| /* | |
| * Copyright (c) 2017, Alliance for Open Media. All rights reserved. | |
| * | |
| * This source code is subject to the terms of the BSD 2 Clause License and | |
| * the Alliance for Open Media Patent License 1.0. If the BSD 2 Clause License | |
| * was not distributed with this source code in the LICENSE file, you can | |
| * obtain it at www.aomedia.org/license/software. If the Alliance for Open | |
| * Media Patent License 1.0 was not distributed with this source code in the | |
| * PATENTS file, you can obtain it at www.aomedia.org/license/patent. | |
| */ | |
| #ifndef AOM_AV1_ENCODER_RANDOM_H_ | |
| #define AOM_AV1_ENCODER_RANDOM_H_ | |
| #include <stdint.h> | |
| #ifdef __cplusplus | |
| extern "C" { | |
| #endif | |
| // Advance the generator to its next state, and generate the next 32-bit output. | |
| // Note that the low bits of this output are comparatively low-quality, so users | |
| // of this function should ensure that the high bits factor through to their | |
| // outputs. | |
| static inline uint32_t lcg_next(uint32_t *state) { | |
| *state = (uint32_t)(*state * 1103515245ULL + 12345); | |
| return *state; | |
| } | |
| // Generate a random number in the range [0, 32768). | |
| static inline uint32_t lcg_rand16(uint32_t *state) { | |
| return (lcg_next(state) / 65536) % 32768; | |
| } | |
| // Generate a random number in the range [0, n) | |
| // This is implemented as (rand() * n) / <range of RNG> rather than | |
| // rand() % n, for a few reasons: This implementation is faster and less biased, | |
| // and if is a power of 2, this uses the higher-quality top bits from the RNG | |
| // output rather than the lower-quality bottom bits. | |
| static inline uint32_t lcg_randint(uint32_t *state, uint32_t n) { | |
| uint64_t v = ((uint64_t)lcg_next(state) * n) >> 32; | |
| return (uint32_t)v; | |
| } | |
| // Generate a random number in the range [lo, hi) | |
| static inline uint32_t lcg_randrange(uint32_t *state, uint32_t lo, | |
| uint32_t hi) { | |
| assert(lo < hi); | |
| return lo + lcg_randint(state, hi - lo); | |
| } | |
| // Pick k distinct numbers from the set {0, ..., n-1} | |
| // All possible sets of k numbers, and all possible orderings of those numbers, | |
| // are equally likely. | |
| // | |
| // Note: The algorithm used here uses resampling to avoid choosing repeated | |
| // values. This works well as long as n >> k, but can potentially lead to many | |
| // resampling attempts if n is equal to or only slightly larger than k. | |
| static inline void lcg_pick(int n, int k, int *out, unsigned int *seed) { | |
| assert(0 <= k && k <= n); | |
| for (int i = 0; i < k; i++) { | |
| int v; | |
| // Inner resampling loop | |
| // We have to use a goto here because C does not have a multi-level continue | |
| // statement | |
| resample: | |
| v = (int)lcg_randint(seed, n); | |
| for (int j = 0; j < i; j++) { | |
| if (v == out[j]) { | |
| // Repeated v, resample | |
| goto resample; | |
| } | |
| } | |
| // New v, accept | |
| out[i] = v; | |
| } | |
| } | |
| #ifdef __cplusplus | |
| } // extern "C" | |
| #endif | |
| #endif // AOM_AV1_ENCODER_RANDOM_H_ |