blob: ce9d515fd3ec00e41412a1e74ac76d0116882d51 [file] [log] [blame]
# This workflow generates artifacts such as avifenc.exe and avifdec.exe for convenience.
name: CI Windows Artifacts
on:
release:
types: [created]
permissions:
contents: write
jobs:
build-static:
runs-on: ${{ matrix.os }}
strategy:
fail-fast: false
matrix:
os: [windows-latest]
steps:
- uses: actions/checkout@0ad4b8fadaa221de15dcec353f45205ec38ea70b # v4.1.4
- name: Setup Visual Studio shell
if: runner.os == 'Windows'
uses: egor-tensin/vs-shell@9a932a62d05192eae18ca370155cf877eecc2202 # v2.1
- name: Cache external dependencies
id: cache-ext
uses: actions/cache@0c45773b623bea8c8e75f6c82b208c3cf94ea4f9 # v4.0.2
with:
path: ext, build/_deps
key: ${{ runner.os }}-${{ hashFiles('cmake/Modules/*', 'ext/*.cmd', 'ext/*.sh') }}-releasedeps
- name: Print cmake version
run: cmake --version
- uses: ilammy/setup-nasm@13cbeb366c45c4379d3478cdcbadd8295feb5028 # v1.5.1
- uses: seanmiddleditch/gha-setup-ninja@8b297075da4cd2a5f1fd21fe011b499edf06e9d2 # v4
- run: pip install meson
- name: Build aom
if: steps.cache-ext.outputs.cache-hit != 'true'
working-directory: ./ext
run: ./aom.cmd
# Visual Studio 2022 has an issue starting at 17.8.0 which might cause
# AVX-512 instructions to be emitted in non-AVX-512 code. See
# https://github.com/AOMediaCodec/libavif/issues/2033#issuecomment-1960062751.
env:
CC: clang-cl
CXX: clang-cl
- name: Build dav1d
if: steps.cache-ext.outputs.cache-hit != 'true'
working-directory: ./ext
run: ./dav1d.cmd
- name: Build libyuv
if: steps.cache-ext.outputs.cache-hit != 'true'
working-directory: ./ext
run: ./libyuv.cmd
# Use clang-cl to build libyuv. The assembly code in libyuv is written in the
# GCC inline assembly format. Visual C++ doesn't support GCC inline assembly.
env:
CC: clang-cl
CXX: clang-cl
- name: Build libsharpyuv
if: steps.cache-ext.outputs.cache-hit != 'true'
working-directory: ./ext
run: ./libsharpyuv.cmd
- name: Build libjpeg
if: steps.cache-ext.outputs.cache-hit != 'true'
working-directory: ./ext
run: ./libjpeg.cmd
- name: Build zlib and libpng
if: steps.cache-ext.outputs.cache-hit != 'true'
working-directory: ./ext
run: ./zlibpng.cmd
- name: Prepare libavif (cmake)
run: >
mkdir build && cd build
cmake .. -G Ninja
-DCMAKE_BUILD_TYPE=Release -DBUILD_SHARED_LIBS=OFF
-DAVIF_CODEC_AOM=LOCAL -DAVIF_CODEC_AOM_ENCODE=ON
-DAVIF_CODEC_AOM_DECODE=OFF -DAVIF_CODEC_DAV1D=LOCAL
-DAVIF_LIBYUV=LOCAL -DAVIF_LIBSHARPYUV=LOCAL
-DAVIF_JPEG=LOCAL -DAVIF_ZLIBPNG=LOCAL
-DAVIF_BUILD_EXAMPLES=OFF -DAVIF_BUILD_APPS=ON
-DAVIF_BUILD_TESTS=OFF -DAVIF_ENABLE_WERROR=ON
- name: Build libavif (ninja)
working-directory: ./build
run: ninja
- name: Archive artifacts
uses: thedoctor0/zip-release@b57d897cb5d60cb78b51a507f63fa184cfe35554 # 0.7.6
with:
type: 'zip'
filename: 'windows-artifacts.zip'
directory: 'build'
path: '*.exe'
- name: Upload artifacts
uses: actions/upload-release-asset@e8f9f06c4b078e705bd2ea027f0926603fc9b4d5 # v1.0.2
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
# See https://docs.github.com/en/webhooks/webhook-events-and-payloads#release.
upload_url: ${{ github.event.release.upload_url }}
asset_path: build/windows-artifacts.zip
asset_name: windows-artifacts.zip
asset_content_type: application/zip