| /* |
| * Copyright (c) 2021, Alliance for Open Media. All rights reserved |
| * |
| * This source code is subject to the terms of the BSD 3-Clause Clear License |
| * and the Alliance for Open Media Patent License 1.0. If the BSD 3-Clause Clear |
| * License was not distributed with this source code in the LICENSE file, you |
| * can obtain it at aomedia.org/license/software-license/bsd-3-c-c/. If the |
| * Alliance for Open Media Patent License 1.0 was not distributed with this |
| * source code in the PATENTS file, you can obtain it at |
| * aomedia.org/license/patent-license/. |
| */ |
| |
| #include "aom/aom_integer.h" |
| |
| #include "config/aom_dsp_rtcd.h" |
| |
| // To start out, just dispatch to the function using the 2D mask and |
| // pass mask stride as 0. This can be improved upon if necessary. |
| |
| void aom_highbd_blend_a64_hmask_sse4_1( |
| uint8_t *dst_8, uint32_t dst_stride, const uint8_t *src0_8, |
| uint32_t src0_stride, const uint8_t *src1_8, uint32_t src1_stride, |
| const uint8_t *mask, int w, int h, int bd) { |
| aom_highbd_blend_a64_mask_sse4_1(dst_8, dst_stride, src0_8, src0_stride, |
| src1_8, src1_stride, mask, 0, w, h, 0, 0, |
| bd); |
| } |