volatile( | 
|  | "1:                                        \n" | 
|  | "ld1         {v1.16b}, [%0], #16           \n"  // load 8 shorts | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | "subs        %w2, %w2, #8                  \n"  // 8 pixels per loop | 
|  | "uxtl        v2.4s, v1.4h                  \n"  // 8 int's | 
|  | "uxtl2       v3.4s, v1.8h                  \n" | 
|  | "scvtf       v2.4s, v2.4s                  \n"  // 8 floats | 
|  | "scvtf       v3.4s, v3.4s                  \n" | 
|  | "fcvtn       v1.4h, v2.4s                  \n"  // 8 half floats | 
|  | "fcvtn2      v1.8h, v3.4s                  \n" | 
|  | "st1         {v1.16b}, [%1], #16           \n"  // store 8 shorts | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src),   // %0 | 
|  | "+r"(dst),   // %1 | 
|  | "+r"(width)  // %2 | 
|  | : | 
|  | : "cc", "memory", "v1", "v2", "v3"); | 
|  | } | 
|  |  | 
|  | void HalfFloatRow_NEON(const uint16_t* src, | 
|  | uint16_t* dst, | 
|  | float scale, | 
|  | int width) { | 
|  | asm volatile( | 
|  | "1:                                        \n" | 
|  | "ld1         {v1.16b}, [%0], #16           \n"  // load 8 shorts | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | "subs        %w2, %w2, #8                  \n"  // 8 pixels per loop | 
|  | "uxtl        v2.4s, v1.4h                  \n"  // 8 int's | 
|  | "uxtl2       v3.4s, v1.8h                  \n" | 
|  | "scvtf       v2.4s, v2.4s                  \n"  // 8 floats | 
|  | "scvtf       v3.4s, v3.4s                  \n" | 
|  | "fmul        v2.4s, v2.4s, %3.s[0]         \n"  // adjust exponent | 
|  | "fmul        v3.4s, v3.4s, %3.s[0]         \n" | 
|  | "uqshrn      v1.4h, v2.4s, #13             \n"  // isolate halffloat | 
|  | "uqshrn2     v1.8h, v3.4s, #13             \n" | 
|  | "st1         {v1.16b}, [%1], #16           \n"  // store 8 shorts | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src),                      // %0 | 
|  | "+r"(dst),                      // %1 | 
|  | "+r"(width)                     // %2 | 
|  | : "w"(scale * 1.9259299444e-34f)  // %3 | 
|  | : "cc", "memory", "v1", "v2", "v3"); | 
|  | } | 
|  |  | 
|  | void ByteToFloatRow_NEON(const uint8_t* src, | 
|  | float* dst, | 
|  | float scale, | 
|  | int width) { | 
|  | asm volatile( | 
|  | "1:                                        \n" | 
|  | "ld1         {v1.8b}, [%0], #8             \n"  // load 8 bytes | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | "subs        %w2, %w2, #8                  \n"  // 8 pixels per loop | 
|  | "uxtl        v1.8h, v1.8b                  \n"  // 8 shorts | 
|  | "uxtl        v2.4s, v1.4h                  \n"  // 8 ints | 
|  | "uxtl2       v3.4s, v1.8h                  \n" | 
|  | "scvtf       v2.4s, v2.4s                  \n"  // 8 floats | 
|  | "scvtf       v3.4s, v3.4s                  \n" | 
|  | "fmul        v2.4s, v2.4s, %3.s[0]         \n"  // scale | 
|  | "fmul        v3.4s, v3.4s, %3.s[0]         \n" | 
|  | "st1         {v2.16b, v3.16b}, [%1], #32   \n"  // store 8 floats | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src),   // %0 | 
|  | "+r"(dst),   // %1 | 
|  | "+r"(width)  // %2 | 
|  | : "w"(scale)   // %3 | 
|  | : "cc", "memory", "v1", "v2", "v3"); | 
|  | } | 
|  |  | 
|  | float ScaleMaxSamples_NEON(const float* src, | 
|  | float* dst, | 
|  | float scale, | 
|  | int width) { | 
|  | float fmax; | 
|  | asm volatile( | 
|  | "movi        v5.4s, #0                     \n"  // max | 
|  | "movi        v6.4s, #0                     \n" | 
|  |  | 
|  | "1:                                        \n" | 
|  | "ld1         {v1.4s, v2.4s}, [%0], #32     \n"  // load 8 samples | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | "subs        %w2, %w2, #8                  \n"  // 8 processed per loop | 
|  | "fmul        v3.4s, v1.4s, %4.s[0]         \n"  // scale | 
|  | "fmul        v4.4s, v2.4s, %4.s[0]         \n"  // scale | 
|  | "fmax        v5.4s, v5.4s, v1.4s           \n"  // max | 
|  | "fmax        v6.4s, v6.4s, v2.4s           \n" | 
|  | "st1         {v3.4s, v4.4s}, [%1], #32     \n"  // store 8 samples | 
|  | "b.gt        1b                            \n" | 
|  | "fmax        v5.4s, v5.4s, v6.4s           \n"  // max | 
|  | "fmaxv       %s3, v5.4s                    \n"  // signed max acculator | 
|  | : "+r"(src),                                    // %0 | 
|  | "+r"(dst),                                    // %1 | 
|  | "+r"(width),                                  // %2 | 
|  | "=w"(fmax)                                    // %3 | 
|  | : "w"(scale)                                    // %4 | 
|  | : "cc", "memory", "v1", "v2", "v3", "v4", "v5", "v6"); | 
|  | return fmax; | 
|  | } | 
|  |  | 
|  | float ScaleSumSamples_NEON(const float* src, | 
|  | float* dst, | 
|  | float scale, | 
|  | int width) { | 
|  | float fsum; | 
|  | asm volatile( | 
|  | "movi        v5.4s, #0                     \n"  // max | 
|  | "movi        v6.4s, #0                     \n"  // max | 
|  |  | 
|  | "1:                                        \n" | 
|  | "ld1         {v1.4s, v2.4s}, [%0], #32     \n"  // load 8 samples | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | "subs        %w2, %w2, #8                  \n"  // 8 processed per loop | 
|  | "fmul        v3.4s, v1.4s, %4.s[0]         \n"  // scale | 
|  | "fmul        v4.4s, v2.4s, %4.s[0]         \n" | 
|  | "fmla        v5.4s, v1.4s, v1.4s           \n"  // sum of squares | 
|  | "fmla        v6.4s, v2.4s, v2.4s           \n" | 
|  | "st1         {v3.4s, v4.4s}, [%1], #32     \n"  // store 8 samples | 
|  | "b.gt        1b                            \n" | 
|  | "faddp       v5.4s, v5.4s, v6.4s           \n" | 
|  | "faddp       v5.4s, v5.4s, v5.4s           \n" | 
|  | "faddp       %3.4s, v5.4s, v5.4s           \n"  // sum | 
|  | : "+r"(src),                                    // %0 | 
|  | "+r"(dst),                                    // %1 | 
|  | "+r"(width),                                  // %2 | 
|  | "=w"(fsum)                                    // %3 | 
|  | : "w"(scale)                                    // %4 | 
|  | : "cc", "memory", "v1", "v2", "v3", "v4", "v5", "v6"); | 
|  | return fsum; | 
|  | } | 
|  |  | 
|  | void ScaleSamples_NEON(const float* src, float* dst, float scale, int width) { | 
|  | asm volatile( | 
|  | "1:                                        \n" | 
|  | "ld1         {v1.4s, v2.4s}, [%0], #32     \n"  // load 8 samples | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | "subs        %w2, %w2, #8                  \n"  // 8 processed per loop | 
|  | "fmul        v1.4s, v1.4s, %3.s[0]         \n"  // scale | 
|  | "fmul        v2.4s, v2.4s, %3.s[0]         \n"  // scale | 
|  | "st1         {v1.4s, v2.4s}, [%1], #32     \n"  // store 8 samples | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src),   // %0 | 
|  | "+r"(dst),   // %1 | 
|  | "+r"(width)  // %2 | 
|  | : "w"(scale)   // %3 | 
|  | : "cc", "memory", "v1", "v2"); | 
|  | } | 
|  |  | 
|  | // filter 5 rows with 1, 4, 6, 4, 1 coefficients to produce 1 row. | 
|  | void GaussCol_NEON(const uint16_t* src0, | 
|  | const uint16_t* src1, | 
|  | const uint16_t* src2, | 
|  | const uint16_t* src3, | 
|  | const uint16_t* src4, | 
|  | uint32_t* dst, | 
|  | int width) { | 
|  | asm volatile( | 
|  | "movi        v6.8h, #4                     \n"  // constant 4 | 
|  | "movi        v7.8h, #6                     \n"  // constant 6 | 
|  |  | 
|  | "1:                                        \n" | 
|  | "ld1         {v1.8h}, [%0], #16            \n"  // load 8 samples, 5 rows | 
|  | "ld1         {v2.8h}, [%4], #16            \n" | 
|  | "uaddl       v0.4s, v1.4h, v2.4h           \n"  // * 1 | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | "uaddl2      v1.4s, v1.8h, v2.8h           \n"  // * 1 | 
|  | "ld1         {v2.8h}, [%1], #16            \n" | 
|  | "umlal       v0.4s, v2.4h, v6.4h           \n"  // * 4 | 
|  | "prfm        pldl1keep, [%1, 448]          \n" | 
|  | "umlal2      v1.4s, v2.8h, v6.8h           \n"  // * 4 | 
|  | "ld1         {v2.8h}, [%2], #16            \n" | 
|  | "umlal       v0.4s, v2.4h, v7.4h           \n"  // * 6 | 
|  | "prfm        pldl1keep, [%2, 448]          \n" | 
|  | "umlal2      v1.4s, v2.8h, v7.8h           \n"  // * 6 | 
|  | "ld1         {v2.8h}, [%3], #16            \n" | 
|  | "umlal       v0.4s, v2.4h, v6.4h           \n"  // * 4 | 
|  | "prfm        pldl1keep, [%3, 448]          \n" | 
|  | "umlal2      v1.4s, v2.8h, v6.8h           \n"  // * 4 | 
|  | "subs        %w6, %w6, #8                  \n"  // 8 processed per loop | 
|  | "st1         {v0.4s,v1.4s}, [%5], #32      \n"  // store 8 samples | 
|  | "prfm        pldl1keep, [%4, 448]          \n" | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src0),  // %0 | 
|  | "+r"(src1),  // %1 | 
|  | "+r"(src2),  // %2 | 
|  | "+r"(src3),  // %3 | 
|  | "+r"(src4),  // %4 | 
|  | "+r"(dst),   // %5 | 
|  | "+r"(width)  // %6 | 
|  | : | 
|  | : "cc", "memory", "v0", "v1", "v2", "v6", "v7"); | 
|  | } | 
|  |  | 
|  | // filter 5 rows with 1, 4, 6, 4, 1 coefficients to produce 1 row. | 
|  | void GaussRow_NEON(const uint32_t* src, uint16_t* dst, int width) { | 
|  | const uint32_t* src1 = src + 1; | 
|  | const uint32_t* src2 = src + 2; | 
|  | const uint32_t* src3 = src + 3; | 
|  | asm volatile( | 
|  | "movi        v6.4s, #4                     \n"  // constant 4 | 
|  | "movi        v7.4s, #6                     \n"  // constant 6 | 
|  |  | 
|  | "1:                                        \n" | 
|  | "ld1         {v0.4s,v1.4s,v2.4s}, [%0], %6 \n"  // load 12 source samples | 
|  | "add         v0.4s, v0.4s, v1.4s           \n"  // * 1 | 
|  | "add         v1.4s, v1.4s, v2.4s           \n"  // * 1 | 
|  | "ld1         {v2.4s,v3.4s}, [%2], #32      \n" | 
|  | "mla         v0.4s, v2.4s, v7.4s           \n"  // * 6 | 
|  | "mla         v1.4s, v3.4s, v7.4s           \n"  // * 6 | 
|  | "ld1         {v2.4s,v3.4s}, [%1], #32      \n" | 
|  | "ld1         {v4.4s,v5.4s}, [%3], #32      \n" | 
|  | "add         v2.4s, v2.4s, v4.4s           \n"  // add rows for * 4 | 
|  | "add         v3.4s, v3.4s, v5.4s           \n" | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | "mla         v0.4s, v2.4s, v6.4s           \n"  // * 4 | 
|  | "mla         v1.4s, v3.4s, v6.4s           \n"  // * 4 | 
|  | "subs        %w5, %w5, #8                  \n"  // 8 processed per loop | 
|  | "uqrshrn     v0.4h, v0.4s, #8              \n"  // round and pack | 
|  | "uqrshrn2    v0.8h, v1.4s, #8              \n" | 
|  | "st1         {v0.8h}, [%4], #16            \n"  // store 8 samples | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src),   // %0 | 
|  | "+r"(src1),  // %1 | 
|  | "+r"(src2),  // %2 | 
|  | "+r"(src3),  // %3 | 
|  | "+r"(dst),   // %4 | 
|  | "+r"(width)  // %5 | 
|  | : "r"(32LL)    // %6 | 
|  | : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7"); | 
|  | } | 
|  |  | 
|  | static const vecf32 kGaussCoefficients = {4.0f, 6.0f, 1.0f / 256.0f, 0.0f}; | 
|  |  | 
|  | // filter 5 rows with 1, 4, 6, 4, 1 coefficients to produce 1 row. | 
|  | void GaussCol_F32_NEON(const float* src0, | 
|  | const float* src1, | 
|  | const float* src2, | 
|  | const float* src3, | 
|  | const float* src4, | 
|  | float* dst, | 
|  | int width) { | 
|  | asm volatile( | 
|  | "ld2r        {v6.4s, v7.4s}, [%7]          \n"  // constants 4 and 6 | 
|  |  | 
|  | "1:                                        \n" | 
|  | "ld1         {v0.4s, v1.4s}, [%0], #32     \n"  // load 8 samples, 5 rows | 
|  | "ld1         {v2.4s, v3.4s}, [%1], #32     \n" | 
|  | "fmla        v0.4s, v2.4s, v6.4s           \n"  // * 4 | 
|  | "ld1         {v4.4s, v5.4s}, [%2], #32     \n" | 
|  | "fmla        v1.4s, v3.4s, v6.4s           \n" | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | "fmla        v0.4s, v4.4s, v7.4s           \n"  // * 6 | 
|  | "ld1         {v2.4s, v3.4s}, [%3], #32     \n" | 
|  | "fmla        v1.4s, v5.4s, v7.4s           \n" | 
|  | "prfm        pldl1keep, [%1, 448]          \n" | 
|  | "fmla        v0.4s, v2.4s, v6.4s           \n"  // * 4 | 
|  | "ld1         {v4.4s, v5.4s}, [%4], #32     \n" | 
|  | "fmla        v1.4s, v3.4s, v6.4s           \n" | 
|  | "prfm        pldl1keep, [%2, 448]          \n" | 
|  | "fadd        v0.4s, v0.4s, v4.4s           \n"  // * 1 | 
|  | "prfm        pldl1keep, [%3, 448]          \n" | 
|  | "fadd        v1.4s, v1.4s, v5.4s           \n" | 
|  | "prfm        pldl1keep, [%4, 448]          \n" | 
|  | "subs        %w6, %w6, #8                  \n"  // 8 processed per loop | 
|  | "st1         {v0.4s, v1.4s}, [%5], #32     \n"  // store 8 samples | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src0),               // %0 | 
|  | "+r"(src1),               // %1 | 
|  | "+r"(src2),               // %2 | 
|  | "+r"(src3),               // %3 | 
|  | "+r"(src4),               // %4 | 
|  | "+r"(dst),                // %5 | 
|  | "+r"(width)               // %6 | 
|  | : "r"(&kGaussCoefficients)  // %7 | 
|  | : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7"); | 
|  | } | 
|  |  | 
|  | // filter 5 rows with 1, 4, 6, 4, 1 coefficients to produce 1 row. | 
|  | void GaussRow_F32_NEON(const float* src, float* dst, int width) { | 
|  | asm volatile( | 
|  | "ld3r        {v6.4s, v7.4s, v8.4s}, [%3]   \n"  // constants 4, 6, 1/256 | 
|  |  | 
|  | "1:                                        \n" | 
|  | "ld1         {v0.4s, v1.4s, v2.4s}, [%0], %4 \n"  // load 12 samples, 5 | 
|  | // rows | 
|  | "fadd        v0.4s, v0.4s, v1.4s           \n"    // * 1 | 
|  | "ld1         {v4.4s, v5.4s}, [%0], %5      \n" | 
|  | "fadd        v1.4s, v1.4s, v2.4s           \n" | 
|  | "fmla        v0.4s, v4.4s, v7.4s           \n"  // * 6 | 
|  | "ld1         {v2.4s, v3.4s}, [%0], %4      \n" | 
|  | "fmla        v1.4s, v5.4s, v7.4s           \n" | 
|  | "ld1         {v4.4s, v5.4s}, [%0], %6      \n" | 
|  | "fadd        v2.4s, v2.4s, v4.4s           \n" | 
|  | "fadd        v3.4s, v3.4s, v5.4s           \n" | 
|  | "fmla        v0.4s, v2.4s, v6.4s           \n"  // * 4 | 
|  | "fmla        v1.4s, v3.4s, v6.4s           \n" | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | "fmul        v0.4s, v0.4s, v8.4s           \n"  // / 256 | 
|  | "fmul        v1.4s, v1.4s, v8.4s           \n" | 
|  | "subs        %w2, %w2, #8                  \n"  // 8 processed per loop | 
|  | "st1         {v0.4s, v1.4s}, [%1], #32     \n"  // store 8 samples | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src),                 // %0 | 
|  | "+r"(dst),                 // %1 | 
|  | "+r"(width)                // %2 | 
|  | : "r"(&kGaussCoefficients),  // %3 | 
|  | "r"(8LL),                  // %4 | 
|  | "r"(-4LL),                 // %5 | 
|  | "r"(20LL)                  // %6 | 
|  | : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v8"); | 
|  | } | 
|  |  | 
|  | // Convert biplanar NV21 to packed YUV24 | 
|  | void NV21ToYUV24Row_NEON(const uint8_t* src_y, | 
|  | const uint8_t* src_vu, | 
|  | uint8_t* dst_yuv24, | 
|  | int width) { | 
|  | asm volatile( | 
|  | "1:                                        \n" | 
|  | "ld1         {v2.16b}, [%0], #16           \n"  // load 16 Y values | 
|  | "ld2         {v0.8b, v1.8b}, [%1], #16     \n"  // load 8 VU values | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | "prfm        pldl1keep, [%1, 448]          \n" | 
|  | "zip1        v0.16b, v0.16b, v0.16b        \n"      // replicate V values | 
|  | "zip1        v1.16b, v1.16b, v1.16b        \n"      // replicate U values | 
|  | "subs        %w3, %w3, #16                 \n"      // 16 pixels per loop | 
|  | "st3         {v0.16b,v1.16b,v2.16b}, [%2], #48 \n"  // store 16 YUV pixels | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src_y),      // %0 | 
|  | "+r"(src_vu),     // %1 | 
|  | "+r"(dst_yuv24),  // %2 | 
|  | "+r"(width)       // %3 | 
|  | : | 
|  | : "cc", "memory", "v0", "v1", "v2"); | 
|  | } | 
|  |  | 
|  | void AYUVToUVRow_NEON(const uint8_t* src_ayuv, | 
|  | int src_stride_ayuv, | 
|  | uint8_t* dst_uv, | 
|  | int width) { | 
|  | const uint8_t* src_ayuv_1 = src_ayuv + src_stride_ayuv; | 
|  | asm volatile( | 
|  |  | 
|  | "1:                                        \n" | 
|  | "ld4         {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n"  // load 16 ayuv | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | "uaddlp      v0.8h, v0.16b                 \n"  // V 16 bytes -> 8 shorts. | 
|  | "uaddlp      v1.8h, v1.16b                 \n"  // U 16 bytes -> 8 shorts. | 
|  | "ld4         {v4.16b,v5.16b,v6.16b,v7.16b}, [%1], #64 \n"  // load next 16 | 
|  | "prfm        pldl1keep, [%1, 448]          \n" | 
|  | "uadalp      v0.8h, v4.16b                 \n"  // V 16 bytes -> 8 shorts. | 
|  | "uadalp      v1.8h, v5.16b                 \n"  // U 16 bytes -> 8 shorts. | 
|  | "uqrshrn     v3.8b, v0.8h, #2              \n"  // 2x2 average | 
|  | "uqrshrn     v2.8b, v1.8h, #2              \n" | 
|  | "subs        %w3, %w3, #16                 \n"  // 16 processed per loop. | 
|  | "st2         {v2.8b,v3.8b}, [%2], #16      \n"  // store 8 pixels UV. | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src_ayuv),    // %0 | 
|  | "+r"(src_ayuv_1),  // %1 | 
|  | "+r"(dst_uv),      // %2 | 
|  | "+r"(width)        // %3 | 
|  | : | 
|  | : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7"); | 
|  | } | 
|  |  | 
|  | void AYUVToVURow_NEON(const uint8_t* src_ayuv, | 
|  | int src_stride_ayuv, | 
|  | uint8_t* dst_vu, | 
|  | int width) { | 
|  | const uint8_t* src_ayuv_1 = src_ayuv + src_stride_ayuv; | 
|  | asm volatile( | 
|  |  | 
|  | "1:                                        \n" | 
|  | "ld4         {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n"  // load 16 ayuv | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | "uaddlp      v0.8h, v0.16b                 \n"  // V 16 bytes -> 8 shorts. | 
|  | "uaddlp      v1.8h, v1.16b                 \n"  // U 16 bytes -> 8 shorts. | 
|  | "ld4         {v4.16b,v5.16b,v6.16b,v7.16b}, [%1], #64 \n"  // load next 16 | 
|  | "prfm        pldl1keep, [%1, 448]          \n" | 
|  | "uadalp      v0.8h, v4.16b                 \n"  // V 16 bytes -> 8 shorts. | 
|  | "uadalp      v1.8h, v5.16b                 \n"  // U 16 bytes -> 8 shorts. | 
|  | "uqrshrn     v0.8b, v0.8h, #2              \n"  // 2x2 average | 
|  | "uqrshrn     v1.8b, v1.8h, #2              \n" | 
|  | "subs        %w3, %w3, #16                 \n"  // 16 processed per loop. | 
|  | "st2         {v0.8b,v1.8b}, [%2], #16      \n"  // store 8 pixels VU. | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src_ayuv),    // %0 | 
|  | "+r"(src_ayuv_1),  // %1 | 
|  | "+r"(dst_vu),      // %2 | 
|  | "+r"(width)        // %3 | 
|  | : | 
|  | : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7"); | 
|  | } | 
|  |  | 
|  | // Copy row of AYUV Y's into Y | 
|  | void AYUVToYRow_NEON(const uint8_t* src_ayuv, uint8_t* dst_y, int width) { | 
|  | asm volatile( | 
|  | "1:                                        \n" | 
|  | "ld4         {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n"  // load 16 | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | "subs        %w2, %w2, #16                 \n"  // 16 pixels per loop | 
|  | "st1         {v2.16b}, [%1], #16           \n"  // store 16 Y pixels | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src_ayuv),  // %0 | 
|  | "+r"(dst_y),     // %1 | 
|  | "+r"(width)      // %2 | 
|  | : | 
|  | : "cc", "memory", "v0", "v1", "v2", "v3"); | 
|  | } | 
|  |  | 
|  | // Shuffle table for swapping UV bytes. | 
|  | static const uvec8 kShuffleSwapUV = {1u, 0u, 3u,  2u,  5u,  4u,  7u,  6u, | 
|  | 9u, 8u, 11u, 10u, 13u, 12u, 15u, 14u}; | 
|  |  | 
|  | // Convert UV plane of NV12 to VU of NV21. | 
|  | void SwapUVRow_NEON(const uint8_t* src_uv, uint8_t* dst_vu, int width) { | 
|  | asm volatile( | 
|  | "ld1         {v2.16b}, [%3]                \n"  // shuffler | 
|  | "1:                                        \n" | 
|  | "ld1         {v0.16b}, [%0], 16            \n"  // load 16 UV values | 
|  | "ld1         {v1.16b}, [%0], 16            \n" | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | "subs        %w2, %w2, #16                 \n"  // 16 pixels per loop | 
|  | "tbl         v0.16b, {v0.16b}, v2.16b      \n" | 
|  | "tbl         v1.16b, {v1.16b}, v2.16b      \n" | 
|  | "stp         q0, q1, [%1], 32              \n"  // store 16 VU pixels | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src_uv),         // %0 | 
|  | "+r"(dst_vu),         // %1 | 
|  | "+r"(width)           // %2 | 
|  | : "r"(&kShuffleSwapUV)  // %3 | 
|  | : "cc", "memory", "v0", "v1", "v2"); | 
|  | } | 
|  |  | 
|  | void HalfMergeUVRow_NEON(const uint8_t* src_u, | 
|  | int src_stride_u, | 
|  | const uint8_t* src_v, | 
|  | int src_stride_v, | 
|  | uint8_t* dst_uv, | 
|  | int width) { | 
|  | const uint8_t* src_u_1 = src_u + src_stride_u; | 
|  | const uint8_t* src_v_1 = src_v + src_stride_v; | 
|  | asm volatile( | 
|  | "1:                                        \n" | 
|  | "ld1         {v0.16b}, [%0], #16           \n"  // load 16 U values | 
|  | "ld1         {v1.16b}, [%2], #16           \n"  // load 16 V values | 
|  | "ld1         {v2.16b}, [%1], #16           \n" | 
|  | "ld1         {v3.16b}, [%3], #16           \n" | 
|  | "uaddlp      v0.8h, v0.16b                 \n"  // half size | 
|  | "prfm        pldl1keep, [%0, 448]          \n" | 
|  | "uaddlp      v1.8h, v1.16b                 \n" | 
|  | "prfm        pldl1keep, [%2, 448]          \n" | 
|  | "uadalp      v0.8h, v2.16b                 \n" | 
|  | "prfm        pldl1keep, [%1, 448]          \n" | 
|  | "uadalp      v1.8h, v3.16b                 \n" | 
|  | "prfm        pldl1keep, [%3, 448]          \n" | 
|  | "uqrshrn     v0.8b, v0.8h, #2              \n" | 
|  | "uqrshrn     v1.8b, v1.8h, #2              \n" | 
|  | "subs        %w5, %w5, #16                 \n"  // 16 src pixels per loop | 
|  | "st2         {v0.8b, v1.8b}, [%4], #16     \n"  // store 8 UV pixels | 
|  | "b.gt        1b                            \n" | 
|  | : "+r"(src_u),    // %0 | 
|  | "+r"(src_u_1),  // %1 | 
|  | "+r"(src_v),    // %2 | 
|  | "+r"(src_v_1),  // %3 | 
|  | "+r"(dst_uv),   // %4 | 
|  | "+r"(width)     // %5 | 
|  | : | 
|  | : "cc", "memory", "v0", "v1", "v2", "v3"); | 
|  | } | 
|  |  | 
|  | #endif  // !defined(LIBYUV_DISABLE_NEON) && defined(__aarch64__) | 
|  |  | 
|  | #ifdef __cplusplus | 
|  | }  // extern "C" | 
|  | }  // namespace libyuv | 
|  | #endif |