| /* | 
 |  * Copyright (c) 2016, Alliance for Open Media. All rights reserved | 
 |  * | 
 |  * This source code is subject to the terms of the BSD 2 Clause License and | 
 |  * the Alliance for Open Media Patent License 1.0. If the BSD 2 Clause License | 
 |  * was not distributed with this source code in the LICENSE file, you can | 
 |  * obtain it at www.aomedia.org/license/software. If the Alliance for Open | 
 |  * Media Patent License 1.0 was not distributed with this source code in the | 
 |  * PATENTS file, you can obtain it at www.aomedia.org/license/patent. | 
 |  */ | 
 |  | 
 | #include "config/av1_rtcd.h" | 
 | #include "config/aom_config.h" | 
 | #include "config/aom_dsp_rtcd.h" | 
 |  | 
 | #include "av1/common/common.h" | 
 | #include "av1/common/filter.h" | 
 | #include "aom/aom_integer.h" | 
 | #include "aom_dsp/aom_filter.h" | 
 | #include "aom_ports/mem.h" | 
 | #include "aom_ports/system_state.h" | 
 |  | 
 | static int horizontal_filter(const uint8_t *s) { | 
 |   return (s[1] - s[-2]) * 2 + (s[-1] - s[0]) * 6; | 
 | } | 
 |  | 
 | static int vertical_filter(const uint8_t *s, int p) { | 
 |   return (s[p] - s[-2 * p]) * 2 + (s[-p] - s[0]) * 6; | 
 | } | 
 |  | 
 | static int variance(int sum, int sum_squared, int size) { | 
 |   return sum_squared / size - (sum / size) * (sum / size); | 
 | } | 
 | // Calculate a blockiness level for a vertical block edge. | 
 | // This function returns a new blockiness metric that's defined as | 
 |  | 
 | //              p0 p1 p2 p3 | 
 | //              q0 q1 q2 q3 | 
 | // block edge -> | 
 | //              r0 r1 r2 r3 | 
 | //              s0 s1 s2 s3 | 
 |  | 
 | // blockiness =  p0*-2+q0*6+r0*-6+s0*2 + | 
 | //               p1*-2+q1*6+r1*-6+s1*2 + | 
 | //               p2*-2+q2*6+r2*-6+s2*2 + | 
 | //               p3*-2+q3*6+r3*-6+s3*2 ; | 
 |  | 
 | // reconstructed_blockiness = abs(blockiness from reconstructed buffer - | 
 | //                                blockiness from source buffer,0) | 
 | // | 
 | // I make the assumption that flat blocks are much more visible than high | 
 | // contrast blocks. As such, I scale the result of the blockiness calc | 
 | // by dividing the blockiness by the variance of the pixels on either side | 
 | // of the edge as follows: | 
 | // var_0 = (q0^2+q1^2+q2^2+q3^2) - ((q0 + q1 + q2 + q3) / 4 )^2 | 
 | // var_1 = (r0^2+r1^2+r2^2+r3^2) - ((r0 + r1 + r2 + r3) / 4 )^2 | 
 | // The returned blockiness is the scaled value | 
 | // Reconstructed blockiness / ( 1 + var_0 + var_1 ) ; | 
 | static int blockiness_vertical(const uint8_t *s, int sp, const uint8_t *r, | 
 |                                int rp, int size) { | 
 |   int s_blockiness = 0; | 
 |   int r_blockiness = 0; | 
 |   int sum_0 = 0; | 
 |   int sum_sq_0 = 0; | 
 |   int sum_1 = 0; | 
 |   int sum_sq_1 = 0; | 
 |   int i; | 
 |   int var_0; | 
 |   int var_1; | 
 |   for (i = 0; i < size; ++i, s += sp, r += rp) { | 
 |     s_blockiness += horizontal_filter(s); | 
 |     r_blockiness += horizontal_filter(r); | 
 |     sum_0 += s[0]; | 
 |     sum_sq_0 += s[0] * s[0]; | 
 |     sum_1 += s[-1]; | 
 |     sum_sq_1 += s[-1] * s[-1]; | 
 |   } | 
 |   var_0 = variance(sum_0, sum_sq_0, size); | 
 |   var_1 = variance(sum_1, sum_sq_1, size); | 
 |   r_blockiness = abs(r_blockiness); | 
 |   s_blockiness = abs(s_blockiness); | 
 |  | 
 |   if (r_blockiness > s_blockiness) | 
 |     return (r_blockiness - s_blockiness) / (1 + var_0 + var_1); | 
 |   else | 
 |     return 0; | 
 | } | 
 |  | 
 | // Calculate a blockiness level for a horizontal block edge | 
 | // same as above. | 
 | static int blockiness_horizontal(const uint8_t *s, int sp, const uint8_t *r, | 
 |                                  int rp, int size) { | 
 |   int s_blockiness = 0; | 
 |   int r_blockiness = 0; | 
 |   int sum_0 = 0; | 
 |   int sum_sq_0 = 0; | 
 |   int sum_1 = 0; | 
 |   int sum_sq_1 = 0; | 
 |   int i; | 
 |   int var_0; | 
 |   int var_1; | 
 |   for (i = 0; i < size; ++i, ++s, ++r) { | 
 |     s_blockiness += vertical_filter(s, sp); | 
 |     r_blockiness += vertical_filter(r, rp); | 
 |     sum_0 += s[0]; | 
 |     sum_sq_0 += s[0] * s[0]; | 
 |     sum_1 += s[-sp]; | 
 |     sum_sq_1 += s[-sp] * s[-sp]; | 
 |   } | 
 |   var_0 = variance(sum_0, sum_sq_0, size); | 
 |   var_1 = variance(sum_1, sum_sq_1, size); | 
 |   r_blockiness = abs(r_blockiness); | 
 |   s_blockiness = abs(s_blockiness); | 
 |  | 
 |   if (r_blockiness > s_blockiness) | 
 |     return (r_blockiness - s_blockiness) / (1 + var_0 + var_1); | 
 |   else | 
 |     return 0; | 
 | } | 
 |  | 
 | // This function returns the blockiness for the entire frame currently by | 
 | // looking at all borders in steps of 4. | 
 | double av1_get_blockiness(const unsigned char *img1, int img1_pitch, | 
 |                           const unsigned char *img2, int img2_pitch, int width, | 
 |                           int height) { | 
 |   double blockiness = 0; | 
 |   int i, j; | 
 |   aom_clear_system_state(); | 
 |   for (i = 0; i < height; | 
 |        i += 4, img1 += img1_pitch * 4, img2 += img2_pitch * 4) { | 
 |     for (j = 0; j < width; j += 4) { | 
 |       if (i > 0 && i < height && j > 0 && j < width) { | 
 |         blockiness += | 
 |             blockiness_vertical(img1 + j, img1_pitch, img2 + j, img2_pitch, 4); | 
 |         blockiness += blockiness_horizontal(img1 + j, img1_pitch, img2 + j, | 
 |                                             img2_pitch, 4); | 
 |       } | 
 |     } | 
 |   } | 
 |   blockiness /= width * height / 16; | 
 |   return blockiness; | 
 | } |