| /* | |
| Copyright (C) 2006 Pedro Felzenszwalb | |
| This program is free software; you can redistribute it and/or modify | |
| it under the terms of the GNU General Public License as published by | |
| the Free Software Foundation; either version 2 of the License, or | |
| (at your option) any later version. | |
| This program is distributed in the hope that it will be useful, | |
| but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
| GNU General Public License for more details. | |
| You should have received a copy of the GNU General Public License | |
| along with this program; if not, write to the Free Software | |
| Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
| */ | |
| #ifndef SEGMENT_IMAGE | |
| #define SEGMENT_IMAGE | |
| #include <cstdlib> | |
| #include "third_party/segment/filter.h" | |
| #include "third_party/segment/image.h" | |
| #include "third_party/segment/misc.h" | |
| #include "third_party/segment/segment-graph.h" | |
| // random color | |
| rgb random_rgb() { | |
| rgb c; | |
| c.r = (uchar)random(); | |
| c.g = (uchar)random(); | |
| c.b = (uchar)random(); | |
| return c; | |
| } | |
| // dissimilarity measure between pixels | |
| static inline float diff(image<float> *r, image<float> *g, image<float> *b, | |
| int x1, int y1, int x2, int y2) { | |
| return (float)sqrt(square(imRef(r, x1, y1) - imRef(r, x2, y2)) + | |
| square(imRef(g, x1, y1) - imRef(g, x2, y2)) + | |
| square(imRef(b, x1, y1) - imRef(b, x2, y2))); | |
| } | |
| /* | |
| * Segment an image | |
| * | |
| * Returns a color image representing the segmentation. | |
| * | |
| * im: image to segment. | |
| * sigma: to smooth the image. | |
| * c: constant for treshold function. | |
| * min_size: minimum component size (enforced by post-processing stage). | |
| * num_ccs: number of connected components in the segmentation. | |
| */ | |
| image<rgb> *segment_image(image<rgb> *im, float sigma, float c, int min_size, | |
| int *num_ccs) { | |
| int width = im->width(); | |
| int height = im->height(); | |
| image<float> *r = new image<float>(width, height); | |
| image<float> *g = new image<float>(width, height); | |
| image<float> *b = new image<float>(width, height); | |
| // smooth each color channel | |
| for (int y = 0; y < height; y++) { | |
| for (int x = 0; x < width; x++) { | |
| imRef(r, x, y) = imRef(im, x, y).r; | |
| imRef(g, x, y) = imRef(im, x, y).g; | |
| imRef(b, x, y) = imRef(im, x, y).b; | |
| } | |
| } | |
| image<float> *smooth_r = smooth(r, sigma); | |
| image<float> *smooth_g = smooth(g, sigma); | |
| image<float> *smooth_b = smooth(b, sigma); | |
| delete r; | |
| delete g; | |
| delete b; | |
| // build graph | |
| edge *edges = new edge[width * height * 4]; | |
| int num = 0; | |
| for (int y = 0; y < height; y++) { | |
| for (int x = 0; x < width; x++) { | |
| if (x < width - 1) { | |
| edges[num].a = y * width + x; | |
| edges[num].b = y * width + (x + 1); | |
| edges[num].w = diff(smooth_r, smooth_g, smooth_b, x, y, x + 1, y); | |
| num++; | |
| } | |
| if (y < height - 1) { | |
| edges[num].a = y * width + x; | |
| edges[num].b = (y + 1) * width + x; | |
| edges[num].w = diff(smooth_r, smooth_g, smooth_b, x, y, x, y + 1); | |
| num++; | |
| } | |
| if ((x < width - 1) && (y < height - 1)) { | |
| edges[num].a = y * width + x; | |
| edges[num].b = (y + 1) * width + (x + 1); | |
| edges[num].w = diff(smooth_r, smooth_g, smooth_b, x, y, x + 1, y + 1); | |
| num++; | |
| } | |
| if ((x < width - 1) && (y > 0)) { | |
| edges[num].a = y * width + x; | |
| edges[num].b = (y - 1) * width + (x + 1); | |
| edges[num].w = diff(smooth_r, smooth_g, smooth_b, x, y, x + 1, y - 1); | |
| num++; | |
| } | |
| } | |
| } | |
| delete smooth_r; | |
| delete smooth_g; | |
| delete smooth_b; | |
| // segment | |
| universe *u = segment_graph(width * height, num, edges, c); | |
| // post process small components | |
| for (int i = 0; i < num; i++) { | |
| int a = u->find(edges[i].a); | |
| int b = u->find(edges[i].b); | |
| if ((a != b) && ((u->size(a) < min_size) || (u->size(b) < min_size))) | |
| u->join(a, b); | |
| } | |
| delete[] edges; | |
| *num_ccs = u->num_sets(); | |
| image<rgb> *output = new image<rgb>(width, height); | |
| // pick random colors for each component | |
| rgb *colors = new rgb[width * height]; | |
| for (int i = 0; i < width * height; i++) colors[i] = random_rgb(); | |
| for (int y = 0; y < height; y++) { | |
| for (int x = 0; x < width; x++) { | |
| int comp = u->find(y * width + x); | |
| imRef(output, x, y) = colors[comp]; | |
| } | |
| } | |
| delete[] colors; | |
| delete u; | |
| return output; | |
| } | |
| #endif |