blob: 31944874babda3c269230df06a73d33ff3e4f393 [file] [log] [blame]
/*
* Copyright 2020 Google LLC
*
*/
/*
* Copyright (c) 2020, Alliance for Open Media. All rights reserved
*
* This source code is subject to the terms of the BSD 2 Clause License and
* the Alliance for Open Media Patent License 1.0. If the BSD 2 Clause License
* was not distributed with this source code in the LICENSE file, you can
* obtain it at www.aomedia.org/license/software. If the Alliance for Open
* Media Patent License 1.0 was not distributed with this source code in the
* PATENTS file, you can obtain it at www.aomedia.org/license/patent.
*/
// Per-vertex data used as input to the vertex shader.
struct PSInput {
float4 position : SV_POSITION;
float2 uv : TEXCOORD;
// float4 color : COLOR;
};
PSInput main(float4 position : POSITION, float2 uv : TEXCOORD) {
PSInput result;
result.position = position;
result.uv = uv;
return result;
}