blob: 335f9ab929beb7c0673f038b7f0eca36b228df87 [file] [log] [blame]
# This workflow generates artifacts such as avifenc.exe and avifdec.exe for convenience.
name: CI Windows Release Artifacts
on:
release:
types: [created]
permissions:
contents: write
jobs:
build-windows-artifacts:
runs-on: ${{ matrix.os }}
strategy:
fail-fast: false
matrix:
os: [windows-latest]
steps:
- uses: actions/checkout@d632683dd7b4114ad314bca15554477dd762a938 # v4.2.0
- uses: ./.github/actions/setup-windows
id: setup
with:
codec-aom: "LOCAL"
codec-dav1d: "LOCAL"
- name: Build aom
if: steps.setup.outputs.ext-cache-hit != 'true'
working-directory: ./ext
run: ./aom.cmd
- name: Build dav1d
if: steps.setup.outputs.ext-cache-hit != 'true'
working-directory: ./ext
run: ./dav1d.cmd
- name: Build libyuv
if: steps.setup.outputs.ext-cache-hit != 'true'
working-directory: ./ext
run: ./libyuv.cmd
# Use clang-cl to build libyuv. The assembly code in libyuv is written in the
# GCC inline assembly format. Visual C++ doesn't support GCC inline assembly.
env:
CC: clang-cl
CXX: clang-cl
- name: Build libsharpyuv
if: steps.setup.outputs.ext-cache-hit != 'true'
working-directory: ./ext
run: ./libsharpyuv.cmd
- name: Build libjpeg
if: steps.setup.outputs.ext-cache-hit != 'true'
working-directory: ./ext
run: ./libjpeg.cmd
- name: Build zlib and libpng
if: steps.setup.outputs.ext-cache-hit != 'true'
working-directory: ./ext
run: ./zlibpng.cmd
- name: Prepare libavif (cmake)
run: >
cmake -G Ninja -S . -B build
-DCMAKE_BUILD_TYPE=Release -DBUILD_SHARED_LIBS=OFF
-DAVIF_CODEC_AOM=LOCAL -DAVIF_CODEC_AOM_ENCODE=ON
-DAVIF_CODEC_AOM_DECODE=OFF -DAVIF_CODEC_DAV1D=LOCAL
-DAVIF_LIBYUV=LOCAL -DAVIF_LIBSHARPYUV=LOCAL
-DAVIF_JPEG=LOCAL -DAVIF_ZLIBPNG=LOCAL
-DAVIF_BUILD_EXAMPLES=OFF -DAVIF_BUILD_APPS=ON
-DAVIF_BUILD_TESTS=OFF -DAVIF_ENABLE_WERROR=ON
- name: Build libavif (ninja)
working-directory: ./build
run: ninja
- name: Archive artifacts
uses: thedoctor0/zip-release@b57d897cb5d60cb78b51a507f63fa184cfe35554 # 0.7.6
with:
type: "zip"
filename: "windows-artifacts.zip"
directory: "build"
path: "*.exe"
- name: Upload artifacts
uses: actions/upload-release-asset@e8f9f06c4b078e705bd2ea027f0926603fc9b4d5 # v1.0.2
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
# See https://docs.github.com/en/webhooks/webhook-events-and-payloads#release.
upload_url: ${{ github.event.release.upload_url }}
asset_path: build/windows-artifacts.zip
asset_name: windows-artifacts.zip
asset_content_type: application/zip
# Use the following instead of the above to test this workflow outside of a release event.
# - name: Upload artifacts
# uses: actions/upload-artifact@50769540e7f4bd5e21e526ee35c689e35e0d6874 # v4.4.0
# with:
# name: windows-artifacts.zip
# path: build/windows-artifacts.zip