<?xml version="1.0" encoding="utf-8"?> | |
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | |
<ItemGroup Label="ProjectConfigurations"> | |
<ProjectConfiguration Include="Debug|Win32"> | |
<Configuration>Debug</Configuration> | |
<Platform>Win32</Platform> | |
</ProjectConfiguration> | |
<ProjectConfiguration Include="Debug|x64"> | |
<Configuration>Debug</Configuration> | |
<Platform>x64</Platform> | |
</ProjectConfiguration> | |
<ProjectConfiguration Include="Release|Win32"> | |
<Configuration>Release</Configuration> | |
<Platform>Win32</Platform> | |
</ProjectConfiguration> | |
<ProjectConfiguration Include="Release|x64"> | |
<Configuration>Release</Configuration> | |
<Platform>x64</Platform> | |
</ProjectConfiguration> | |
</ItemGroup> | |
<PropertyGroup Label="Globals"> | |
<ProjectGuid>{E68F3562-9876-4971-8D90-27035E27A825}</ProjectGuid> | |
<Keyword>StaticLibrary</Keyword> | |
<RootNamespace>libav1</RootNamespace> | |
<DefaultLanguage>en-US</DefaultLanguage> | |
<MinimumVisualStudioVersion>14.0</MinimumVisualStudioVersion> | |
<AppContainerApplication>true</AppContainerApplication> | |
<ApplicationType>Windows Store</ApplicationType> | |
<WindowsTargetPlatformVersion>10.0.17763.0</WindowsTargetPlatformVersion> | |
<WindowsTargetPlatformMinVersion>10.0.16299.0</WindowsTargetPlatformMinVersion> | |
<ApplicationTypeRevision>10.0</ApplicationTypeRevision> | |
</PropertyGroup> | |
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> | |
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> | |
<ConfigurationType>StaticLibrary</ConfigurationType> | |
<UseDebugLibraries>true</UseDebugLibraries> | |
<PlatformToolset>v141</PlatformToolset> | |
</PropertyGroup> | |
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> | |
<ConfigurationType>StaticLibrary</ConfigurationType> | |
<UseDebugLibraries>true</UseDebugLibraries> | |
<PlatformToolset>v141</PlatformToolset> | |
</PropertyGroup> | |
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> | |
<ConfigurationType>StaticLibrary</ConfigurationType> | |
<UseDebugLibraries>false</UseDebugLibraries> | |
<WholeProgramOptimization>true</WholeProgramOptimization> | |
<PlatformToolset>v141</PlatformToolset> | |
</PropertyGroup> | |
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> | |
<ConfigurationType>StaticLibrary</ConfigurationType> | |
<UseDebugLibraries>false</UseDebugLibraries> | |
<WholeProgramOptimization>true</WholeProgramOptimization> | |
<PlatformToolset>v141</PlatformToolset> | |
</PropertyGroup> | |
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> | |
<ImportGroup Label="ExtensionSettings"> | |
</ImportGroup> | |
<ImportGroup Label="Shared"> | |
</ImportGroup> | |
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> | |
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> | |
</ImportGroup> | |
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> | |
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> | |
</ImportGroup> | |
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> | |
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> | |
</ImportGroup> | |
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> | |
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> | |
</ImportGroup> | |
<PropertyGroup Label="UserMacros" /> | |
<PropertyGroup /> | |
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> | |
<GenerateManifest>false</GenerateManifest> | |
</PropertyGroup> | |
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> | |
<GenerateManifest>false</GenerateManifest> | |
</PropertyGroup> | |
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> | |
<GenerateManifest>false</GenerateManifest> | |
</PropertyGroup> | |
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> | |
<GenerateManifest>false</GenerateManifest> | |
</PropertyGroup> | |
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> | |
<ClCompile> | |
<PrecompiledHeader>Use</PrecompiledHeader> | |
<CompileAsWinRT>false</CompileAsWinRT> | |
<SDLCheck>true</SDLCheck> | |
<AdditionalIncludeDirectories>$(ProjectDir)..\;$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | |
<PreprocessorDefinitions>_UNICODE;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions> | |
</ClCompile> | |
<Link> | |
<SubSystem>Console</SubSystem> | |
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries> | |
<GenerateWindowsMetadata>false</GenerateWindowsMetadata> | |
</Link> | |
<FxCompile> | |
<VariableName>%(Filename)</VariableName> | |
</FxCompile> | |
<FxCompile> | |
<HeaderFileOutput>$(SolutionDir)libav1\dx\shaders\h\%(Filename).h</HeaderFileOutput> | |
<ShaderModel>5.0</ShaderModel> | |
<ShaderType>Compute</ShaderType> | |
<ObjectFileOutput /> | |
</FxCompile> | |
</ItemDefinitionGroup> | |
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> | |
<ClCompile> | |
<PrecompiledHeader>Use</PrecompiledHeader> | |
<CompileAsWinRT>false</CompileAsWinRT> | |
<SDLCheck>true</SDLCheck> | |
<AdditionalIncludeDirectories>$(ProjectDir)..\;$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | |
<PreprocessorDefinitions>_UNICODE;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions> | |
</ClCompile> | |
<Link> | |
<SubSystem>Console</SubSystem> | |
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries> | |
<GenerateWindowsMetadata>false</GenerateWindowsMetadata> | |
</Link> | |
<FxCompile> | |
<VariableName>%(Filename)</VariableName> | |
</FxCompile> | |
<FxCompile> | |
<HeaderFileOutput>$(SolutionDir)libav1\dx\shaders\h\%(Filename).h</HeaderFileOutput> | |
<ShaderModel>5.0</ShaderModel> | |
<ShaderType>Compute</ShaderType> | |
<ObjectFileOutput /> | |
</FxCompile> | |
</ItemDefinitionGroup> | |
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|arm'"> | |
<ClCompile> | |
<PrecompiledHeader>Use</PrecompiledHeader> | |
<CompileAsWinRT>false</CompileAsWinRT> | |
<SDLCheck>true</SDLCheck> | |
</ClCompile> | |
<Link> | |
<SubSystem>Console</SubSystem> | |
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries> | |
<GenerateWindowsMetadata>false</GenerateWindowsMetadata> | |
</Link> | |
</ItemDefinitionGroup> | |
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|arm'"> | |
<ClCompile> | |
<PrecompiledHeader>Use</PrecompiledHeader> | |
<CompileAsWinRT>false</CompileAsWinRT> | |
<SDLCheck>true</SDLCheck> | |
</ClCompile> | |
<Link> | |
<SubSystem>Console</SubSystem> | |
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries> | |
<GenerateWindowsMetadata>false</GenerateWindowsMetadata> | |
</Link> | |
</ItemDefinitionGroup> | |
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> | |
<ClCompile> | |
<PrecompiledHeader>NotUsing</PrecompiledHeader> | |
<CompileAsWinRT>false</CompileAsWinRT> | |
<SDLCheck>true</SDLCheck> | |
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_UNICODE;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions> | |
<AdditionalIncludeDirectories>$(ProjectDir)..\;$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | |
</ClCompile> | |
<Link> | |
<SubSystem>Console</SubSystem> | |
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries> | |
<GenerateWindowsMetadata>false</GenerateWindowsMetadata> | |
</Link> | |
<FxCompile> | |
<VariableName>%(Filename)</VariableName> | |
</FxCompile> | |
<FxCompile> | |
<HeaderFileOutput>$(SolutionDir)libav1\dx\shaders\h\%(Filename).h</HeaderFileOutput> | |
<ShaderModel>5.0</ShaderModel> | |
<ShaderType>Compute</ShaderType> | |
<ObjectFileOutput /> | |
<DisableOptimizations>true</DisableOptimizations> | |
</FxCompile> | |
</ItemDefinitionGroup> | |
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> | |
<ClCompile> | |
<PrecompiledHeader>NotUsing</PrecompiledHeader> | |
<CompileAsWinRT>false</CompileAsWinRT> | |
<SDLCheck>true</SDLCheck> | |
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_UNICODE;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions> | |
<AdditionalIncludeDirectories>$(ProjectDir)..\;$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | |
<Optimization>MinSpace</Optimization> | |
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed> | |
</ClCompile> | |
<Link> | |
<SubSystem>Console</SubSystem> | |
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries> | |
<GenerateWindowsMetadata>false</GenerateWindowsMetadata> | |
</Link> | |
<FxCompile> | |
<VariableName>%(Filename)</VariableName> | |
</FxCompile> | |
<FxCompile> | |
<HeaderFileOutput>$(SolutionDir)libav1\dx\shaders\h\%(Filename).h</HeaderFileOutput> | |
<ShaderModel>5.0</ShaderModel> | |
<ShaderType>Compute</ShaderType> | |
<ObjectFileOutput /> | |
<DisableOptimizations>false</DisableOptimizations> | |
</FxCompile> | |
</ItemDefinitionGroup> | |
<ItemGroup> | |
<ClCompile Include="..\aom\src\aom_codec.c" /> | |
<ClCompile Include="..\aom\src\aom_decoder.c" /> | |
<ClCompile Include="..\aom\src\aom_image.c" /> | |
<ClCompile Include="..\aom\src\aom_integer.c" /> | |
<ClCompile Include="..\aom_dsp\aom_convolve.c" /> | |
<ClCompile Include="..\aom_dsp\aom_dsp_rtcd.c" /> | |
<ClCompile Include="..\aom_dsp\avg.c" /> | |
<ClCompile Include="..\aom_dsp\binary_codes_reader.c" /> | |
<ClCompile Include="..\aom_dsp\bitreader_buffer.c" /> | |
<ClCompile Include="..\aom_dsp\blend_a64_hmask.c" /> | |
<ClCompile Include="..\aom_dsp\blend_a64_mask.c" /> | |
<ClCompile Include="..\aom_dsp\blend_a64_vmask.c" /> | |
<ClCompile Include="..\aom_dsp\daalaboolreader.c"> | |
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|x64'">MaxSpeed</Optimization> | |
</ClCompile> | |
<ClCompile Include="..\aom_dsp\entcode.c"> | |
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|x64'">MaxSpeed</Optimization> | |
</ClCompile> | |
<ClCompile Include="..\aom_dsp\entdec.c" /> | |
<ClCompile Include="..\aom_dsp\fft.c" /> | |
<ClCompile Include="..\aom_dsp\fwd_txfm.c" /> | |
<ClCompile Include="..\aom_dsp\grain_synthesis.c" /> | |
<ClCompile Include="..\aom_dsp\intrapred.c" /> | |
<ClCompile Include="..\aom_dsp\loopfilter.c" /> | |
<ClCompile Include="..\aom_dsp\subtract.c" /> | |
<ClCompile Include="..\aom_mem\aom_mem.c" /> | |
<ClCompile Include="..\aom_scale\aom_scale_rtcd.c" /> | |
<ClCompile Include="..\aom_scale\generic\aom_scale.c" /> | |
<ClCompile Include="..\aom_scale\generic\gen_scalers.c" /> | |
<ClCompile Include="..\aom_scale\generic\yv12config.c" /> | |
<ClCompile Include="..\aom_scale\generic\yv12extend.c" /> | |
<ClCompile Include="..\aom_util\aom_thread.c" /> | |
<ClCompile Include="..\aom_util\debug_util.c" /> | |
<ClCompile Include="..\av1\av1_dx_iface.c" /> | |
<ClCompile Include="..\av1\common\alloccommon.c" /> | |
<ClCompile Include="..\av1\common\av1_inv_txfm1d.c" /> | |
<ClCompile Include="..\av1\common\av1_inv_txfm2d.c" /> | |
<ClCompile Include="..\av1\common\av1_loopfilter.c" /> | |
<ClCompile Include="..\av1\common\av1_rtcd.c" /> | |
<ClCompile Include="..\av1\common\av1_txfm.c" /> | |
<ClCompile Include="..\av1\common\blockd.c" /> | |
<ClCompile Include="..\av1\common\cdef.c" /> | |
<ClCompile Include="..\av1\common\cdef_block.c" /> | |
<ClCompile Include="..\av1\common\cfl.c" /> | |
<ClCompile Include="..\av1\common\convolve.c" /> | |
<ClCompile Include="..\av1\common\debugmodes.c" /> | |
<ClCompile Include="..\av1\common\entropy.c" /> | |
<ClCompile Include="..\av1\common\entropymode.c"> | |
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|x64'">MaxSpeed</Optimization> | |
</ClCompile> | |
<ClCompile Include="..\av1\common\entropymv.c"> | |
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|x64'">MaxSpeed</Optimization> | |
</ClCompile> | |
<ClCompile Include="..\av1\common\frame_buffers.c" /> | |
<ClCompile Include="..\av1\common\idct.c" /> | |
<ClCompile Include="..\av1\common\mvref_common.c"> | |
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|x64'">MaxSpeed</Optimization> | |
</ClCompile> | |
<ClCompile Include="..\av1\common\obu_util.c" /> | |
<ClCompile Include="..\av1\common\odintrin.c" /> | |
<ClCompile Include="..\av1\common\pred_common.c" /> | |
<ClCompile Include="..\av1\common\quant_common.c" /> | |
<ClCompile Include="..\av1\common\reconinter.c" /> | |
<ClCompile Include="..\av1\common\reconintra.c" /> | |
<ClCompile Include="..\av1\common\resize.c" /> | |
<ClCompile Include="..\av1\common\restoration.c" /> | |
<ClCompile Include="..\av1\common\scale.c" /> | |
<ClCompile Include="..\av1\common\scan.c" /> | |
<ClCompile Include="..\av1\common\seg_common.c" /> | |
<ClCompile Include="..\av1\common\thread_common.c" /> | |
<ClCompile Include="..\av1\common\tile_common.c" /> | |
<ClCompile Include="..\av1\common\timing.c" /> | |
<ClCompile Include="..\av1\common\txb_common.c" /> | |
<ClCompile Include="..\av1\common\warped_motion.c" /> | |
<ClCompile Include="..\av1\decoder\accounting.c" /> | |
<ClCompile Include="..\av1\decoder\decodeframe.c" /> | |
<ClCompile Include="..\av1\decoder\decodemv.c"> | |
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|x64'">MaxSpeed</Optimization> | |
</ClCompile> | |
<ClCompile Include="..\av1\decoder\decoder.c" /> | |
<ClCompile Include="..\av1\decoder\decodetxb.c" /> | |
<ClCompile Include="..\av1\decoder\detokenize.c"> | |
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|x64'">MaxSpeed</Optimization> | |
</ClCompile> | |
<ClCompile Include="..\av1\decoder\obu.c" /> | |
<ClCompile Include="..\dx\av1_core.cpp" /> | |
<ClCompile Include="..\dx\av1_memory.cpp" /> | |
<ClCompile Include="..\dx\av1_compute.cpp" /> | |
<ClCompile Include="..\dx\av1_thread.cpp" /> | |
<ClCompile Include="..\dx\prediction.cpp" /> | |
<ClCompile Include="..\dx\loopfilters.cpp"> | |
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> | |
</ExcludedFromBuild> | |
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> | |
</ExcludedFromBuild> | |
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> | |
</ExcludedFromBuild> | |
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> | |
</ExcludedFromBuild> | |
</ClCompile> | |
<ClCompile Include="..\dx\transform.cpp" /> | |
<ClCompile Include="..\dx\vp9dx_linear_allocator.cpp" /> | |
</ItemGroup> | |
<ItemGroup> | |
<ClInclude Include="..\aom\aom.h" /> | |
<ClInclude Include="..\aom\aomdx.h" /> | |
<ClInclude Include="..\aom\aom_codec.h" /> | |
<ClInclude Include="..\aom\aom_decoder.h" /> | |
<ClInclude Include="..\aom\aom_frame_buffer.h" /> | |
<ClInclude Include="..\aom\aom_image.h" /> | |
<ClInclude Include="..\aom\aom_integer.h" /> | |
<ClInclude Include="..\aom\internal\aom_codec_internal.h" /> | |
<ClInclude Include="..\aom_dsp\aom_dsp_common.h" /> | |
<ClInclude Include="..\aom_dsp\aom_filter.h" /> | |
<ClInclude Include="..\aom_dsp\aom_simd.h" /> | |
<ClInclude Include="..\aom_dsp\aom_simd_inline.h" /> | |
<ClInclude Include="..\aom_dsp\binary_codes_reader.h" /> | |
<ClInclude Include="..\aom_dsp\bitreader.h" /> | |
<ClInclude Include="..\aom_dsp\bitreader_buffer.h" /> | |
<ClInclude Include="..\aom_dsp\blend.h" /> | |
<ClInclude Include="..\aom_dsp\daalaboolreader.h" /> | |
<ClInclude Include="..\aom_dsp\entcode.h" /> | |
<ClInclude Include="..\aom_dsp\entdec.h" /> | |
<ClInclude Include="..\aom_dsp\fft_common.h" /> | |
<ClInclude Include="..\aom_dsp\grain_synthesis.h" /> | |
<ClInclude Include="..\aom_dsp\intrapred_common.h" /> | |
<ClInclude Include="..\aom_dsp\postproc.h" /> | |
<ClInclude Include="..\aom_dsp\prob.h" /> | |
<ClInclude Include="..\aom_dsp\recenter.h" /> | |
<ClInclude Include="..\aom_dsp\txfm_common.h" /> | |
<ClInclude Include="..\aom_mem\aom_mem.h" /> | |
<ClInclude Include="..\aom_mem\include\aom_mem_intrnl.h" /> | |
<ClInclude Include="..\aom_ports\aom_once.h" /> | |
<ClInclude Include="..\aom_ports\aom_timer.h" /> | |
<ClInclude Include="..\aom_ports\bitops.h" /> | |
<ClInclude Include="..\aom_ports\emmintrin_compat.h" /> | |
<ClInclude Include="..\aom_ports\mem.h" /> | |
<ClInclude Include="..\aom_ports\mem_ops.h" /> | |
<ClInclude Include="..\aom_ports\mem_ops_aligned.h" /> | |
<ClInclude Include="..\aom_ports\msvc.h" /> | |
<ClInclude Include="..\aom_ports\sanitizer.h" /> | |
<ClInclude Include="..\aom_ports\system_state.h" /> | |
<ClInclude Include="..\aom_ports\x86.h" /> | |
<ClInclude Include="..\aom_scale\aom_scale.h" /> | |
<ClInclude Include="..\aom_scale\yv12config.h" /> | |
<ClInclude Include="..\aom_util\aom_thread.h" /> | |
<ClInclude Include="..\aom_util\debug_util.h" /> | |
<ClInclude Include="..\aom_util\endian_inl.h" /> | |
<ClInclude Include="..\av1\av1_iface_common.h" /> | |
<ClInclude Include="..\av1\common\alloccommon.h" /> | |
<ClInclude Include="..\av1\common\av1_inv_txfm1d.h" /> | |
<ClInclude Include="..\av1\common\av1_inv_txfm1d_cfg.h" /> | |
<ClInclude Include="..\av1\common\av1_loopfilter.h" /> | |
<ClInclude Include="..\av1\common\av1_txfm.h" /> | |
<ClInclude Include="..\av1\common\blockd.h" /> | |
<ClInclude Include="..\av1\common\cdef.h" /> | |
<ClInclude Include="..\av1\common\cdef_block.h" /> | |
<ClInclude Include="..\av1\common\cfl.h" /> | |
<ClInclude Include="..\av1\common\common.h" /> | |
<ClInclude Include="..\av1\common\common_data.h" /> | |
<ClInclude Include="..\av1\common\convolve.h" /> | |
<ClInclude Include="..\av1\common\entropy.h" /> | |
<ClInclude Include="..\av1\common\entropymode.h" /> | |
<ClInclude Include="..\av1\common\entropymv.h" /> | |
<ClInclude Include="..\av1\common\enums.h" /> | |
<ClInclude Include="..\av1\common\filter.h" /> | |
<ClInclude Include="..\av1\common\frame_buffers.h" /> | |
<ClInclude Include="..\av1\common\idct.h" /> | |
<ClInclude Include="..\av1\common\mv.h" /> | |
<ClInclude Include="..\av1\common\mvref_common.h" /> | |
<ClInclude Include="..\av1\common\obmc.h" /> | |
<ClInclude Include="..\av1\common\obu_util.h" /> | |
<ClInclude Include="..\av1\common\odintrin.h" /> | |
<ClInclude Include="..\av1\common\onyxc_int.h" /> | |
<ClInclude Include="..\av1\common\pred_common.h" /> | |
<ClInclude Include="..\av1\common\quant_common.h" /> | |
<ClInclude Include="..\av1\common\reconinter.h" /> | |
<ClInclude Include="..\av1\common\reconintra.h" /> | |
<ClInclude Include="..\av1\common\resize.h" /> | |
<ClInclude Include="..\av1\common\restoration.h" /> | |
<ClInclude Include="..\av1\common\scale.h" /> | |
<ClInclude Include="..\av1\common\scan.h" /> | |
<ClInclude Include="..\av1\common\seg_common.h" /> | |
<ClInclude Include="..\av1\common\thread_common.h" /> | |
<ClInclude Include="..\av1\common\tile_common.h" /> | |
<ClInclude Include="..\av1\common\timing.h" /> | |
<ClInclude Include="..\av1\common\token_cdfs.h" /> | |
<ClInclude Include="..\av1\common\txb_common.h" /> | |
<ClInclude Include="..\av1\common\warped_motion.h" /> | |
<ClInclude Include="..\av1\decoder\accounting.h" /> | |
<ClInclude Include="..\av1\decoder\decodeframe.h" /> | |
<ClInclude Include="..\av1\decoder\decodemv.h" /> | |
<ClInclude Include="..\av1\decoder\decoder.h" /> | |
<ClInclude Include="..\av1\decoder\decodetxb.h" /> | |
<ClInclude Include="..\av1\decoder\detokenize.h" /> | |
<ClInclude Include="..\av1\decoder\dthread.h" /> | |
<ClInclude Include="..\av1\decoder\inspection.h" /> | |
<ClInclude Include="..\av1\decoder\obu.h" /> | |
<ClInclude Include="..\dx\av1_core.h" /> | |
<ClInclude Include="..\dx\av1_memory.h" /> | |
<ClInclude Include="..\dx\av1_compute.h" /> | |
<ClInclude Include="..\dx\av1_thread.h" /> | |
<ClInclude Include="..\dx\shaders\film_grain_const.h" /> | |
<ClInclude Include="..\dx\shaders\mode_info.h" /> | |
<ClInclude Include="..\dx\shaders\restoration.h" /> | |
<ClInclude Include="..\dx\shaders\idct_shader_common.h"> | |
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> | |
</DeploymentContent> | |
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> | |
</DeploymentContent> | |
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> | |
</DeploymentContent> | |
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> | |
</DeploymentContent> | |
</ClInclude> | |
<ClInclude Include="..\dx\shaders\inter_common.h" /> | |
<ClInclude Include="..\dx\types.h" /> | |
<ClInclude Include="..\dx\vp9dx_linear_allocator.h" /> | |
</ItemGroup> | |
<ItemGroup> | |
<FxCompile Include="..\dx\shaders\copy_plane.hlsl" /> | |
<FxCompile Include="..\dx\shaders\copy_plane_10bit10x3.hlsl" /> | |
<FxCompile Include="..\dx\shaders\fill_buffer.hlsl"> | |
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Compute</ShaderType> | |
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Compute</ShaderType> | |
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">4.0</ShaderModel> | |
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Compute</ShaderType> | |
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">4.0</ShaderModel> | |
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Compute</ShaderType> | |
</FxCompile> | |
<FxCompile Include="..\dx\shaders\film_grain_filter.hlsl" /> | |
<FxCompile Include="..\dx\shaders\film_grain_gen_chroma.hlsl" /> | |
<FxCompile Include="..\dx\shaders\film_grain_gen_luma.hlsl" /> | |
<FxCompile Include="..\dx\shaders\gen_lf_blocks_hor.hlsl" /> | |
<FxCompile Include="..\dx\shaders\gen_lf_blocks_vert.hlsl" /> | |
<FxCompile Include="..\dx\shaders\gen_pred_blocks.hlsl"> | |
<EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</EnableDebuggingInformation> | |
</FxCompile> | |
<FxCompile Include="..\dx\shaders\idct16x16.hlsl"> | |
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Compute</ShaderType> | |
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Compute</ShaderType> | |
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Compute</ShaderType> | |
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Compute</ShaderType> | |
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> | |
</ExcludedFromBuild> | |
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> | |
</ExcludedFromBuild> | |
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> | |
</ExcludedFromBuild> | |
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> | |
</ExcludedFromBuild> | |
<FileType>Document</FileType> | |
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> | |
</DeploymentContent> | |
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> | |
</DeploymentContent> | |
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> | |
</DeploymentContent> | |
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> | |
</DeploymentContent> | |
</FxCompile> | |
<FxCompile Include="..\dx\shaders\idct16x32.hlsl"> | |
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Compute</ShaderType> | |
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Compute</ShaderType> | |
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Compute</ShaderType> | |
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Compute</ShaderType> | |
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> | |
</ExcludedFromBuild> | |
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> | |
</ExcludedFromBuild> | |
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> | |
</ExcludedFromBuild> | |
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> | |
</ExcludedFromBuild> | |
<FileType>Document</FileType> | |
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> | |
</DeploymentContent> | |
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> | |
</DeploymentContent> | |
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> | |
</DeploymentContent> | |
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> | |
</DeploymentContent> | |
</FxCompile> | |
<FxCompile Include="..\dx\shaders\idct16x4.hlsl"> | |
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Compute</ShaderType> | |
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Compute</ShaderType> | |
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Compute</ShaderType> | |
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Compute</ShaderType> | |
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> | |
</ExcludedFromBuild> | |
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> | |
</ExcludedFromBuild> | |
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> | |
</ExcludedFromBuild> | |
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> | |
</ExcludedFromBuild> | |
<FileType>Document</FileType> | |
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> | |
</DeploymentContent> | |
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> | |
</DeploymentContent> | |
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> | |
</DeploymentContent> | |
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> | |
</DeploymentContent> | |
</FxCompile> | |
<FxCompile Include="..\dx\shaders\idct16x64.hlsl"> | |
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Compute</ShaderType> | |
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Compute</ShaderType> | |
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Compute</ShaderType> | |
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Compute</ShaderType> | |
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> | |
</ExcludedFromBuild> | |
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> | |
</ExcludedFromBuild> | |
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> | |
</ExcludedFromBuild> | |
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> | |
</ExcludedFromBuild> | |
<FileType>Document</FileType> | |
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> | |
</DeploymentContent> | |
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> | |
</DeploymentContent> | |
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> | |
</DeploymentContent> | |
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> | |
</DeploymentContent> | |
</FxCompile> | |
<FxCompile Include="..\dx\shaders\idct16x8.hlsl"> | |
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Compute</ShaderType> | |
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Compute</ShaderType> | |
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Compute</ShaderType> | |
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Compute</ShaderType> | |
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> | |
</ExcludedFromBuild> | |
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> | |
</ExcludedFromBuild> | |
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> | |
</ExcludedFromBuild> | |
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> | |
</ExcludedFromBuild> | |
<FileType>Document</FileType> | |
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> | |
</DeploymentContent> | |
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> | |
</DeploymentContent> | |
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> | |
</DeploymentContent> | |
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> | |
</DeploymentContent> | |
</FxCompile> | |
<FxCompile Include="..\dx\shaders\idct32x16.hlsl"> | |
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Compute</ShaderType> | |
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Compute</ShaderType> | |
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Compute</ShaderType> | |
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Compute</ShaderType> | |
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> | |
</ExcludedFromBuild> | |
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> | |
</ExcludedFromBuild> | |
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> | |
</ExcludedFromBuild> | |
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> | |
</ExcludedFromBuild> | |
<FileType>Document</FileType> | |
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> | |
</DeploymentContent> | |
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> | |
</DeploymentContent> | |
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> | |
</DeploymentContent> | |
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> | |
</DeploymentContent> | |
</FxCompile> | |
<FxCompile Include="..\dx\shaders\idct32x32.hlsl"> | |
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Compute</ShaderType> | |
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Compute</ShaderType> | |
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Compute</ShaderType> | |
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Compute</ShaderType> | |
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> | |
</ExcludedFromBuild> | |
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> | |
</ExcludedFromBuild> | |
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> | |
</ExcludedFromBuild> | |
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> | |
</ExcludedFromBuild> | |
<FileType>Document</FileType> | |
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> | |
</DeploymentContent> | |
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> | |
</DeploymentContent> | |
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> | |
</DeploymentContent> | |
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> | |
</DeploymentContent> | |
</FxCompile> | |
<FxCompile Include="..\dx\shaders\idct32x64.hlsl"> | |
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Compute</ShaderType> | |
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Compute</ShaderType> | |
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Compute</ShaderType> | |
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Compute</ShaderType> | |
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> | |
</ExcludedFromBuild> | |
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> | |
</ExcludedFromBuild> | |
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> | |
</ExcludedFromBuild> | |
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> | |
</ExcludedFromBuild> | |
<FileType>Document</FileType> | |
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> | |
</DeploymentContent> | |
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> | |
</DeploymentContent> | |
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> | |
</DeploymentContent> | |
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> | |
</DeploymentContent> | |
</FxCompile> | |
<FxCompile Include="..\dx\shaders\idct32x8.hlsl"> | |
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Compute</ShaderType> | |
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Compute</ShaderType> | |
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Compute</ShaderType> | |
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Compute</ShaderType> | |
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> | |
</ExcludedFromBuild> | |
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> | |
</ExcludedFromBuild> | |
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> | |
</ExcludedFromBuild> | |
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> | |
</ExcludedFromBuild> | |
<FileType>Document</FileType> | |
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> | |
</DeploymentContent> | |
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> | |
</DeploymentContent> | |
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> | |
</DeploymentContent> | |
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> | |
</DeploymentContent> | |
</FxCompile> | |
<FxCompile Include="..\dx\shaders\idct4x16.hlsl"> | |
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Compute</ShaderType> | |
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Compute</ShaderType> | |
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Compute</ShaderType> | |
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Compute</ShaderType> | |
<FileType>Document</FileType> | |
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> | |
</DeploymentContent> | |
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> | |
</DeploymentContent> | |
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> | |
</DeploymentContent> | |
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> | |
</DeploymentContent> | |
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> | |
</ExcludedFromBuild> | |
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> | |
</ExcludedFromBuild> | |
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> | |
</ExcludedFromBuild> | |
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> | |
</ExcludedFromBuild> | |
</FxCompile> | |
<FxCompile Include="..\dx\shaders\idct4x4.hlsl"> | |
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Compute</ShaderType> | |
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Compute</ShaderType> | |
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Compute</ShaderType> | |
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Compute</ShaderType> | |
<FileType>Document</FileType> | |
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> | |
</DeploymentContent> | |
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> | |
</DeploymentContent> | |
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> | |
</DeploymentContent> | |
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> | |
</DeploymentContent> | |
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> | |
</ExcludedFromBuild> | |
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> | |
</ExcludedFromBuild> | |
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> | |
</ExcludedFromBuild> | |
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> | |
</ExcludedFromBuild> | |
<AssemblerOutput Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> | |
</AssemblerOutput> | |
<AssemblerOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> | |
</AssemblerOutputFile> | |
<AssemblerOutput Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> | |
</AssemblerOutput> | |
<AssemblerOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> | |
</AssemblerOutputFile> | |
<AssemblerOutput Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> | |
</AssemblerOutput> | |
<AssemblerOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> | |
</AssemblerOutputFile> | |
<AssemblerOutput Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> | |
</AssemblerOutput> | |
<AssemblerOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> | |
</AssemblerOutputFile> | |
</FxCompile> | |
<FxCompile Include="..\dx\shaders\idct4x8.hlsl"> | |
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Compute</ShaderType> | |
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Compute</ShaderType> | |
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Compute</ShaderType> | |
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Compute</ShaderType> | |
<FileType>Document</FileType> | |
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> | |
</DeploymentContent> | |
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> | |
</DeploymentContent> | |
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> | |
</DeploymentContent> | |
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> | |
</DeploymentContent> | |
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> | |
</ExcludedFromBuild> | |
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> | |
</ExcludedFromBuild> | |
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> | |
</ExcludedFromBuild> | |
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> | |
</ExcludedFromBuild> | |
</FxCompile> | |
<FxCompile Include="..\dx\shaders\idct64x16.hlsl"> | |
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Compute</ShaderType> | |
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Compute</ShaderType> | |
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Compute</ShaderType> | |
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Compute</ShaderType> | |
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> | |
</ExcludedFromBuild> | |
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> | |
</ExcludedFromBuild> | |
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> | |
</ExcludedFromBuild> | |
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> | |
</ExcludedFromBuild> | |
<FileType>Document</FileType> | |
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> | |
</DeploymentContent> | |
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> | |
</DeploymentContent> | |
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> | |
</DeploymentContent> | |
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> | |
</DeploymentContent> | |
</FxCompile> | |
<FxCompile Include="..\dx\shaders\idct64x32.hlsl"> | |
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Compute</ShaderType> | |
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Compute</ShaderType> | |
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Compute</ShaderType> | |
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Compute</ShaderType> | |
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> | |
</ExcludedFromBuild> | |
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> | |
</ExcludedFromBuild> | |
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> | |
</ExcludedFromBuild> | |
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> | |
</ExcludedFromBuild> | |
<FileType>Document</FileType> | |
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> | |
</DeploymentContent> | |
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> | |
</DeploymentContent> | |
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> | |
</DeploymentContent> | |
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> | |
</DeploymentContent> | |
</FxCompile> | |
<FxCompile Include="..\dx\shaders\idct64x64.hlsl"> | |
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Compute</ShaderType> | |
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Compute</ShaderType> | |
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Compute</ShaderType> | |
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Compute</ShaderType> | |
<FileType>Document</FileType> | |
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> | |
</DeploymentContent> | |
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> | |
</DeploymentContent> | |
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> | |
</DeploymentContent> | |
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> | |
</DeploymentContent> | |
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> | |
</ExcludedFromBuild> | |
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> | |
</ExcludedFromBuild> | |
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> | |
</ExcludedFromBuild> | |
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> | |
</ExcludedFromBuild> | |
</FxCompile> | |
<FxCompile Include="..\dx\shaders\idct8x16.hlsl"> | |
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Compute</ShaderType> | |
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Compute</ShaderType> | |
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Compute</ShaderType> | |
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Compute</ShaderType> | |
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> | |
</ExcludedFromBuild> | |
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> | |
</ExcludedFromBuild> | |
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> | |
</ExcludedFromBuild> | |
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> | |
</ExcludedFromBuild> | |
<FileType>Document</FileType> | |
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> | |
</DeploymentContent> | |
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> | |
</DeploymentContent> | |
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> | |
</DeploymentContent> | |
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> | |
</DeploymentContent> | |
</FxCompile> | |
<FxCompile Include="..\dx\shaders\idct8x32.hlsl"> | |
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Compute</ShaderType> | |
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Compute</ShaderType> | |
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Compute</ShaderType> | |
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Compute</ShaderType> | |
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> | |
</ExcludedFromBuild> | |
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> | |
</ExcludedFromBuild> | |
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> | |
</ExcludedFromBuild> | |
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> | |
</ExcludedFromBuild> | |
<FileType>Document</FileType> | |
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> | |
</DeploymentContent> | |
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> | |
</DeploymentContent> | |
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> | |
</DeploymentContent> | |
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> | |
</DeploymentContent> | |
</FxCompile> | |
<FxCompile Include="..\dx\shaders\idct8x4.hlsl"> | |
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Compute</ShaderType> | |
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Compute</ShaderType> | |
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Compute</ShaderType> | |
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Compute</ShaderType> | |
<FileType>Document</FileType> | |
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> | |
</DeploymentContent> | |
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> | |
</DeploymentContent> | |
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> | |
</DeploymentContent> | |
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> | |
</DeploymentContent> | |
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> | |
</ExcludedFromBuild> | |
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> | |
</ExcludedFromBuild> | |
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> | |
</ExcludedFromBuild> | |
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> | |
</ExcludedFromBuild> | |
</FxCompile> | |
<FxCompile Include="..\dx\shaders\idct8x8.hlsl"> | |
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Compute</ShaderType> | |
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Compute</ShaderType> | |
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Compute</ShaderType> | |
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Compute</ShaderType> | |
<FileType>Document</FileType> | |
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> | |
</DeploymentContent> | |
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> | |
</DeploymentContent> | |
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> | |
</DeploymentContent> | |
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> | |
</DeploymentContent> | |
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> | |
</ExcludedFromBuild> | |
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> | |
</ExcludedFromBuild> | |
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> | |
</ExcludedFromBuild> | |
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> | |
</ExcludedFromBuild> | |
</FxCompile> | |
<FxCompile Include="..\dx\shaders\idct_lossless.hlsl"> | |
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Compute</ShaderType> | |
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Compute</ShaderType> | |
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Compute</ShaderType> | |
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Compute</ShaderType> | |
</FxCompile> | |
<FxCompile Include="..\dx\shaders\idct_sort_blocks.hlsl"> | |
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Compute</ShaderType> | |
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Compute</ShaderType> | |
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Compute</ShaderType> | |
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Compute</ShaderType> | |
<FileType>Document</FileType> | |
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> | |
</DeploymentContent> | |
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> | |
</DeploymentContent> | |
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> | |
</DeploymentContent> | |
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> | |
</DeploymentContent> | |
</FxCompile> | |
<FxCompile Include="..\dx\shaders\inter_2x2chroma.hlsl" /> | |
<FxCompile Include="..\dx\shaders\inter_2x2chroma_hbd.hlsl" /> | |
<FxCompile Include="..\dx\shaders\inter_compound.hlsl" /> | |
<FxCompile Include="..\dx\shaders\inter_compound_2x2.hlsl" /> | |
<FxCompile Include="..\dx\shaders\inter_compound_2x2_hbd.hlsl" /> | |
<FxCompile Include="..\dx\shaders\inter_compound_diff_chroma.hlsl" /> | |
<FxCompile Include="..\dx\shaders\inter_compound_diff_chroma_hbd.hlsl" /> | |
<FxCompile Include="..\dx\shaders\inter_compound_diff_luma.hlsl" /> | |
<FxCompile Include="..\dx\shaders\inter_compound_diff_luma_hbd.hlsl" /> | |
<FxCompile Include="..\dx\shaders\inter_compound_hbd.hlsl" /> | |
<FxCompile Include="..\dx\shaders\inter_compound_masked.hlsl" /> | |
<FxCompile Include="..\dx\shaders\inter_compound_masked_hbd.hlsl" /> | |
<FxCompile Include="..\dx\shaders\inter_ext_borders.hlsl" /> | |
<FxCompile Include="..\dx\shaders\inter_ext_borders_hbd.hlsl" /> | |
<FxCompile Include="..\dx\shaders\inter_main.hlsl" /> | |
<FxCompile Include="..\dx\shaders\inter_main_hbd.hlsl" /> | |
<FxCompile Include="..\dx\shaders\inter_obmc_above.hlsl" /> | |
<FxCompile Include="..\dx\shaders\inter_obmc_above_hbd.hlsl" /> | |
<FxCompile Include="..\dx\shaders\inter_obmc_left.hlsl" /> | |
<FxCompile Include="..\dx\shaders\inter_obmc_left_hbd.hlsl" /> | |
<FxCompile Include="..\dx\shaders\inter_scale.hlsl" /> | |
<FxCompile Include="..\dx\shaders\inter_scale_2x2chroma.hlsl" /> | |
<FxCompile Include="..\dx\shaders\inter_scale_2x2chroma_hbd.hlsl" /> | |
<FxCompile Include="..\dx\shaders\inter_scale_compound.hlsl" /> | |
<FxCompile Include="..\dx\shaders\inter_scale_compound_2x2.hlsl" /> | |
<FxCompile Include="..\dx\shaders\inter_scale_compound_2x2_hbd.hlsl" /> | |
<FxCompile Include="..\dx\shaders\inter_scale_compound_diff_chroma.hlsl" /> | |
<FxCompile Include="..\dx\shaders\inter_scale_compound_diff_chroma_hbd.hlsl" /> | |
<FxCompile Include="..\dx\shaders\inter_scale_compound_diff_luma.hlsl" /> | |
<FxCompile Include="..\dx\shaders\inter_scale_compound_diff_luma_hbd.hlsl" /> | |
<FxCompile Include="..\dx\shaders\inter_scale_compound_hbd.hlsl" /> | |
<FxCompile Include="..\dx\shaders\inter_scale_compound_masked.hlsl" /> | |
<FxCompile Include="..\dx\shaders\inter_scale_compound_masked_hbd.hlsl" /> | |
<FxCompile Include="..\dx\shaders\inter_scale_hbd.hlsl" /> | |
<FxCompile Include="..\dx\shaders\inter_scale_obmc_above.hlsl" /> | |
<FxCompile Include="..\dx\shaders\inter_scale_obmc_above_hbd.hlsl" /> | |
<FxCompile Include="..\dx\shaders\inter_scale_obmc_left.hlsl" /> | |
<FxCompile Include="..\dx\shaders\inter_scale_obmc_left_hbd.hlsl" /> | |
<FxCompile Include="..\dx\shaders\inter_scale_warp_compound.hlsl" /> | |
<FxCompile Include="..\dx\shaders\inter_scale_warp_compound_hbd.hlsl" /> | |
<FxCompile Include="..\dx\shaders\inter_warp.hlsl" /> | |
<FxCompile Include="..\dx\shaders\inter_warp_compound.hlsl" /> | |
<FxCompile Include="..\dx\shaders\inter_warp_compound_hbd.hlsl" /> | |
<FxCompile Include="..\dx\shaders\inter_warp_hbd.hlsl" /> | |
<FxCompile Include="..\dx\shaders\intra_filter.hlsl" /> | |
<FxCompile Include="..\dx\shaders\intra_filter_hbd.hlsl" /> | |
<FxCompile Include="..\dx\shaders\intra_main.hlsl"> | |
<DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</DisableOptimizations> | |
<DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</DisableOptimizations> | |
</FxCompile> | |
<FxCompile Include="..\dx\shaders\intra_main_hbd.hlsl"> | |
<DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</DisableOptimizations> | |
<DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</DisableOptimizations> | |
</FxCompile> | |
<FxCompile Include="..\dx\shaders\loopfilter_hor.hlsl" /> | |
<FxCompile Include="..\dx\shaders\loopfilter_hor_hbd.hlsl" /> | |
<FxCompile Include="..\dx\shaders\loopfilter_vert.hlsl" /> | |
<FxCompile Include="..\dx\shaders\loopfilter_vert_hbd.hlsl" /> | |
<FxCompile Include="..\dx\shaders\reconstruct_block.hlsl" /> | |
<FxCompile Include="..\dx\shaders\reconstruct_block_hbd.hlsl" /> | |
<FxCompile Include="..\dx\shaders\upscaling.hlsl" /> | |
</ItemGroup> | |
<ItemGroup> | |
<FxCompile Include="..\dx\shaders\cdef_filter.hlsl"> | |
<FileType>Document</FileType> | |
</FxCompile> | |
</ItemGroup> | |
<ItemGroup> | |
<FxCompile Include="..\dx\shaders\loop_restoration.hlsl"> | |
<FileType>Document</FileType> | |
</FxCompile> | |
</ItemGroup> | |
<ItemGroup> | |
<None Include="..\LICENSE" /> | |
<None Include="..\PATENTS" /> | |
</ItemGroup> | |
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> | |
<ImportGroup Label="ExtensionTargets"> | |
</ImportGroup> | |
</Project> |