blob: 3240c79b7aceb44aa39309ef26d13406a5cba503 [file] [log] [blame]
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClCompile Include="..\av1\av1_dx_iface.c">
<Filter>av1</Filter>
</ClCompile>
<ClCompile Include="..\av1\common\alloccommon.c">
<Filter>av1\common</Filter>
</ClCompile>
<ClCompile Include="..\av1\common\av1_inv_txfm1d.c">
<Filter>av1\common</Filter>
</ClCompile>
<ClCompile Include="..\av1\common\av1_inv_txfm2d.c">
<Filter>av1\common</Filter>
</ClCompile>
<ClCompile Include="..\av1\common\av1_loopfilter.c">
<Filter>av1\common</Filter>
</ClCompile>
<ClCompile Include="..\av1\common\av1_rtcd.c">
<Filter>av1\common</Filter>
</ClCompile>
<ClCompile Include="..\av1\common\av1_txfm.c">
<Filter>av1\common</Filter>
</ClCompile>
<ClCompile Include="..\av1\common\blockd.c">
<Filter>av1\common</Filter>
</ClCompile>
<ClCompile Include="..\av1\common\cdef.c">
<Filter>av1\common</Filter>
</ClCompile>
<ClCompile Include="..\av1\common\cdef_block.c">
<Filter>av1\common</Filter>
</ClCompile>
<ClCompile Include="..\av1\common\cfl.c">
<Filter>av1\common</Filter>
</ClCompile>
<ClCompile Include="..\av1\common\convolve.c">
<Filter>av1\common</Filter>
</ClCompile>
<ClCompile Include="..\av1\common\debugmodes.c">
<Filter>av1\common</Filter>
</ClCompile>
<ClCompile Include="..\av1\common\entropy.c">
<Filter>av1\common</Filter>
</ClCompile>
<ClCompile Include="..\av1\common\entropymode.c">
<Filter>av1\common</Filter>
</ClCompile>
<ClCompile Include="..\av1\common\entropymv.c">
<Filter>av1\common</Filter>
</ClCompile>
<ClCompile Include="..\av1\common\frame_buffers.c">
<Filter>av1\common</Filter>
</ClCompile>
<ClCompile Include="..\av1\common\idct.c">
<Filter>av1\common</Filter>
</ClCompile>
<ClCompile Include="..\av1\common\mvref_common.c">
<Filter>av1\common</Filter>
</ClCompile>
<ClCompile Include="..\av1\common\obu_util.c">
<Filter>av1\common</Filter>
</ClCompile>
<ClCompile Include="..\av1\common\odintrin.c">
<Filter>av1\common</Filter>
</ClCompile>
<ClCompile Include="..\av1\common\pred_common.c">
<Filter>av1\common</Filter>
</ClCompile>
<ClCompile Include="..\av1\common\quant_common.c">
<Filter>av1\common</Filter>
</ClCompile>
<ClCompile Include="..\av1\common\reconinter.c">
<Filter>av1\common</Filter>
</ClCompile>
<ClCompile Include="..\av1\common\reconintra.c">
<Filter>av1\common</Filter>
</ClCompile>
<ClCompile Include="..\av1\common\resize.c">
<Filter>av1\common</Filter>
</ClCompile>
<ClCompile Include="..\av1\common\restoration.c">
<Filter>av1\common</Filter>
</ClCompile>
<ClCompile Include="..\av1\common\scale.c">
<Filter>av1\common</Filter>
</ClCompile>
<ClCompile Include="..\av1\common\scan.c">
<Filter>av1\common</Filter>
</ClCompile>
<ClCompile Include="..\av1\common\seg_common.c">
<Filter>av1\common</Filter>
</ClCompile>
<ClCompile Include="..\av1\common\thread_common.c">
<Filter>av1\common</Filter>
</ClCompile>
<ClCompile Include="..\av1\common\tile_common.c">
<Filter>av1\common</Filter>
</ClCompile>
<ClCompile Include="..\av1\common\timing.c">
<Filter>av1\common</Filter>
</ClCompile>
<ClCompile Include="..\av1\common\txb_common.c">
<Filter>av1\common</Filter>
</ClCompile>
<ClCompile Include="..\av1\common\warped_motion.c">
<Filter>av1\common</Filter>
</ClCompile>
<ClCompile Include="..\av1\decoder\accounting.c">
<Filter>av1\decoder</Filter>
</ClCompile>
<ClCompile Include="..\av1\decoder\decodeframe.c">
<Filter>av1\decoder</Filter>
</ClCompile>
<ClCompile Include="..\av1\decoder\decodemv.c">
<Filter>av1\decoder</Filter>
</ClCompile>
<ClCompile Include="..\av1\decoder\decoder.c">
<Filter>av1\decoder</Filter>
</ClCompile>
<ClCompile Include="..\av1\decoder\decodetxb.c">
<Filter>av1\decoder</Filter>
</ClCompile>
<ClCompile Include="..\av1\decoder\detokenize.c">
<Filter>av1\decoder</Filter>
</ClCompile>
<ClCompile Include="..\av1\decoder\obu.c">
<Filter>av1\decoder</Filter>
</ClCompile>
<ClCompile Include="..\aom_dsp\aom_convolve.c">
<Filter>aom_dsp</Filter>
</ClCompile>
<ClCompile Include="..\aom_dsp\aom_dsp_rtcd.c">
<Filter>aom_dsp</Filter>
</ClCompile>
<ClCompile Include="..\aom_dsp\avg.c">
<Filter>aom_dsp</Filter>
</ClCompile>
<ClCompile Include="..\aom_dsp\binary_codes_reader.c">
<Filter>aom_dsp</Filter>
</ClCompile>
<ClCompile Include="..\aom_dsp\bitreader_buffer.c">
<Filter>aom_dsp</Filter>
</ClCompile>
<ClCompile Include="..\aom_dsp\blend_a64_hmask.c">
<Filter>aom_dsp</Filter>
</ClCompile>
<ClCompile Include="..\aom_dsp\blend_a64_mask.c">
<Filter>aom_dsp</Filter>
</ClCompile>
<ClCompile Include="..\aom_dsp\blend_a64_vmask.c">
<Filter>aom_dsp</Filter>
</ClCompile>
<ClCompile Include="..\aom_dsp\daalaboolreader.c">
<Filter>aom_dsp</Filter>
</ClCompile>
<ClCompile Include="..\aom_dsp\entcode.c">
<Filter>aom_dsp</Filter>
</ClCompile>
<ClCompile Include="..\aom_dsp\entdec.c">
<Filter>aom_dsp</Filter>
</ClCompile>
<ClCompile Include="..\aom_dsp\fft.c">
<Filter>aom_dsp</Filter>
</ClCompile>
<ClCompile Include="..\aom_dsp\fwd_txfm.c">
<Filter>aom_dsp</Filter>
</ClCompile>
<ClCompile Include="..\aom_dsp\grain_synthesis.c">
<Filter>aom_dsp</Filter>
</ClCompile>
<ClCompile Include="..\aom_dsp\intrapred.c">
<Filter>aom_dsp</Filter>
</ClCompile>
<ClCompile Include="..\aom_dsp\loopfilter.c">
<Filter>aom_dsp</Filter>
</ClCompile>
<ClCompile Include="..\aom_dsp\subtract.c">
<Filter>aom_dsp</Filter>
</ClCompile>
<ClCompile Include="..\aom_mem\aom_mem.c">
<Filter>aom_mem</Filter>
</ClCompile>
<ClCompile Include="..\aom_scale\aom_scale_rtcd.c">
<Filter>aom_scale</Filter>
</ClCompile>
<ClCompile Include="..\aom_scale\generic\aom_scale.c">
<Filter>aom_scale</Filter>
</ClCompile>
<ClCompile Include="..\aom_scale\generic\gen_scalers.c">
<Filter>aom_scale</Filter>
</ClCompile>
<ClCompile Include="..\aom_scale\generic\yv12config.c">
<Filter>aom_scale</Filter>
</ClCompile>
<ClCompile Include="..\aom_scale\generic\yv12extend.c">
<Filter>aom_scale</Filter>
</ClCompile>
<ClCompile Include="..\aom_util\aom_thread.c">
<Filter>aom_util</Filter>
</ClCompile>
<ClCompile Include="..\aom_util\debug_util.c">
<Filter>aom_util</Filter>
</ClCompile>
<ClCompile Include="..\aom\src\aom_codec.c">
<Filter>aom</Filter>
</ClCompile>
<ClCompile Include="..\aom\src\aom_decoder.c">
<Filter>aom</Filter>
</ClCompile>
<ClCompile Include="..\aom\src\aom_image.c">
<Filter>aom</Filter>
</ClCompile>
<ClCompile Include="..\aom\src\aom_integer.c">
<Filter>aom</Filter>
</ClCompile>
<ClCompile Include="..\dx\av1_core.cpp">
<Filter>dx</Filter>
</ClCompile>
<ClCompile Include="..\dx\av1_memory.cpp">
<Filter>dx</Filter>
</ClCompile>
<ClCompile Include="..\dx\vp9dx_linear_allocator.cpp">
<Filter>dx</Filter>
</ClCompile>
<ClCompile Include="..\dx\av1_compute.cpp">
<Filter>dx</Filter>
</ClCompile>
<ClCompile Include="..\dx\transform.cpp">
<Filter>dx</Filter>
</ClCompile>
<ClCompile Include="..\dx\prediction.cpp">
<Filter>dx</Filter>
</ClCompile>
<ClCompile Include="..\dx\loopfilters.cpp">
<Filter>dx</Filter>
</ClCompile>
<ClCompile Include="..\dx\av1_thread.cpp">
<Filter>dx</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\av1\av1_iface_common.h">
<Filter>av1</Filter>
</ClInclude>
<ClInclude Include="..\av1\common\alloccommon.h">
<Filter>av1\common</Filter>
</ClInclude>
<ClInclude Include="..\av1\common\av1_inv_txfm1d.h">
<Filter>av1\common</Filter>
</ClInclude>
<ClInclude Include="..\av1\common\av1_inv_txfm1d_cfg.h">
<Filter>av1\common</Filter>
</ClInclude>
<ClInclude Include="..\av1\common\av1_loopfilter.h">
<Filter>av1\common</Filter>
</ClInclude>
<ClInclude Include="..\av1\common\av1_txfm.h">
<Filter>av1\common</Filter>
</ClInclude>
<ClInclude Include="..\av1\common\blockd.h">
<Filter>av1\common</Filter>
</ClInclude>
<ClInclude Include="..\av1\common\cdef.h">
<Filter>av1\common</Filter>
</ClInclude>
<ClInclude Include="..\av1\common\cdef_block.h">
<Filter>av1\common</Filter>
</ClInclude>
<ClInclude Include="..\av1\common\cfl.h">
<Filter>av1\common</Filter>
</ClInclude>
<ClInclude Include="..\av1\common\common.h">
<Filter>av1\common</Filter>
</ClInclude>
<ClInclude Include="..\av1\common\common_data.h">
<Filter>av1\common</Filter>
</ClInclude>
<ClInclude Include="..\av1\common\convolve.h">
<Filter>av1\common</Filter>
</ClInclude>
<ClInclude Include="..\av1\common\entropy.h">
<Filter>av1\common</Filter>
</ClInclude>
<ClInclude Include="..\av1\common\entropymode.h">
<Filter>av1\common</Filter>
</ClInclude>
<ClInclude Include="..\av1\common\entropymv.h">
<Filter>av1\common</Filter>
</ClInclude>
<ClInclude Include="..\av1\common\enums.h">
<Filter>av1\common</Filter>
</ClInclude>
<ClInclude Include="..\av1\common\filter.h">
<Filter>av1\common</Filter>
</ClInclude>
<ClInclude Include="..\av1\common\frame_buffers.h">
<Filter>av1\common</Filter>
</ClInclude>
<ClInclude Include="..\av1\common\idct.h">
<Filter>av1\common</Filter>
</ClInclude>
<ClInclude Include="..\av1\common\mv.h">
<Filter>av1\common</Filter>
</ClInclude>
<ClInclude Include="..\av1\common\mvref_common.h">
<Filter>av1\common</Filter>
</ClInclude>
<ClInclude Include="..\av1\common\obmc.h">
<Filter>av1\common</Filter>
</ClInclude>
<ClInclude Include="..\av1\common\obu_util.h">
<Filter>av1\common</Filter>
</ClInclude>
<ClInclude Include="..\av1\common\odintrin.h">
<Filter>av1\common</Filter>
</ClInclude>
<ClInclude Include="..\av1\common\onyxc_int.h">
<Filter>av1\common</Filter>
</ClInclude>
<ClInclude Include="..\av1\common\pred_common.h">
<Filter>av1\common</Filter>
</ClInclude>
<ClInclude Include="..\av1\common\quant_common.h">
<Filter>av1\common</Filter>
</ClInclude>
<ClInclude Include="..\av1\common\reconinter.h">
<Filter>av1\common</Filter>
</ClInclude>
<ClInclude Include="..\av1\common\reconintra.h">
<Filter>av1\common</Filter>
</ClInclude>
<ClInclude Include="..\av1\common\resize.h">
<Filter>av1\common</Filter>
</ClInclude>
<ClInclude Include="..\av1\common\restoration.h">
<Filter>av1\common</Filter>
</ClInclude>
<ClInclude Include="..\av1\common\scale.h">
<Filter>av1\common</Filter>
</ClInclude>
<ClInclude Include="..\av1\common\scan.h">
<Filter>av1\common</Filter>
</ClInclude>
<ClInclude Include="..\av1\common\seg_common.h">
<Filter>av1\common</Filter>
</ClInclude>
<ClInclude Include="..\av1\common\thread_common.h">
<Filter>av1\common</Filter>
</ClInclude>
<ClInclude Include="..\av1\common\tile_common.h">
<Filter>av1\common</Filter>
</ClInclude>
<ClInclude Include="..\av1\common\timing.h">
<Filter>av1\common</Filter>
</ClInclude>
<ClInclude Include="..\av1\common\token_cdfs.h">
<Filter>av1\common</Filter>
</ClInclude>
<ClInclude Include="..\av1\common\txb_common.h">
<Filter>av1\common</Filter>
</ClInclude>
<ClInclude Include="..\av1\common\warped_motion.h">
<Filter>av1\common</Filter>
</ClInclude>
<ClInclude Include="..\av1\decoder\accounting.h">
<Filter>av1\decoder</Filter>
</ClInclude>
<ClInclude Include="..\av1\decoder\decodeframe.h">
<Filter>av1\decoder</Filter>
</ClInclude>
<ClInclude Include="..\av1\decoder\decodemv.h">
<Filter>av1\decoder</Filter>
</ClInclude>
<ClInclude Include="..\av1\decoder\decoder.h">
<Filter>av1\decoder</Filter>
</ClInclude>
<ClInclude Include="..\av1\decoder\decodetxb.h">
<Filter>av1\decoder</Filter>
</ClInclude>
<ClInclude Include="..\av1\decoder\detokenize.h">
<Filter>av1\decoder</Filter>
</ClInclude>
<ClInclude Include="..\av1\decoder\dthread.h">
<Filter>av1\decoder</Filter>
</ClInclude>
<ClInclude Include="..\av1\decoder\inspection.h">
<Filter>av1\decoder</Filter>
</ClInclude>
<ClInclude Include="..\av1\decoder\obu.h">
<Filter>av1\decoder</Filter>
</ClInclude>
<ClInclude Include="..\aom\aom.h">
<Filter>aom</Filter>
</ClInclude>
<ClInclude Include="..\aom\aom_codec.h">
<Filter>aom</Filter>
</ClInclude>
<ClInclude Include="..\aom\aom_decoder.h">
<Filter>aom</Filter>
</ClInclude>
<ClInclude Include="..\aom\aom_frame_buffer.h">
<Filter>aom</Filter>
</ClInclude>
<ClInclude Include="..\aom\aom_image.h">
<Filter>aom</Filter>
</ClInclude>
<ClInclude Include="..\aom\aom_integer.h">
<Filter>aom</Filter>
</ClInclude>
<ClInclude Include="..\aom\aomdx.h">
<Filter>aom</Filter>
</ClInclude>
<ClInclude Include="..\aom\internal\aom_codec_internal.h">
<Filter>aom</Filter>
</ClInclude>
<ClInclude Include="..\aom_dsp\aom_dsp_common.h">
<Filter>aom_dsp</Filter>
</ClInclude>
<ClInclude Include="..\aom_dsp\aom_filter.h">
<Filter>aom_dsp</Filter>
</ClInclude>
<ClInclude Include="..\aom_dsp\aom_simd.h">
<Filter>aom_dsp</Filter>
</ClInclude>
<ClInclude Include="..\aom_dsp\aom_simd_inline.h">
<Filter>aom_dsp</Filter>
</ClInclude>
<ClInclude Include="..\aom_dsp\binary_codes_reader.h">
<Filter>aom_dsp</Filter>
</ClInclude>
<ClInclude Include="..\aom_dsp\bitreader.h">
<Filter>aom_dsp</Filter>
</ClInclude>
<ClInclude Include="..\aom_dsp\bitreader_buffer.h">
<Filter>aom_dsp</Filter>
</ClInclude>
<ClInclude Include="..\aom_dsp\blend.h">
<Filter>aom_dsp</Filter>
</ClInclude>
<ClInclude Include="..\aom_dsp\daalaboolreader.h">
<Filter>aom_dsp</Filter>
</ClInclude>
<ClInclude Include="..\aom_dsp\entcode.h">
<Filter>aom_dsp</Filter>
</ClInclude>
<ClInclude Include="..\aom_dsp\entdec.h">
<Filter>aom_dsp</Filter>
</ClInclude>
<ClInclude Include="..\aom_dsp\fft_common.h">
<Filter>aom_dsp</Filter>
</ClInclude>
<ClInclude Include="..\aom_dsp\grain_synthesis.h">
<Filter>aom_dsp</Filter>
</ClInclude>
<ClInclude Include="..\aom_dsp\intrapred_common.h">
<Filter>aom_dsp</Filter>
</ClInclude>
<ClInclude Include="..\aom_dsp\postproc.h">
<Filter>aom_dsp</Filter>
</ClInclude>
<ClInclude Include="..\aom_dsp\prob.h">
<Filter>aom_dsp</Filter>
</ClInclude>
<ClInclude Include="..\aom_dsp\recenter.h">
<Filter>aom_dsp</Filter>
</ClInclude>
<ClInclude Include="..\aom_dsp\txfm_common.h">
<Filter>aom_dsp</Filter>
</ClInclude>
<ClInclude Include="..\aom_mem\aom_mem.h">
<Filter>aom_mem</Filter>
</ClInclude>
<ClInclude Include="..\aom_mem\include\aom_mem_intrnl.h">
<Filter>aom_mem</Filter>
</ClInclude>
<ClInclude Include="..\aom_ports\aom_once.h">
<Filter>aom_ports</Filter>
</ClInclude>
<ClInclude Include="..\aom_ports\aom_timer.h">
<Filter>aom_ports</Filter>
</ClInclude>
<ClInclude Include="..\aom_ports\bitops.h">
<Filter>aom_ports</Filter>
</ClInclude>
<ClInclude Include="..\aom_ports\emmintrin_compat.h">
<Filter>aom_ports</Filter>
</ClInclude>
<ClInclude Include="..\aom_ports\mem.h">
<Filter>aom_ports</Filter>
</ClInclude>
<ClInclude Include="..\aom_ports\mem_ops.h">
<Filter>aom_ports</Filter>
</ClInclude>
<ClInclude Include="..\aom_ports\mem_ops_aligned.h">
<Filter>aom_ports</Filter>
</ClInclude>
<ClInclude Include="..\aom_ports\msvc.h">
<Filter>aom_ports</Filter>
</ClInclude>
<ClInclude Include="..\aom_ports\sanitizer.h">
<Filter>aom_ports</Filter>
</ClInclude>
<ClInclude Include="..\aom_ports\system_state.h">
<Filter>aom_ports</Filter>
</ClInclude>
<ClInclude Include="..\aom_ports\x86.h">
<Filter>aom_ports</Filter>
</ClInclude>
<ClInclude Include="..\aom_scale\aom_scale.h">
<Filter>aom_scale</Filter>
</ClInclude>
<ClInclude Include="..\aom_scale\yv12config.h">
<Filter>aom_scale</Filter>
</ClInclude>
<ClInclude Include="..\aom_util\aom_thread.h">
<Filter>aom_util</Filter>
</ClInclude>
<ClInclude Include="..\aom_util\debug_util.h">
<Filter>aom_util</Filter>
</ClInclude>
<ClInclude Include="..\aom_util\endian_inl.h">
<Filter>aom_util</Filter>
</ClInclude>
<ClInclude Include="..\dx\av1_core.h">
<Filter>dx</Filter>
</ClInclude>
<ClInclude Include="..\dx\av1_memory.h">
<Filter>dx</Filter>
</ClInclude>
<ClInclude Include="..\dx\vp9dx_linear_allocator.h">
<Filter>dx</Filter>
</ClInclude>
<ClInclude Include="..\dx\av1_compute.h">
<Filter>dx</Filter>
</ClInclude>
<ClInclude Include="..\dx\shaders\idct_shader_common.h">
<Filter>dx\shaders</Filter>
</ClInclude>
<ClInclude Include="..\dx\shaders\inter_common.h">
<Filter>dx\shaders</Filter>
</ClInclude>
<ClInclude Include="..\dx\types.h">
<Filter>dx</Filter>
</ClInclude>
<ClInclude Include="..\dx\shaders\restoration.h">
<Filter>dx\shaders</Filter>
</ClInclude>
<ClInclude Include="..\dx\shaders\film_grain_const.h">
<Filter>dx\shaders</Filter>
</ClInclude>
<ClInclude Include="..\dx\av1_thread.h">
<Filter>dx</Filter>
</ClInclude>
<ClInclude Include="..\dx\shaders\mode_info.h">
<Filter>dx\shaders</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<Filter Include="av1">
<UniqueIdentifier>{807f0bf5-c3bf-4e2e-862a-13905c9fba90}</UniqueIdentifier>
</Filter>
<Filter Include="av1\common">
<UniqueIdentifier>{5adc485d-02d3-493f-936b-4a28b4067223}</UniqueIdentifier>
</Filter>
<Filter Include="av1\decoder">
<UniqueIdentifier>{a2871d17-bd36-4f77-8ae5-fb7fff4a388e}</UniqueIdentifier>
</Filter>
<Filter Include="aom">
<UniqueIdentifier>{c9451528-03cf-43f3-a299-aff11f3933c6}</UniqueIdentifier>
</Filter>
<Filter Include="aom_dsp">
<UniqueIdentifier>{a0643da7-6247-42b0-88a0-48d6546bd6da}</UniqueIdentifier>
</Filter>
<Filter Include="aom_mem">
<UniqueIdentifier>{23662c58-cbb8-49ea-9dca-0acbc1d4e499}</UniqueIdentifier>
</Filter>
<Filter Include="aom_ports">
<UniqueIdentifier>{0a1cf790-c078-4806-abe4-836d189ad143}</UniqueIdentifier>
</Filter>
<Filter Include="aom_scale">
<UniqueIdentifier>{4145e1f2-9b37-4d94-8c39-44d15628ddef}</UniqueIdentifier>
</Filter>
<Filter Include="aom_util">
<UniqueIdentifier>{aa1780f0-b7d3-4975-96dc-76a182ab82b7}</UniqueIdentifier>
</Filter>
<Filter Include="dx">
<UniqueIdentifier>{1aeab06d-a69e-4e7f-90e8-1560c6b05d43}</UniqueIdentifier>
</Filter>
<Filter Include="dx\shaders">
<UniqueIdentifier>{bdfb7f97-4a0f-4adf-8233-520135551539}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<FxCompile Include="..\dx\shaders\idct16x8.hlsl">
<Filter>dx\shaders</Filter>
</FxCompile>
<FxCompile Include="..\dx\shaders\idct32x8.hlsl">
<Filter>dx\shaders</Filter>
</FxCompile>
<FxCompile Include="..\dx\shaders\idct32x32.hlsl">
<Filter>dx\shaders</Filter>
</FxCompile>
<FxCompile Include="..\dx\shaders\idct16x16.hlsl">
<Filter>dx\shaders</Filter>
</FxCompile>
<FxCompile Include="..\dx\shaders\idct16x32.hlsl">
<Filter>dx\shaders</Filter>
</FxCompile>
<FxCompile Include="..\dx\shaders\idct32x16.hlsl">
<Filter>dx\shaders</Filter>
</FxCompile>
<FxCompile Include="..\dx\shaders\idct64x64.hlsl">
<Filter>dx\shaders</Filter>
</FxCompile>
<FxCompile Include="..\dx\shaders\idct64x16.hlsl">
<Filter>dx\shaders</Filter>
</FxCompile>
<FxCompile Include="..\dx\shaders\idct16x64.hlsl">
<Filter>dx\shaders</Filter>
</FxCompile>
<FxCompile Include="..\dx\shaders\idct64x32.hlsl">
<Filter>dx\shaders</Filter>
</FxCompile>
<FxCompile Include="..\dx\shaders\idct32x64.hlsl">
<Filter>dx\shaders</Filter>
</FxCompile>
<FxCompile Include="..\dx\shaders\idct_lossless.hlsl">
<Filter>dx\shaders</Filter>
</FxCompile>
<FxCompile Include="..\dx\shaders\idct_sort_blocks.hlsl">
<Filter>dx\shaders</Filter>
</FxCompile>
<FxCompile Include="..\dx\shaders\fill_buffer.hlsl">
<Filter>dx\shaders</Filter>
</FxCompile>
<FxCompile Include="..\dx\shaders\gen_pred_blocks.hlsl">
<Filter>dx\shaders</Filter>
</FxCompile>
<FxCompile Include="..\dx\shaders\inter_2x2chroma.hlsl">
<Filter>dx\shaders</Filter>
</FxCompile>
<FxCompile Include="..\dx\shaders\inter_2x2chroma_hbd.hlsl">
<Filter>dx\shaders</Filter>
</FxCompile>
<FxCompile Include="..\dx\shaders\inter_compound.hlsl">
<Filter>dx\shaders</Filter>
</FxCompile>
<FxCompile Include="..\dx\shaders\inter_compound_2x2.hlsl">
<Filter>dx\shaders</Filter>
</FxCompile>
<FxCompile Include="..\dx\shaders\inter_compound_2x2_hbd.hlsl">
<Filter>dx\shaders</Filter>
</FxCompile>
<FxCompile Include="..\dx\shaders\inter_compound_diff_chroma.hlsl">
<Filter>dx\shaders</Filter>
</FxCompile>
<FxCompile Include="..\dx\shaders\inter_compound_diff_chroma_hbd.hlsl">
<Filter>dx\shaders</Filter>
</FxCompile>
<FxCompile Include="..\dx\shaders\inter_compound_diff_luma.hlsl">
<Filter>dx\shaders</Filter>
</FxCompile>
<FxCompile Include="..\dx\shaders\inter_compound_diff_luma_hbd.hlsl">
<Filter>dx\shaders</Filter>
</FxCompile>
<FxCompile Include="..\dx\shaders\inter_compound_hbd.hlsl">
<Filter>dx\shaders</Filter>
</FxCompile>
<FxCompile Include="..\dx\shaders\inter_compound_masked.hlsl">
<Filter>dx\shaders</Filter>
</FxCompile>
<FxCompile Include="..\dx\shaders\inter_compound_masked_hbd.hlsl">
<Filter>dx\shaders</Filter>
</FxCompile>
<FxCompile Include="..\dx\shaders\inter_ext_borders.hlsl">
<Filter>dx\shaders</Filter>
</FxCompile>
<FxCompile Include="..\dx\shaders\inter_ext_borders_hbd.hlsl">
<Filter>dx\shaders</Filter>
</FxCompile>
<FxCompile Include="..\dx\shaders\inter_main.hlsl">
<Filter>dx\shaders</Filter>
</FxCompile>
<FxCompile Include="..\dx\shaders\inter_main_hbd.hlsl">
<Filter>dx\shaders</Filter>
</FxCompile>
<FxCompile Include="..\dx\shaders\inter_obmc_above.hlsl">
<Filter>dx\shaders</Filter>
</FxCompile>
<FxCompile Include="..\dx\shaders\inter_obmc_above_hbd.hlsl">
<Filter>dx\shaders</Filter>
</FxCompile>
<FxCompile Include="..\dx\shaders\inter_obmc_left.hlsl">
<Filter>dx\shaders</Filter>
</FxCompile>
<FxCompile Include="..\dx\shaders\inter_obmc_left_hbd.hlsl">
<Filter>dx\shaders</Filter>
</FxCompile>
<FxCompile Include="..\dx\shaders\inter_warp.hlsl">
<Filter>dx\shaders</Filter>
</FxCompile>
<FxCompile Include="..\dx\shaders\inter_warp_compound.hlsl">
<Filter>dx\shaders</Filter>
</FxCompile>
<FxCompile Include="..\dx\shaders\inter_warp_compound_hbd.hlsl">
<Filter>dx\shaders</Filter>
</FxCompile>
<FxCompile Include="..\dx\shaders\inter_warp_hbd.hlsl">
<Filter>dx\shaders</Filter>
</FxCompile>
<FxCompile Include="..\dx\shaders\intra_filter.hlsl">
<Filter>dx\shaders</Filter>
</FxCompile>
<FxCompile Include="..\dx\shaders\intra_filter_hbd.hlsl">
<Filter>dx\shaders</Filter>
</FxCompile>
<FxCompile Include="..\dx\shaders\intra_main.hlsl">
<Filter>dx\shaders</Filter>
</FxCompile>
<FxCompile Include="..\dx\shaders\intra_main_hbd.hlsl">
<Filter>dx\shaders</Filter>
</FxCompile>
<FxCompile Include="..\dx\shaders\copy_plane.hlsl">
<Filter>dx\shaders</Filter>
</FxCompile>
<FxCompile Include="..\dx\shaders\reconstruct_block.hlsl">
<Filter>dx\shaders</Filter>
</FxCompile>
<FxCompile Include="..\dx\shaders\reconstruct_block_hbd.hlsl">
<Filter>dx\shaders</Filter>
</FxCompile>
<FxCompile Include="..\dx\shaders\gen_lf_blocks_hor.hlsl">
<Filter>dx\shaders</Filter>
</FxCompile>
<FxCompile Include="..\dx\shaders\gen_lf_blocks_vert.hlsl">
<Filter>dx\shaders</Filter>
</FxCompile>
<FxCompile Include="..\dx\shaders\loopfilter_hor.hlsl">
<Filter>dx\shaders</Filter>
</FxCompile>
<FxCompile Include="..\dx\shaders\loopfilter_hor_hbd.hlsl">
<Filter>dx\shaders</Filter>
</FxCompile>
<FxCompile Include="..\dx\shaders\loopfilter_vert.hlsl">
<Filter>dx\shaders</Filter>
</FxCompile>
<FxCompile Include="..\dx\shaders\loopfilter_vert_hbd.hlsl">
<Filter>dx\shaders</Filter>
</FxCompile>
<FxCompile Include="..\dx\shaders\cdef_filter.hlsl">
<Filter>dx\shaders</Filter>
</FxCompile>
<FxCompile Include="..\dx\shaders\loop_restoration.hlsl">
<Filter>dx\shaders</Filter>
</FxCompile>
<FxCompile Include="..\dx\shaders\film_grain_filter.hlsl">
<Filter>dx\shaders</Filter>
</FxCompile>
<FxCompile Include="..\dx\shaders\film_grain_gen_chroma.hlsl">
<Filter>dx\shaders</Filter>
</FxCompile>
<FxCompile Include="..\dx\shaders\film_grain_gen_luma.hlsl">
<Filter>dx\shaders</Filter>
</FxCompile>
<FxCompile Include="..\dx\shaders\idct4x4.hlsl">
<Filter>dx\shaders</Filter>
</FxCompile>
<FxCompile Include="..\dx\shaders\idct4x8.hlsl">
<Filter>dx\shaders</Filter>
</FxCompile>
<FxCompile Include="..\dx\shaders\idct4x16.hlsl">
<Filter>dx\shaders</Filter>
</FxCompile>
<FxCompile Include="..\dx\shaders\idct8x4.hlsl">
<Filter>dx\shaders</Filter>
</FxCompile>
<FxCompile Include="..\dx\shaders\idct8x8.hlsl">
<Filter>dx\shaders</Filter>
</FxCompile>
<FxCompile Include="..\dx\shaders\idct8x16.hlsl">
<Filter>dx\shaders</Filter>
</FxCompile>
<FxCompile Include="..\dx\shaders\idct8x32.hlsl">
<Filter>dx\shaders</Filter>
</FxCompile>
<FxCompile Include="..\dx\shaders\idct16x4.hlsl">
<Filter>dx\shaders</Filter>
</FxCompile>
<FxCompile Include="..\dx\shaders\copy_plane_10bit10x3.hlsl">
<Filter>dx\shaders</Filter>
</FxCompile>
<FxCompile Include="..\dx\shaders\inter_scale_2x2chroma.hlsl">
<Filter>dx\shaders</Filter>
</FxCompile>
<FxCompile Include="..\dx\shaders\inter_scale_2x2chroma_hbd.hlsl">
<Filter>dx\shaders</Filter>
</FxCompile>
<FxCompile Include="..\dx\shaders\inter_scale_compound.hlsl">
<Filter>dx\shaders</Filter>
</FxCompile>
<FxCompile Include="..\dx\shaders\inter_scale_compound_2x2.hlsl">
<Filter>dx\shaders</Filter>
</FxCompile>
<FxCompile Include="..\dx\shaders\inter_scale_compound_2x2_hbd.hlsl">
<Filter>dx\shaders</Filter>
</FxCompile>
<FxCompile Include="..\dx\shaders\inter_scale_compound_diff_chroma.hlsl">
<Filter>dx\shaders</Filter>
</FxCompile>
<FxCompile Include="..\dx\shaders\inter_scale_compound_diff_chroma_hbd.hlsl">
<Filter>dx\shaders</Filter>
</FxCompile>
<FxCompile Include="..\dx\shaders\inter_scale_compound_diff_luma.hlsl">
<Filter>dx\shaders</Filter>
</FxCompile>
<FxCompile Include="..\dx\shaders\inter_scale_compound_diff_luma_hbd.hlsl">
<Filter>dx\shaders</Filter>
</FxCompile>
<FxCompile Include="..\dx\shaders\inter_scale_compound_hbd.hlsl">
<Filter>dx\shaders</Filter>
</FxCompile>
<FxCompile Include="..\dx\shaders\inter_scale_compound_masked.hlsl">
<Filter>dx\shaders</Filter>
</FxCompile>
<FxCompile Include="..\dx\shaders\inter_scale_compound_masked_hbd.hlsl">
<Filter>dx\shaders</Filter>
</FxCompile>
<FxCompile Include="..\dx\shaders\inter_scale_hbd.hlsl">
<Filter>dx\shaders</Filter>
</FxCompile>
<FxCompile Include="..\dx\shaders\inter_scale_obmc_above.hlsl">
<Filter>dx\shaders</Filter>
</FxCompile>
<FxCompile Include="..\dx\shaders\inter_scale_obmc_above_hbd.hlsl">
<Filter>dx\shaders</Filter>
</FxCompile>
<FxCompile Include="..\dx\shaders\inter_scale_obmc_left.hlsl">
<Filter>dx\shaders</Filter>
</FxCompile>
<FxCompile Include="..\dx\shaders\inter_scale_obmc_left_hbd.hlsl">
<Filter>dx\shaders</Filter>
</FxCompile>
<FxCompile Include="..\dx\shaders\inter_scale_warp_compound.hlsl">
<Filter>dx\shaders</Filter>
</FxCompile>
<FxCompile Include="..\dx\shaders\inter_scale_warp_compound_hbd.hlsl">
<Filter>dx\shaders</Filter>
</FxCompile>
<FxCompile Include="..\dx\shaders\upscaling.hlsl">
<Filter>dx\shaders</Filter>
</FxCompile>
<FxCompile Include="..\dx\shaders\inter_scale.hlsl">
<Filter>dx\shaders</Filter>
</FxCompile>
</ItemGroup>
<ItemGroup>
<None Include="..\LICENSE" />
<None Include="..\PATENTS" />
</ItemGroup>
</Project>