|  | /* | 
|  | * Copyright (c) 2017, Alliance for Open Media. All rights reserved | 
|  | * | 
|  | * This source code is subject to the terms of the BSD 2 Clause License and | 
|  | * the Alliance for Open Media Patent License 1.0. If the BSD 2 Clause License | 
|  | * was not distributed with this source code in the LICENSE file, you can | 
|  | * obtain it at www.aomedia.org/license/software. If the Alliance for Open | 
|  | * Media Patent License 1.0 was not distributed with this source code in the | 
|  | * PATENTS file, you can obtain it at www.aomedia.org/license/patent. | 
|  | */ | 
|  |  | 
|  | #ifndef AOM_AV1_ENCODER_RANDOM_H_ | 
|  | #define AOM_AV1_ENCODER_RANDOM_H_ | 
|  |  | 
|  | #include <stdint.h> | 
|  |  | 
|  | #ifdef __cplusplus | 
|  | extern "C" { | 
|  | #endif | 
|  |  | 
|  | // Advance the generator to its next state, and generate the next 32-bit output. | 
|  | // Note that the low bits of this output are comparatively low-quality, so users | 
|  | // of this function should ensure that the high bits factor through to their | 
|  | // outputs. | 
|  | static INLINE uint32_t lcg_next(uint32_t *state) { | 
|  | *state = (uint32_t)(*state * 1103515245ULL + 12345); | 
|  | return *state; | 
|  | } | 
|  |  | 
|  | // Generate a random number in the range [0, 32768). | 
|  | static INLINE uint32_t lcg_rand16(uint32_t *state) { | 
|  | return (lcg_next(state) / 65536) % 32768; | 
|  | } | 
|  |  | 
|  | // Generate a random number in the range [0, n) | 
|  | // This is implemented as (rand() * n) / <range of RNG> rather than | 
|  | // rand() % n, for a few reasons: This implementation is faster and less biased, | 
|  | // and if is a power of 2, this uses the higher-quality top bits from the RNG | 
|  | // output rather than the lower-quality bottom bits. | 
|  | static INLINE uint32_t lcg_randint(uint32_t *state, uint32_t n) { | 
|  | uint64_t v = ((uint64_t)lcg_next(state) * n) >> 32; | 
|  | return (uint32_t)v; | 
|  | } | 
|  |  | 
|  | // Generate a random number in the range [lo, hi) | 
|  | static INLINE uint32_t lcg_randrange(uint32_t *state, uint32_t lo, | 
|  | uint32_t hi) { | 
|  | assert(lo < hi); | 
|  | return lo + lcg_randint(state, hi - lo); | 
|  | } | 
|  |  | 
|  | // Pick k distinct numbers from the set {0, ..., n-1} | 
|  | // All possible sets of k numbers, and all possible orderings of those numbers, | 
|  | // are equally likely. | 
|  | // | 
|  | // Note: The algorithm used here uses resampling to avoid choosing repeated | 
|  | // values. This works well as long as n >> k, but can potentially lead to many | 
|  | // resampling attempts if n is equal to or only slightly larger than k. | 
|  | static INLINE void lcg_pick(int n, int k, int *out, unsigned int *seed) { | 
|  | assert(0 <= k && k <= n); | 
|  | for (int i = 0; i < k; i++) { | 
|  | int v; | 
|  |  | 
|  | // Inner resampling loop | 
|  | // We have to use a goto here because C does not have a multi-level continue | 
|  | // statement | 
|  | resample: | 
|  | v = (int)lcg_randint(seed, n); | 
|  | for (int j = 0; j < i; j++) { | 
|  | if (v == out[j]) { | 
|  | // Repeated v, resample | 
|  | goto resample; | 
|  | } | 
|  | } | 
|  |  | 
|  | // New v, accept | 
|  | out[i] = v; | 
|  | } | 
|  | } | 
|  |  | 
|  | #ifdef __cplusplus | 
|  | }  // extern "C" | 
|  | #endif | 
|  |  | 
|  | #endif  // AOM_AV1_ENCODER_RANDOM_H_ |