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/*
* Copyright (c) 2017, Alliance for Open Media. All rights reserved
*
* This source code is subject to the terms of the BSD 2 Clause License and
* the Alliance for Open Media Patent License 1.0. If the BSD 2 Clause License
* was not distributed with this source code in the LICENSE file, you can
* obtain it at www.aomedia.org/license/software. If the Alliance for Open
* Media Patent License 1.0 was not distributed with this source code in the
* PATENTS file, you can obtain it at www.aomedia.org/license/patent.
*/
#include <immintrin.h>
#include "./av1_rtcd.h"
#include "av1/common/cfl.h"
/**
* Subtracts avg_q3 from the active part of the CfL prediction buffer.
*
* The CfL prediction buffer is always of size CFL_BUF_SQUARE. However, the
* active area is specified using width and height.
*
* Note: We don't need to worry about going over the active area, as long as we
* stay inside the CfL prediction buffer.
*/
void av1_cfl_subtract_avx2(int16_t *pred_buf_q3, int width, int height,
int16_t avg_q3) {
const __m256i avg_x16 = _mm256_set1_epi16(avg_q3);
// Sixteen int16 values fit in one __m256i register. If this is enough to do
// the entire row, we move to the next row (stride ==32), otherwise we move to
// the next sixteen values.
// width next
// 4 32
// 8 32
// 16 32
// 32 16
const int stride = CFL_BUF_LINE >> (width == 32);
const int16_t *end = pred_buf_q3 + height * CFL_BUF_LINE;
do {
__m256i val_x16 = _mm256_loadu_si256((__m256i *)pred_buf_q3);
_mm256_storeu_si256((__m256i *)pred_buf_q3,
_mm256_sub_epi16(val_x16, avg_x16));
} while ((pred_buf_q3 += stride) < end);
}
/**
* Adds 4 pixels (in a 2x2 grid) and multiplies them by 2. Resulting in a more
* precise version of a box filter 4:2:0 pixel subsampling in Q3.
*
* The CfL prediction buffer is always of size CFL_BUF_SQUARE. However, the
* active area is specified using width and height.
*
* Note: We don't need to worry about going over the active area, as long as we
* stay inside the CfL prediction buffer.
*
* Note: For 4:2:0 luma subsampling, the width will never be greater than 16.
*/
static void cfl_luma_subsampling_420_lbd_avx2(const uint8_t *input,
int input_stride,
int16_t *pred_buf_q3, int width,
int height) {
(void)width; // Max chroma width is 16, so all widths fit in one __m256i
const __m256i twos = _mm256_set1_epi8(2); // Thirty two twos
const int luma_stride = input_stride << 1;
const int16_t *end = pred_buf_q3 + height * CFL_BUF_LINE;
do {
// Load 32 values for the top and bottom rows.
// t_0, t_1, ... t_31
__m256i top = _mm256_loadu_si256((__m256i *)(input));
// b_0, b_1, ... b_31
__m256i bot = _mm256_loadu_si256((__m256i *)(input + input_stride));
// Horizontal add of the 32 values into 16 values that are multiplied by 2
// (t_0 + t_1) * 2, (t_2 + t_3) * 2, ... (t_30 + t_31) *2
top = _mm256_maddubs_epi16(top, twos);
// (b_0 + b_1) * 2, (b_2 + b_3) * 2, ... (b_30 + b_31) *2
bot = _mm256_maddubs_epi16(bot, twos);
// Add the 16 values in top with the 16 values in bottom
_mm256_storeu_si256((__m256i *)pred_buf_q3, _mm256_add_epi16(top, bot));
input += luma_stride;
pred_buf_q3 += CFL_BUF_LINE;
} while (pred_buf_q3 < end);
}
cfl_subsample_lbd_fn get_subsample_lbd_fn_avx2(int sub_x, int sub_y) {
static const cfl_subsample_lbd_fn subsample_lbd[2][2] = {
// (sub_y == 0, sub_x == 0) (sub_y == 0, sub_x == 1)
// (sub_y == 1, sub_x == 0) (sub_y == 1, sub_x == 1)
{ cfl_luma_subsampling_444_lbd, cfl_luma_subsampling_422_lbd },
{ cfl_luma_subsampling_440_lbd, cfl_luma_subsampling_420_lbd_avx2 },
};
// AND sub_x and sub_y with 1 to ensures that an attacker won't be able to
// index the function pointer array out of bounds.
return subsample_lbd[sub_y & 1][sub_x & 1];
}