| /* | 
 |  *  Copyright (c) 2012 The WebM project authors. All Rights Reserved. | 
 |  * | 
 |  *  Use of this source code is governed by a BSD-style license | 
 |  *  that can be found in the LICENSE file in the root of the source | 
 |  *  tree. An additional intellectual property rights grant can be found | 
 |  *  in the file PATENTS.  All contributing project authors may | 
 |  *  be found in the AUTHORS file in the root of the source tree. | 
 |  */ | 
 |  | 
 | #ifndef TEST_ACM_RANDOM_H_ | 
 | #define TEST_ACM_RANDOM_H_ | 
 |  | 
 | #include "third_party/googletest/src/include/gtest/gtest.h" | 
 |  | 
 | #include "vpx/vpx_integer.h" | 
 |  | 
 | namespace libvpx_test { | 
 |  | 
 | class ACMRandom { | 
 |  public: | 
 |   ACMRandom() : random_(DeterministicSeed()) {} | 
 |  | 
 |   explicit ACMRandom(int seed) : random_(seed) {} | 
 |  | 
 |   void Reset(int seed) { | 
 |     random_.Reseed(seed); | 
 |   } | 
 |   uint16_t Rand16(void) { | 
 |     const uint32_t value = | 
 |         random_.Generate(testing::internal::Random::kMaxRange); | 
 |     return (value >> 15) & 0xffff; | 
 |   } | 
 |  | 
 |   uint8_t Rand8(void) { | 
 |     const uint32_t value = | 
 |         random_.Generate(testing::internal::Random::kMaxRange); | 
 |     // There's a bit more entropy in the upper bits of this implementation. | 
 |     return (value >> 23) & 0xff; | 
 |   } | 
 |  | 
 |   uint8_t Rand8Extremes(void) { | 
 |     // Returns a random value near 0 or near 255, to better exercise | 
 |     // saturation behavior. | 
 |     const uint8_t r = Rand8(); | 
 |     return r < 128 ? r << 4 : r >> 4; | 
 |   } | 
 |  | 
 |   int PseudoUniform(int range) { | 
 |     return random_.Generate(range); | 
 |   } | 
 |  | 
 |   int operator()(int n) { | 
 |     return PseudoUniform(n); | 
 |   } | 
 |  | 
 |   static int DeterministicSeed(void) { | 
 |     return 0xbaba; | 
 |   } | 
 |  | 
 |  private: | 
 |   testing::internal::Random random_; | 
 | }; | 
 |  | 
 | }  // namespace libvpx_test | 
 |  | 
 | #endif  // TEST_ACM_RANDOM_H_ |