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/*
* Copyright (c) 2023, Alliance for Open Media. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#include <arm_neon.h>
#include <assert.h>
#include "config/aom_config.h"
#include "config/aom_dsp_rtcd.h"
#include "aom/aom_integer.h"
#include "aom_dsp/arm/aom_neon_sve_bridge.h"
#include "aom_dsp/arm/mem_neon.h"
#include "aom_ports/mem.h"
int aom_vector_var_sve(const int16_t *ref, const int16_t *src, int bwl) {
assert(bwl >= 2 && bwl <= 5);
int width = 4 << bwl;
int64x2_t sse_s64[2] = { vdupq_n_s64(0), vdupq_n_s64(0) };
int16x8_t v_mean[2] = { vdupq_n_s16(0), vdupq_n_s16(0) };
do {
int16x8_t r0 = vld1q_s16(ref);
int16x8_t s0 = vld1q_s16(src);
// diff: dynamic range [-510, 510] 10 (signed) bits.
int16x8_t diff0 = vsubq_s16(r0, s0);
// v_mean: dynamic range 16 * diff -> [-8160, 8160], 14 (signed) bits.
v_mean[0] = vaddq_s16(v_mean[0], diff0);
// v_sse: dynamic range 2 * 16 * diff^2 -> [0, 8,323,200], 24 (signed) bits.
sse_s64[0] = aom_sdotq_s16(sse_s64[0], diff0, diff0);
int16x8_t r1 = vld1q_s16(ref + 8);
int16x8_t s1 = vld1q_s16(src + 8);
// diff: dynamic range [-510, 510] 10 (signed) bits.
int16x8_t diff1 = vsubq_s16(r1, s1);
// v_mean: dynamic range 16 * diff -> [-8160, 8160], 14 (signed) bits.
v_mean[1] = vaddq_s16(v_mean[1], diff1);
// v_sse: dynamic range 2 * 16 * diff^2 -> [0, 8,323,200], 24 (signed) bits.
sse_s64[1] = aom_sdotq_s16(sse_s64[1], diff1, diff1);
ref += 16;
src += 16;
width -= 16;
} while (width != 0);
// Dynamic range [0, 65280], 16 (unsigned) bits.
const uint32_t mean_abs = abs(vaddlvq_s16(vaddq_s16(v_mean[0], v_mean[1])));
const int64_t sse = vaddvq_s64(vaddq_s64(sse_s64[0], sse_s64[1]));
// (mean_abs * mean_abs): dynamic range 32 (unsigned) bits.
return (int)(sse - ((mean_abs * mean_abs) >> (bwl + 2)));
}