| /* |
| * Copyright (c) 2021, Alliance for Open Media. All rights reserved |
| * |
| * This source code is subject to the terms of the BSD 3-Clause Clear License |
| * and the Alliance for Open Media Patent License 1.0. If the BSD 3-Clause Clear |
| * License was not distributed with this source code in the LICENSE file, you |
| * can obtain it at aomedia.org/license/software-license/bsd-3-c-c/. If the |
| * Alliance for Open Media Patent License 1.0 was not distributed with this |
| * source code in the PATENTS file, you can obtain it at |
| * aomedia.org/license/patent-license/. |
| */ |
| |
| #include <immintrin.h> // AVX2 |
| #include "aom_dsp/x86/mem_sse2.h" |
| #include "aom_dsp/x86/synonyms.h" |
| #include "aom_dsp/x86/synonyms_avx2.h" |
| #include "aom_dsp/x86/transpose_sse2.h" |
| |
| #include "config/av1_rtcd.h" |
| #include "av1/common/restoration.h" |
| #include "av1/encoder/pickrst.h" |
| |
| static INLINE void acc_stat_highbd_avx2(int64_t *dst, const uint16_t *dgd, |
| const __m256i *shuffle, |
| const __m256i *dgd_ijkl) { |
| // Load two 128-bit chunks from dgd |
| const __m256i s0 = _mm256_inserti128_si256( |
| _mm256_castsi128_si256(_mm_loadu_si128((__m128i *)dgd)), |
| _mm_loadu_si128((__m128i *)(dgd + 4)), 1); |
| // s0 = [11 10 9 8 7 6 5 4] [7 6 5 4 3 2 1 0] as u16 (values are dgd indices) |
| // The weird order is so the shuffle stays within 128-bit lanes |
| |
| // Shuffle 16x u16 values within lanes according to the mask: |
| // [0 1 1 2 2 3 3 4] [0 1 1 2 2 3 3 4] |
| // (Actually we shuffle u8 values as there's no 16-bit shuffle) |
| const __m256i s1 = _mm256_shuffle_epi8(s0, *shuffle); |
| // s1 = [8 7 7 6 6 5 5 4] [4 3 3 2 2 1 1 0] as u16 (values are dgd indices) |
| |
| // Multiply 16x 16-bit integers in dgd_ijkl and s1, resulting in 16x 32-bit |
| // integers then horizontally add pairs of these integers resulting in 8x |
| // 32-bit integers |
| const __m256i d0 = _mm256_madd_epi16(*dgd_ijkl, s1); |
| // d0 = [a b c d] [e f g h] as u32 |
| |
| // Take the lower-half of d0, extend to u64, add it on to dst (H) |
| const __m256i d0l = _mm256_cvtepu32_epi64(_mm256_extracti128_si256(d0, 0)); |
| // d0l = [a b] [c d] as u64 |
| const __m256i dst0 = yy_load_256(dst); |
| yy_store_256(dst, _mm256_add_epi64(d0l, dst0)); |
| |
| // Take the upper-half of d0, extend to u64, add it on to dst (H) |
| const __m256i d0h = _mm256_cvtepu32_epi64(_mm256_extracti128_si256(d0, 1)); |
| // d0h = [e f] [g h] as u64 |
| const __m256i dst1 = yy_load_256(dst + 4); |
| yy_store_256(dst + 4, _mm256_add_epi64(d0h, dst1)); |
| } |
| |
| static INLINE void acc_stat_highbd_win7_one_line_avx2( |
| const uint16_t *dgd, const uint16_t *src, int h_start, int h_end, |
| int dgd_stride, const __m256i *shuffle, int32_t *sumX, |
| int32_t sumY[WIENER_WIN][WIENER_WIN], int64_t M_int[WIENER_WIN][WIENER_WIN], |
| int64_t H_int[WIENER_WIN2][WIENER_WIN * 8]) { |
| int j, k, l; |
| const int wiener_win = WIENER_WIN; |
| // Main loop handles two pixels at a time |
| // We can assume that h_start is even, since it will always be aligned to |
| // a tile edge + some number of restoration units, and both of those will |
| // be 64-pixel aligned. |
| // However, at the edge of the image, h_end may be odd, so we need to handle |
| // that case correctly. |
| assert(h_start % 2 == 0); |
| const int h_end_even = h_end & ~1; |
| const int has_odd_pixel = h_end & 1; |
| for (j = h_start; j < h_end_even; j += 2) { |
| const uint16_t X1 = src[j]; |
| const uint16_t X2 = src[j + 1]; |
| *sumX += X1 + X2; |
| const uint16_t *dgd_ij = dgd + j; |
| for (k = 0; k < wiener_win; k++) { |
| const uint16_t *dgd_ijk = dgd_ij + k * dgd_stride; |
| for (l = 0; l < wiener_win; l++) { |
| int64_t *H_ = &H_int[(l * wiener_win + k)][0]; |
| const uint16_t D1 = dgd_ijk[l]; |
| const uint16_t D2 = dgd_ijk[l + 1]; |
| sumY[k][l] += D1 + D2; |
| M_int[k][l] += D1 * X1 + D2 * X2; |
| |
| // Load two u16 values from dgd_ijkl combined as a u32, |
| // then broadcast to 8x u32 slots of a 256 |
| const __m256i dgd_ijkl = _mm256_set1_epi32(loadu_uint32(dgd_ijk + l)); |
| // dgd_ijkl = [y x y x y x y x] [y x y x y x y x] where each is a u16 |
| |
| acc_stat_highbd_avx2(H_ + 0 * 8, dgd_ij + 0 * dgd_stride, shuffle, |
| &dgd_ijkl); |
| acc_stat_highbd_avx2(H_ + 1 * 8, dgd_ij + 1 * dgd_stride, shuffle, |
| &dgd_ijkl); |
| acc_stat_highbd_avx2(H_ + 2 * 8, dgd_ij + 2 * dgd_stride, shuffle, |
| &dgd_ijkl); |
| acc_stat_highbd_avx2(H_ + 3 * 8, dgd_ij + 3 * dgd_stride, shuffle, |
| &dgd_ijkl); |
| acc_stat_highbd_avx2(H_ + 4 * 8, dgd_ij + 4 * dgd_stride, shuffle, |
| &dgd_ijkl); |
| acc_stat_highbd_avx2(H_ + 5 * 8, dgd_ij + 5 * dgd_stride, shuffle, |
| &dgd_ijkl); |
| acc_stat_highbd_avx2(H_ + 6 * 8, dgd_ij + 6 * dgd_stride, shuffle, |
| &dgd_ijkl); |
| } |
| } |
| } |
| // If the width is odd, add in the final pixel |
| if (has_odd_pixel) { |
| const uint16_t X1 = src[j]; |
| *sumX += X1; |
| const uint16_t *dgd_ij = dgd + j; |
| for (k = 0; k < wiener_win; k++) { |
| const uint16_t *dgd_ijk = dgd_ij + k * dgd_stride; |
| for (l = 0; l < wiener_win; l++) { |
| int64_t *H_ = &H_int[(l * wiener_win + k)][0]; |
| const uint16_t D1 = dgd_ijk[l]; |
| sumY[k][l] += D1; |
| M_int[k][l] += D1 * X1; |
| |
| // The `acc_stat_highbd_avx2` function wants its input to have |
| // interleaved copies of two pixels, but we only have one. However, the |
| // pixels are (effectively) used as inputs to a multiply-accumulate. So |
| // if we set the extra pixel slot to 0, then it is effectively ignored. |
| const __m256i dgd_ijkl = _mm256_set1_epi32((uint32_t)D1); |
| |
| acc_stat_highbd_avx2(H_ + 0 * 8, dgd_ij + 0 * dgd_stride, shuffle, |
| &dgd_ijkl); |
| acc_stat_highbd_avx2(H_ + 1 * 8, dgd_ij + 1 * dgd_stride, shuffle, |
| &dgd_ijkl); |
| acc_stat_highbd_avx2(H_ + 2 * 8, dgd_ij + 2 * dgd_stride, shuffle, |
| &dgd_ijkl); |
| acc_stat_highbd_avx2(H_ + 3 * 8, dgd_ij + 3 * dgd_stride, shuffle, |
| &dgd_ijkl); |
| acc_stat_highbd_avx2(H_ + 4 * 8, dgd_ij + 4 * dgd_stride, shuffle, |
| &dgd_ijkl); |
| acc_stat_highbd_avx2(H_ + 5 * 8, dgd_ij + 5 * dgd_stride, shuffle, |
| &dgd_ijkl); |
| acc_stat_highbd_avx2(H_ + 6 * 8, dgd_ij + 6 * dgd_stride, shuffle, |
| &dgd_ijkl); |
| } |
| } |
| } |
| } |
| |
| static INLINE void compute_stats_highbd_win7_opt_avx2( |
| const uint16_t *dgd, const uint16_t *src, int h_start, int h_end, |
| int v_start, int v_end, int dgd_stride, int src_stride, int64_t *M, |
| int64_t *H, aom_bit_depth_t bit_depth) { |
| int i, j, k, l, m, n; |
| const int wiener_win = WIENER_WIN; |
| const int pixel_count = (h_end - h_start) * (v_end - v_start); |
| const int wiener_win2 = wiener_win * wiener_win; |
| const int wiener_halfwin = (wiener_win >> 1); |
| const uint16_t avg = |
| find_average_highbd(dgd, h_start, h_end, v_start, v_end, dgd_stride); |
| |
| int64_t M_int[WIENER_WIN][WIENER_WIN] = { { 0 } }; |
| DECLARE_ALIGNED(32, int64_t, H_int[WIENER_WIN2][WIENER_WIN * 8]) = { { 0 } }; |
| int32_t sumY[WIENER_WIN][WIENER_WIN] = { { 0 } }; |
| int32_t sumX = 0; |
| const uint16_t *dgd_win = dgd - wiener_halfwin * dgd_stride - wiener_halfwin; |
| |
| const __m256i shuffle = yy_loadu_256(g_shuffle_stats_highbd_data); |
| for (j = v_start; j < v_end; j += 64) { |
| const int vert_end = AOMMIN(64, v_end - j) + j; |
| for (i = j; i < vert_end; i++) { |
| acc_stat_highbd_win7_one_line_avx2( |
| dgd_win + i * dgd_stride, src + i * src_stride, h_start, h_end, |
| dgd_stride, &shuffle, &sumX, sumY, M_int, H_int); |
| } |
| } |
| |
| uint8_t bit_depth_divider = 1; |
| if (bit_depth == AOM_BITS_12) |
| bit_depth_divider = 16; |
| else if (bit_depth == AOM_BITS_10) |
| bit_depth_divider = 4; |
| |
| const int64_t avg_square_sum = (int64_t)avg * (int64_t)avg * pixel_count; |
| for (k = 0; k < wiener_win; k++) { |
| for (l = 0; l < wiener_win; l++) { |
| const int32_t idx0 = l * wiener_win + k; |
| M[idx0] = (M_int[k][l] + |
| (avg_square_sum - (int64_t)avg * (sumX + sumY[k][l]))) / |
| bit_depth_divider; |
| int64_t *H_ = H + idx0 * wiener_win2; |
| int64_t *H_int_ = &H_int[idx0][0]; |
| for (m = 0; m < wiener_win; m++) { |
| for (n = 0; n < wiener_win; n++) { |
| H_[m * wiener_win + n] = |
| (H_int_[n * 8 + m] + |
| (avg_square_sum - (int64_t)avg * (sumY[k][l] + sumY[n][m]))) / |
| bit_depth_divider; |
| } |
| } |
| } |
| } |
| } |
| |
| static INLINE void acc_stat_highbd_win5_one_line_avx2( |
| const uint16_t *dgd, const uint16_t *src, int h_start, int h_end, |
| int dgd_stride, const __m256i *shuffle, int32_t *sumX, |
| int32_t sumY[WIENER_WIN_CHROMA][WIENER_WIN_CHROMA], |
| int64_t M_int[WIENER_WIN_CHROMA][WIENER_WIN_CHROMA], |
| int64_t H_int[WIENER_WIN2_CHROMA][WIENER_WIN_CHROMA * 8]) { |
| int j, k, l; |
| const int wiener_win = WIENER_WIN_CHROMA; |
| // Main loop handles two pixels at a time |
| // We can assume that h_start is even, since it will always be aligned to |
| // a tile edge + some number of restoration units, and both of those will |
| // be 64-pixel aligned. |
| // However, at the edge of the image, h_end may be odd, so we need to handle |
| // that case correctly. |
| assert(h_start % 2 == 0); |
| const int h_end_even = h_end & ~1; |
| const int has_odd_pixel = h_end & 1; |
| for (j = h_start; j < h_end_even; j += 2) { |
| const uint16_t X1 = src[j]; |
| const uint16_t X2 = src[j + 1]; |
| *sumX += X1 + X2; |
| const uint16_t *dgd_ij = dgd + j; |
| for (k = 0; k < wiener_win; k++) { |
| const uint16_t *dgd_ijk = dgd_ij + k * dgd_stride; |
| for (l = 0; l < wiener_win; l++) { |
| int64_t *H_ = &H_int[(l * wiener_win + k)][0]; |
| const uint16_t D1 = dgd_ijk[l]; |
| const uint16_t D2 = dgd_ijk[l + 1]; |
| sumY[k][l] += D1 + D2; |
| M_int[k][l] += D1 * X1 + D2 * X2; |
| |
| // Load two u16 values from dgd_ijkl combined as a u32, |
| // then broadcast to 8x u32 slots of a 256 |
| const __m256i dgd_ijkl = _mm256_set1_epi32(loadu_uint32(dgd_ijk + l)); |
| // dgd_ijkl = [x y x y x y x y] [x y x y x y x y] where each is a u16 |
| |
| acc_stat_highbd_avx2(H_ + 0 * 8, dgd_ij + 0 * dgd_stride, shuffle, |
| &dgd_ijkl); |
| acc_stat_highbd_avx2(H_ + 1 * 8, dgd_ij + 1 * dgd_stride, shuffle, |
| &dgd_ijkl); |
| acc_stat_highbd_avx2(H_ + 2 * 8, dgd_ij + 2 * dgd_stride, shuffle, |
| &dgd_ijkl); |
| acc_stat_highbd_avx2(H_ + 3 * 8, dgd_ij + 3 * dgd_stride, shuffle, |
| &dgd_ijkl); |
| acc_stat_highbd_avx2(H_ + 4 * 8, dgd_ij + 4 * dgd_stride, shuffle, |
| &dgd_ijkl); |
| } |
| } |
| } |
| // If the width is odd, add in the final pixel |
| if (has_odd_pixel) { |
| const uint16_t X1 = src[j]; |
| *sumX += X1; |
| const uint16_t *dgd_ij = dgd + j; |
| for (k = 0; k < wiener_win; k++) { |
| const uint16_t *dgd_ijk = dgd_ij + k * dgd_stride; |
| for (l = 0; l < wiener_win; l++) { |
| int64_t *H_ = &H_int[(l * wiener_win + k)][0]; |
| const uint16_t D1 = dgd_ijk[l]; |
| sumY[k][l] += D1; |
| M_int[k][l] += D1 * X1; |
| |
| // The `acc_stat_highbd_avx2` function wants its input to have |
| // interleaved copies of two pixels, but we only have one. However, the |
| // pixels are (effectively) used as inputs to a multiply-accumulate. So |
| // if we set the extra pixel slot to 0, then it is effectively ignored. |
| const __m256i dgd_ijkl = _mm256_set1_epi32((uint32_t)D1); |
| |
| acc_stat_highbd_avx2(H_ + 0 * 8, dgd_ij + 0 * dgd_stride, shuffle, |
| &dgd_ijkl); |
| acc_stat_highbd_avx2(H_ + 1 * 8, dgd_ij + 1 * dgd_stride, shuffle, |
| &dgd_ijkl); |
| acc_stat_highbd_avx2(H_ + 2 * 8, dgd_ij + 2 * dgd_stride, shuffle, |
| &dgd_ijkl); |
| acc_stat_highbd_avx2(H_ + 3 * 8, dgd_ij + 3 * dgd_stride, shuffle, |
| &dgd_ijkl); |
| acc_stat_highbd_avx2(H_ + 4 * 8, dgd_ij + 4 * dgd_stride, shuffle, |
| &dgd_ijkl); |
| } |
| } |
| } |
| } |
| |
| static INLINE void compute_stats_highbd_win5_opt_avx2( |
| const uint16_t *dgd, const uint16_t *src, int h_start, int h_end, |
| int v_start, int v_end, int dgd_stride, int src_stride, int64_t *M, |
| int64_t *H, aom_bit_depth_t bit_depth) { |
| int i, j, k, l, m, n; |
| const int wiener_win = WIENER_WIN_CHROMA; |
| const int pixel_count = (h_end - h_start) * (v_end - v_start); |
| const int wiener_win2 = wiener_win * wiener_win; |
| const int wiener_halfwin = (wiener_win >> 1); |
| const uint16_t avg = |
| find_average_highbd(dgd, h_start, h_end, v_start, v_end, dgd_stride); |
| |
| int64_t M_int64[WIENER_WIN_CHROMA][WIENER_WIN_CHROMA] = { { 0 } }; |
| DECLARE_ALIGNED( |
| 32, int64_t, |
| H_int64[WIENER_WIN2_CHROMA][WIENER_WIN_CHROMA * 8]) = { { 0 } }; |
| int32_t sumY[WIENER_WIN_CHROMA][WIENER_WIN_CHROMA] = { { 0 } }; |
| int32_t sumX = 0; |
| const uint16_t *dgd_win = dgd - wiener_halfwin * dgd_stride - wiener_halfwin; |
| |
| const __m256i shuffle = yy_loadu_256(g_shuffle_stats_highbd_data); |
| for (j = v_start; j < v_end; j += 64) { |
| const int vert_end = AOMMIN(64, v_end - j) + j; |
| for (i = j; i < vert_end; i++) { |
| acc_stat_highbd_win5_one_line_avx2( |
| dgd_win + i * dgd_stride, src + i * src_stride, h_start, h_end, |
| dgd_stride, &shuffle, &sumX, sumY, M_int64, H_int64); |
| } |
| } |
| |
| uint8_t bit_depth_divider = 1; |
| if (bit_depth == AOM_BITS_12) |
| bit_depth_divider = 16; |
| else if (bit_depth == AOM_BITS_10) |
| bit_depth_divider = 4; |
| |
| const int64_t avg_square_sum = (int64_t)avg * (int64_t)avg * pixel_count; |
| for (k = 0; k < wiener_win; k++) { |
| for (l = 0; l < wiener_win; l++) { |
| const int32_t idx0 = l * wiener_win + k; |
| M[idx0] = (M_int64[k][l] + |
| (avg_square_sum - (int64_t)avg * (sumX + sumY[k][l]))) / |
| bit_depth_divider; |
| int64_t *H_ = H + idx0 * wiener_win2; |
| int64_t *H_int_ = &H_int64[idx0][0]; |
| for (m = 0; m < wiener_win; m++) { |
| for (n = 0; n < wiener_win; n++) { |
| H_[m * wiener_win + n] = |
| (H_int_[n * 8 + m] + |
| (avg_square_sum - (int64_t)avg * (sumY[k][l] + sumY[n][m]))) / |
| bit_depth_divider; |
| } |
| } |
| } |
| } |
| } |
| |
| void av1_compute_stats_highbd_avx2(int wiener_win, const uint16_t *dgd, |
| const uint16_t *src, int h_start, int h_end, |
| int v_start, int v_end, int dgd_stride, |
| int src_stride, int64_t *M, int64_t *H, |
| aom_bit_depth_t bit_depth) { |
| if (wiener_win == WIENER_WIN) { |
| compute_stats_highbd_win7_opt_avx2(dgd, src, h_start, h_end, v_start, v_end, |
| dgd_stride, src_stride, M, H, bit_depth); |
| } else if (wiener_win == WIENER_WIN_CHROMA) { |
| compute_stats_highbd_win5_opt_avx2(dgd, src, h_start, h_end, v_start, v_end, |
| dgd_stride, src_stride, M, H, bit_depth); |
| } else { |
| av1_compute_stats_highbd_c(wiener_win, dgd, src, h_start, h_end, v_start, |
| v_end, dgd_stride, src_stride, M, H, bit_depth); |
| } |
| } |